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Dumpshock Forums _ General Gaming _ SR X-Box game news

Posted by: Lady Anaka Dec 17 2003, 07:07 PM

Found this little tidbit in the January 2004 issue of Game Informer magazine, page 28, under "Loose Talk:"

Loose Talk has heard that Bungie is working on a revival of Shadowrun (originally on the SNES) for the Xbox. The Halo creator is said to be collaborating closely with author Jordan Weisman.

I'll note that I didn't find this myself, but was pointed to the quote on another board I'm on. I don't know squat about it, but I can't think of anyone better to do the game than Bungie. Hot damn.

Posted by: Pthgar Dec 17 2003, 07:19 PM

I love links.

Posted by: Lady Anaka Dec 17 2003, 07:48 PM

Well, here's the link to the original conversation I copy/pasted from:

http://forum.rpg.net/showthread.php?s=&threadid=91637

I'd verify it myself happily, but my Game Informer subscription ran out last month. Anybody else got one handy to look it up?

Posted by: Tanka Dec 18 2003, 03:47 AM

Freaking finally. Hopefully it's very customizable and isn't purely FPS. I would cry so much.

Posted by: Ancient History Dec 18 2003, 03:59 AM

But why the SNES version? It sucked! Why not the Genesis!

Posted by: Casazil Dec 18 2003, 04:03 AM

QUOTE (Ancient History @ Dec 17 2003, 10:59 PM)
But why the SNES version?  It sucked!  Why not the Genesis!

I agree I mean come on in the snes version I could have a str. & quick. of 20+ be cybered up the ass and magically active. Can you say error.

Posted by: Ancient History Dec 18 2003, 04:23 AM

You could do that in genesis too, but there weren't any damn magic or hit points at least.

Posted by: Casazil Dec 18 2003, 04:54 AM

QUOTE (Ancient History @ Dec 17 2003, 11:23 PM)
You could do that in genesis too, but there weren't any damn magic or hit points at least.

Really I'd love for you to show me that one. I own the sega game never been able to get 20+ in any attribute. The only thing I've found you can do is get unlimited karma. But it does not let you go to 20+ attributes it hits a max before that and the max for weapon skills is 13. Also put in cyber and If memory serves you lose magic ability.

Posted by: Ancient History Dec 18 2003, 05:03 AM

You can hack it for Ungodly attributes, but what I mean is that you can still be a cybermonster and a bad-ass shaman at the same time, the lessened magical abilty amounts to needing to carry more fetishes around, s'all.

Posted by: Voorhees Dec 18 2003, 05:41 AM

Yeah, but that's hacking it...

The Genesis one is much better. Battle System- Better. Story- Better. More Guns- Better, etc, etc...

Posted by: Backgammon Dec 18 2003, 03:29 PM

SNES had a better athmosphere I found, though. It was more cyberpunk but less shadowrun.

Posted by: XON2000 Dec 18 2003, 05:48 PM

I doubt that it will actually be "based on" the SNES version. They probably just mentioned it, because that is the reference that many video gamers will recognize. In fact, the author of the article may be unaware of SR's true origins and just assume that the XBox game is a sequel to the SNES game. But the XBox is capable of so much more than the SNES, I'm sure the similarities will be minimal.

Posted by: Casazil Dec 18 2003, 07:21 PM

I just hope it goes cross platform so I can play it playstation 2.

Posted by: bwdemon Dec 18 2003, 07:34 PM

QUOTE (E.O.T.L.F.)
I just hope it goes cross platform so I can play it playstation 2.

Not going to happen with MS in charge of the license... heheheh. I still find it hard to believe that people use PS2s with two far-superior consoles available. Sure, the PS2 has more games than any other system, but most of them are coaster material at best.

Posted by: Casazil Dec 18 2003, 07:43 PM

Two systems better??? nintendo sucks ass. Bill gets enough of my money as it is with computer software. As to your thought of it crossing over lots of game s do and already have. Lastly the ps2 may be low end for now but 2005 is ps3 so things will improve.

