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Dumpshock Forums _ General Gaming _ Fallout 3
Posted by: Fix-it Oct 30 2008, 10:21 PM
This is the Fallout 3 discussion thread.
I find this game to be entertaining. I'm sure it's quite pretty when you max out the graphics, but my 8600GTS can't quite run smoothly in high mode.
I think the starting difficulty curve is a bit steep, I know a few people who had difficulty with fire ants.
also, tip for those who haven't played yet: don't pursue the main storyline too aggressively, it's not long.
Posted by: Wounded Ronin Oct 30 2008, 11:41 PM
Didn't know it was out yet. I guess I'll wait a while and buy it used on the cheap.
Posted by: Backgammon Oct 31 2008, 01:40 AM
I gave up on PC, I am now an XBOX man. I'm planning to try to make it till after xmas until I get it. Gotta pace myself, ya know.
Posted by: Platinum Dragon Oct 31 2008, 01:46 AM
Fallout 3 is out?
*runs off to EB*
Posted by: Wounded Ronin Oct 31 2008, 03:40 AM
QUOTE (Backgammon @ Oct 30 2008, 09:40 PM)

I gave up on PC, I am now an XBOX man. I'm planning to try to make it till after xmas until I get it. Gotta pace myself, ya know.
I think playing Soldier of Fortune III made me give up on consoles.
Posted by: nezumi Oct 31 2008, 03:52 PM
I've been watching it for a while, and waiting for threads like this.
I'm not a huge gamer any more, especially not FPSes. I love the older games, and I really, really loved Fallout 1 & 2. So I'm just waiting to see if this is just another action/adventure or if it in fact Fallout.
Also, any clue how closely it sticks to the real DeeCee as its template? Obviously, I have vested interest in that, since it would make it a lot more interesting.
I noticed a few changes so far. The new Action Point/real time mix looks interesting (I'm curious how well it actually works) but I'm very disappointed they removed groin shots. From what I understand the game isn't as full of dark humor as the Black Isle versions either. But I'm still wondering, is it a worthy inheritor of the Fallout name? Also, is it still as fun and possible to play as a loon? That was always my favorite.
Posted by: PBTHHHHT Oct 31 2008, 05:37 PM
QUOTE (nezumi @ Oct 31 2008, 10:52 AM)

Also, any clue how closely it sticks to the real DeeCee as its template? Obviously, I have vested interest in that, since it would make it a lot more interesting.
Hopefully they'll do a decent job considering it's Bethesda Softworks who's making the game. Bethesda softworks being based in rockville, MD, so I hope they can just hop down the metro to look around the city for aid in creating the look and feel of DC.
Fun trivia, the ceo of zenimax, parent company of bethesda softworks, the ceo's wife is lynda carter, ala the old wonder woman series.
Posted by: OneThirtyEight Oct 31 2008, 05:39 PM
QUOTE (Fix-it @ Oct 30 2008, 06:21 PM)

This is the Fallout 3 discussion thread.
I find this game to be entertaining. I'm sure it's quite pretty when you max out the graphics, but my 8600GTS can't quite run smoothly in high mode.
I think the starting difficulty curve is a bit steep, I know a few people who had difficulty with fire ants.
also, tip for those who haven't played yet: don't pursue the main storyline too aggressively, it's not long.
Fire ants. Hate them. Hate hate hate.
Posted by: Fix-it Oct 31 2008, 07:08 PM
QUOTE (nezumi @ Oct 31 2008, 09:52 AM)

I've been watching it for a while, and waiting for threads like this.
I'm not a huge gamer any more, especially not FPSes. I love the older games, and I really, really loved Fallout 1 & 2. So I'm just waiting to see if this is just another action/adventure or if it in fact Fallout.
Also, any clue how closely it sticks to the real DeeCee as its template? Obviously, I have vested interest in that, since it would make it a lot more interesting.
I noticed a few changes so far. The new Action Point/real time mix looks interesting (I'm curious how well it actually works) but I'm very disappointed they removed groin shots. From what I understand the game isn't as full of dark humor as the Black Isle versions either. But I'm still wondering, is it a worthy inheritor of the Fallout name? Also, is it still as fun and possible to play as a loon? That was always my favorite.
It really is an RPG, the action/adventure is only present in moving around and shooting FPS style. I haven't really found any jumping puzzles yet. VATS can come in handy for long range shots once your character has a decent skill rating. with certain perks, it also increases the chance of critical hits. I'm not a big fan of gore, but people who are may find some amusement from it.
I've only visited DC once IRL, but from what I can see most of the landmarks are there. you can visit Georgetown, the national Mall, most of the museums (which have been re-named), and the pentagon. you have to remember that it's alternate history from 1950-onwards, so things aren't quite the same. most Smithsonian museums at the Mall weren't built until after that point, so they aren't there.
travel is through the dc subway system, navigation is pretty easy once you get the hang of it, and it's actually pretty idiot proof.
there are a few cultural references that you may find humorous. I won't spoiler them, obviously.
I think Fallout 3 is an excellent inheritor to the series. I haven't tried playing as a loon yet. I'm working my good character and trying to finish everything, which is quite a tall order. like I said in the first post, the main story isn't that long, but the sheer amount of side quests and areas to explore is staggering. if you don't try them, you miss 80% of the game.
Posted by: Stahlseele Nov 2 2008, 05:24 PM
got it on thuirsday, after 5 hours of sleep between then and yesterday, i played through it BY ACCIDENT allready . .
it's . . very much fallout . . only thing missing is the humor . . and playing it on a laptop is kinda complicated <.< . . .
The World . . is bloody huge!
and if you don't know that you WILL need pick lock and science on pretty high at start of the game allready, you will probably run into more trouble that it's worth generally speaking . . oh, yeah, speech should be high too . .
you can actually use google maps to navigate through washington it seems O.o
but yeah, i still miss the humor and the random encounters . .
oh, and try to get as many bobby pins as you can . . those will be worth more to you than power armour and ammo for your minign/plasma rifle later on . .
Posted by: Ed_209a Nov 4 2008, 03:52 PM
My current rig will just barely play F3, so I am replaying F1 & F2 to get me into early '09. Video cards prices usually drop then.
Every review I have read backs up Fix-It's position. It _is_ Fallout, just without the dark humor.
Posted by: Stahlseele Nov 4 2008, 04:11 PM
well, rock hard Falloubst is in there . . that's about it . .
also, this game is so rad,it will leave you in a nice warm fuzzy afterglow . .
it's like sex, just not as sticky!
Posted by: Cthulhudreams Nov 5 2008, 12:02 AM
VATS is best in short range ambush/assault situations with an automatic weapon. You usually kill them with headshots, and if they only have a few bars of health you can usually spray them down after VATS ends but before they fire.
Which wins hardcore.
Posted by: Stahlseele Nov 5 2008, 01:20 AM
get a plasma rifle or pistol, or the high powered laser pistol . . if you can find it, use the alien blaster . . each hit is pretty much isntant death . . then there's such things like the laser gatling and the fat man . . and his big brother MILR or something like that . . it shoots out EIGHT Mini Nukes at once . . and there's things where you will need this . . things like the Behemoth Mutants, the Ant Queens . . and be lucky, that the giant Robo is on your side . . but you get to explode at least one REAL nuke in a town and insert chemical/biological weapons in the form of an mutagenic toxic virus into the drinking water reservoirs of the whole town in an terroristic act . . pretty much killing anybody who is not a pure blooded arian . . no, wait, wrong game . . anyone who is not a pure blood human like those in closed up vaults or the enclave people . .
Posted by: Platinum Dragon Nov 5 2008, 05:48 AM
QUOTE (nezumi @ Nov 1 2008, 02:52 AM)

