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Dumpshock Forums _ General Gaming _ Shadowrun MMORPG Project, Need Interested Persons!

Posted by: Ori0n May 9 2006, 11:51 PM

I have a great idea, and a fairly good beginning plan to create a Shadowrun MMORPG.
I need people who are also interested to help me in this project.

This will NOT be a ground-up project as that I have found a decent MMORPG engine called

http://www.realmcrafter.com/

And a few other programs and webpages

http://www.leadwerks.com/
and
http://mmorpgmaker.com

My initial idea is to create a simple Demo using a gaming Module.
Only one scenario, will make it easier to complete and see what we are working with.

If this gets off the ground, the software will be licensed [it's either free or cheap], and I will pursue permissions from WizKids.

I NEED



Anyone and everyone please please PLEASE feel free to share your input.
My soul aim in this project is to be able to play SR as an MMORPG, and not to make money, I just want to play.

Thanks, and remember.... Stay Low

Ori0n :: AIM [2nd O is a Zero]
Indifferentbass :: YIM
roopjm@gmail.com

Posted by: Tanka May 9 2006, 11:59 PM

You'll have to go through Microsoft and FASA Studios for anything with this game. They own the rights to any and all SR video game licenses.

Posted by: frostPDP May 10 2006, 02:41 AM

They own the license to non-free stuff. But free-ware? Oh yes, THAT is doable.

I can write, though I'm a little bogged down. Feel free to bounce ideas off me.

Posted by: Smilin_Jack May 10 2006, 03:58 AM

QUOTE (tanka)
You'll have to go through Microsoft and FASA Studios for anything with this game.  They own the rights to any and all SR video game licenses.

Avoid MMORPG Maker.

You might also consider:

http://multiverse.net/

or a version of the Torque Game Engine:

http://www.garagegames.com

-------

3D World Studio is a nice editor, I personally prefer it over QUaRK, but be prepared for errors when exporting to a format your 3d engine can read (Unless you plan to write your own export or import function wink.gif ).

-------

Are you planning the Demo to actually be multiplayer (massive or not) or is going to be a single player demo? After participating and watching several MMORPG projects crash and burn I'd be leary of joining a team that doesn't have "realistic" expectation for its first project. Go for a Single Player Demo at first - once that's out you'll have reuseable assets from both a code and art perspective.

Free Software shouldn't be a problem, especially with the introduction of Microsoft's Visual Studio 2005 Express programming packages and the always reliable mySQL RDBMS.

------

It would be helpful for you to include what skills/knowledge you'll be bringing to the table in your first post if you are trying to attract talent. There are way too many "I wanna make a MMO" posts out on the net to take each one seriously.




Posted by: Dranem May 10 2006, 04:27 AM

Leadwerk's 3D World Studio looks promissing.

Before such a product comes out, we'll have to decide on an engine to increase compatibility. Then decide just how big we want the map to be...

Then there all the joys of setting up combat systems and such.. artwork I may be able to help with.

Posted by: Jaymes May 10 2006, 02:15 PM

Why not just go check out:

http://www.shadowrun-online.com

They already have a lot of content up, and they actually listen and encourage community feedback and input.

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