Posted by: ThatPaolo Dec 18 2003, 10:29 PM

QUOTE (E.O.T.L.F.)
As to your thought of it crossing over lots of game s do and already have.

Call me when Crimson Skies and Mechassault are ported to the PS2.

Posted by: Lady Anaka Dec 18 2003, 10:30 PM

Your odds of seeing it cross over to another platform (other than PC) are the same as seeing Halo, Crimson Skies, Mechwarrior/Mechassault, or any of the other exclusive Microsoft-owned properties -- as in, nada. They have a game,they have a console, and they want to keep it exclusive so as to draw people to their console. It's strictly business.

Posted by: Adam Dec 19 2003, 12:13 AM

Halo just came out for Macs.

Posted by: Tanka Dec 19 2003, 12:16 AM

You can also run Windows on Macs.

Posted by: Buzzed Dec 19 2003, 12:24 AM

Unfortunately, it might just become an xbox release, meaning it would be more click and less rule-oriented to the true rpg. This is going to be a major dissapointment.

Can you say "name association"? Just another butcher of the game with better gfx.

Posted by: Casazil Dec 19 2003, 12:25 AM

Did a search took less that a minute to find several sites that talk about it and the first one I clicked on had an article called:

QUOTE
There's a Halo Around PlayStation2 Unofficial sources point toward Bungie's potentially revolutionary game coming to PlayStation2.


So I guess If Shadowrun does get made then we'll see if it goes to PS2.

Posted by: Buzzed Dec 19 2003, 12:30 AM

Neverwinter Nights didnt come out on console for a good reason.

You cannot keep adding adventures, gear, spells, places to explore, and npc's to games on consoles.

console rpg = suck.

If Microsoft was smart, they would make it a computer game from the start. That way they can compete to get players from Neverwinter Nights and EverCrack. Now that would be a wise marketing move.

Posted by: ThatPaolo Dec 19 2003, 12:38 AM

QUOTE (tanka)
You can also run Windows on Macs.

http://maccentral.macworld.com/news/2003/08/27/virtualpc/.

Posted by: ThatPaolo Dec 19 2003, 12:40 AM

QUOTE (Adam)
Halo just came out for Macs.

Consoles. That was the topic.

Posted by: Synner Dec 19 2003, 12:42 AM

Halo is also available for PCs.

Posted by: Tanka Dec 19 2003, 12:54 AM

QUOTE (Synner)
Halo is also available for PCs.

Where is that blasted "smack forehead" emoticon?! Gyah!

Posted by: Mr. Man Dec 19 2003, 01:48 AM

This will probably be butchered worse than Deus Ex: Invisible War was. frown.gif

At least expectations are low, but to be honest I don't care if the game gives oral pleasure: I'll be buying a console when Carrot Top sweeps the Oscars.

I can wait for the (inevitable) XBox emulator.


Posted by: Adam Dec 19 2003, 06:50 AM

Knights of the Old Republic seems to be a successful and well-done console RPG.

Posted by: lorg Dec 19 2003, 08:10 AM

QUOTE (Adam)
Knights of the Old Republic seems to be a successful and well-done console RPG.

While it was I feel it could probably have been an even better game if they had actually made an pc rpg instead of it being so consolified. But it worked and was fun as hell ...

Posted by: hobgoblin Dec 19 2003, 07:40 PM

hmm, shadowrun the shen-mue (or whatever the spelling was...) way smile.gif

Posted by: bwdemon Dec 19 2003, 08:04 PM

ARGH! No Shenmue! No Shenmue!! A friend of mine talked me into getting that game (Shenmue II), saying it was the greatest thing ever. I read a couple reviews that said likewise, then I bought the (expletive) thing.

Shenmue: experience the joys of performing menial labor and taking sleazy sidewalk jobs for hours on end, punctuated by occasional aimless wandering across a well-rendered cityscape.

Posted by: Jetmaster Dec 19 2003, 11:20 PM

QUOTE (Adam)
Halo just came out for Macs.

