so in the R4a it mentions that qualities can be purchased with double karma (with GMs' approval)
is purchasing qualities Leagle in missions ... Im getting the feeling that anything that says "Game master approval" or similar is not allowed
Any optional rule is not allowed in missions.
Reading SR4A, p. 270, it states that a GM can award a character with a new positive quality, which must be paid for with Karma. This is not a player choice, but is given from the GM--thus, it would need to be included in the Mission. Missions in the past have included special benefits such as this, so you just need to keep playing through, and choose wisely.
Buying off Negative Qualities does require GM approval. I will speak with Aaron to see what feedback he has on the subject before giving out any official decisions.
So does that mean that the martial arts rules are not allowed?
Here is a question:
Can you in this thread post a complete list of all qualities allowed and not allowed?
I ask that you do both so GM's can just have the list printed out and be able to go alphabetically down each list and quickly say no thats on the excluded list or yes that is allowed.
Also some of the original negative qualities in the BBB state if you take them at character creation you start the game with a point of notoriety for each one on said list so my next question is this:
Are there any plans to add any of the new negative qualities to that list?
Are there new positive qualities that reduce notoriety?
Just some thoughts I had in reading this thread.
The list of forbidden qualities is included in the Missions FAQ. http://www.shadowrun4.com/missions/srm_faq.shtml
For reference that list is:
Positives
Code of Conduct
Common Sense
Deep Cover
Escaped Clone
Negatives
Amnesia
Bad Rep
Big Regret
Borrowed Time
Cranial Bomb
Enemy
Hung Out to Dry
Judas
Lost Loved One
Mysterious Implant
Vendetta
Wanted
Didn't debt recently get banned?
In Debt was slated to be banned in the next Print of the FAQ
The FAQ has not yet been updated. When it is, then In Debt will be added to the list.
Erk. I guess I'll have to make some adjustments?
-karma
Forgarn--
My apologies, I missed your earlier question. As it stands now, per the FAQ, Martial Arts are forbidden. I will talk with Aaron about changing that, since the blanket chapter block is a little heavy.
Is the Missions campaign using any of the advanced rules from Arsenal?
Missions GMs are encouraged to use the Demolition and Substance Abuse rules presented in Arsenal as appropriate to the various Missions scenarios. However, the “More Ways to Die” chapter goes into more detail than the campaign needs for public play; as a consequence, we do not use that in normal Missions games. If a GM is running a home game, and the players agree to it, then they are more than welcome to use that material. These rules are not used for convention and other public games, because they tend to extend the game session beyond our usual allotted time frames.
It is not affected if you use mission in a campain ?
Only if you are a part of the official Missions campaign. If you are using Missions in your home game, we have no say over what rules you do or don't follow. :grin: Though if you'd like, I can arrange for the gaming police to make a raid on a location for an appropriate donation...
I can donate my left and right gratitude
Necromany... arise dead thread!
I can tell you Bull's answer, they will be grandfathered in. No directory wants to piss players off b/c the previous regime allowed something that now is thought to be illegal. It wasn't he players fault, and there's a retirement cap in play.
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