Found this little tidbit in the January 2004 issue of Game Informer magazine, page 28, under "Loose Talk:"
Loose Talk has heard that Bungie is working on a revival of Shadowrun (originally on the SNES) for the Xbox. The Halo creator is said to be collaborating closely with author Jordan Weisman.
I'll note that I didn't find this myself, but was pointed to the quote on another board I'm on. I don't know squat about it, but I can't think of anyone better to do the game than Bungie. Hot damn.
I love links.
Well, here's the link to the original conversation I copy/pasted from:
http://forum.rpg.net/showthread.php?s=&threadid=91637
I'd verify it myself happily, but my Game Informer subscription ran out last month. Anybody else got one handy to look it up?
Freaking finally. Hopefully it's very customizable and isn't purely FPS. I would cry so much.
But why the SNES version? It sucked! Why not the Genesis!
| QUOTE (Ancient History @ Dec 17 2003, 10:59 PM) |
| But why the SNES version? It sucked! Why not the Genesis! |
You could do that in genesis too, but there weren't any damn magic or hit points at least.
| QUOTE (Ancient History @ Dec 17 2003, 11:23 PM) |
| You could do that in genesis too, but there weren't any damn magic or hit points at least. |
You can hack it for Ungodly attributes, but what I mean is that you can still be a cybermonster and a bad-ass shaman at the same time, the lessened magical abilty amounts to needing to carry more fetishes around, s'all.
Yeah, but that's hacking it...
The Genesis one is much better. Battle System- Better. Story- Better. More Guns- Better, etc, etc...
SNES had a better athmosphere I found, though. It was more cyberpunk but less shadowrun.
I doubt that it will actually be "based on" the SNES version. They probably just mentioned it, because that is the reference that many video gamers will recognize. In fact, the author of the article may be unaware of SR's true origins and just assume that the XBox game is a sequel to the SNES game. But the XBox is capable of so much more than the SNES, I'm sure the similarities will be minimal.
I just hope it goes cross platform so I can play it playstation 2.
| QUOTE (E.O.T.L.F.) |
| I just hope it goes cross platform so I can play it playstation 2. |
Two systems better??? nintendo sucks ass. Bill gets enough of my money as it is with computer software. As to your thought of it crossing over lots of game s do and already have. Lastly the ps2 may be low end for now but 2005 is ps3 so things will improve.
| QUOTE (E.O.T.L.F.) |
| As to your thought of it crossing over lots of game s do and already have. |
Your odds of seeing it cross over to another platform (other than PC) are the same as seeing Halo, Crimson Skies, Mechwarrior/Mechassault, or any of the other exclusive Microsoft-owned properties -- as in, nada. They have a game,they have a console, and they want to keep it exclusive so as to draw people to their console. It's strictly business.
Halo just came out for Macs.
You can also run Windows on Macs.
Unfortunately, it might just become an xbox release, meaning it would be more click and less rule-oriented to the true rpg. This is going to be a major dissapointment.
Can you say "name association"? Just another butcher of the game with better gfx.
Did a search took less that a minute to find several sites that talk about it and the first one I clicked on had an article called:
| QUOTE |
| There's a Halo Around PlayStation2 Unofficial sources point toward Bungie's potentially revolutionary game coming to PlayStation2. |
Neverwinter Nights didnt come out on console for a good reason.
You cannot keep adding adventures, gear, spells, places to explore, and npc's to games on consoles.
console rpg = suck.
If Microsoft was smart, they would make it a computer game from the start. That way they can compete to get players from Neverwinter Nights and EverCrack. Now that would be a wise marketing move.
| QUOTE (tanka) |
| You can also run Windows on Macs. |
| QUOTE (Adam) |
| Halo just came out for Macs. |
Halo is also available for PCs.
| QUOTE (Synner) |
| Halo is also available for PCs. |
This will probably be butchered worse than Deus Ex: Invisible War was. ![]()
At least expectations are low, but to be honest I don't care if the game gives oral pleasure: I'll be buying a console when Carrot Top sweeps the Oscars.
I can wait for the (inevitable) XBox emulator.