I think that was just Bungie asserting their little ounce of control, as they were first and formost a mac developer.

Posted by: The Jake Dec 20 2003, 02:19 AM

This ends the debate of which console to buy.... PS2 or XBOX...

- J.

Posted by: thunderchild Dec 21 2003, 11:42 PM

QUOTE (The Jake)
This ends the debate of which console to buy.... PS2 or XBOX...

- J.

Dont bother, Microsot know a Profitr when they see one. It will first come out for X-box but they will in the long run release it for pc then Ps2

They do that so that people who are too financialy strapped to buy a new system or whos pc's suck might be able to afford a new game for their ps2 or pc but couldnt stretch the $300 for an X-box

I know im one of them, I have a decent pc but my newest console is a dreamcast (and yes I still play it)

Posted by: XON2000 Dec 22 2003, 12:47 AM

Actually, console makers really want exclusive games. True, they could sell more games if they released versions for other consoles, but in the long run, they would rather have more games that are exclusive to their console, to encourage more people to buy their console. The more X-Boxes there are, the larger the market for X-Box games.

And with Microsoft trying very hard to close the gap between the X-Box and the PS2, they don't want to do Sony any favors. Granted, the game might come out for PC, but I doubt it will ever come out for another console.

Posted by: Bull Dec 22 2003, 11:41 PM

As a current GameStop employee who is holding the January issue of Game Informer magazine i8n his hands as he types (No mean feat wink.gif), I can confirm that the Cut n Paste is accurate, and is the full news tidbit.

That said, a few misconceptions.

1) Mechwarrior, Halo, and Crimson Skies will not be available on any other platform console. They're exclusive, and the chances of them showing up on PS2 or Gamecube are about the same as Final Fantasy X showing up on the XBox or Cube. There may be a different MechWarrior, Battletech, or Crimson Skies game that gets released for one of those systems, but it won't be the same as the current ones available, and the chances are slim anyways.

2) The fact is that the Console Market and the PC Gaming market are two differnet target audiences, and two very different markets. Sure, Halo is on the PC now, and out for Mac, but no one really cares all that much. Console games released for the PC sell poorly, and vice versa for PC games done for the Console.

Shadowrun does not have the following nor the built in "knowledge" of the world that a fantasy game like Neverwinter Nights has. Fantasy is easy, everyone can wrap their brains around it. Cybperunk is a whole other element, and the udience is a good deal smaller> So a Neverwinter Nights style game isn't really an option.

At best, we'll see a Knights of the Old Republic style RPG (Which would rock if it's even half as good as KotOR), but we're more likely to see something more action oriented than a straight RPG.

Also, I'd just like to say for all those disparaging the X-Box simply because it's a Microsoft Product... Grow up! What, are you still in 3rd grade? Try judging a product on it's merits rather than just becauwse it's made by some company you have a bias against.

Bull

Posted by: Frag-o Delux Dec 23 2003, 12:22 AM

I am not a big video gamer, but I could care less which system it comes out on. I have a little brother(11) who has all my old systems and all the new ones and I have a really nice computer so....IF the games looks good I'll get it no matter what system it is on. X-box, PS2, or Game Cube makes no difference. I just hope it is not a FPS with Shadowrun slapped on it.

Posted by: XON2000 Dec 23 2003, 06:20 AM

It's true that a "massively multi-player" game is probably out of the question, but can you imagine how cool that would be? Running the shadows would be a perfect setting for the kind of mission-based play that those games tend to have. Or, players could form a gang, and have turf wars with other gangs.

And what about this: What if the game allowed some players to take the roll of an actual corp. They could hire runners to do missions against other corps, allowing for more dynamic, player-created content than just static missions.

Of course, a sort of role-playing action game would be good too, but it's good to dream.

Posted by: LoseAsDirected Jan 12 2004, 06:35 PM

QUOTE (Buzzed)
Neverwinter Nights didnt come out on console for a good reason.

You cannot keep adding adventures, gear, spells, places to explore, and npc's to games on consoles.

console rpg = suck.