I've been watching it for a while, and waiting for threads like this.
I'm not a huge gamer any more, especially not FPSes. I love the older games, and I really, really loved Fallout 1 & 2. So I'm just waiting to see if this is just another action/adventure or if it in fact Fallout.
Also, any clue how closely it sticks to the real DeeCee as its template? Obviously, I have vested interest in that, since it would make it a lot more interesting.
I noticed a few changes so far. The new Action Point/real time mix looks interesting (I'm curious how well it actually works) but I'm very disappointed they removed groin shots. From what I understand the game isn't as full of dark humor as the Black Isle versions either. But I'm still wondering, is it a worthy inheritor of the Fallout name? Also, is it still as fun and possible to play as a loon? That was always my favorite.
As has been said, it
is Fallout. The switch to FPS actually helps make it a lot more immersive, and there's nothing like walking out into the wastes with Galaxy News Radio blaring through your Pip-Boy as you wander on to investigate the next landmark on the horizon.
The skill list has been boiled down a little (rolling doctor and first-aid into the 'medicine' skill, for example), and basically every skill now feels useful to some degree.
You no longer get your basic two perks at first level, which is nice, because Gifted and Skilled tended to be broken. You also now get a perk at
every level, which is also nice, because it lessens the burden of making a 'bad choice.' There's also a list of every perk, what level you need to be to get it, and any other requirements it might have in the game's manual, as well as in a list when you level-up. Also, there is a perk called 'Nerd Rage!' which is almost too awesome for words.
Every single NPC is voice-acted, and while you can tell that they're re-using the same 5 or 6 actors for the less important NPCs, it's still a very nice touch. In dialogues now you can see what stat / skill / perk is giving you additional options, and if there's an option to convince someone using the speech skill, it not only tells you that, but also tells you your chance of success as a percentage.
The hacking and lockpicking 'minigames' are exceptionally well-done, and give you a nice touch of realism without you actually needing to be any good at them in real life.
Combat is no longer stupidly brutal before you get power-armour, and you no longer need to have a gun skill at 150%+ so that you can repeatedly called-shot to the eyes for massive criticals. I'm at, like, level 13 and about a third of the way through the main plot (I think) and I'm doing just fine with small guns at around 60%.
The world. Is. HUGE. The world map is [b]packed[/i] with areas, from major cities and abandoned vaults, to drive-in theatres and baseball courts, as well as silly flavourful areas like the Republic of Dave. Instead of the old style of world travel where you clicked a destination on the map and your dot moved there, with possible random encounters along the way, you now actually physically walk across the wasteland from point A to point B. The world is just big enough that you really feel like you're bushwhacking and just small enough that it doesn't get tedious, and you can quick-travel to places you've already been, so you don't waste tons of time walking around.
The combat system works quite well, it's sort of like an FPS, but your weapon skill determines wether or not you hit the person you're aiming at, so you mostly have to worry about keeping your sights on your target. You can also activate V.A.T.S. (Vault Assisted Targetting System) at will, which freezes the action and lets you pick called shots, limited by your action points, including telling you what your chance of hitting each location on the target is, and what that location's condition is (IE, how long before their left arm is crippled). Your action point gague slowly refills over time while you're ouside of V.A.T.S. The called shot system has also been simplified, so that, on humanoids for example, you can call shots to the head, torso, left or right arm or leg. Available locations change depending on what you're fighting - a giant ant has the left legs, right legs, torso, head and antennae.
One thing that is awesome is that if you start to change the world, the world takes notice. At one point I had a group of mercenaries show up and attempt to collect a bounty that had been placed on my head for being a meddling do-gooder. You can also get the occasionaly Galaxy News Radio broadcast detailing one of your exploits.
Stuff that happens to be lying around on tables usually actually belongs to people now, so the problem RPGs often have of people not minding if you loot their cabinets looking for spare cash is gone, and you can quite clearly see if an item belongs to someone - highlighting an unowned item shows you a 'take (item)' message in green, whereas something that belongs to someone shows as 'steal (item)' in red. Loitering around a locked door while people nearby can see you will occasionally provoke responses like: 'yes, it's locked, and yes, I can see you eyeing it.'
All in all, it's
so freaking cool! I would say it is the best CRPG ever made, and I'm including the first two Fallout games, Arcanum and Planescape: Torment in that list. You should all go and buy it. Like, right now. G'wan, shoo. Get thee to an EB.
Posted by: Platinum Dragon Nov 5 2008, 05:51 AM
[ Spoiler ]
Also, one of the first quests you can get involves disarming, detonating or just ignoring an un-detonated nuclear weapon in the centre of a small town. And if you DO choose to set it off, you can return later and get completely different quests from the people who've moved in after it blew.
Seriously, for any fan of RPGs, this game is a must-have.
Posted by: Fix-it Nov 5 2008, 02:16 PM
btw, after further study, I have concluded that stealing people's stuff doesn't put that big of dent in your karma, compared to say, nuking megaton. or killing a good guy. if ya really need something go right ahead.
Posted by: Adam Nov 5 2008, 03:30 PM
Is anyone playing this on the XBox 360? I have no intentions of upgrading my PC until it falls to pieces and I buy another clunker to replace it.
Posted by: mrslamm0 Nov 5 2008, 04:29 PM
Oh man if I wasn't so broke right now I would so go out and get this game. So far everything ive herd about it has been good.. *sigh*.
Posted by: hyzmarca Nov 5 2008, 04:38 PM
But the really important question has not yet been answered. Is Ron Perlman in it?
Posted by: Stahlseele Nov 5 2008, 06:31 PM
yes he is and there's the good old:"War. War never changes" at the beginning . . i actually cried a bit, when i heard that sentence again after ten years ;_;
Seriously, all of you people, GO BUY IT!!! <= see, three exclamation marks!!!
http://ve3d.ign.com/articles/news/855/Fallout-3-Trailer-Released
Posted by: nezumi Nov 5 2008, 08:12 PM
We only have one computer at home that MIGHT be capable of playing it... but I think I'm going to buy it anyway
I have to admit, I've been so nervous about this game, hearing it's actually good makes me want to cry.
I have, at least, kept myself at bay (since we're currently on a 'no spending' curfew until after Christmas and, again, the only computer that MIGHT run it is my wife's work computer, which she actually uses for work) by running Fallout 1 again. Sweet, sweet Fallout.
Posted by: Stahlseele Nov 5 2008, 09:03 PM
there's a video on youtube i think that shows you how to finish either falout 1 or 2 in about 10 minutes *snickers*
i still miss the humor in 3 <.< . . but everything else, is pretty much good . .
[ Spoiler ]
killed harold just last night O.o
Posted by: Platinum Dragon Nov 6 2008, 12:10 AM
QUOTE (OneThirtyEight @ Nov 1 2008, 04:39 AM)

Fire ants. Hate them. Hate hate hate.
I don't get what's so bad about the fire ants. A couple of scoped .44 Magnum shots to the head takes them down before they get anywhere near you.
Granted, a couple .44 shots to the head takes down just about anything.
There really isn't enough .44 or .308 ammo.
Ever.QUOTE (Adam @ Nov 6 2008, 02:30 AM)

Is anyone playing this on the XBox 360? I have no intentions of upgrading my PC until it falls to pieces and I buy another clunker to replace it.
The controls are quite simple, considering it was developed to work just as easily on a console as on a computer, but I'd have the same reservations about playing it on X-box that I'd have with playing any FPS on a console. No mouse = fail. V.A.T.S. would help mitigate this, but still...
QUOTE (hyzmarca @ Nov 6 2008, 03:38 AM)

But the really important question has not yet been answered. Is Ron Perlman in it?
Ron Perlman says 'war, war never changes' during the intro. Twice!
Posted by: Stahlseele Nov 6 2008, 12:28 AM
the link i provided earlier has the trailer for Fallout3
and on the page below the video is a version of the video in 720p . . for gods sake, don't try to stream this one . . even downloaded i have problems playing it . .
but in the end, there's good old ron doing his thing ^^
Posted by: Hocus Pocus Nov 6 2008, 03:23 AM
with my new comp I can finally play the newer games, but 50 bucks is way over my budget, will have to wait till it gets down to 20. Looks good from the previews
Posted by: Blade Nov 6 2008, 09:04 AM
If it's that good I might consider raising my limit to €20 instead of my usual €10. Anyway, Mount&Blade is already filling most of my gaming needs right now.
Posted by: MYST1C Nov 6 2008, 09:57 AM
QUOTE (nezumi @ Nov 5 2008, 09:12 PM)

