I've been enjoying RPGs as a Player and a Ref for 20+ years and I've been involved with many RPGs.
I've still got almost all the RPGs I've bought over the years [and bizarrely, my house has much less room than I remember it to have - connected ??]...
...And sometimes I'll flick one open and have a read.
And often find myself engrossed in RPG books from anything upto 20 years ago...
...Sometimes reading rules and thinking of new ways to apply those rules in a different way, and sometimes just remembering a time when those rules or sourcebook were used.
Anyone else re-visit old rules and/or sourcebooks and using them again ??
Do they seem archaic, or fresh and usable ??
Do you think differently about them, than you did in the past ??
Just thought I'd ask...
I've found old RPGs make you shake your head at how stupid some parts are or you're amazed why that idea never caught on.
I'm a big nostalgia junkie. I love re-reading old Dragon magazines, not necessarily for game info, but just for the sheer pleasure of it. The old AD&D stuff has that certain something which a lot of newer RPGs seem to lack, at least from my point of view. But I suppose every generation feels that way, whether it be about RPGs, movies, music, etc. I was toying around with the idea of playing old AD&D modules using Basic rules. However, I am not at all familiar with Basic D&D, so I don't know how feasable this would be. I got the idea after speaking with a bunch of old gamers; they raved about how Basic had the terrific fantasy "feel" of Advanced, but without all the detritus (as they put it).
i have looked at some of the older rpg and said to myself, " why is this not around anymore"?
For instance, Space: 1889 by GDW. One of the better Steampunk games out there (even beating the Gurps steampunk source book) and it was created back in the early years of role playing. (late 70's early 80's).
Another game i always wanted to try was the one that got Raymond E fiest Started writing in the world of Midkemia; By midkemia press.
Yah...
...Chill and Dark Conspiracy are both due "sometime soon".
Torg has been repackaged as Torg v1.5...
...With Torg v2.0 late in its delivery.
Looking at them, I do find it interesting that they were ahead of their time, and suffered for it [same with Space:1889].
Tho, with GDW dying as a company, not much could have been done.
I imagine the licences are owned, with people waiting for the right time to try and re-publish material...
...And I guess they could use lulu.com for printing and distribution [I think RedBrick, the people with EarthDawn, do it this way].
http://www.youtube.com/user/pugknowspro
This is kind of neat. most of the reviews are of newer games - but there are some reissued and rehashed games on there, too.
mmmm... I need to get a group to do Amber again. I miss the Amber days of college
Skyrealms of Jorune. A wonderfully atmospheric, incredibly detailed, imaginative, lovely game with a ruleset that could politely be described as "horribly schizophrenic."
On the plus side, it's really easy to convert to the Earthdawn system!
Games I started with (I had played RPGs before but the mid 90s was when it became a hobby)
AD&D 2nd Edition, Traveller: The New Era, Dark Conspiracy, Shadowrun 2e, and GURPS 2e
later in college I would pick up Dark Ages Vampire, SLA Industries, Deadlands and D&D 3.0
I still fondly remember the first RPG I ever played. It was a "choose-your-own-path" book based on Forgotten Realms. It had two bookmarks (character sheets), an interesting story (to a 14 years old anyway) and the corner of the pages had a picture of a d12. (You "rolled" the die by flipping through the pages.) It got me started in RPGs.
My favorite old game was probably AD&D since we played with a huge group in college.
And then my friends introduced me to the awesome that was SR2.
I was digging through my old gaming books last night (looking for a curiously MIA M&M sourcebook) and I came across Beyond The Supernatural by Palladium. BTS was a modern day occult horror RPG. Interestingly, its the same world that Rifts Earth would become. One of the first RPGs I ever bought too. I didn't get to GM it very often, but I had a ball making characters and brainstorming adventures. I even found some of my old characters tucked in the book. Terrible system. Fun setting.
