Anyone played this? My god I made the mistke and bought it with out reading a review... it's complete garbage. If you were planning on getting it, don't bother. It's an X-Box Live only game or a FPS deathmatch game. There is no plot line, no missions, no GAME! Just deathmatch.
Completely lame.
Don't worry, almost all Dumpshockers hate the game on principle.
To be honest, I refuse to pick up and xbox 360 controller as long as its on the market. Im more of a Playstation kind of guy anyway.
| QUOTE (SinN) |
| To be honest, I refuse to pick up and xbox 360 controller as long as its on the market. |
unfortunately i did. it was interesting playing with another ds'r for a while but... disappointing...
Whatever happened to good ol' SR for the Genesis. Sure it was LoTek... but damn they actually got it right, I still love playing that game.
| QUOTE (Hartbaine) |
| Whatever happened to good ol' SR for the Genesis. Sure it was LoTek... but damn they actually got it right, I still love playing that game. |
If you get an emulator for the SNES and Genesis, you can play them to your hearts content. They are pretty easy to find out on the 'net.
As for the 360 version, it was a good game for what it was. Unfortunately it wasn't the Shadowrun we all know and love. Hopefully it sold well enough to show developers that Shadowrun has a market and they will come out with the game we all want. Thats the only reason I bought it.
For what it is, Shadowrun isn't terrible. It's not great either. It's just a very, very average multiplayer deathmatch platform. Basically they slapped the Shadowrun name on something that isn't anything more than peripherally related (magic, trolls, cyberware) and wanted it to take off. It didn't, at least not how they wanted it to.
On a funny note, I had an interview the other day with Microsoft's XBox Dashboard division because I might be doing some work for them. I got asked this:
"So, I went to your website, and I saw you're a big Shadowrun fan. I'm curious - did you like the game for the 360, or are you one of the people that thinks we fucked it all up?"
That's verbatim.
and you response was...?
Pretty much what I posted above. I did preface it with, "Well, I use Dumpshock a lot..."
And he laughed.
I mean, that's a pretty loaded question to get asked, y'know? Especially if you're like "OMG GIMMIE MUNNY TO RITE 4 U." I didn't wanna totally fuck myself over.
I would like to congratulate you on sticking to your guns about it not being true to the universe and whatnot and not just being like "Oh yeah, I love that game. Teleport is my favoritest spell ever. Man, I wish my Shadowrun GM would let me have that."
Chris
I threatened to shoot a new player who tried to use the game as proof that teleportation was in SR. As it was I threw one of 'the other game's hardcovers at him.
Honestly, I really like the game. ![]()
It's not really Shadowrun, and a Deathmatch style game isn't really a good fit for an SR game anyways, but as a Deathmatch style FPS on teh whole, it's a lot of fun. The "SR-esque" elements actually really enchance what is otherwise, IMO, a pretty bland gaming experience (I'm not really fond of these types of games normally). The Teleport and Rez stuff really add a nifty dimension to the gameplay.
But honestly, if you added in or changed a couple names and made a couple other minor alterations, this could pretty easily have BEEN a Shadowrun game, in name and in form. The only thing you have to get rid of is the Teleport Spell.
Even Rez could stay, if you change the name to "Healing" and add in a bit of explanation somewhere. See, in most game styles, you go down, and stay down till you're rezzzed. BUT, if someone comes along and shoots up your body, you go *poof* and can't be rezzed. Sounds a bit like taking a Deadly wound and going into overflow to me. ![]()
<shrug>
Yeah, this game could have been so much more. Or a simple name change and the game could have stood on it's own. But as it is, it suffers from a prejudiced fanbase and it's own failings to live up to the source material.
The biggest thing that upset me was lack of single console, multi-player support via split screen. I don;t mind terribly playing online, but I don;t take those games too seriously, and don;t play very often. Split screen would have allowed me and some buddies to hang out, get hopped up on Mt Dew, and shot the crap out of each other for hours.
Bull
| QUOTE (Bull) |
| The only thing you have to get rid of is the Teleport Spell. |
| QUOTE (Ancient History) | ||
...and the Tree of Life, the Anti-Magic Generator, the various weird racial special abilities... |
| QUOTE (Bull) |
| Honestly, I really like the game. It's not really Shadowrun, and a Deathmatch style game isn't really a good fit for an SR game anyways, but as a Deathmatch style FPS on teh whole, it's a lot of fun. The "SR-esque" elements actually really enchance what is otherwise, IMO, a pretty bland gaming experience (I'm not really fond of these types of games normally). The Teleport and Rez stuff really add a nifty dimension to the gameplay. But honestly, if you added in or changed a couple names and made a couple other minor alterations, this could pretty easily have BEEN a Shadowrun game, in name and in form. The only thing you have to get rid of is the Teleport Spell. Even Rez could stay, if you change the name to "Healing" and add in a bit of explanation somewhere. See, in most game styles, you go down, and stay down till you're rezzzed. BUT, if someone comes along and shoots up your body, you go *poof* and can't be rezzed. Sounds a bit like taking a Deadly wound and going into overflow to me. <shrug> Yeah, this game could have been so much more. Or a simple name change and the game could have stood on it's own. But as it is, it suffers from a prejudiced fanbase and it's own failings to live up to the source material. The biggest thing that upset me was lack of single console, multi-player support via split screen. I don;t mind terribly playing online, but I don;t take those games too seriously, and don;t play very often. Split screen would have allowed me and some buddies to hang out, get hopped up on Mt Dew, and shot the crap out of each other for hours. Bull |
That's really the problem I have with most modern FPSes that are big sellers these days. I blame Half-Life's TFC mod, and then Counterstrike. Look at UT in all its' incarnations - it's really just a platform for multiplayer, which seems to be the case for so many FPSes. I mean, Half Life was a great multiplayer game, but the single player was awesome. Same with Unreal 1. Halo is just a pale shadow of the plotlines for Marathon 1 and 2.