If Microsoft was smart, they would make it a computer game from the start. That way they can compete to get players from Neverwinter Nights and EverCrack. Now that would be a wise marketing move.

Need I remind you of the capacity of XBOX Live?

Sure, they probably wont use it to its full advantage, but I still think it will be pretty awesome.. Have you played Star Wars: Knights of the Old Republic or The Elder Scrolls III: Morrowind? If they improve on those concepts and add them to a Shadowrun universe, with full XBOX Live support for downloaded content, this could be an awesome game.. And the best part about a console game is that you don't need to have a top of the line PC to play it..

I mean, sure.. NWN is infinitely better than any of the Baldur's Gate games on the consoles, but then again, you need a great PC to run it at its peak.. My PC can barely even load the game, let alone play it at a quality/frame rate worth noting.

Instead of being a doubting Thomas, let's try and be optimistic.. Maybe they'll do a good job.. Maybe it will be as successful as KOTOR or Morrowind, and enough copies will be sold that they make a sequel.. Maybe the sequel wont suck.. You don't know what will happen... It could be the beginning of a revolution.

Personally, I'd love to see the next Shadowrun game be something like True Life Fantasy, or Fable..

Posted by: LoseAsDirected Jan 12 2004, 06:45 PM

QUOTE (XON2000)
It's true that a "massively multi-player" game is probably out of the question, but can you imagine how cool that would be? Running the shadows would be a perfect setting for the kind of mission-based play that those games tend to have. Or, players could form a gang, and have turf wars with other gangs.

And what about this: What if the game allowed some players to take the roll of an actual corp. They could hire runners to do missions against other corps, allowing for more dynamic, player-created content than just static missions.

Of course, a sort of role-playing action game would be good too, but it's good to dream.

Have you ever played an MMORPG? Christ, they barely work for a fantasy setting..

I shudder at the thought of all the EverQuest idiots playing Shadowrun alongside me..

There I am, trying to stay in character, letting the ambience of the game affect my mood, focusing on the run at hand, and some 'n00b' runs up to me saying 'SOW pls!!!!!!!!!1!!1!'

Besides, half of the fun of Shadowrun is the fact that you can die at any second, and there are no resurrection spells.. That wont translate well into an MMORPG.. Unless they give EVERYONE DocWagon contracts, at which point, the game becomes even less like Shadowrun..

Plus, have you ever tried a 'quest' on EverQuest? They are pathetic.. You run up to some NPC, hope they can give a quest, and initiate a lame ass conversation which consists of you typing a single word, reading their reponse (scanning for some key words), typing some more key words, all while a bunch of idiots are yelling crap like 'wts sotf 500pt pls send tell' and 'wtb sotw 5000pt pls send tell', with a few more idiots running around in circles yelling random stuff, while being harassed by idiots saying 'SOW pls' or 'gt pls'... And then every time someone in the freakin' area levels up they shout out 'ding! level whateverthefuckingnumber', and about 40 people shout 'grats! w00t' and other nonsensical stuff..

Shadowrun in an EverQuest style? No fucking thank you.

Posted by: Kagetenshi Jan 12 2004, 07:00 PM

Actually, that sounds like it would perfectly represent the chaos of busy downtown Seattle wink.gif
Having the game have strict death and a duration before your new character can enter the game (to keep you from immediately dashing for your old gear, natch) would do two things: one, keep with the deadly spirit of Shadowrun, and two, dissuade the Everquest n00bs.
It would also do a third thing, tied intimately with the second: make the game sell abysmally. C'est la vie.

~J

Postscript: any chance you can translate the unintelligible gibberish spouted by the Everquest players quoted in your reply?

Posted by: LoseAsDirected Jan 12 2004, 07:49 PM

All I remember is that 'wts' means 'Willing to sell', and of course, 'wtb' means 'Willing to buy'..

I think 'SOW' is some spell.. Spirit of the Wolf, if memory serves.. It speeds up your movement, and so everyone wants to have it cast on them whenever they travel.. Of course, only a handful of classes have the ability to cast that spell, so if you happen to be of that class you can expect to be harassed by people to cast it on them..

