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Dumpshock Forums _ Shadowrun Missions _ Mission Spoilers

Posted by: bitrunner Oct 18 2004, 01:19 PM

As the topic says, here is where you can share your "war stories"...

I've seen a couple of people talk about their horror stories about runs gone bad or the stupid things that they or other characters/players have done.

Rather than clog up other threads with this, you can put them here. I know that a lot of you want to talk and share your experiences, and frankly, I would like to encourage that. Of course, those that haven't played the adventure yet shouldn't be looking at the spoilers - if they do so, they're only hurting themselves. But hey, there's only so much I can do. I think SR players as a whole though are a more "mature" gaming crowd, and can control their impulses.
I only ask two things...

1. Use the spoiler tags. if you don't know how, you put [ spoiler ] as shown with the square brackets at the beginning of your discussion, and [ /spoiler ] at the end of your discussion that you wish to keep hidden. (remove the extra spaces inside the brackets)

2. Put the name or mission code somewhere in the title or immediate beginning of your posting clearly so that people can identify which messages are about which mission. Rather than open a separate thread for each mission, I'd like to keep them all here.

Also, I've started "The Bit Bucket" for you to post in-character about what you find out about missions. You can also ask questions!!! Consider it to work just like Shadowland... cool.gif

Have Fun!

Posted by: Backgammon Oct 18 2004, 03:25 PM

A fork in fate's path:

[ Spoiler ]

Posted by: Whizbang Oct 18 2004, 03:30 PM

A Dark and Stormy Night

[ Spoiler ]


Posted by: bitrunner Oct 18 2004, 03:37 PM

Backgammon's post: A Fork in Fate's Path

[ Spoiler ]


Whizbang: Dark & Stormy Night

[ Spoiler ]


btw, good job guys on following the instructions...thanks...

Posted by: Backgammon Oct 18 2004, 03:43 PM

answering bit (fork in fate's path):

[ Spoiler ]

Posted by: linei Oct 18 2004, 03:43 PM

QUOTE (bitrunner)
Backgammon's post: A Fork in Fate's Path
[ Spoiler ]



I'd think that deck was property of one of the runners.

Posted by: Whizbang Oct 18 2004, 03:44 PM

Dark and Stormy Night

[ Spoiler ]

Posted by: Dark father Oct 18 2004, 04:21 PM

A Fork in fate's path (answer to backgammon)

[ Spoiler ]

Posted by: Dark father Oct 18 2004, 05:02 PM

A Fork in Fate's Path

Here's a cool conclusion for one of my session I ran for it. My players aren't dumpshockers, so I will recite the story for them

[ Spoiler ]

Posted by: linei Oct 18 2004, 05:03 PM

A Dark And Stormy Night

[ Spoiler ]

Posted by: linei Oct 18 2004, 05:08 PM

FORCEd RECON

[ Spoiler ]

Posted by: linei Oct 18 2004, 09:04 PM

Demolition Run

[ Spoiler ]

Posted by: dokuja Oct 19 2004, 05:22 AM

A Dark & Stormy Night - played at GenCon during midnight madness, which added to the insane atmosphere

[ Spoiler ]

Posted by: dokuja Oct 19 2004, 05:40 AM

FORCED ReCON

[ Spoiler ]

Posted by: dokuja Oct 19 2004, 06:21 AM

Demolition Run

[ Spoiler ]

Posted by: OurTeam Oct 19 2004, 06:39 AM

I've run these many times. So the observations are from different groups of players.
Mission Briefing

[ Spoiler ]

Demolition Run
[ Spoiler ]

A Fork in Fate's Path
[ Spoiler ]

Posted by: OurTeam Oct 19 2004, 06:44 AM

Demolition Run

[ Spoiler ]

Posted by: Whizbang Oct 19 2004, 09:23 AM

Demolition Run

[ Spoiler ]

Posted by: Backgammon Oct 19 2004, 02:16 PM

QUOTE (OurTeam)

Mission Briefing
[ Spoiler ]

I'm curious to know, OurTeam, for the 15 year olds, did you let them get away with that stuff? In a regular game all the PCs would end up arrested, but since these were kids, who don't really understand consequences nor "realistic"`gameplay, how did you handle it?