The only recent FPS I've played that I thought was worth a damn (I've not played HL2) was STALKER: Shadow of Chernobyl. Because it played like Deus Ex in a lot of ways. It's more story than not, honestly.
I haven't played STALKER yet. I despise most FPSs. The tactical stuff is good, like GR and GR Advanced Warfighter 2, but only if you're co-opping with friends. I have to say though, STALKER still intrigues me. The idea sounded awesome.
I'll probably grab it for 10 bucks when they bargain bin it in a couple of months.
| QUOTE (Hartbaine) |
| My only real gripe was I dropped 60 bucks for a game that has ZERO plot... ZERO 'extras'... ZERO everything. It's pure Deathmatch. I played it for about 4 hours on Xbox Live and haven't bothered with it since. |
My greatest, most fervent wish is that my worst fear will not be realized: a Shadowrun 360/Vista game novel.
My greatest fear was for that... that THING to actually become successful enough for Uwe Boll to adapt it as a movie.
As for novelization, well, as MS has basically killed all support for the game lest for the one guy who has to keep the server(s?) oiled and archive all the complaint-mails, I am confident that that won't happen. Except maybe when one of the ten guys who still play this game on Live decide to get into freelancing...
I wonder if they'll be pawning the licence off cheep enough that WizKids could buy it.
I wonder if Wizkids really would be all that interested in a video game license.
Especially one that, as far as the general video gaming world is concerned, just failed quite unspectacularly.
Hey, doesn't mean that I can't dream of my Shadowrun/Oblivion/Deus Ex hybrid. ![]()
Seriously though. Even if WK does nothing whatsoever with the licence. I'd rather have it back in their hands than deal with another abomination like what ended up on the 360.
A disturbing scenario just crossed my mind.
Microsoft sees failure of Shadowrun FPS and slowly but surely kills it.
Microsoft looks for source of failure.
Microsoft discovers plethora of complaints by fans of Shadowrun RPG.
Microsoft realizes they actually have an inhouse team that does RPGs.
Microsoft hands the game over to the folks that made Dungeon Siege.
Thank ye gods, Microsoft wouldn't actually analyze user feedback, so we're probably safe.
So you are saying that a 3rd person engine is worse than what they produced? Dude what are you smoking?
That's not entirely unlikely in terms of the Dungeon Siege angle, given that both Gas Powered Games and Snowblind Studios are out in Redmond. GPG made Dungeon Siege, and Snowblind has some of the staff that worked on it.
| QUOTE (Platinum @ Sep 16 2007, 09:04 PM) |
| So you are saying that a 3rd person engine is worse than what they produced? Dude what are you smoking? |
I think it'll go more like this:
Programmer: "Hey, we really should work on another Shadowrun title, and do it right this time."
Exec: "WHAT?!? No way! Do you have any idea how much money that game cost us? It was a bomb, a disaster. We're moving on to more profitable ventures, get Halo 9 in production!"
It’ll be our fault for not buying it of course. Since we didn’t give them our money they’ll see the game as a dud and not worth a second crack. Like movie sequels. Most likely they'll hold the license for as long as possible so no one else can make a profit from it.
| QUOTE (Ancient History) |
| My greatest, most fervent wish is that my worst fear will not be realized: a Shadowrun 360/Vista game novel. |
| QUOTE (imperialus) |
| Hey, doesn't mean that I can't dream of my Shadowrun/Oblivion/Deus Ex hybrid. |
Speaking of Genesis SR, whatever happened to that fan-translation project for the MEGA-CD version of Shadowrun?
http://www.mobygames.com/game/sega-cd/shadowrun__/screenshots
From a bit of info I've been able to gleam, it takes place in Tokyo.
And apparently, there was to be a game similar to SC: Ghost, set in the SR universe, and it sounds like someone had their (massive stream of expletives) head on correctly when they were planning it, too...
http://hg101.classicgaming.gamespy.com/shadowrun/shadowrun2.htm
The scan of an article from NextGen magazine was kind of an interesting read, as well.
http://hg101.classicgaming.gamespy.com/shadowrun/nextgen.jpg
I sometimes still can't believe I spent $100 on a MEGA-CD copy of Shadowrun...
man a translation would be awesome
i have both the genesis and snes versions of shadowrun
I have a segacd but not that game
i've often thought about it just because im such a shadowrun nut
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