'gt pls' I believe is 'I need someone that can cast 'Gate', so I can go somewhere else'.

And, 'grats' is short for congratulations..

As for the 'sotw' and 'sotf', I dunno.. I couldn't tell you.. I just assume it means 'Sword of the Whatever' and 'Sword of the Fuckhead'..

Posted by: Kagetenshi Jan 12 2004, 07:53 PM

Well, that's what the Ares Predator is for. You could hook the game up to allow enhanced PKing to anyone who abuses the english language in certain ways, with leniency for connections from out of the US, UK, Ireland, and Australia (and the other English-speaking types).

~J

Posted by: Dogsoup Jan 12 2004, 10:12 PM

Something brooding in my head for some time now, with all these threads saying "SR rules! It should have a computer counterpart!":

You can't make a compRPG, much less a MMORPG, out of shadowrun.

An action(/adventure)-game perhaps, but not a RPG as we percieve them now; The character development is too flat for that. The very same mechanics that make AD&D the not-so-best PnP RPG, also makes it one of the best for a computer port. Since I deem SR too be the best PnP RPG ever (and ever and....), Im quite content with the game remaining at that.

If SR makes it too the electronic format, it will probably be some sort of shooter. Hopefully one with grace and refined ideas (Deus Ex, Max Payne 1 etc.), but still a shooter. And I wouldn't want it any other way.

Posted by: XON2000 Jan 12 2004, 11:01 PM

QUOTE (LoseAsDirected)
Have you ever played an MMORPG? Christ, they barely work for a fantasy setting..

I shudder at the thought of all the EverQuest idiots playing Shadowrun alongside me..

Yes, actually, I have played an MMORPG, and yes, I agree that there are a lot of idiots, "leet" speakers, and all that crap, but that doesn't mean that they're completely without merit. And really, the kind of out-of-character conversations that tend to go on in those games would be more appropriate to the SR setting than a fantasy setting like Everquest.

I also agree that the standard missions in MMORPGs are pretty unsatisfying, but that's why I think it would be cool to have some mechanism that would allow some players to control corporations, thereby creating content for missions. Imagine if a player, as a corporation, could purchase a facility that could be used to research a new drug, for instance. He could also hire NPC guards and purchase other security measures. Another corporate player may want the formula for this new drug, and hire PC shadowrunners to break into the lab to steal it. The PCs would have to get past whatever security measures the first corporate player had purchased.

I know it might be too complicated to pull off, but the idea sounds cool to me.

Posted by: Voorhees Jan 13 2004, 01:27 AM

LoseAsDirected, that Everquest post was fucking genius.

Posted by: LoseAsDirected Jan 13 2004, 02:05 AM

*takes a bow*

Posted by: Rev Jan 13 2004, 11:18 PM

Console games are only ported to pc if they do very well.

The basic calculation is: can we be absolutely certain that we will make more money off the pc version than it will cost to make and market plus whatever profit they feel makes it worthwhile. This means either that the game is a bestseller and they port it a year or two later (eg halo), or it is a sequel and they are so confident that they release both more or less simultaneously (eg deus ex invisible war). The threshold for this should be somewhat lower for xbox games than for ps2 games because the xbox is more pc-like than the ps2.

So will they be sure enough that a shadowrun game will do well to release it for both simultaneously? Probably not.

Will microsoft release it on both ps2 and xbox? No.

Will it do well enough to be released on pc later? Well possibly, but it won't be because of the Shadowrun brand name.

Posted by: Logo Jan 14 2004, 03:01 AM

First, I'll see if it's any good. I might buy an Xbox for a quality Shadowrun game. I love Cyberpunk ^_^

And for the record, the SNES game was what got me into Shadowrun, so IMNSHO, it owns nyahnyah.gif

Posted by: LoseAsDirected Jan 14 2004, 05:07 PM

Likewise.. A friend and I played it all the time in middle school, and then the Sega version came out, and I loved it even more.. Then in '96, my freshman year in high school, we met a guy who was into the P&P RPG version, and we've been playing it ever since.