-paws
I'm trying to remember an old Palladium (I think) game I had. It was only one book, but the setting was King Arthur's Camelot. I remember reading through it and loving it, but misplaced it after a few weeks and could never find it or a copy to re-purchase...
It was a fairly thick book, too, 350+ pages, I think. Anybody know it?
palladium never did a camelot setting other than a england book (which has camelot in it) for rifts as far as i know.
Yup, that's it, Pendragon. Thanks!
I have been told of a game that was called B Movie? at least that is what the person who told about it said the name of the game was.
In the game you are actors in a movie and you play out the sceens if at anytime you need time to change, fix, or think things out you call for a film break.
Anyone know of this game be by the name B Movie or another name?
Paranoia 2nd edition was made of pure win. I don't know about 1st edition or the new XP edition but they should good too.
The other edition has been declared an "unproduct" and should be avoided unless you can't find a different edition.
I remember a few:
Car Wars
Ardhuin
Top Secret
Every D&D version
Boot Hill
Gamma World
MechWarrior
Paranoia
Traveler
Star Frontiers
Champions
Every Shadowrun version
Twilight:2000
Cyberpunk
Dangerous Journeys
Warhammer
HarnMaster
L5R
Dark Sun
I played D&D the most, and enjoyed Shadowrun the best.
Yes, Palladium's system can be daunting, but it's worth it.
I've played a couple games of Car Wars, using (of course) HotWheels or Matchbox cards. Very Cool.
I've played ONE game of Paranoia. REally didin't care for it.
Tried to get into Twilight:2000, it just didn't click.
I still have fond memories of playing a couple of Claydonia games. ![]()
I had some old TORG books a while back, but I traded them when the line ended originally.
I'm with Suppedo. AD&D was fine staring out, but I get the most enjoyment out of Shadowrun.
I was never big on the Palladium system other than Ninjas & Superspies (a must have if you love martial arts). Thinking back on my favorite old games, I can see that I really leaned on modern/sci-fi games.
My favorites included Cyberpunk 2020, Millennium's End (by Charles Ryan, modern day with most realistic combat simulator I have ever seen), Battlelords of the 23rd Century (only sci-fi game I ever played that had NO space combat rules), the original Traveller (though I have been looking at Mongoose's version lately), Runequest (original version) and all versions of D&D since the Basic Red Box except 4E.
Funny side story on Millennium's End. Recently, my car was broken into and my laptop and the bag it was in was stolen. A few hours later, the local sherriff's department called to say that he had located my stuff. But he needed to talk to me about one of the items found within the bag. Inside were all of my shadowrun books, and a folder with a set of documents called BlackEagle/BlackEagle Employee Field Guide (or soemthing close to that) and it contained modern day military techniques and tactics, basically stuff that spec ops teaches now. The deputy, a former Ranger and current member of the local SWAT unit wanted to know why a civilian would have a need for such information.
I laughed as soon as he told me the title and knew where he was going with his questioning, so I explained it was from a rpg that had gone out of business in 2000, but the techniques worked with any modern style rpg. He was still not understanding (I think the RPG part had him confused), so I also explained that my gaming group is made up of members of my paintball team, and those tactics work really well for the scenario games we go to. He was happy with this explanation, and I got everything back except a digital camera. Poor guy was really worried as to why someone with no military background would want such information. Of course, made me wonder how many watch lists I was added to after all of that. Heh.
Rifts and Palladium in general ruined me on RPGs for a long time. I will say that I truly miss 2300AD and I wish that would be reprinted or brought back in its original form.
I have a very nostalgic place in my heart for PSI-World. To this day, I pull out the old books (of which I have every one) and try to figure out how to get my regular groop interested.
Some of my other old game loves,
Call of Cthulhu (still going, I know, but in the early days, scared the hell outa me.)
Top Secret
Early Champions
Paranoia
Warhammer FRP
Villains and Vigilantes (my first foray into superhero RPGs, Gads how I remember the random superpower generation of this game...)