We only have one computer at home that MIGHT be capable of playing it... but I think I'm going to buy it anyway

I have to admit, I've been so nervous about this game, hearing it's actually good makes me want to cry.
Try http://www.systemrequirementslab.com/referrer/srtest to test you machine(s) (choose
Fallout 3 from the drop-down menu).
My own computer (Athlon 64 X2 4000+, 2GB RAM, 256MB GeForce 7600gt, Windows XP pro SP3) surpasses the minimum requirements and only fails recommended specs in the graphics department (not enough video RAM).
Posted by: Fortune Nov 6 2008, 10:24 AM
I haven't got a hope in hell of being able to play this game for at least another month or so (fingers crossed). I guess I really should get around to actually playing the first two first though.
Posted by: Stahlseele Nov 6 2008, 02:18 PM
yes you should O.o
those are two of the best games that are available x.x . .
how anyone can not have played things like civ1, settlers2, fallout 1 and 2 is beyond me . .
especially if he is old enough to have been there for the first computer ever *snickers*
Posted by: bofh Nov 6 2008, 07:44 PM
Just bought a new computer (http://www.schelin.org/20081004 Intel E8500, 8 Gigs Ram, ATI 4870 w/512M Ram) so I may have to give it a shot. I'm playing Dead Space right now. Not bad so far.
Carl
Posted by: Fortune Nov 6 2008, 09:59 PM
Speaking of 'Dead Space', what's the movie like? I haven't heard much about the game itself, but I was told the (animated) film was decent. I just don't necessarily trust the taste of my source.
Posted by: bofh Nov 6 2008, 10:04 PM
Haven't seen the movie. Honestly Dead Space just popped up on my radar because of the new system. Several reviews said it was a great game and very scary and I'm just not seeing that. Maybe I don't scare easily
Carl
Posted by: dog_xinu Nov 7 2008, 01:55 AM
My gaming rig (only 1.5 years old) was top of the line for what I could afford at the time barely plays F3. Ok.. the graphics are set to Medium Quality and the resolution is something odd like 900x600 (wide screen monitor). So it looks like I am going to have to buy another video card to SLI to the first or a monster new card to replace the old. With the graphics/resolutions that way it is and the way things are kinda slow I cant really play much before I want to hurt the computer.
According to that website above (can you run this?) I meet the minimum requirements on video but miss the recommeded video... hmmm...
Posted by: bofh Nov 7 2008, 02:30 AM
I ran the canyourunit tool and it's a bit confused by my system. Apparently due to the dual video cards. I have a 9250 with 256M of ram and a 4870 with 512M of ram. It seems to have them reversed but it seems the system is where the confusion is and not with the tool.
Carl
Posted by: Fix-it Nov 7 2008, 04:12 AM
dog, try going into advanced options and turning the texture size settings down a notch. I find that on my mid-range card that helps with performance imeasurably. it went from barely playable, lags often, to smooth as silk. doesn't look as pretty, but that's what I get for being frugal when buying hardware.
btw, question for those who have tried an evil char, spoilers obviously:
for those who went evil, and took the contract killer perk, is the guy you sell ears to in the scrapyard office, and obviously the devil in disguise? you can't kill him, I tried. also he's a tightfisted bastard. 10 caps/ear.
EDIT: there's also a patch out now on bethesda's website, might help with bugs/ performance issues.
Posted by: DamienKnight Nov 7 2008, 05:39 PM
I have been playing it on an XBOX 360 and it plays just fine. Because VATS can be used not just to fire a called shot, but to instantly align your mouse with a target, I dont miss the mouse at all. If you use VATS for shooting and for aiming, its not really an FPS, but a First Person RPG.
It plays alright as a shooter, though there are times that it can get difficult to win certain fights without called shots.
There is still some dark humor, such as the Republic of Dave and how frank they are about threatening to execute you for the smallest infraction, or the Crazy wife in Arefu, who says 'Oh, I made cookies for you, here'and hands you a piece of trash
But yes, less humor than the rest of the series. Great job with the people though. Their personalities are often very realistic and ironic. I know some may hate to hear me say this, but Fallout3 has what feels like a more realistic representation of a postnuclear world than the first two games are. Where F1 and 2 were more funny, this one is alot more immersive.
Posted by: bofh Nov 7 2008, 06:35 PM
Man, I _almost_ bought it from Steam last night. I'd rather have the DVD in hand though so I delayed but it was hard. I played Starcraft instead
Carl
Posted by: PBTHHHHT Nov 7 2008, 09:42 PM
After watching my roommate play it a bit on the xbox, I finally made up my own character and started playing. Not bad, I enjoyed it. What's interesting was watching his character early on (lvl. 3) take down three guys in brotherhood outcast power armor, who were armed with lasers including the heavy rapid fire laser. Only took using 4 grenades from surprise and then taking cover behind a rock and switching to an assault rifle to finish off the last guy. Needless to say he could afford buying some nice stuff from the merchant in megaton.
Posted by: Stahlseele Nov 7 2008, 11:12 PM
yes, luck and high agi with some int and enduracne thrown in for good measure will go a long way in that game . .
and we see why the assault rifle is king of the battlefield nowadays, because it's able to fire well aimed bursts over some distance . .
and as for grenades: as soon as the safety is off, mr.grenade is no longer your friend!
Posted by: Fix-it Nov 8 2008, 05:34 AM
grenades + vats are quite broken. even with low explosives skill, you can hit people quite easily.
Posted by: Bull Nov 8 2008, 05:54 AM
QUOTE (Adam @ Nov 5 2008, 10:30 AM)

Is anyone playing this on the XBox 360? I have no intentions of upgrading my PC until it falls to pieces and I buy another clunker to replace it.
Yes. I have it for the 360. Enjoying it as best I can, with what time I have. This weeks been a bit chaotic, to say the least. But headshotting mutants and watching their brains go kablooey is good stress release.
Posted by: nezumi Nov 8 2008, 12:10 PM
My wife surprised me with this last night. She installed it, then hid her task bar and asked if I could help her fix it 
Unfortunately, our video card is one model behind the minimum (we have a Radeon 350/550/1050 and the lowest is 850). Exasperating! I found an MSI Radeon HD 3450 for $25 on newegg, so I'm considering that, but we didn't have the money for the game in the first place. *sigh*
At least I can look at the pretty disc art
Posted by: Stahlseele Nov 8 2008, 12:47 PM
the game cost how much?
how tight is the money with you people, if you don't have about 100 bucks to spare for something like that?
makes me feel bad considering i just spent about 1k on 4 games and a new laptop to play them on <.< . .
Posted by: nezumi Nov 8 2008, 01:39 PM
Game was $50, a new video card would be about $40, after S&H and so on. $100 for a new game, even Fallout, is a bit steep.
Posted by: Stahlseele Nov 8 2008, 02:12 PM
technically, i spent 865€ on Fallout 3 . .
65€ for the Collectors Edition of Fallout 3 and 800€ on a new LapTop to be able to actually play the Game and to tide me over, until i can build my new Desktop computer . .
Posted by: hobgoblin Nov 8 2008, 11:54 PM
played the main story from end to end in maybe 20 hours.
also, no need for ammo ones one is packing fist of iron x3, a power fist (i laughed like a mad man when i found it in some crate) and pumped unarmed combat skill. oh, and pump your AP any chance you get.
going that route, one can theoretically match the energy weapon for pure damage ability. especially if one can keep the fist at near perfect condition. there is even a rare version thats even more powerful then the version i found (and managed to keep at around 50% condition).
just to bad that you cant do "called shots" using unarmed or melee weapons. and i kinda miss the ability to go for the eyes or groin. i would have loved to see a critical unarmed combat attack to the groin, while wearing power armor, result in the character kicking the target airborne.
Posted by: Stahlseele Nov 9 2008, 12:12 AM
there's a power-fist called The Shocker too
an electrically charged Power-Fist that seems to be especially effective against robots . . i did not try this out on other things yet, mind you . .
Posted by: Fix-it Nov 9 2008, 01:12 AM
I'm disappointed, going as a stupid character (Int 1) doesn't seem to affect dialogue choices much. it was a riot in FO2
Posted by: bofh Nov 9 2008, 05:16 AM
Just got done playing it a bit. So far it's pretty cool and with my setup, the graphics are spectacular. Coming out of 101 was actually a bit weird. They did get the eyes right though. There was an article recently where the games guys or CGI guys; something, had figured out that the eyes needed to move, well maybe not randomly but not looking at a fixed point all the time.
Carl
Posted by: Stahlseele Nov 9 2008, 12:36 PM
QUOTE (Fix-it @ Nov 9 2008, 02:12 AM)