Knights of the Old Republic seems to be a successful and well-done console RPG.
| QUOTE (Adam) |
| Knights of the Old Republic seems to be a successful and well-done console RPG. |
hmm, shadowrun the shen-mue (or whatever the spelling was...) way
ARGH! No Shenmue! No Shenmue!! A friend of mine talked me into getting that game (Shenmue II), saying it was the greatest thing ever. I read a couple reviews that said likewise, then I bought the (expletive) thing.
Shenmue: experience the joys of performing menial labor and taking sleazy sidewalk jobs for hours on end, punctuated by occasional aimless wandering across a well-rendered cityscape.
| QUOTE (Adam) |
| Halo just came out for Macs. |
This ends the debate of which console to buy.... PS2 or XBOX...
- J.
| QUOTE (The Jake) |
| This ends the debate of which console to buy.... PS2 or XBOX... - J. |
Actually, console makers really want exclusive games. True, they could sell more games if they released versions for other consoles, but in the long run, they would rather have more games that are exclusive to their console, to encourage more people to buy their console. The more X-Boxes there are, the larger the market for X-Box games.
And with Microsoft trying very hard to close the gap between the X-Box and the PS2, they don't want to do Sony any favors. Granted, the game might come out for PC, but I doubt it will ever come out for another console.
As a current GameStop employee who is holding the January issue of Game Informer magazine i8n his hands as he types (No mean feat
), I can confirm that the Cut n Paste is accurate, and is the full news tidbit.
That said, a few misconceptions.
1) Mechwarrior, Halo, and Crimson Skies will not be available on any other platform console. They're exclusive, and the chances of them showing up on PS2 or Gamecube are about the same as Final Fantasy X showing up on the XBox or Cube. There may be a different MechWarrior, Battletech, or Crimson Skies game that gets released for one of those systems, but it won't be the same as the current ones available, and the chances are slim anyways.
2) The fact is that the Console Market and the PC Gaming market are two differnet target audiences, and two very different markets. Sure, Halo is on the PC now, and out for Mac, but no one really cares all that much. Console games released for the PC sell poorly, and vice versa for PC games done for the Console.
Shadowrun does not have the following nor the built in "knowledge" of the world that a fantasy game like Neverwinter Nights has. Fantasy is easy, everyone can wrap their brains around it. Cybperunk is a whole other element, and the udience is a good deal smaller> So a Neverwinter Nights style game isn't really an option.
At best, we'll see a Knights of the Old Republic style RPG (Which would rock if it's even half as good as KotOR), but we're more likely to see something more action oriented than a straight RPG.
Also, I'd just like to say for all those disparaging the X-Box simply because it's a Microsoft Product... Grow up! What, are you still in 3rd grade? Try judging a product on it's merits rather than just becauwse it's made by some company you have a bias against.
Bull
I am not a big video gamer, but I could care less which system it comes out on. I have a little brother(11) who has all my old systems and all the new ones and I have a really nice computer so....IF the games looks good I'll get it no matter what system it is on. X-box, PS2, or Game Cube makes no difference. I just hope it is not a FPS with Shadowrun slapped on it.
It's true that a "massively multi-player" game is probably out of the question, but can you imagine how cool that would be? Running the shadows would be a perfect setting for the kind of mission-based play that those games tend to have. Or, players could form a gang, and have turf wars with other gangs.
And what about this: What if the game allowed some players to take the roll of an actual corp. They could hire runners to do missions against other corps, allowing for more dynamic, player-created content than just static missions.
Of course, a sort of role-playing action game would be good too, but it's good to dream.
| QUOTE (Buzzed) |
| Neverwinter Nights didnt come out on console for a good reason. You cannot keep adding adventures, gear, spells, places to explore, and npc's to games on consoles. console rpg = suck. If Microsoft was smart, they would make it a computer game from the start. That way they can compete to get players from Neverwinter Nights and EverCrack. Now that would be a wise marketing move. |
| QUOTE (XON2000) |
| It's true that a "massively multi-player" game is probably out of the question, but can you imagine how cool that would be? Running the shadows would be a perfect setting for the kind of mission-based play that those games tend to have. Or, players could form a gang, and have turf wars with other gangs. And what about this: What if the game allowed some players to take the roll of an actual corp. They could hire runners to do missions against other corps, allowing for more dynamic, player-created content than just static missions. Of course, a sort of role-playing action game would be good too, but it's good to dream. |
Actually, that sounds like it would perfectly represent the chaos of busy downtown Seattle ![]()
Having the game have strict death and a duration before your new character can enter the game (to keep you from immediately dashing for your old gear, natch) would do two things: one, keep with the deadly spirit of Shadowrun, and two, dissuade the Everquest n00bs.
