http://www.bit-tech.net/news/2007/05/18/deux_ex_3_announced/1
It's a rumor at best. but definitely exciting.
2 was so awful I can't imagine three will be any good. Here's hoping though.
| QUOTE (Shadow) |
| 2 was so awful I can't imagine three will be any good. Here's hoping though. |
DE2 had one makor problem.
It was a console game.
Hmm. But if Warren Spector isn't involved how could it be as good as DX1? Thematically and artistically there would be a disconnect, wouldn't there?
I mean, I'm excited, but I'm afraid that it would just be a generic FPS and lack the various qualities that made DX1 the best game of all time IMO.
| QUOTE (Wounded Ronin) |
| But if Warren Spector isn't involved how could it be as good as DX1? |
This thread inspired me to go and play Hotel Carone last night. That is one hell of a mod. What beautiful buildings that guy made!
I wish that I could have the chance to sit down and get a beer with Warren Spector for just 10 minutes and discuss Deus Ex. I'd just love to be able to talk with the person who I feel created the best game ever made.
If only I were better at computer science/patience/graphics I'd work on a Deus Ex mod myself. The few colossal mod projects that have actually gotten done were amazingly gratifying for me to play.
Musique Plus isn't French, it's Canadian.
With that out of the way, I listened to the video, and here's the skinny:
Eidos does NOT have a studio here in Montreal. They are opening one just now. So the people making the game will be untested, as this is their first game.
The video goes on to say 40 people will be working on DE3.
That's it, the rest is about Tomb Raider.
DX2... was a major dissappointment. Yeah, I did finish it but only for old times sake.
Yeah it was too small and too much time spent loading.
Yeah I hated universal ammo as well.
But to me that wasn't the worst - the worst that the game did not FEEL like Deus Ex. First of all, you didn't really start as an agent, you started on your own with no loyalties to anyone. And the fight between these religious people and the commerce people wasn't any fun. The only fun faction was the templars and the people in gas masks.
Why do game designers keep deciding to simplify things? It seems like every time something from a successful game is simplified in a sequel people just complain. For example, when the Morrowind sequel dumbed down all the skills, people complained. When the programmers of Deus Ex 2 decided that such novel concepts as 10mm pistol cartridges not fitting into a .30-06 scoped rifle were too much for the gamers and replaced these things with universal ammo, people complained.
Simplification is NOT good in a video game! A good game has depth, research, and verisimilitude. That's what makes the gaming experience enveloping.
Simplification sells more games.
| QUOTE (Backgammon @ Jun 18 2007, 06:55 AM) |
| Simplification sells more games. |
| QUOTE (Wounded Ronin) | ||
Did Deus Ex 2 sell more copies than Deus Ex 1? I think that game designers think that the audience want simplifcation but I'm not sure that's necessarily true. If complexity were anathema to gamers I'd argue that that doesn't explain the popularity of America's Army. |
That sounds just about right. That's why I play abandonware...so that I can enjoy games with actual gameplay value.
The way I see it, the whole eye candy thing is a trap. Eye candy can be used to disguise crap or trite gameplay, and on top of that eye candy forces you to have a more expensive computer in order to run it. Eye candy also requires more time and a bigger studio to do right nowadays so it becomes impossible for a little guy with a vision to make a game that can compete on the market in any sort of significant way. Eye candy is a negative phenomenon, in my opinion.
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