Posted by: Deacon Oct 19 2004, 10:40 PM

Mission Briefing

[ Spoiler ]


FORCEd RECON
[ Spoiler ]


Demolition Run
[ Spoiler ]


Dark & Stormy Night
[ Spoiler ]

Posted by: OurTeam Oct 19 2004, 11:48 PM

QUOTE (Backgammon)
I'm curious to know, OurTeam, for the 15 year olds, did you let them get away with that stuff? In a regular game all the PCs would end up arrested, but since these were kids, who don't really understand consequences nor "realistic"`gameplay, how did you handle it?

[ Spoiler ]

Posted by: linei Oct 20 2004, 11:09 PM

QUOTE (Deacon)
DemolitionRun
[ Spoiler ]


Not offended, but still, let me try to explain:
[ Spoiler ]

Posted by: bitrunner Oct 21 2004, 12:24 PM

Linei - Agreed.... smile.gif

Posted by: linei Nov 7 2004, 04:43 PM

A Fork in Fate's Path

[ Spoiler ]

Posted by: Dr. Black Nov 8 2004, 05:53 PM

Seems to me the biggest problem facing players (typically newbs) is the concept of legwork and stealth.

Posted by: linei Nov 8 2004, 06:33 PM

Definitely.
As a GM I see characters totally foregoing legwork at all most of the time.
Personally I think that's because the core rules don't cover legwork as much as for example combat or magic. Just by reading the core rules, legwork falls more or less completely under the table.
I do mostly GMing, so I do tend to read a lot of (prefabricated) adventures. There always are tables on legwork included in these adventures. But most players don't even know these tables exist. They simply don't get the idea of asking their contacts about things. How would they? They haven't been told how important it is. How much more information about the proceedings they might get.
After you've told them about the possibility of using their contacts in this way, after having the first few successes with this angle, players tend to use legwork much more regularly.

Stealth is the same and something different at the same time.
Stealth isn't covered in the core rules, with the exception of an odd sentence here or there. Combat and weapons are covered in that great detail ... how would a player know that stealth is even an option? Just like playing Splinter Cell for the first time if you've just played Doom or Quake up until then. You just don't know that this option is out there and that it makes life easier (and healthier smile.gif ).
On the other hand, the life of a Shadowrunner tends to get boring (in the eyes of many players) if he doesn't get to exchange some bullets with a guard from time to time. It seems player revel in these moments. They NEED a hard fight from time to time.

Give the runners enough obviously powerfull opposition and they tend to discover stealth really fast.

[ Spoiler ]


Just give them a battle here and there.
'In case of doubt, roll in grenade and come in firing.'


Oops. this has become one large posting. Seems you touched the right spot.

Posted by: Dr. Black Nov 8 2004, 06:50 PM

Agreed!

I find I have to explicitly mention Legwork for the Newbs and some vets too.

Posted by: Dr. Black Nov 10 2004, 06:31 PM

Demolition Run

[ Spoiler ]

Posted by: Deacon Nov 10 2004, 08:52 PM

QUOTE (Dr. Black)
Demolition Run

[ Spoiler ]

[ Spoiler ]

Posted by: linei Nov 10 2004, 10:06 PM

QUOTE (Dr. Black)
Demolition Run

[ Spoiler ]

Oh, don't worry ... long posts make good reading ...

I really like reading these "War Stories" so I learn what I could have done better when I GMed the module. Additionally this way I know of pitfalls in these moduls before I step into them.

