I finally realized that I'm too anal retentive to enjoy most computer RPGs, such as Ultima.
Although I typically like the ideas behind a well-developed computer RPG I always am afraid when I'm playing that I'm not being optimal in terms of statistics. I always end up downloading a walkthrough after playing for a day or two and then I freak out when I see that I haven't been very efficient. I end up reading the entire walkthrough and getting stressed out trying to mentally plan out each step the walkthrough tells me to do and then I stop playing the game.
That's what happened to me with that Raymond Feist Sierra RPG, Betrayal At Krondor. It got to the point that I was on Chapter 3 and my 3 party members all had the best armor and weapons in the game even though it was still the beginning of the game. They had most of the good spells, tons of money, because I kept walking around in circles trying really hard to not miss a single bonus. I was reading an extensive walkthrough on the internet and was sweating over missing one or two quests that may have bugged out. Then when I didn't want to start over and spend all those hours again getting the best possible equipment on the possibility that a couple sidequests might have bugged I stopped playing.
That also happend with Ultima Worlds of Adventure: Martian Dreams just now. Somehow my main character seems to have misplaced one of his guns (I have no idea how) and the thought of being sub-optimal made me stop alltogether since I also don't want to take the time to start over and invest all that time in going around killing things again.
On the other hand, "easy" RPGs where they are made to be beaten and are almost impossible to screw up, such as Knights Of The Old Republic, I actually play and enjoy because I know I don't have to play cautiously and just relax and don't think about it when things fail to be totally optimal. The same sort of dynamic applies to things like the old Final Fantasy titles and so forth.
I just noticed this now after years of playing games. It's funny that I feel as though I'm pretty relaxed about my performance in tabletop RPGs like Shadowrun, and I don't necessarily super munchkin or anything, but for statistically difficult CRPGs I mentally implode given a couple weeks.
Try playing the two most recent Elder Scrolls games. You'll hate it simply because every choice you make denies you another path as it opens up the one you're on. So much to do. So many ways to play... it's daunting.
Although I haven't played Morrowind or its sequel it seems like they're compilcated and detailed enough to stress me out.
I actually liked Daggerfall, though, just because it was impossible to screw up in any meaningful way and I could just play in a relaxed and glib manner.
| QUOTE (Wounded Ronin) |
| Although I haven't played Morrowind or its sequel it seems like they're compilcated and detailed enough to stress me out. I actually liked Daggerfall, though, just because it was impossible to screw up in any meaningful way and I could just play in a relaxed and glib manner. |
oblivions plot really doesnt matter either, and i dont know about many doors being closed in it.. im pretty sure you can do most of the quests without a problem.. some you may need to do in a certain order (because you may tick one character off you need in another, or kill him) but for the most part they werent interconnected...
Also remember to do the hard ones before you gain any levels.
~J
| QUOTE (Kagetenshi @ Nov 1 2007, 08:49 AM) |
| Also remember to do the hard ones before you gain any levels. ~J |
I have the same problem, especially since I can't look at walkthroughs at work
Eventually what I settled on when I got to WRs spot (invested too much time in a game to start over, but clearly my character is sub-optimal) is I whip out the saved game editor. I do it 'fairly' - I only increase a point in one place if I decrease it in another, as though I had initially spent my points properly. For missed quests, I just drink until I forget about them
| QUOTE (Kool Kat) | ||
Amen to that... @_@ I have started multiple characters to explore the different facets of Oblivion becuase I didn't want one charater that could DO ALL-BE ALL. I did the assault on Kvatch at lvl 4 with my mage and owned. I did Kvatch with my lvl 12 Samurai and it was a BITCH. @_@ The scaling system is cool but some quests are indeed nearly impossible to beat if you start on them late in the game. Still the most bad ass RPG I've played though. |
If the encounters automatically scale to your level, doesn't that defeat the purpose of leveling up?
| QUOTE (Moon-Hawk) |
| If the encounters automatically scale to your level, doesn't that defeat the purpose of leveling up? |
| QUOTE (Wounded Ronin @ Nov 8 2007, 03:52 PM) |
| If your character wasn't the right level you needed a montage. |
| QUOTE (Moon-Hawk) |
| If the encounters automatically scale to your level, doesn't that defeat the purpose of leveling up? |
The game is still pretty easy.
Check out the speedruns. I've never seen anything as cool ever!
| QUOTE (Moon-Hawk) |
| If the encounters automatically scale to your level, doesn't that defeat the purpose of leveling up? |
| QUOTE (Moon-Hawk @ Nov 8 2007, 05:22 PM) |
| If the encounters automatically scale to your level, doesn't that defeat the purpose of leveling up? |
| QUOTE (hyzmarca) | ||
Nope, because equipment also scales to your level. Everything is in leveled lists. If you are at level 1, that crate on the side of the road will contain a sheet of paper. If you are at level 27 it'll contain an enchanted Daedric Daikatana. But its contents are set when you look in it. This even extends to shops. |
| QUOTE (Blade) |
| Sometimes it could matter, for example when you only had weak infantry and faced flying units, you were clearly outmatched. But most of the missions could be done quite easily with just a few units. So you could ignore most sectors, free the sector that gave you access to the strongest unit and then send it alone against small armies that couldn't match his power all the way to the enemy HQ. |
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