I'm disappointed, going as a stupid character (Int 1) doesn't seem to affect dialogue choices much. it was a riot in FO2
no, not the dialoge choices all that much.
those are mostly affected by your speech skill.
the int of 1 will hurt you in the long run, as the number of skill points you get per level depends on your int . .
with an int of 10 and that one perk you can get 23 skill points per level . .
Posted by: Wounded Ronin Nov 11 2008, 12:35 AM
Actually went and got it. After strugging with some ffdshow technical issues, I got it to run.
It's not exactly the same as Fallout 1 or Fallout 2. However, it's also a good game. I feel like I can see both sides of the coin and plan to write a more detailed review for a friend's gaming website.
Basically, if the designers peed on anything, they peed on the turn-based strategy of Fallout 1 and Fallout 2. My hunch is that whereas melee characters were ultra powerful in Fallout 2 and Fallout 2 they'll probably be screwed in Fallout 3. However, in terms of immersion, characters, and so forth, Fallout 3 is probably superior to the earlier Fallout games. Let's face it...lots of characters in Fallout 1 had a conspicuously limited and semi-broken set of ways they could respond to dialogue and game events, and there was a lot of poorly written dialogue and text descriptions in those games. Fallout 3 probably handles characters, immersion, and quality of script a lot better.
Posted by: Stahlseele Nov 11 2008, 01:15 AM
QUOTE
they'll probably be screwed in Fallout 3
haven't tried VATS yet have you?
if you can get close enough, have STR and close combat skill on moderate, a good weapon and use VATS, you can kill allmost anything . .
especially later on, with a burning sword, an electrically charged power-fist, the super sledge or the Death-Claw Gauntlet . .
stay out of firing arc and go into vats, if you have enough AP through agility and are in range, you can basically act as if you had SRone or two Wired Reflexes, as you will hit several times, before the enemy or rather victim gets enough time to turn around and face the music . . but of course, it's like in Shadowrun . . you play a melee Character, you have to find a way around the simpe fact, that the opposition has things like grenades, rockets, nukes, miniguns, laser-gatlings and plasmathrowers . . but at leat early in game, if you can keep your baseball bat in good shape, you can whack most everything using VATS
Posted by: Platinum Dragon Nov 11 2008, 02:20 AM
QUOTE (Fix-it @ Nov 9 2008, 12:12 PM)

I'm disappointed, going as a stupid character (Int 1) doesn't seem to affect dialogue choices much. it was a riot in FO2
Yeah, it's a shame you can't go with dumb dialogue options, but even in Fallout 2, after the first town (the dialogue with Torr is awesome), you can't really follow the plot (you have no way of finding out that Metzger has Vic, and even if you could, he you're too stupid to make a deal with him, so you'd have to take on a band of well-armed slavers with nothing but a single-shot hunting rifle). You basically had to metagame your way through the entire plot, because you were too stupid to actually find out what you had to do.
Given the choice between leaving it as it was (low int is funny for a little while but basically ruins the game) and changing it to the current situation (low int means less skill points) I'd take how it is now. It would be nice if they allowed for an idiot character to complete the game, but that would likely mean a LOT of extra work. I think they've managed to find a nice balance between the Fallout / Arcanum model of completely stat-dependant dialogue (which fell over in certain places) and the stat-irrelevant dialogue you get in most RPGs (which is kind of boring), by occasionally allowing certain perks / stats / skills to give extra dialogue options while keeping the basic choices the same for every character.
Posted by: hobgoblin Nov 14 2008, 06:31 AM
QUOTE (bofh @ Nov 9 2008, 06:16 AM)

Just got done playing it a bit. So far it's pretty cool and with my setup, the graphics are spectacular. Coming out of 101 was actually a bit weird. They did get the eyes right though. There was an article recently where the games guys or CGI guys; something, had figured out that the eyes needed to move, well maybe not randomly but not looking at a fixed point all the time.
Carl
most likely a aspie thing, but i didnt notice at all...
Posted by: hobgoblin Nov 14 2008, 06:36 AM
QUOTE (Platinum Dragon @ Nov 11 2008, 03:20 AM)

by occasionally allowing certain perks / stats / skills to give extra dialogue options while keeping the basic choices the same for every character.
iirc, a similar thing was used in neverwinter nights 1 (never played 2, maybe i should try and get hold of it, now that i think about it).
basically you had conversation options with some skill or stat next to it that would open up new conversation branches.
(and some other silliness, like a drinking game based on constitution

)
its something i hope more computer rpgs make use of, as it opens up the chance of going thru a game in a (mostly) non-combat way.
Posted by: Cadmus Nov 14 2008, 08:39 AM
QUOTE (OneThirtyEight @ Oct 31 2008, 01:39 PM)

Fire ants. Hate them. Hate hate hate.
Dude but think of it! if the science dude does get them to shrink back to normal size...you get fire breathing ants of normal size. SURE there tiny, but think of how many are in an ant hill? and they breath fire!
For those of use in the south part of the US of A we all know well how many ants are in a fire ant nest heheeh.
Posted by: Stahlseele Nov 14 2008, 06:34 PM
i did the right thing . . i did not kill the ant queen, only the 5 guards, then went back and got the reward from old doc crazy down there . . then went back and killed the queen and got the karma reward for doing exactly that and went back to the little boy and made sure to get him to rivet city for even more . .
Posted by: Hocus Pocus Nov 15 2008, 04:30 AM
almost bought the game today at circuit city. 15 percent off all games on account of them closing down the store...was tempted a bit...
Posted by: Fix-it Nov 15 2008, 04:51 AM
15% off of how much?
I know for a fact that they have a clearance crew working those stores right now, as opposed to actual employees. (all the real ones got fired on election day)
they raise the price of everything, then "markdown" from there.
Posted by: nezumi Nov 15 2008, 02:29 PM
It was $50 at Wal-Mart, $60 at CC. 15% off would make it... $51.
Posted by: Wounded Ronin Nov 15 2008, 09:29 PM
I cannot help but think, much like I thought with Fallout 1 and Fallout 2, that Fallout 3 would have bigger balls if instead of "futuristic" Small Guns like 10mm pistols you were running around with 1911s and M14s to make it more Americana and in line with the retro theme of the rest of the game. Like, I'd rather fumble around with my M14 than with my "chinese assault rifle" which is chambered in 5.56.
Posted by: hobgoblin Nov 15 2008, 10:19 PM
that did that on purpose, to dodge the gun nuts that would complain endlessly about their fav real life gun and caliber not being in the game or represented wrongly.
also, its not real life after the bomb, its a alternate future, seem from 1960, after the bomb...
Posted by: Stahlseele Nov 16 2008, 12:00 AM
the chinese communist thread DID invade Canada if i got that part right . . so the chinese stuff has it's place . . i like how EVERYTHING with the CHINESE before the name is essentially worse than the same without the chinese in front of it O.o
wonder how that goes over with chinese players
Posted by: hobgoblin Nov 16 2008, 12:19 AM
everything but the assualt rifle (didnt mess around much with the sword tho).
maintain it well and it will outperform the non-chinese assault rifle...
altho i guess it could have worse accuracy. and given how it was modeled...
Posted by: Stahlseele Nov 16 2008, 12:45 AM
i didtched automatics as soon as i could get my grubby paws on some energy weapons ^^
difference between laser und plasma
Laser shoots red, leaves green glowy dust . .
Plasma shoots green, leaves green glowy sludge ^^
Posted by: Wounded Ronin Nov 16 2008, 02:02 AM
QUOTE (Stahlseele @ Nov 15 2008, 08:00 PM)

the chinese communist thread DID invade Canada if i got that part right . . so the chinese stuff has it's place . . i like how EVERYTHING with the CHINESE before the name is essentially worse than the same without the chinese in front of it O.o
wonder how that goes over with chinese players
The Chinese assault rifle is the cat's furry balls! It does a lot more damage than the FN FAL looking "assault rifle".
Posted by: Platinum Dragon Nov 17 2008, 01:23 AM
QUOTE (Wounded Ronin @ Nov 16 2008, 01:02 PM)