Posted by: moosegod Jan 14 2004, 08:46 PM

Halo for the PC: Two years late and unimproved.

Posted by: ThatPaolo Jan 14 2004, 09:34 PM

QUOTE (moosegod)
Two years late and unimproved.

??

Posted by: Diesel Jan 14 2004, 10:55 PM

God, don't get me started on HALO, I fucking hate that game.

"Welcome to a world where assault rifles are inaccurate outside of melee range, frag grenades might as well have fruit filling for all the damage they do, and pistols come equipped with scopes standard issue! Please note that the proper way to defeat an opponent in multiplayer is to either punch him in the back of the head or spin a Jeep on his spawn point. Please refrain from firing actual ammunition at him, because that is stupid. Thank you for playing!"

Posted by: Kagetenshi Jan 14 2004, 11:02 PM

Frag grenades should have fruit filling.

~J

Posted by: moosegod Jan 15 2004, 12:03 AM

Man, you must really hate playing FPS's then.

Posted by: Adam Jan 15 2004, 01:40 AM

QUOTE (moosegod)
Halo for the PC: Two years late and unimproved.

Did they not add new levels and maps? They did in the Mac version.

Posted by: moosegod Jan 15 2004, 03:37 PM

Yeah.

But with how "good" the multiplayer was, I am inclined to discount it.

Posted by: Overwatch Jan 15 2004, 04:21 PM

They also added the Fuel Rod Gun, and the fraggin Banshee. HALO may not have come to us when we wanted it, back when it was a bungie multi OS FPS in developement, but it IS a damn fine console port. Not unlike "Knights of the Old Republic". I'm no console monkey, my prefered platform is the PC, but a good game is a good game, and HALO is just that.


Btw, this is not a hoop kissing pro MS post. I still have my diffrences with microsoft's gaming decisions, namely thier decision to end the Mechwarrior game series.


Posted by: moosegod Jan 15 2004, 04:28 PM

eek.gif

With the horrible, horrible things that microsoft has done to the Mechwarrior franchise, I'm delighted they ended it.

And it's their fault that HL2 is delayed, curse them! *shakes fist*

Posted by: Overwatch Jan 15 2004, 07:31 PM

Now that this is COMPLETELY off topic...

What didnt you like about the mechwarrior franchise. I loved mech 4 and all the expansions and add-ons there after.

And how exactly is Billy responsible the fate of HL2?

to get back on the topic...

Microsoft has a lot of great talent working for them in the game department, (FASA Interactive, Bungie, etc.). And they have partnered with people like Sigil, and bioware. If/When Microsoft decides to make a Shadowrun game, there will be some very good people and some very big money behind it.


Posted by: Kagetenshi Jan 15 2004, 07:35 PM

Among other things, they didn't release anything but Mechwarrior II for the Mac.

~J the zealot

Posted by: Overwatch Jan 15 2004, 07:52 PM

That is niether here nor there as far as I'm concerned. I understand however how it would grate on Mac people. And who knows, once all this microsoft DRM, Palladium, Secure Computing Nexus stuff catches on.. I might just become a Mac head myself.

But I don't see how non cross platform availability is a legitimate reason why people are glad they ended the Mech franchise.

Side note: Deus Ex 2 is the perfect example of a console port gone bad. THe first Deus Ex was brilliant, and it was PC only. The sequel is an X-box/PC title. As I mentioned before, with games like Halo and KoTOR, some times this is a good thing. But in the case of Deus Ex 2, you can smell the console dumb-downs all over it. It really detracts from the game in general and makes the PC experience miserable.

Example: Why do my STUN BATON and my SHOTGUN use the SAME AMMO?!?!

Posted by: BullBear Jan 15 2004, 09:23 PM

Back to the Shadowrun game....

IMO, they should make it like EA's Freedom Fighters. Controlling your main guys, but giving commands to the rest of the runners. FF's a very cool squad based game that's simple enough to pick up and play, yet offers strategy to those that desire it. Great game!