It would also do a third thing, tied intimately with the second: make the game sell abysmally. C'est la vie.
~J
Postscript: any chance you can translate the unintelligible gibberish spouted by the Everquest players quoted in your reply?
All I remember is that 'wts' means 'Willing to sell', and of course, 'wtb' means 'Willing to buy'..
I think 'SOW' is some spell.. Spirit of the Wolf, if memory serves.. It speeds up your movement, and so everyone wants to have it cast on them whenever they travel.. Of course, only a handful of classes have the ability to cast that spell, so if you happen to be of that class you can expect to be harassed by people to cast it on them..
'gt pls' I believe is 'I need someone that can cast 'Gate', so I can go somewhere else'.
And, 'grats' is short for congratulations..
As for the 'sotw' and 'sotf', I dunno.. I couldn't tell you.. I just assume it means 'Sword of the Whatever' and 'Sword of the Fuckhead'..
Well, that's what the Ares Predator is for. You could hook the game up to allow enhanced PKing to anyone who abuses the english language in certain ways, with leniency for connections from out of the US, UK, Ireland, and Australia (and the other English-speaking types).
~J
Something brooding in my head for some time now, with all these threads saying "SR rules! It should have a computer counterpart!":
You can't make a compRPG, much less a MMORPG, out of shadowrun.
An action(/adventure)-game perhaps, but not a RPG as we percieve them now; The character development is too flat for that. The very same mechanics that make AD&D the not-so-best PnP RPG, also makes it one of the best for a computer port. Since I deem SR too be the best PnP RPG ever (and ever and....), Im quite content with the game remaining at that.
If SR makes it too the electronic format, it will probably be some sort of shooter. Hopefully one with grace and refined ideas (Deus Ex, Max Payne 1 etc.), but still a shooter. And I wouldn't want it any other way.
| QUOTE (LoseAsDirected) |
| Have you ever played an MMORPG? Christ, they barely work for a fantasy setting.. I shudder at the thought of all the EverQuest idiots playing Shadowrun alongside me.. |
LoseAsDirected, that Everquest post was fucking genius.
*takes a bow*
Console games are only ported to pc if they do very well.
The basic calculation is: can we be absolutely certain that we will make more money off the pc version than it will cost to make and market plus whatever profit they feel makes it worthwhile. This means either that the game is a bestseller and they port it a year or two later (eg halo), or it is a sequel and they are so confident that they release both more or less simultaneously (eg deus ex invisible war). The threshold for this should be somewhat lower for xbox games than for ps2 games because the xbox is more pc-like than the ps2.
So will they be sure enough that a shadowrun game will do well to release it for both simultaneously? Probably not.
Will microsoft release it on both ps2 and xbox? No.
Will it do well enough to be released on pc later? Well possibly, but it won't be because of the Shadowrun brand name.
First, I'll see if it's any good. I might buy an Xbox for a quality Shadowrun game. I love Cyberpunk ^_^
And for the record, the SNES game was what got me into Shadowrun, so IMNSHO, it owns
Likewise.. A friend and I played it all the time in middle school, and then the Sega version came out, and I loved it even more.. Then in '96, my freshman year in high school, we met a guy who was into the P&P RPG version, and we've been playing it ever since.
Halo for the PC: Two years late and unimproved.
| QUOTE (moosegod) |
| Two years late and unimproved. |
God, don't get me started on HALO, I fucking hate that game.
"Welcome to a world where assault rifles are inaccurate outside of melee range, frag grenades might as well have fruit filling for all the damage they do, and pistols come equipped with scopes standard issue! Please note that the proper way to defeat an opponent in multiplayer is to either punch him in the back of the head or spin a Jeep on his spawn point. Please refrain from firing actual ammunition at him, because that is stupid. Thank you for playing!"
Frag grenades should have fruit filling.
~J
Man, you must really hate playing FPS's then.
| QUOTE (moosegod) |
| Halo for the PC: Two years late and unimproved. |
Yeah.