Posted by: bitrunner Nov 10 2004, 10:35 PM

Keep in mind that all the demo adventures (especially #2) have been reworked and are being reviewed by the Commandos right now - they'll be posted to Adam soon...

they have been corrected for a lot of the mistakes (mostly stupid editorial ones) that have been made, but there are some tweaks for game play and "realism" as well...

for example:

[ Spoiler ]

Posted by: OurTeam Nov 11 2004, 10:49 AM

Demolition Run (#2)

[ Spoiler ]

Posted by: linei Nov 15 2004, 09:23 PM

Demolition Run

[ Spoiler ]


A Dark and Stormy Night

[ Spoiler ]

Posted by: bitrunner Nov 15 2004, 10:17 PM

Linei's Dark & Stormy Night:

hehehe....ehhksalent..... biggrin.gif

Posted by: Corporate Raider Nov 26 2004, 10:22 PM

It looks like most posts have been by GMs, but I'll add one from the player's perspective.

the dunner ran two SRM mods at U Con last weekend. I briefly stopped by as he was setting up Mission Briefing, and it was well organized. He was dealing with a few new players to SRM, and at least one that had never played SR3. He had copies of all the SR3 archtypes available to allow for immediate play, and went over the basic rule structure before they began the run.

I played in Demolition Run with 6 other players on Saturday night. the dunner kept things flowing with such a large team, and gave everyone a chance to participate. One rules discussion re: valid spellcasting targets while astrally projecting was quickly resolved to everyone's satisfaction.

Now on to some spoilers re: Demolition Run:

[ Spoiler ]

Posted by: bitrunner Nov 28 2004, 01:56 AM

to Corporate Raider

[ Spoiler ]

Posted by: Donner Nov 28 2004, 03:40 AM

Corporate Raider, if you don't mind, which was your character? As my handle implies, I played Donner. wink.gif

I had great fun at both of the_dunner's sessions.

Posted by: Donner Nov 28 2004, 03:43 AM

BTW, how do you add the

[ Spoiler ]

Posted by: Donner Nov 28 2004, 03:43 AM

Oh. ROTFLMAO. biggrin.gif

Posted by: Corporate Raider Nov 28 2004, 04:43 AM

Donner, I played Jesus Benitez, aka "Benny". I was the ork that hired my decker contact for matrix overwatch.

Posted by: Donner Nov 28 2004, 04:55 AM

QUOTE (Corporate Raider)
Donner, I played Jesus Benitez, aka "Benny". I was the ork that hired my decker contact for matrix overwatch.

Ah, very frosty. smile.gif You did a very nice job; I enjoyed your rendition. Happy to do another run sometime, if it can be arranged.

Posted by: bitrunner Nov 28 2004, 07:32 PM

obviously, you figured out that "spoiler" is another tag...if you need to add something after the spoiler, you need to use "/spoiler" to end the spoiler. both of course require the [ ] around them...

Posted by: Backgammon Nov 29 2004, 02:59 AM

Dark and Stormy Night

[ Spoiler ]

Posted by: linei Nov 29 2004, 11:44 AM

QUOTE (Backgammon)
[ Spoiler ]

[ Spoiler ]

I simply love 'Dark & Stormy'.
Please write more like this one !!!

Posted by: Backgammon Nov 29 2004, 04:55 PM

Oh, forgot to add also (still Dark & Stormy Night)

[ Spoiler ]

Posted by: bitrunner Nov 29 2004, 05:13 PM

Dark & Stormy

[ Spoiler ]


Glad you liked it...#2 and #3 of the story arc are along similar "veins" muhahahaha!

Posted by: Dark father Nov 29 2004, 06:13 PM

No Bitrunner! You shouldn't have told him what he really was! I liked to know that the runners were pretty uncertain about him... Well that mean I described him good enough to keep the paranoia on!

Posted by: Whizbang Nov 29 2004, 06:16 PM

Argh...and yet again I'm regretting those idiots who spoiled Dark & Stormy Night for me. As said in my version of it...we never got past the ward.

Posted by: Backgammon Nov 29 2004, 06:24 PM

QUOTE (bitrunner)
Dark & Stormy

[ Spoiler ]


Glad you liked it...#2 and #3 of the story arc are along similar "veins" muhahahaha!