Recon
and almost everything already mentioned.
Mark
Sure.
I packed up all my gear about 10 years ago and got ready to sell it. Didn't get a good deal so I just kept it in boxes. Fast forward to November 2006. My wife can't stand boxes kicking around the house. Either put them on shelves or get rid of them.
So I finally gave in and started unpacking my gaming gear with an eye towards selling it off.
I'm going through my stuff; D&D, AD&D, AD&D2e, CoC boxed, Paranoia boxed, oh look, Shadowrun 1st and 2nd. Browse. Universal Brotherhood, yea that was cool. Denver boxed set. Yea, I think I'll put Shadowrun aside; unpack 35 or so books to the shelves.
Over the next couple of weeks I read the 1st and 2nd ed rules, browsed the adventures. Rigger Black Book, Street Sam Catalog.
I dropped in on rpg.net to start cataloging the books I wanted to sell. Found dumpshock and then started searching for books. eBay, Titan Games, Troll & Toad, and Dragon's Trove and I have the rest of 1st and 2nd and most of third as well as all the paperbacks.
I decided there was just too much 3rd to assimilate and with 4th recently out, I went with that. I played 3rd and a year ago started running 4th.
So yea. I do read the old books
Carl
I've lost many through the passage of time. Stuff my mom threw out when I was in college, etc. Stuff that's outta print now and only really found online rarely.
The one game I really really loved, and wished would come back was Star Frontiers. Sure d20 tried to bring something similar back via Alternity, but I wanted Star Frontiers.
I was a big Champions fan too, never kept up to date with it past whatever they were printing mid 90s or so.
I'm still a big fan of Marvel Superheroes and DC RPG system. I've still got characters built for the games, though I never get to play them anymore.
As I sit here in my game/computer room with double rows of book selves of nothing but my collection of RPing books.
Empire of the Petal Throne
Chivalry and Sorcery all iterations
AnD all iterations up to 3rd
Traveller all but the latest iterations
BattleLords
GURPs and its Traveller iterations
Shadowrun and its iterations
Bunnies and Burrows
Monster, Monster
Morrow Project
Gamma World
Metamorphosis Alpha
Phoenix Command and variants
Harn and its many iterations
DnD
ChainMail
Champions
Space: 1889
It has been a long time of RPing games for me.
WMS
Some lovely titles remembered ![]()
One of me favorite games of yesteryear is Spawn of Fashan. I never could figure out quite why it never really caught on. I mean the rules aren't that much more complicated than the Unified Tax Code.
...OK was just doing some rearranging around the flat and came a cross a bunch of old RPG stuff. Along with the original D&D, AD&D, Original Shadowrun, and SRII there are a few "gems":
...Space Opera by FGU. This is a game that was ahead of it's time for it really required a PC (of the computer variety) to manage a campaign before PCs became a reality for the average person. I ended up using a slide rule, a 5 function calculator (y'know one of those cheesy TI ones with the red LEDs), and a Jeppsen pilot's Calculator to figure out hyperspace times and TISA fuel consumption. Then there were the starship and character combat systems that make SRIII look like Tunnels and Trolls (see below).
...Chivalry and Sorcery (FGU again). Written my medieval re-creationists with doctorates in abstract math. Chargen involved tables for just about everything as well as quadratic equations. So "realistic it was totally unplayable. Only used it for the fluff.
...The aforementioned Champions (the original 1st printing Blue cover version that looked as if it was typeset with an Olivetti Underwood Manual typewriter) Still one of the most fun games I ever played. Also have the updates and sourcebooks including Champions III - the "Super Supplement" and the first Enemies
...Fantasy Hero: Champions meets D&D.
...Space Hero: Champions in Spaaaaaaaaaaaaaace......
...Danger International: Champions Meets James Bond.
...Villains and Vigilantes: FGU's foray into the costumed hero genre, Actually one of the most playable games they ever published.