But with how "good" the multiplayer was, I am inclined to discount it.
They also added the Fuel Rod Gun, and the fraggin Banshee. HALO may not have come to us when we wanted it, back when it was a bungie multi OS FPS in developement, but it IS a damn fine console port. Not unlike "Knights of the Old Republic". I'm no console monkey, my prefered platform is the PC, but a good game is a good game, and HALO is just that.
Btw, this is not a hoop kissing pro MS post. I still have my diffrences with microsoft's gaming decisions, namely thier decision to end the Mechwarrior game series.
With the horrible, horrible things that microsoft has done to the Mechwarrior franchise, I'm delighted they ended it.
And it's their fault that HL2 is delayed, curse them! *shakes fist*
Now that this is COMPLETELY off topic...
What didnt you like about the mechwarrior franchise. I loved mech 4 and all the expansions and add-ons there after.
And how exactly is Billy responsible the fate of HL2?
to get back on the topic...
Microsoft has a lot of great talent working for them in the game department, (FASA Interactive, Bungie, etc.). And they have partnered with people like Sigil, and bioware. If/When Microsoft decides to make a Shadowrun game, there will be some very good people and some very big money behind it.
Among other things, they didn't release anything but Mechwarrior II for the Mac.
~J the zealot
That is niether here nor there as far as I'm concerned. I understand however how it would grate on Mac people. And who knows, once all this microsoft DRM, Palladium, Secure Computing Nexus stuff catches on.. I might just become a Mac head myself.
But I don't see how non cross platform availability is a legitimate reason why people are glad they ended the Mech franchise.
Side note: Deus Ex 2 is the perfect example of a console port gone bad. THe first Deus Ex was brilliant, and it was PC only. The sequel is an X-box/PC title. As I mentioned before, with games like Halo and KoTOR, some times this is a good thing. But in the case of Deus Ex 2, you can smell the console dumb-downs all over it. It really detracts from the game in general and makes the PC experience miserable.
Example: Why do my STUN BATON and my SHOTGUN use the SAME AMMO?!?!
Back to the Shadowrun game....
IMO, they should make it like EA's Freedom Fighters. Controlling your main guys, but giving commands to the rest of the runners. FF's a very cool squad based game that's simple enough to pick up and play, yet offers strategy to those that desire it. Great game!
yeah, FF and KOTOR are both good examples to draw from. personally, i'm a big fan of the massively-detailed mechanics in Jagged Alliance 2. i'm not such a huge fan of the bugs, though.
I would love a KOTOR type SR game, but I really think it would need co-op multiplayer. Rigger with drones rolling in, mage in the astral with a spell ready and a spirit, Sammys making the actual incursion, and a decker on overwatch. They could set it up like Baldur's gate where you can also play the game solo, and there are a myriad of well developed specialized NPCs.
| QUOTE (Adam) | ||
Did they not add new levels and maps? They did in the Mac version. |
No, Halo for the XBox has not received an "updated" version that includes the stuff from the PC. I wouldn;t be terrbly surprised to see something like that in another 6 months or so, but right now there's not.
Morrowind did something similar, releasing a "Game of the Year" edition that has both expansions on it as well as the base game.
Bull
Yeah, I played both versions, and the Genesis one kicked ass hands down. In the SNES version, you couldn't even shoot while moving. How dumb is that?
Well, technically, you can't shoot while running in the Genesis version, since you stop moving as soon as you press the 'shoot' button.. But I digress..
The SNES version had a much better story (though without the option to take on jobs, it kind of sucked for improving your character), better graphics, and a grittier feel to it..
But the Genesis version was hands down the better Shadowrun game, simply because it actually adhered to the Shadowrun (2nd edition) rules..
I mean, in the SNES version you were a Dog Shaman/Decker/Sammy? What? Talk about screwed up.. And you couldn't even upgrade your NPCs, not that it was worth it, since they cost a fortune, and didn't hang out for long..
Oh, and you could have, at most, 5 pieces of cyberware? What the fuck? And why did the game act like Boosted Reflexes and Wired Reflexes are the same thing?
Note: I've never actually been able to get the Dermal Armor.. Every time I try, no matter what walkthrough I use, no matter if I'm on a cart or ROM, it just never shows up.. Does anyone know what's up with that?