Posted by: mfb Jan 16 2004, 05:29 AM

yeah, FF and KOTOR are both good examples to draw from. personally, i'm a big fan of the massively-detailed mechanics in Jagged Alliance 2. i'm not such a huge fan of the bugs, though.

Posted by: Overwatch Jan 16 2004, 05:25 PM

I would love a KOTOR type SR game, but I really think it would need co-op multiplayer. Rigger with drones rolling in, mage in the astral with a spell ready and a spirit, Sammys making the actual incursion, and a decker on overwatch. They could set it up like Baldur's gate where you can also play the game solo, and there are a myriad of well developed specialized NPCs.

Posted by: Rev Jan 16 2004, 07:54 PM

QUOTE (Adam)
QUOTE (moosegod @ Jan 14 2004, 03:46 PM)
Halo for the PC: Two years late and unimproved.

Did they not add new levels and maps? They did in the Mac version.

I beleive they released a new xbox version with the additional maps as well, but I don't have an xbox (probably going to buy one very soon anyway though, since I am itching for a dvd player right now, and I will probably try to get a job in console gaming soon) so I am not certain of it.

Posted by: Bull Jan 17 2004, 01:22 AM

No, Halo for the XBox has not received an "updated" version that includes the stuff from the PC. I wouldn;t be terrbly surprised to see something like that in another 6 months or so, but right now there's not.

Morrowind did something similar, releasing a "Game of the Year" edition that has both expansions on it as well as the base game.

Bull

Posted by: Panzergeist Jan 17 2004, 09:21 PM

Yeah, I played both versions, and the Genesis one kicked ass hands down. In the SNES version, you couldn't even shoot while moving. How dumb is that?

Posted by: LoseAsDirected Jan 17 2004, 09:47 PM

Well, technically, you can't shoot while running in the Genesis version, since you stop moving as soon as you press the 'shoot' button.. But I digress..

The SNES version had a much better story (though without the option to take on jobs, it kind of sucked for improving your character), better graphics, and a grittier feel to it..

But the Genesis version was hands down the better Shadowrun game, simply because it actually adhered to the Shadowrun (2nd edition) rules..

I mean, in the SNES version you were a Dog Shaman/Decker/Sammy? What? Talk about screwed up.. And you couldn't even upgrade your NPCs, not that it was worth it, since they cost a fortune, and didn't hang out for long..

Oh, and you could have, at most, 5 pieces of cyberware? What the fuck? And why did the game act like Boosted Reflexes and Wired Reflexes are the same thing?

Note: I've never actually been able to get the Dermal Armor.. Every time I try, no matter what walkthrough I use, no matter if I'm on a cart or ROM, it just never shows up.. Does anyone know what's up with that?

Posted by: BookWyrm Jan 18 2004, 04:30 AM

I would have seriously purchased an X-Box for a Shadowrun game. I've seen games like Hunter-The Reckoning for it, and IMHO, that alone would have been worth purchase. I take into account graphics, the programming, the driver engines and most of the reviews.

Posted by: LoseAsDirected Jan 19 2004, 12:22 AM

Hunter: The Reckoning is ok.. But the XBOX sequel, Redeemer, is much better.

Posted by: danbot37 Jan 21 2004, 03:06 AM

come one overwatch, you think that had to dumb DE 2 down that much for xbox? Thats not the consoles fault, thats the company. Everything everybody complains about.... the universal ammo, no skills, etc could ALL have been done on xbox. Hell, they did it with the first one on ps2; xbox handled morrowind just fine. Its the developers fault, not the xbox.

And also, hunter the reckoning had a better story, but redeemer is more fun to play. Its an absolute blast with a couple of friends.

Posted by: PuyallupSquatter Jan 25 2004, 01:19 PM

How about an SR game in more of a Phantasy Star Online sort of vein? You could set up various places in Seattle (or wherever), have Johnsons doling out runs for groups of runners, that sort of thing. Out of the MMOs Ive played, I think I saw the most teamwork between teams of people in PSO, stupid PKers and rampent item duping aside. The basic style of gameplay would work pretty well, if you could put it into more of an interactive world.