The Chinese assault rifle is the cat's furry balls! It does a lot more damage than the FN FAL looking "assault rifle".
Wait 'till you get your hands on the 'Xianlong' (or something like that) assault rifle. Does even
more damage and can be repaired with normal chinese AR's. Or Sydney's 10mm Ultra SMG. That thing is nuts.
No, I
won't tell you how to get them. =P
Posted by: Backgammon Nov 17 2008, 01:41 AM
Hmm, I've been playing and I have a "problem" were I stumble into advanced quests I'm not supposed to be doing... sometimes bypassing 3-4 quests I was supposed to do before actually being supposed to do this one. Anyone else get that?
Posted by: Wounded Ronin Nov 17 2008, 02:01 AM
QUOTE (Platinum Dragon @ Nov 16 2008, 09:23 PM)

Wait 'till you get your hands on the 'Xianlong' (or something like that) assault rifle. Does even more damage and can be repaired with normal chinese AR's. Or Sydney's 10mm Ultra SMG. That thing is nuts.
No, I won't tell you how to get them. =P
It's probably "shenlong", the mythical dragon.
The anal retentive aspects of my personality are really showing as I play this game, though. I have taken a lot of time to cart all the loot my character can carry back to Megaton in order to amass stockpiles of stimpacks and ammunition. Partially because I was expecting things to be has hard as in Fallout 1 and Fallout 2 whereas Fallout 3 is easy. But just by visiting Megaton repeatedly my character has like 150 stimpacks bought from the stores by trading in each and every piece of Raider armor encountered in the beginning of the game, like 700 rounds of 5.56 ammo, 150 shotgun shells, etc., and I can really go nuts because these items I like to stockpile are weightless. Of course, this is basically what you needed to do in Fallout 3 to keep your character running through all the difficult combats.
My favorite weapon is actually shaping up to be the Hunting Rifle. The ammo is cheap and my character is always running around with 5 of them so as to always be able to Repair. In spite of its low damage and ROF it's so dependable and seems to give terrific criticals with headshots. I feel like there's lots more panache in blasting someone's head off with a bolt action rifle than there is dumping an AR mag into them. There's so much more finesse involved with using the Hunting Rifle.
Next game I think I'll play as a female melee specialist. I'll see what I end up doing mentally when I don't need to be carrying around several duplicate firearms for Repair purposes.
Posted by: Wounded Ronin Nov 17 2008, 02:02 AM
QUOTE (Backgammon @ Nov 16 2008, 09:41 PM)

Hmm, I've been playing and I have a "problem" were I stumble into advanced quests I'm not supposed to be doing... sometimes bypassing 3-4 quests I was supposed to do before actually being supposed to do this one. Anyone else get that?
Not me. But then again I try to anal retentively "clear" all the quests from earlier areas before exploring later areas.
Posted by: Stahlseele Nov 17 2008, 09:47 AM
QUOTE (Backgammon @ Nov 17 2008, 02:41 AM)

Hmm, I've been playing and I have a "problem" were I stumble into advanced quests I'm not supposed to be doing... sometimes bypassing 3-4 quests I was supposed to do before actually being supposed to do this one. Anyone else get that?
[ Spoiler ]
yeah, very first time i played . . i basically bypassed half of the game, as i went to the vault with the geck as soon as i found out where the vault is.
even without know what is in there, i just wanted to see what the vault was like . . next thing i know, Guy fawkes is sledgehammering his way in out
in front of me and i'm looting enemies left and right . . then there's the geck(which is called geek in german by the way) and the enclave is taking me
along to meet the boss . . from then on, only back to brotherhood and following the assault on the big water cleaner and sacrificing myself to start it.
and suddenly, it's over and i'm like:"wait what?"
even if i only spoilered what one should not do to not skip half of the game
Posted by: Audious Nov 17 2008, 08:53 PM
QUOTE (Stahlseele @ Nov 17 2008, 05:47 AM)

[ Spoiler ]
yeah, very first time i played . . i basically bypassed half of the game, as i went to the vault with the geck as soon as i found out where the vault is.
even without know what is in there, i just wanted to see what the vault was like . . next thing i know, Guy fawkes is sledgehammering his way in out
in front of me and i'm looting enemies left and right . . then there's the geck(which is called geek in german by the way) and the enclave is taking me
along to meet the boss . . from then on, only back to brotherhood and following the assault on the big water cleaner and sacrificing myself to start it.
and suddenly, it's over and i'm like:"wait what?"
Thanks for the spolier.
Posted by: DireRadiant Nov 17 2008, 08:57 PM
Spoilers! use em please.
Posted by: Stahlseele Nov 17 2008, 11:11 PM
apologies. please update your quotes as i included spoilers. sorry if it's too late . .
Posted by: Spike Nov 17 2008, 11:56 PM
I didn't really see any energy weapons until I got hte named plasma gun (fav for a while, too hard to maintain until near the endgame...) so my primary killy thing for a long time was the Combat Shotgun...
Sadly, since I ALSO got the Ghoul Mask, I often found little use for it (Ghouls being excellent shotgun bait as they run right at you...)...
The weird thing is the Assault Rifle (and Chinese variation)... when I stick with 'strictly VATS' combat, the assault rifle barely kills anything, even with 100% Small Arms skill. Unlike almost everything else, when I drop from VATS and run it like a cracked FPS, the assault rifles magically become death on wheels.
THough I am somewhat sad that the 'big guns' seem to be worthless to me. Mini guns and gatling lasers are no fun compared to stealthy one shot kills on supermutants from a plasma gun or even laser rifle. Bah.
OF course, once you hit 20, have power armor, and so on, the side quests/exploring becomes almost boring (and sadly, I didn't have a companion until, um... 18 or so...), so I'm just about ready to do the last mission and start over as a ninja. Of course, I'm half tempted to skip the 'Giant robot of Doom' part of the final quest just to see how badass I really am, commando style.
Also: Where did I get 'Fisto!'? First Power fist I ever saw and when I go 'ninja' I will totally want it, and I have no idea where I got it from. Like Wounded Ronin I pretty much keep everything I find at my house in Megaton (though... Ninja will be Evil... yar!)
Posted by: Backgammon Nov 19 2008, 03:08 AM
Dogmeat got killed minutes after joining me. I told him to go wait at Vault 101 cause he doesn't fare well against miniguns, and I went on with my mission, but mid-level, I just get a message that says dogmeet died. Like, wtf. He was SUPPOSED TO BE SAFE. I mourned him, perhaps he will fare better with my next character.
Posted by: AngelisStorm Nov 19 2008, 03:38 AM
Great game, like everyone says. I enjoy playing it on 360.
My sadnesses:
The shortness of the main quest. Or possibly more accurately, how abrupt it is after a certain point. I wish the game had subtely implied this would be a good time to go do side questions, if you don't want it to be game over.
That you don't actually get to fix the giant robot. I wish we were more involved in it's process (either officially, or behind the Brotherhood's back).
There is no Pancor Jackhammer.
No full auto shotgun is sad.
But not being able to mod weapons is sad. I want to be able to put scopes on wierd weapons, and laser dot pointers, and underbarrel weapons, and, and STUFF! And perhaps mods for armor to. 
Great game though, so much fun to play.
Posted by: Fyndhal Nov 21 2008, 09:43 PM
QUOTE (Adam @ Nov 5 2008, 07:30 AM)

Is anyone playing this on the XBox 360? I have no intentions of upgrading my PC until it falls to pieces and I buy another clunker to replace it.
Yes, I am playing this on the 360. It works out quite nicely.
I'm sure I'll miss the mods available on the PC, but I just can't afford to upgrade my 4 year old box to run it.
LOVE the game, by the way.
Posted by: Stahlseele Nov 21 2008, 09:48 PM
QUOTE (AngelisStorm @ Nov 19 2008, 04:38 AM)

Great game, like everyone says. I enjoy playing it on 360.
My sadnesses:
The shortness of the main quest. Or possibly more accurately, how abrupt it is after a certain point. I wish the game had subtely implied this would be a good time to go do side questions, if you don't want it to be game over.
That you don't actually get to fix the giant robot. I wish we were more involved in it's process (either officially, or behind the Brotherhood's back).
There is no Pancor Jackhammer.