I would have seriously purchased an X-Box for a Shadowrun game. I've seen games like Hunter-The Reckoning for it, and IMHO, that alone would have been worth purchase. I take into account graphics, the programming, the driver engines and most of the reviews.
Hunter: The Reckoning is ok.. But the XBOX sequel, Redeemer, is much better.
come one overwatch, you think that had to dumb DE 2 down that much for xbox? Thats not the consoles fault, thats the company. Everything everybody complains about.... the universal ammo, no skills, etc could ALL have been done on xbox. Hell, they did it with the first one on ps2; xbox handled morrowind just fine. Its the developers fault, not the xbox.
And also, hunter the reckoning had a better story, but redeemer is more fun to play. Its an absolute blast with a couple of friends.
How about an SR game in more of a Phantasy Star Online sort of vein? You could set up various places in Seattle (or wherever), have Johnsons doling out runs for groups of runners, that sort of thing. Out of the MMOs Ive played, I think I saw the most teamwork between teams of people in PSO, stupid PKers and rampent item duping aside. The basic style of gameplay would work pretty well, if you could put it into more of an interactive world.
I wouldnt object to a deus-ex style FPS on the box, tho. As long as you had the freedom to develop your character how you saw fit (exchange biomods with cyberware or magic), an action game would work just fine for me. As long as they put in a system link/split screen co-op game, Id forgive liberties taken with the P&P game mechanics. In fact, a 4 person co-op FPS might be the order of the day, and still capture the teamwork feel of a SR run, packaged in a way that the norms could understand (and hopefully buy the game).
If its a fun game and captures the feel and atmosphere of SR, Im not going to grok too hard about it not being "true to the game". I like Hunter:The Reckoning in its P&P incarnite. Even tho the video game had very little to do with roleplaying, the fun of four supernaturally charged people slaughtering the undead cant be denied
| QUOTE (bwdemon) |
| ARGH! No Shenmue! No Shenmue!! A friend of mine talked me into getting that game (Shenmue II), saying it was the greatest thing ever. I read a couple reviews that said likewise, then I bought the (expletive) thing. Shenmue: experience the joys of performing menial labor and taking sleazy sidewalk jobs for hours on end, punctuated by occasional aimless wandering across a well-rendered cityscape. |
Sega SR is far superior to it's counterpart on SNES. Both in machanics, and atmosphere.
It's atmosphere has the tripple D's of success that are found in SR and many other great works in media (Batman, Punisher, Bladerunner to name a few): Dark, Dirty, and Depressing. ![]()
SNES was mostly blue in color scheme...blue...uh...hmm...blue? Where's the grey, and black? And why is everything so damn clean? Where's the damn janitor so I can shoot him?!
Mechanics wise, Snes was just simply annoying to play. It was like pulling teeth to enjoy any aspect of the mechanics, whereas the sega version was so very customizable in it's character stats, and it's combat was pretty much simmilar to what we now find in KOTOR today.
Matrix running was a breeze and was so much nicer than even the table top version of the matrix in SR.
All in all...they needent change too much from the sega version, a few things here and there, mostly character generation and adding in the rest of the game to the equasion.
I'm pretty much apt to agree with a KOTOR style of SR, but with better character gen and more room for other classes than the fighter to use their abilities.
KOTOR is pretty much geared towards the fighter.
Maybe to make sure that the thousands of us, who have been waiting for a new video game version of SR to come out, won't be disapointed we should just start writing letters in mass quantity expressing our concerns and sharing our desires and wishes.
I mean...if there is any group that I wouldn't want to upset other than the Batman fans (*cough*Joel Schumacher) if I was producing something, is the SR fans.
Screw it up and you'll have endless hate mail for a very long long time and lose some fan base.
Just look at Dumpshock members for an example...we're picky as hell. ![]()
I'll cross my fingers
Is it just me or is anyone else sensing yet another linear 3rd person shooter, where the only 'role playing' takes place in pre-written cinematics that occur between each run which involves shooting all the guards with progressively more powerful weapons?
I saw that in game informer and i was extremely happy, if it did come out just for pc i'd have to save some money for a while to get a new pc, if it came out for xbox i would buy xbox live if it was live enabled, i just hope i find out early enough so that i can save money cuz it'll take a while with my car payments o.O
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