http://www.cthulhutech.com/page4/files/43c4d4d533a277a03312cc880174695b-32.html
CthulhuTech Changes Publishers
31/07/08 12:59
WildFire and Catalyst Game Labs have signed a letter of intent to go forward with a new publishing partnership, making Catalyst Game Labs the new home of the CthulhuTech game line.
The benefit for distributors, retailers, and consumers alike is that CthulhuTech books will now be regularly in print and of high quality printing and binding. The benefit for the customer is that CthulhuTech books will now be full-color hard-covers, the way the books were designed to be presented.
For more information about the new home of CthulhuTech, please contact Fraser McKay, President of WildFire, at fraser@wildfirellc.com or David Stansel-Garner, Operations Manager of Catalyst Game Labs, at dstansel@imrpro.com.
Interesting... Very interesting.
So now we Have Horrors in Battletech? Can Harlequin and Great Dragons be far behind? ![]()
*grin*
Bull, you're the devil.
Alright... who made a deal with him? Sheesh.
Wait, does this mean Harly will be piloting a classic Warhammer? Or does this mean that the Horrors will get to tentacle inhabit the mechs as well? Replace those axe attacks with something a little more...horrifying?
Now I'm totally wanting to play in a crossover game, with Elves and Trolls piloting Mechs, fighting off giant tentacled monsters, while Lofwyr and Ghostwalker manip[ulate things behind the scenes
Now I'm feeling like running such a damn game.... guess I'll look over a few things. Not this year (unless its off the cuff) but I think I might have to write something up for us all to play.
i've read some of the stuff . . it's basically NGE the RPG x.x . .
as for crossovers . . battletech/shadowrun? yeah, i started to work on something like that once *g*
granted, that was . . end of 1st edition of at least shadowrun and maybe even battletech . .
maybe with todays rules it will be easier, seeing as how there's now powerarmor/mechs in shadowrun.
and cyberware in battletech . .
i had an introductionary storypiece written up somehwere, but i am afraid that was lost in the crash2.0 and the first succession war *g*
Orks would be good tankers and Trolls would make perfect elementals and Humans Protomech-Pilots . . Dwarves are a perfect fit for Mech Cockpits and Elves get to play air/space-jockeys . .
rigger-ware to REALLY get your vehicle of choice to dance O.o
and if everything else fails, there's allways WH40k, which is, in my eyes at least, the in-between of shadowrn and battletech
it sounds like twelve different flavours of awesome . . but it looks confusing as hell *g*
One really fun thing about the setting is that magic is just a form of non-euclidean science that anyone can use and which can be used to build very efficient automobiles. However, this being Lovecraft inspired it is also so alien to the human mind that it tends to cause insanity.
The somewhat irresponsible elimination of the internal combustion engine in favor of the more efficient D-engine by automobile manufacturers worldwide essentially means that any automotive mechanic is almost guaranteed to be at least mildly insane just from learning his craft and risks greater and greater insanity every time he works on a car.
In fact, an insane monster-fighting automobile mechanic who was driven to madness not by a monster but by a factory-standard coupe is a perfectly viable character in Cthulhutech.
would be more or less viable for shadowrun too neh? *snickers* ^^
You know what we need? The Colonial Marines from Alien 2 vs. Cthulu on some distant world.
Hmmm...
...So we have the potential for EarthDawn in the precious mana-cycle and CthulhuTech in the next mana-cycle.
Lock'n'load, chaps...
...Nuke it from orbit, it's the only way to be sure !!
...nuking Cthulu only gets him mad as well as turning him radioactive.
...face it, in any encounter, Cthulu always wins.
...a proud fan of the one and only original CoC
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