...Traveller: the original boxed GDW one including Mercenaries, High Guard, Merchants, and several issues of the Journal of the Traveller's Aid Society.
...Star Trek the RPG (FASA): Played only a couple times as rules were kind of like SR Matrix rules.
...Call of Cthulu the Chaosium one, the only one.
...Runequest: Chaosium's Fantasy RPG which was far ahead of D&D. I always liked the way you improved skills (same mechanic as CoC above)
...Tunnels and Trolls (Flying Buffalo): A real oldie but goodie. Simple dice mechanic, more sensible armour and magic system, colourful spell names, and so much fun. Like SR, a game where the more 6 siders you had, the better.
...and finally, the first RPG I ever played (and still like) Beasts Men and Gods: A small press publication that unfortunately had only limited distribution. Like T&T it had armour absorb and magic point system as well as a pretty good combat mechanic. Mages could wear armour though depending on the discipline, it increased the risk of a spell backfiring (a spell could still backfire even if the mage was unarmoured). There were also some very interesting classes including a hybrid thief-mage called the Shadow Mage and a Warrior Priest. BM&G also had an interesting Chargen system that pared up related attributes like Strength & Con, Dex and Agility, which shared a common control die that was rolled first and added to a 2D6 roll for each attribute. Hence for example, a fighter character wouldn't have a huge disparity between Strength and Con as could happen in D&D. Unfortunately the game did not survive on the market long enough to allow for any supplements or updates.
...ohh and one more, Car Wars: OK not a true RPG but in a way your vehicle was the character as you had to custom design it. Also have Sunday Driver, Truck Stop (18 wheelers and buses), and Autoduel the Champions/Car Wars crossover
Another game that deserves mention, at least in my opinion, is Dream Park. Interesting concept, and easily able to handle many different gaming styles (sometimes even at the same time
).
I liked Monster, Monster made by the Flying Buffalo who made T&T.
Nothing going in and destroying a village of humans, getting points for creative destruction too.
WMS
Heck, I sold off and got rid of a lot of books for various games over the years... robotech, various D&D stuff, a lot of random garbage and what-not that I got into for whatever amount of time for sundry reasons. I've settled down into a few games that I still buy for, on occasion, even if they are no longer produced...
I still keep Hero System (4th edition and now the 5th ed. revised, a sprinkle of 3rd, but none of that Fuzion stuff) and all my Shadowrun stuff (1st ed. and on), Cyberpunk (1st and 2020). I bought into d20 modern to try and get some of the D&D nuts to maybe play something different, but I also have a bunch of D&D since 1st Ed. advanced came along. I mostly keep that stuff for nostalgia than any actual use anymore. I also have Tribe 8, from Dream Pod 9, which was a fun game, but no one wants to play that one anymore.. and started a GURPS collection just to offset the Hero stuff in assumed scale.
A lot of memories with Traveller, a disaster of a Villains and Vigilantes game, several Mechwarrior games.. but as a whole, I have to say I wasn't too adventurous on getting a lot of games. I've dabbled in several mentioned above, but can't say I've been big on most of them. =)
Toying with Savage Worlds lately because someone wants to run a game of it. Its so simple that its almost a great way to start a pick-up game or introduce new people to roleplaying as a hobby. I mention that as its absorbed Call of Cthulu, Deadlands, and others... heck, I think its based on old Call of Cthulu, isn't it?
I bought way more books than I ever played games of, just because I liked reading the books. Played a lot of AD+D 2nd ed when I was in the military, I introduced my D+D pals to Shadowrun.
My first gaming was D+D, closely followed by Top Secret S.I. and the F.R.E.E.lancers add-on (superpowers). Loved the Marvel Super Heroes game, especially the Ultimate Powers Book. Got my butt kicked the one time I played Star Fleet Battles (shooting the enemy with the rear torpedo launcher is not a smart thing to try your first time out). Got my butt kicked my first time out in Mechwarrior, too.(Jumping an 80 ton assault mech onto the top of a 2 story apartment building is also not a smart thing). Got a lot of the Star Trek RPG books, and a weird one called Tripping the Night Fantastic, or something close to that. It was a pretty funny setting with supernatural stuff happening in the modern world, puns everywhere.