[ Spoiler ]

Posted by: bitrunner Nov 29 2004, 08:25 PM

just remember that this *IS* the spoiler thread...

also, you need to be able to separate character and player knowledge...

he's played the adventure - his character is damn sure still scared...just giving him a little piece of mind....

now - what one of you SHOULD do (probably Backgammon) is go over to the Bit Bucket and start posting about how one company has hired someone - that way, when players that haven't played this adventure see him/her, they'll be even MORE scared! "Hey!! I read about this on the matrix!! HOLY CRAP!!" eek.gif

Posted by: Backgammon Nov 29 2004, 08:28 PM

QUOTE (bitrunner)
now - what one of you SHOULD do (probably Backgammon) is go over to the Bit Bucket and start posting about how one company has hired someone - that way, when players that haven't played this adventure see him/her, they'll be even MORE scared! "Hey!! I read about this on the matrix!! HOLY CRAP!!" eek.gif

Have you checked the Bit Bucket recently... smile.gif

Posted by: bitrunner Nov 29 2004, 09:12 PM

yeah, thought you were talking about someone else...

[ Spoiler ]

Posted by: Donner Nov 29 2004, 09:41 PM

QUOTE (bitrunner)

<<SNIP>>

now - what one of you SHOULD do (probably Backgammon)  is go over to the Bit Bucket and start posting about how one company has hired someone - that way, when players that haven't played this adventure see him/her, they'll be even MORE scared!  "Hey!! I read about this on the matrix!! HOLY CRAP!!"  eek.gif

Evil, Rich, evil. wink.gif I haven't played it or read the spoilers, and I'm scared just by inference. eek.gif

Posted by: linei Nov 29 2004, 11:07 PM

QUOTE (Donner)
I haven't played it or read the spoilers, and I'm scared just by inference.

Be afraid ... be very afraid ...

Posted by: JackWill Dec 3 2004, 08:17 PM

Mission breifing:

[ Spoiler ]

Posted by: Eugene Dec 5 2004, 01:04 AM

Demolition Run

[ Spoiler ]

Posted by: JackWill Dec 5 2004, 05:58 PM

Demolition run:

[ Spoiler ]

Posted by: JackWill Dec 5 2004, 06:29 PM

Forced Recon:

[ Spoiler ]

Posted by: bitrunner Dec 5 2004, 10:39 PM

To Jackwill:

[ Spoiler ]

Posted by: JackWill Dec 7 2004, 04:36 AM

Yeah bit runner it was fun playing them..

[ Spoiler ]


But only me and two of my regular gamers go to the conventions where the games are ran. So i ran the Missions to all our non-con goers or people that will probely never play offically in the missions, and they tend to enjoy them. I have to admit, they are getting better and better at preparing for everyhing. I remember me and my GM had to go thru some stuff together and go oh thats what you do, oh that makes sense.

But thanks very much man, i am quite experienced. I try to advoid you know Wired 3, the Ares viper sliver gun, uber mageing out (OMG that mage in our 2nd game i wanted to punch him in the face) and i almost shot in character on PURPOSE. He got mad because when i was decking, i didn't tell him everythign i found, and then he was like can't we see what he is doing and i was like i don't have that stuff, i keep my decking personal. And he was like you should get it ever decker has them, and i go "where are your watchers, every mage worth his gall has it" And combat hits, and you know the DM is like what guns do you guys pull out, and i pull out my trusty HnK (ares perdator with a different name) and i look at the mage and go "and he will pull out his Ares Viper" and load an behold theonly gun he owned was 2 of those. The said thing this was an experenced player. What is so fun about playing the character that can slove every problem the same way and with complete and easy ease. Thats why i made this guy, it can't do anythign GREAT, but he can try and hope things go good for him. So for the rest of the game i kept calling the guy playing the mage "Munchie McMuch" Pisseed him off, then i started calling is character a 2nd rate mage. And when he went and precieved.. i moved his body haha! =) bastard! I mean i know i handled the situation like a child, but you know i am 21 this guy is like 30 something. Eh.. it was almost as bad as the one time i had to play with a 40+ year old guy that was playing a "high charisma elf like in the 14s or so" And my character hit on him, and he was like "thats sick" i was like don't play a hot chick =) I really hate crossdressing roleplayers. /endrant