No full auto shotgun is sad.
But not being able to mod weapons is sad. I want to be able to put scopes on wierd weapons, and laser dot pointers, and underbarrel weapons, and, and STUFF! And perhaps mods for armor to.

Great game though, so much fun to play.
one can hope for mods, patches, addons and other such things . . at least i hope there will be some <.<
Posted by: Fix-it Nov 21 2008, 11:02 PM
expansion mods would be nice, especially ones expanding the story from the "evil character" standpoint.
being able to talk to and do quests for Talon mercs, the raiders in evergreen mills, and possibly even selling out to the Enclave would be cool.
Posted by: Icepick Nov 23 2008, 04:23 AM
I still haven't gotten around to beating the game yet. Also as far as I know, I only have one side quest left.
[ Spoiler ]
I need to turn in an android part
I also need to play with my rail gun.
Posted by: Crusher Bob Nov 25 2008, 09:15 AM
For those playing on the PC there are plenty of mods coming out already.Scripting support was cracked open pretty recently, so expect some more in depth mods to be showing up shortly.
Posted by: hobgoblin Nov 25 2008, 11:53 AM
so it seems, i wonder if there a way for people to add VATS zones to unarmed, or even new ones to existing weapons.
hell, just the robes i found here:
http://www.fallout3nexus.com/downloads/file.php?id=675
makes me consider starting up again, paying lip service to the main quest ones i hit rivet town or there about...
Posted by: Fix-it Nov 25 2008, 04:52 PM
Mod tools have been anounced, along with 3 download able content packs for PC & XBOX
(suck it, PS3 owners)
http://www.bit-tech.net/news/2008/11/25/fallout-3-modder-tools-dated/1
Posted by: Stahlseele Nov 25 2008, 08:07 PM
heh, it was pretty clear that a game with such an OLD end still active fanbase would get stuff like that fast ^^
Posted by: evilgoattea Nov 25 2008, 09:14 PM
I'd like to see Bethesda Produce a Shadowrun RPG using the fallout engine with VATS and the whole works...oh i guess ill just have to keep dreaming for now.
-Josh
Posted by: PBTHHHHT Nov 25 2008, 10:20 PM
QUOTE (evilgoattea @ Nov 25 2008, 04:14 PM)

I'd like to see Bethesda Produce a Shadowrun RPG using the fallout engine with VATS and the whole works...oh i guess ill just have to keep dreaming for now.
-Josh
Maybe if they can get the license away from Microsoft, then again, maybe they'd be willing to dump it after the success of the shadowrun fps that came out last year.
Posted by: Stahlseele Nov 26 2008, 12:00 AM
maybe someone will just mod it in?
Posted by: Hocus Pocus Nov 26 2008, 12:20 AM
bah saw some gameplay
is this a FPS?
Posted by: PBTHHHHT Nov 26 2008, 12:35 AM
QUOTE (Hocus Pocus @ Nov 25 2008, 07:20 PM)

bah saw some gameplay
is this a FPS?
It sorta is. But with the VATS system, it turns the FPS into more of a... first person rpg game?
Posted by: Wounded Ronin Nov 26 2008, 12:38 AM
It's not really a FPS. I mean, it's first person, and you can shoot, but VATS kind of makes it a RPG FPS playable by people who suck balls at FPSes. Stats are more important than tactics.
Posted by: Fix-it Nov 26 2008, 12:40 AM
QUOTE (Stahlseele @ Nov 25 2008, 02:07 PM)

heh, it was pretty clear that a game with such an OLD end still active fanbase would get stuff like that fast ^^
if by "active" you mean "bitching and moaning on NMA"
then yes, they are quite active.
then again, these are the same people who whined about F02.
Posted by: hobgoblin Nov 26 2008, 09:51 AM
QUOTE (Fix-it @ Nov 26 2008, 01:40 AM)

then again, these are the same people who whined about F02.
now that reminds me of something...
Posted by: Stahlseele Nov 26 2008, 01:17 PM
QUOTE (Hocus Pocus @ Nov 26 2008, 01:20 AM)

bah saw some gameplay
is this a FPS?
don't knock it untill you tried it.
you can switch to 3rd person too
Posted by: Kamquat Nov 28 2008, 04:52 AM
I've heard all sorts of praise for Fallout 3 concerning the combat and the scope of the game, etc. However, I also heard gobs of praise for Morrowind and Oblivion, two games with writing so bad and NPCs so generic that after 100 hours total of game time, I couldn't bear the experience any longer and stopped playing. While I think what Bethesda has created in the Elder Scrolls games is fantastic considering all the items, books, and large tracts of land they crammed into each game, their dialogue options and lack of any personality for the majority of NPCs infuriates me to no end. The generic side quests also drove me to distraction after the 100th time I got a variation of, "go kill Foozle. Oh, great! You killed Foozle? Here's some gold!" So, my question, that I haven't seen addressed in the comments and reviews of Fallout 3 that I've read, is: is the writing better in Fallout 3 than in the Elder Scrolls series?
Posted by: Blade Nov 28 2008, 09:26 AM
QUOTE (Kamquat @ Nov 28 2008, 05:52 AM)

I've heard all sorts of praise for Fallout 3 concerning the combat and the scope of the game, etc. However, I also heard gobs of praise for Morrowind and Oblivion, two games with writing so bad and NPCs so generic that after 100 hours total of game time, I couldn't bear the experience any longer and stopped playing. While I think what Bethesda has created in the Elder Scrolls games is fantastic considering all the items, books, and large tracts of land they crammed into each game, their dialogue options and lack of any personality for the majority of NPCs infuriates me to no end. The generic side quests also drove me to distraction after the 100th time I got a variation of, "go kill Foozle. Oh, great! You killed Foozle? Here's some gold!" So, my question, that I haven't seen addressed in the comments and reviews of Fallout 3 that I've read, is: is the writing better in Fallout 3 than in the Elder Scrolls series?
I haven't played Fallout 3 yet, but that's exactly what I felt when playing Morrowind and Oblivion. And even when quests weren't that generic, they were completely scripted with little to no alternate solution to the one that was clearly written in your quest book. I was also very disappointed with the fact that talking was only useful to gather information and persuasion only useful to bargain with merchants...
Posted by: Wounded Ronin Nov 28 2008, 03:36 PM
QUOTE (Kamquat @ Nov 27 2008, 11:52 PM)

I've heard all sorts of praise for Fallout 3 concerning the combat and the scope of the game, etc. However, I also heard gobs of praise for Morrowind and Oblivion, two games with writing so bad and NPCs so generic that after 100 hours total of game time, I couldn't bear the experience any longer and stopped playing. While I think what Bethesda has created in the Elder Scrolls games is fantastic considering all the items, books, and large tracts of land they crammed into each game, their dialogue options and lack of any personality for the majority of NPCs infuriates me to no end. The generic side quests also drove me to distraction after the 100th time I got a variation of, "go kill Foozle. Oh, great! You killed Foozle? Here's some gold!" So, my question, that I haven't seen addressed in the comments and reviews of Fallout 3 that I've read, is: is the writing better in Fallout 3 than in the Elder Scrolls series?
Yeah, well, I've got you beat. I stopped playing Morrowind after about 20 minutes! And I'd absolutely been enthralled with Daggerfall and played it until my constant playing broke the CD rom drive on my old Winbook laptop!
But Fallout 3 holds my attention a million times better than Morrowind.
Posted by: Stahlseele Nov 28 2008, 10:25 PM
somehow, what's generally considered a menial task(gather and go kill quests) are actually fun to do in F³ . . i don't know how they pulled that one either O.o
Posted by: Kamquat Nov 29 2008, 04:50 AM
QUOTE (Blade @ Nov 28 2008, 04:26 AM)