My favorite old skool game from my misspent youth is Synnibar. "Why is one of the most reviled, dissed, and generally disdained RPGs of all time your favorite RPG?!?", you ask.
Because no matter how bad my own adventure and/or game ideas seem after I look them over a few days or weeks later, I can always open one of Synnibar's two books and say to myself, "Self, at least your ideas don't suck as much as this shit that managed to get published and sell enough copies to make a second edition."
Anyone ever take a look at Aria : Canticle of the Monomyth. Talk about unreal. Was probably the most in-depth system I've ever used. So in-depth it was too much. Probably why it was never going to succeed. You could spend a week creating a character (or their family tree) and then you'd forget you had to actually have stats.
Another fun game I used to play was TMNT from Palladium. There's something about playing a nefarious toad-man haha.
Oh yeah! I've played a little bit of Justifiers. A friend had the booklet and ran a few games for us back when I was in high school. I liked it but could never find a copy of my own.
Anyone remember Bounty Hunter? Not the current Runescape online thing but the RPG with one manual?
Damn, my copy of the book is stored in Toronto, and I'm 4000 km. away. If memory serves me, it's a futuristic / cyberpunky person looking left, holding a fancy handgun up James Bond style.
Yeah, like that's unique.
Peter
Hmm. Not what I'm thinking of.
I think the cover I'm thinking of was for Palladium's Rifts Manhunter.
-paws
PS Damn, I was really into Palladium during the 90's, I guess... *shudder*
Oh yeah. My favorite game next to Shadowrun is still AD&D 2nd edition, and I have an old Top Secret box set around somewhere. Also a huge fan of Alternity, and I'm always up for good game of Rifts.
All this Rifts talk is giving me the sudden (irrational) urge to dig my Palladium books out of storage.
-paws
Now I know what to blame...
Yep.
-paws
PS Kingboy: I'll take that as a not interested, then?
Everyone's already mentioned the other games I played from that era, so I'll only list two that I remember, but never got to play:
Marvel Super Heroes (The FASERIP version)
and
Bunnies and Burrows.
...
(What?)
I got a copy of B&B from Ken at a con
Carl
I may have missed this but has anyone ever here ever played Spycraft 1st Ed.? Is it any good? Recommend or no?
We had a lot of fun with Robotech and Marvel Superhero's over the years.
Rifts was ok, but putting a character together took forever( that and I like to play low key characters likeO.C.C. scouts and the rest of the crew was into full cyborgs and glitterboy armor.)
I really liked twilight 2000. if I remember right it had a good combat system and very realistic.( to the point where we spent half the game brewing fuel for the vehicles.)
I played one game of Runequest.( Fell through a ceiling, broke my legs, crawled to a ballista to shoot some monkey thing, missed, died. )
Old Shadowrun, specifically Shadowrun II and all of the adventure modules they published. Dragonlance "Dragons of Autumn Twilight" D&D 2nd edition, Legend of the Five Rings 1st Edition, and Vampire the Masquerade and their well written City Sourcebooks line which includes "DC by Night" "Chicago by Night", "New Orleans by Night."
Back in 7th grade - 9th grade a large group of kids and I ran paper and pencil Vampire the Masquerade and we split the GM duties amongst three people, each one running their own city utilizing the city sourcebooks. Good times good times.
I'm surprised no one as mentioned 7th Sea, back before the d20 version came out.
Rifts, and I was actually looking back at 3rd edition rather nostalgically. I miss cyberdecks, and the days when a wireless relay was fancy.
DnD 3E and 3.5E: They could have used a LOT of improvements, but they were actually pretty good. You could end up pulling campaigns you'd never dream of with some systems.