Posted by: bitrunner Dec 7 2004, 02:44 PM

well, first, i'm not sure name calling is the answer, but i won't harp on that...

as to the 4th demo adventure, you say it is evidently a good one, but you won't play it because you might not enjoy it 100%??? you mean, if you only enjoyed it 80%, it wouldn't have been worth playing??? eek.gif

Posted by: JackWill Dec 7 2004, 09:37 PM

well i think he met "its a good one"mention that its well written, but its not much fun for the runners, and it seems pretty far fetched.

Posted by: Whizbang Dec 8 2004, 02:32 AM

Which one is considered number four?

Posted by: Dark father Dec 8 2004, 03:38 AM

A fork in Fate's Path

Posted by: Backgammon Dec 8 2004, 02:12 PM

The only thing that sucked about "Fork" is (oh.. guess I better put a spoiler, just in case)

[ Spoiler ]

Posted by: bitrunner Dec 8 2004, 04:01 PM

Fork Changes...

[ Spoiler ]


Posted by: Backgammon Dec 8 2004, 04:19 PM

bit:

[ Spoiler ]

Posted by: Deacon Dec 22 2004, 09:54 AM

[ Spoiler ]

Posted by: bitrunner Dec 22 2004, 03:44 PM

don't worry, we have some of those coming... ork.gif

Posted by: Club Feb 2 2005, 12:38 AM

Mission Breifing:

[ Spoiler ]

Posted by: linei Feb 2 2005, 10:28 AM

Double Cross

[ Spoiler ]

Posted by: Backgammon Feb 23 2005, 03:33 PM

Double Cross

[ Spoiler ]

Posted by: bitrunner Feb 23 2005, 04:54 PM

Backgammon - so YOU'RE the group with the jackrabbit i heard about....ROTFLMAO!!

Posted by: Backgammon Feb 23 2005, 06:01 PM

biggrin.gif

It wasn't MY Jackrabbit though wink.gif

Posted by: LynGrey Mar 20 2005, 08:31 PM

Mission 4- fork

[ Spoiler ]

Posted by: LynGrey Mar 20 2005, 08:37 PM

mission 5 dark and stormy night

[ Spoiler ]

Posted by: Backgammon Mar 21 2005, 07:53 PM

Mission 01-02 Strings Attached

[ Spoiler ]

Posted by: OurTeam Apr 9 2005, 09:56 AM

SRM 00-02 Demolition Run

[ Spoiler ]

Posted by: OurTeam Apr 12 2005, 08:20 AM

SRM 01-02 Strings Attached

[ Spoiler ]

Posted by: Tiralee Jul 13 2005, 11:26 AM

Sorry for not posting some of the horror that occurs when people thing a little too much, but WHERE could I find " mission 5 dark and stormy night"?

Because I've got some true, dyed in the wool _3v1L_ characters that would find an adventure like that...fun.

Bring on the Parinoia! (And typo-itis, natch.)


-Tir

Posted by: linei Jul 13 2005, 11:35 AM

a) This is not the correct forum for this kind of question.
b) Dark and Stormy is not available as direct download but only via request at the missions coordinator.

Posted by: Tiralee Jul 13 2005, 12:11 PM

[Sigh] - my Google-fu is strong, but unused. Obviously a not-yet-published Con-run.
(As per SunQuest Games, MegaCon 2005)

Ok, Story Time- I have Nooo idea on how to

[ Spoiler ]

Posted by: linei Jul 13 2005, 12:16 PM

which SR Missions adventure is this supposed to be?

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