I was also very disappointed with the fact that talking was only useful to gather information and persuasion only useful to bargain with merchants...
Yeah, that was a big deal for me too. I prefer to play talky characters and in most computer role-playing games I tend to max out my speech skills first before focusing on other traits to acquire as many dialogue options as possible. It was a sad day in Kamquat-land when I discovered all the focus I was putting into my Elder Scroll speech skills was essentially only giving me better prices at the shops.
So, then in Fallout 3 can you actually have conversations with NPCs and put your speech skills to good use rather than being limited to saying, "yes," or, "no," to whatever the NPC is asking of you? Do most of the NPCs give the same rote response every time you ask about, for example, supermutants, or do you get to interact with characters with distinct personalities?
Posted by: Wounded Ronin Nov 29 2008, 04:53 AM
IMO Fallout 3 does a pretty good job of having characters with characterization, and the Speech skill is used in a manner similar to the earlier Fallout games, i.e. to convince people to do things or believe things.
Posted by: Stahlseele Nov 29 2008, 02:57 PM
no, speech usually doesn't figure into most talking trees . . mostly the skills used in the subject of the discussion . . you talk to a doc, your meidicne skill might help.
Posted by: nezumi Nov 30 2008, 04:30 PM
Another question, apparently with the earlier Fallout games, there was a percentage chance of your speech 'attempts' being successful, i.e. saying the same thing, sometimes it'd go one way, sometimes the other. Is that also the same, or do you always get the same response, and speech only allows you more options to try?
Posted by: Wounded Ronin Nov 30 2008, 06:44 PM
QUOTE (nezumi @ Nov 30 2008, 11:30 AM)

Another question, apparently with the earlier Fallout games, there was a percentage chance of your speech 'attempts' being successful, i.e. saying the same thing, sometimes it'd go one way, sometimes the other. Is that also the same, or do you always get the same response, and speech only allows you more options to try?
Like I said, Speech works exactly like it did in Fallout 2. It actually shows you the percentage.
Responding to an earlier post, it's not like Speech came up during every conversation tree in the earlier Fallouts. Only in key ones. Most NPCs weren't really affected by it.
Posted by: Backgammon Dec 1 2008, 01:15 AM
I'd say speech is used on 2-3 NPCs per "location". You solve a lot of quests and avoid a lot of trouble using only speech, along with getting extra loot (i.e. "I'll do it for double"). Having made a pretty social character, I am happy with my point investments. Science is the bomb, though. That skill is awesome.
Posted by: Platinum Dragon Dec 1 2008, 03:35 AM
QUOTE (Kamquat @ Nov 28 2008, 03:52 PM)

I've heard all sorts of praise for Fallout 3 concerning the combat and the scope of the game, etc. However, I also heard gobs of praise for Morrowind and Oblivion, two games with writing so bad and NPCs so generic that after 100 hours total of game time, I couldn't bear the experience any longer and stopped playing. While I think what Bethesda has created in the Elder Scrolls games is fantastic considering all the items, books, and large tracts of land they crammed into each game, their dialogue options and lack of any personality for the majority of NPCs infuriates me to no end. The generic side quests also drove me to distraction after the 100th time I got a variation of, "go kill Foozle. Oh, great! You killed Foozle? Here's some gold!" So, my question, that I haven't seen addressed in the comments and reviews of Fallout 3 that I've read, is: is the writing better in Fallout 3 than in the Elder Scrolls series?
On the one hand, NPCs are characterised marvelously, and every NPC you can talk to (basically everyone with a name, which is most people unless you're in a town, at which point it's about half, and the other half are '(town name) citizen') will have their own unique responses to the same question. The speech skill doesn't give you more options in dialogue, per-se, it just gives you a much higher chance of success when you try to convince someone of something (and it tells you what that chance is next to the dialogue choice). Having other skills and perks will occasionally give you dialogue options (having a high medicine skill occasionally gives you extra options when talking to a doc, having the Gun Nut perk gives you the option to comment on a couple of people's sweet weapons, etc), even to the point where there is the 'child at heart' perk whose only purpose is to give extra dialogue options with children.
On the other hand, the protagonist feels a lot less engaging than he/she did in Fallout & Fallout 2. The long sweeping and occasioanlly smart-arsed dialogue options from the earlier games are mostly gone, replaced with simple questions like 'heard anything interesting' or 'what can you tell me about the sheriff?' There are a small handful of NPC's you can have 'real' conversations with, but most of the time it feels like you're just choosing which question to ask and then listening to their soliloquies.
All-up, you'll probably love it, and will likely have few complaints about it, regardless of what you though about Oblivion, but, like me, you'll probably miss conversations like the one you can have with Renesco in New Reno, to maneuver him into telling you what he knows about G.E.C.Ks.
Posted by: Rad Dec 1 2008, 11:09 AM
Just started playing, and true to form, I haven't gotten past Megaton yet because I keep restarting. I don't know what it is about the fallout series that makes me do that, but I keep going back and either re-tweaking my character or wanting to try a different approach.
It runs fine on my tower at home, which is technically .4 ghz shy of the listed minimum requirements.
Of course, after hearing from people in this thread that the science skill is actually useful in this game (seemed rather limited in this version judging from the manual) I'll probably go back and make a techie character who just happens to be good with a bat.
Stealth seems to be worthless so far as I've only been able to sneak up on people once with a high agility and the skill tagged, so I think I'll trade that one out. I'm sure it'll be more useful at higher levels, but that's what the tag perk is for. 
As for the humor, the game does seem slightly more serious, but it still has the dark element to it. There's something just twisted about the opening segments in the Vault, especially if you pay attention to some of the dialogue. It may be less overtly funny, but it still makes my inner demon smile.
Posted by: Backgammon Dec 1 2008, 01:34 PM
I have a high Sneak. It's ok. Basically, of the hundred enemies I've come across, I've perhaps only truly avoided combat by sneaking by them once or twice. More if you count outdoors - it's much easier to avoid combat by sneaking when outdoors. You just can't do it indoors.
Sneak is more useful to get into the correct range to engage, and the almighty Sneak Critical Attack. Killing a Super Mutant Master in 1 hit is nothing to sneaze at. It's also really useful later, combined with Robot Expert perk - you can sneak up to robots and deativate them. Then again, come to think of it, I just use a Sneak PIP when doing that.
Posted by: Stahlseele Dec 1 2008, 03:22 PM
i can deactivate robots from 100m away . . i just need the scoped 44 magnum *snickers*
science is all important and lockpicking is all important . . then some weapons skills and high perception and agility will net you a good allrounder i think
Posted by: Rad Dec 1 2008, 04:43 PM
Well, I haven't been trying to *avoid* combat--just rack up some stealth criticals. But most enemies see me coming before I can get at a decent range to use VATS. I like to do mostly melee anyway, and you *never* get that close without being detected, so I'll just ditch it until later.
About lockpicking: How do you use it, exactly? I take it the game will just give you the option if it's available and you have a high enough skill? That's what it looks like so far, but I've yet to have it actually come up and I miss the simplicity of just pressing a button and clicking on the thing you wanted to try your skill on.
Also, I miss locking random doors in fallout 2 with the lockpick skill for experience.
Posted by: Fix-it Dec 1 2008, 05:16 PM
lockpicking is a minigame.
you need a minimum skill level to even TRY to pick a lock. and then it goes to the minigame, where you have to find the right position for a bobby pin in the lock (You rotate it in a half circle) while turning the cylinder with a screwdriver.
almost like real-life picking.
Posted by: Stahlseele Dec 1 2008, 09:02 PM
easy enough to get around.
quicksave, try to break it open, if it fails, quickload, try again . .
much easier than hacking, because even at 10% probability, probability says that one in 10 successive tries will work . .
Posted by: thepatriot Dec 1 2008, 11:45 PM
I just can't wait until they release a construction set so I can get to work on a Shadowrun mod.
PS: has anyone seen Adam Jury or Ancient History around lately? Pistons? Any of the old timers?
Posted by: Fortune Dec 1 2008, 11:56 PM
Adam and Ancient History, and even Bull are all still here. Pistons, not so much.
Posted by: Platinum Dragon Dec 2 2008, 12:43 AM
QUOTE (Rad @ Dec 1 2008, 10:09 PM)