Call of Cthulhu: The Chaosium original is still the horror game.
Call of Cthulhu d20: It wasn't bad, but the fan-made Resident Evil game for its rules was actually excellent. The attempt to convert that system to the Chaosium one failed badly to capture the same feel.
Well, I found old 2300AD manuals for sale through Amazon retailers, dumped a little over $100, and I now have every piece published for that game system. I went through the rules this weekend and I was surprised at how easy they were to grasp. The game is chart driven, especially in char gen and combat, but it's also not a game that fixates on combat and min/maxing. Yes, there's a system for man-to-man, vehicle and starship combat (including a separate hex-based table top game which I'll probably buy later) but it's obviously not the focus, unlike D&D or Shadowrun. 2300AD pulls its pages from movies like 2001 or books like CJ Cherryh's Merchanter-Alliance Universe. Hard science-fiction, unlike space fantasy or space opera, places equal importance on exploration, diplomacy and general problem solving as it does trigger pulling. In one of the side bars it even states "this is a 'role-playing game' not a 'roll-playing game.'" So if a player says, "I walk up to the guard and shoot him in the head" and if there are no extenuating circumstances, he accomplishes it. I like that. I also like that it's expansive enough that a player could be a farmer on a backwater colony, a corporate troubleshooter, or a starship captain (or one of a fleet of captains!).
And, like its predecessor Traveller, it's one of those games where you can die during character generation.
God, I'm excited to play this.
...the first RPG I played was not D&D. It was a sort of homegrown small press system titled Beasts Men and Gods. One of the games creators was a college buddy of mine. This game had lots ofnice features like armour components, a spell point system which allowed mages and priests to recharge their mana by resting rather than casting that one magic missile spell and being useless the rest of the day. Mages could even wear armour as it just affected their casting success and there were no limits on what weapons one could or could not use as long as you had the strength and agility to wield them. Spell failure could be quite interesting as well and all mages were subject to it.
There was also more parity in hit points between the different classes (pretty much every character started with the same at first level). There was also a stun rating which is where one first took "damage" before going into avtual hits so again characters at low levels had more survivability which made the game more interesting. The chargen system was well thought out in that related attributes used a "control die" and then you rolled 2D6 adding the total to the control die number.
Of course there was no marketing machine like TSR had so the game only had a local appeal where I lived. I still have a copy of my rulebook.
sounds a bit like palladium fantasy. In that game a mage could wear armour, but the more metal armor the mage wore the harder it was to channel magical energies. kind of like wearing tin foil to bloke EMP or ECM.
As i understand it, it works that way with rolemaster classic as well. except here it is more about the mage being in contact with the world around you and it is hard to do that if your wrapped up in a full suit of metal. You can still do it, but you have a high chance of spell failure.
heh, rolemaster. the game that penalized a magican for carrying around anything more then a blanket and some food.
still, those critical hit tables are a colorful read. welded to the inside of a metal armor if hit by a max crit lightning attack, anyone?
I think the way my friend runs the game and what rules he changed or leaves out fixed all of the things that people joke about when it comes to rolemaster. For instance, i think he allows from magicians to wear leather jerkens since they are basically thick leather vests. I just wish the difficulty in learning a spell list was easier.
i pulled out the basics box i have here, and it seems my recall is as bad as its old.
clothing and armor is not counted when it comes to calculating carried items, altho they present their own mods on a different part of the table.
also, the safe limits where a bit higher then i recalled. one should be able to carry around a kid or small animal with little impact.
They recently put out a set of new books that my friend was weiry to get, but was happy about when he did get them and looked through them. It seemed they fix some of the problems with the classic system and the layout is more clear. The rules, for example, of how much weight a person can carry and how far you can move are a lot more concrete and understandable from what they were once upon a time.
But like i said he did change a few rules here and there and does not use every rule every time we do something. Like how much we are carrying only comes into play when it counts; like climbing a cliff side or something.