I wouldnt object to a deus-ex style FPS on the box, tho. As long as you had the freedom to develop your character how you saw fit (exchange biomods with cyberware or magic), an action game would work just fine for me. As long as they put in a system link/split screen co-op game, Id forgive liberties taken with the P&P game mechanics. In fact, a 4 person co-op FPS might be the order of the day, and still capture the teamwork feel of a SR run, packaged in a way that the norms could understand (and hopefully buy the game).

If its a fun game and captures the feel and atmosphere of SR, Im not going to grok too hard about it not being "true to the game". I like Hunter:The Reckoning in its P&P incarnite. Even tho the video game had very little to do with roleplaying, the fun of four supernaturally charged people slaughtering the undead cant be denied smile.gif

Posted by: Mana Child Jan 27 2004, 09:25 PM

QUOTE (bwdemon)
ARGH! No Shenmue! No Shenmue!! A friend of mine talked me into getting that game (Shenmue II), saying it was the greatest thing ever. I read a couple reviews that said likewise, then I bought the (expletive) thing.

Shenmue: experience the joys of performing menial labor and taking sleazy sidewalk jobs for hours on end, punctuated by occasional aimless wandering across a well-rendered cityscape.

Shenmue 2 Rocks you dont even need to work,

all you do is before you get up to the part where your bag gets stolen you spend all your cash on capsule toys then when you get your bag back you sell all of them to the pawn shop and there is over $200 then you make money by winning darts games (which isnt too hard)

Everyone claims the game takes too much time to get into but thier so full of it.
i never got lost or stuck or found a part where the story wasnt continuing on.

Thats my 2cents

Posted by: Stumps Feb 26 2004, 03:32 AM

Sega SR is far superior to it's counterpart on SNES. Both in machanics, and atmosphere.
It's atmosphere has the tripple D's of success that are found in SR and many other great works in media (Batman, Punisher, Bladerunner to name a few): Dark, Dirty, and Depressing. biggrin.gif
SNES was mostly blue in color scheme...blue...uh...hmm...blue? Where's the grey, and black? And why is everything so damn clean? Where's the damn janitor so I can shoot him?!

Mechanics wise, Snes was just simply annoying to play. It was like pulling teeth to enjoy any aspect of the mechanics, whereas the sega version was so very customizable in it's character stats, and it's combat was pretty much simmilar to what we now find in KOTOR today.
Matrix running was a breeze and was so much nicer than even the table top version of the matrix in SR.

All in all...they needent change too much from the sega version, a few things here and there, mostly character generation and adding in the rest of the game to the equasion.

I'm pretty much apt to agree with a KOTOR style of SR, but with better character gen and more room for other classes than the fighter to use their abilities.
KOTOR is pretty much geared towards the fighter.

Maybe to make sure that the thousands of us, who have been waiting for a new video game version of SR to come out, won't be disapointed we should just start writing letters in mass quantity expressing our concerns and sharing our desires and wishes.
I mean...if there is any group that I wouldn't want to upset other than the Batman fans (*cough*Joel Schumacher) if I was producing something, is the SR fans.
Screw it up and you'll have endless hate mail for a very long long time and lose some fan base.
Just look at Dumpshock members for an example...we're picky as hell. biggrin.gif

I'll cross my fingers

Posted by: Darkest Angel Feb 27 2004, 11:22 AM

Is it just me or is anyone else sensing yet another linear 3rd person shooter, where the only 'role playing' takes place in pre-written cinematics that occur between each run which involves shooting all the guards with progressively more powerful weapons?

Posted by: Grifter Mar 16 2004, 05:38 AM

I saw that in game informer and i was extremely happy, if it did come out just for pc i'd have to save some money for a while to get a new pc, if it came out for xbox i would buy xbox live if it was live enabled, i just hope i find out early enough so that i can save money cuz it'll take a while with my car payments o.O

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