I have a *VERY* extensive collection of RPGs, both modern and classic. One of my fav old gems is http://en.wikipedia.org/wiki/RuneQuest3rd edition. I have every book for it (and 2nd edition which is compatable with only minor work) and have run several extensive campagns. The game was massively ahead of its time, with its core system (called Basic Role-Playing) still heavily in use today in such games as Stormbringer, World of Wonder, Call of Cthulhu, Superworld, Ringworld, Elfquest, Hawkmoon, Elric!, Delta Green and Nephilim. Pendragon uses a modified version of BRP.
Another is http://en.wikipedia.org/wiki/Ars_Magica, which I have several 2nd edition, the 3rd edition core book (the one made by White Wolf, which everyone hated), plus every book for 4th and 5th edition. This game has to have the *BEST* magic system of any RPG I have ever seen. Plus it uses a Troupe style running system that lets all the players run games, have several characters (1 Magus, 1 Companion, and lots of Grogs), and give input. It even makes the characters Covenant (their home) into a sort of jointly controlled character that grows and develops with time. Actually designing the groups Covenant in the pre-play session greatly effects how the game will feel.
Also have Traveller (you can die in character generation!), several editions of Call of Cthulhu, Hero system, Paranoia, etc. Got lots of really only games from 20+ years ago that only had the main book come out for.
Unfortunately when I was at Uni I had to sell a lot of my old RPGs for survival purposes. Still I have managed to pick up a few of them since on ebay and have been loving re-reading them. The ones that particularly still grab my attention are:
Judge Dredd - A lovely Games Workshop boxed set that really encompasses the feel of the world and with a system that still holds up pretty well today. I'm thinking of converting it over to WFRP 2 or Dark Heresy to play with in the modern age. Wish I still had a copy of the companion with the Judge Exorcists or the Shuggy Hall Brawl adventure from White Dwarf.
Price of Freedom - Very dated in the setting and the rules are more wargamey than I would like, but still I love it. The cloest thing I have ever seen to Red Dawn the RPG. Go Wolverines!
Top Secret SI - Love it to pieces. One of the RPGs I cut my teeth on. Managed to get the original set along with FREElancers and FREEamerica. While I wouldn't ude the system I have approached my RPG group about playing in the FREE(x) world using Wild Talents.
Honourable mentions go to Chill (I so want the next edition to come out), Masterbook (My go to generic system and with sourcebooks for Necroscope, Indiana Jones and Species), Golden Heroes (Fun pulpy supers) and Dragon Warriors (Still waiting for my NSFLGS to get in the rereleased stuff for that).
Dude. Chill. WOW. That's a blast from the past indeed.
I haven't thought of that game since like, 1989 or 1990...
Chill... damn, what was the last version of that? I'll have to go dig through my boxes of really old games when I get home.
I loved Alternity. I still claim it had quite possibly the best mechanics system ever. A d20 +/- any other die (depending on difficulty).
I miss 'In Nomine' a lot too. Mind you these both pale in comparison to how much I miss the ADnD version of Planescape. I keep saying it was just so far removed from normal that it had to be its own game...
im not sure gurps or BESM classify as old ![]()
and ironclaw can still be ordered directly from sanquine...
Came out shortly after highschool for me. While I'd like to think that it's not old, BESM -like me- is getting old.
Just finished reading a Traveller: The New Era novel ["To Dream of Chaos"] and it's really got me wanting to have a look at my old copy of the rulebook, and how GDW handled a civilisation destroying Virus...
...And then see what I can do with that information.
Bond...James Bond.
Or more precisely, James Bond 007 RPG by Victory Hill Games. Great system, holds up very well even today. One of the coolest gaming moments was when everyone in our group showed up in Tux's and the ladies showed up in formal gowns and we played all night to the wee hours of dawn.
D&D of course, Rolemaster, Marvel, Fasa Star Trek, Pendragon, Twilight 2000, MechWarrior.
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