As for the humor, the game does seem slightly more serious, but it still has the dark element to it. There's something just twisted about the opening segments in the Vault, especially if you pay attention to some of the dialogue. It may be less overtly funny, but it still makes my inner demon smile.
Just wait 'till you start helping Moira write her 'Wasteland Survival Guide.'
Posted by: Wesley Street Dec 3 2008, 03:48 AM
QUOTE (Kamquat @ Nov 27 2008, 11:52 PM)

So, my question, that I haven't seen addressed in the comments and reviews of Fallout 3 that I've read, is: is the writing better in Fallout 3 than in the Elder Scrolls series?
Yes. Much better. Voice acting as well.
I'm playing this on the Xbox 360 and I think it's awesome. When walking around a blasted nuclear landscape actually makes you feel a little depressed inside, the creators have done their job. And if launching mini-nukes (Fat Man ammo) at Super Mutants and watching their limbs tear off in slow motion using rag doll physics is wrong... I don't wanna be right.
Posted by: PBTHHHHT Dec 3 2008, 05:17 AM
speaking of fallout 3, here's a glimpse of a mod someone made for the game. 
http://www.youtube.com/watch?v=Pbyhpsv-6sM
uhm... could be considered spoilerish possibly. not really, but still gotta warn ya.
Posted by: Abschalten Dec 6 2008, 02:27 AM
Sneak is one of those skills that you either want to have very very high or not bother with it at all. If you want to build a stealth-based character, then the perk for you is Silent Running. Your ninja abilities go from mediocre to bad-assed very quick after you grab that one, and I think it becomes available at level 12. What it does is discounts your rate of movement from calculations for your sneak attempts... basically, if you're sneaking, you can run at full sneak-mode speed and it counts it as walking for purposes of seeing if enemies detect you. Given how slow one moves in sneak-mode anyway, you'll be detected either because you're moving too fast, or not fast enough when an enemy turns around and spots you. Once you pick up Silent Running then stealth becomes a truly viable tactic.
My current character is a Mr. Lucky build... basically I went with Luck 8 in chargen, got it up to 10 (with the Lucky 8-Ball + the Luck Bobblehead.) This gives me a base 10% critical hit chance. 1:10 chance to do critical damage. I then later picked up Finesse, giving me another 5% critical hit chance. When I did Moira's Wasteland Survival missions, I did all the optional missions and kept giving her the snarky responses... this gives me another 3% critical hit chance when I'm done. This adds up to 18% critical hit chance... which is statistically a bit higher than rolling a 6 on a 1d6. It's below 1:5 and above 1:6. Them's pretty good odds when you are firing off alot of rounds. 
If you build a melee character and get them up to level 20, you can pick up the Ninja perk. That adds an additional 15% chance for criticals on your melee and unarmed attacks. I think my next character will work towards that on top of a Mr. Lucky build, as that would land me criticals every 3 attacks or so. Combine that with Better Criticals, for another 50% damage whenever a critical hit is landed, and you could be a beast.
Educated is probably one of the best perks to take early on. If you explore alot, then I also highly recommend Comprehension (gives you 2 skill points for reading the skill books instead of one.) There are roughly 25 skill books for each skill spread across the game. That's 25 skill points per skill waiting to be found. If you take Comprehension, that number DOUBLES to 50. Combine that with the bobbleheads and you're looking at 60 skill points just laying around the wasteland, theoretically. If you have an Intelligence at 8+ w/ Educated and Comprehension, then you get all the bobbleheads, your attributes and skills will be fairly high all around.
Small Guns is probably the best all around skill group in the game. Those weapons are plentiful, powerful, and there's a great selection of them so it's very well-rounded. They're easier to find than Big Guns and Energy Weapons. Energy Weapons are ass when you first start the game and your Repair skill is low. They start to shine in the mid-game, however, especially if you get alot of criticals, sneaking and otherwise. 
Oh man, I really need to end this post here. I've put about 175 hours into the game since I got it and it's starting to show.
Posted by: Rad Dec 6 2008, 10:02 AM
Yeah, stealth has been like that in all of the fallouts--but it seems moreso in this one. Just bugs me because when I pick a list of skills crucial for survival in the wasteland, stealth is right up there--but the game's mechanics say otherwise.
Posted by: Crusher Bob Dec 8 2008, 12:40 PM
Science vs. Lockpicking is much more of an either/or thing. Lockpicking is more generally useful for getting loot, but science is the skill that actually has conversation choices. In the default game, of course, you can basically max out every skill, so it's no big deal, just take both.
Posted by: Wounded Ronin Dec 10 2008, 12:45 AM
Everyone says that Science and Lockpicking are so important, but I just don't see that.
My character had Science and Lockpicking under 25 for much of the time I've been playing and it's only screwed me out of completing 1 quest, Stealing Independence, and that's just because I told Sydney to screw off. It seems like most of the time there's always alternate entrances.
The game is much easier than Fallout 1 and Fallout 2 in terms of the combats, and there's so much weightless ammunition that you end up with thousands of rounds of 5.56 and hundreds of 10mm carts. So instead of playing the aggravating hacking game just shoot everyone. It's so much easier and you get where you need to go faster than with the guessing game.
The main consequence to not having either Lockpicking or Science seems to be just that I can't open all the chests that I find. But like I said, you don't even need to open all the chests. In a sense I'm glad I don't have to deal with more openable chests because it would just lead to stress when I have to decide what to drop due to encumberance. I think I probably end up spending more time combing my EQ lists and prioritizing what I should drop than I would just shooting all the enemies and grabbing their rifles as loot so that if I go overweight I can just consolidate the rifles using Repair.
Thanks to Fast Travel, you don't have any problem with bottle caps, ammo, or stimpacks if you Fast Travel back and forth from a battle site a couple of times and dump every scrap of EQ on each of the Megaton merchants until you have stockpiled enough weightless stim packs to last the whole game.
So yeah, Science and Lockpicking seem less important than just having a little patience and loads of resources which can carry you through any firefight. Ha ha, I guess that's actually one of the disadvantages of having something be more RPG style and less FPS style. If it's more RPG style you can just budget your way through any sticky situation by having monolithic piles of weightless healing items.
Posted by: Platinum Dragon Dec 10 2008, 02:18 AM
The hacking game isn't so bad. Don't forget to look for the pairs of brackets: I missed that when I first read the manual, and since I figured it out, the whole hacking minigame became blindingly easy. Even 'very hard' terminals usually only end up with one or two passwords once you've hunted down all the brackets.
The biggest benefit of hacking I've found so far is releasing protectrons on unsuspecting raider camps in the metro system. Just don't forget to have a ticket in your inventory.
Posted by: AngelisStorm Dec 10 2008, 09:34 AM
I would like a mini mod for the X360 adding some old Christmas music to listen to on the radio.
I like the game on the 360, but I'm sad I'm going to miss out on all the crazy things people are going to mod.
People are making more weapons, expanding the waistland, and all sort of neat things.
[ Spoiler ]
And the end of the game makes me so angry! That super mutant is immune to radiation! Send HIM in! And "lethal" levels of radiation my but. The first time I went in, I had RadX, the unique lab coat, and a power helmet on. I wasn't taking THAT much radation, and I had enough Rad Away to last me hours. LET ME OUT of the room damn it!
Posted by: Wesley Street Dec 10 2008, 04:21 PM
Is it wrong that I laugh out loud every time I slow-mo vaporize a merc or mutant with a laser pistol?
Posted by: PBTHHHHT Dec 10 2008, 06:15 PM
QUOTE (Wesley Street @ Dec 10 2008, 11:21 AM)

Is it wrong that I laugh out loud every time I slow-mo vaporize a merc or mutant with a laser pistol?
As bad as when I was laughing gleefully while running around with the scoped magnum just to see how many heads will disintegrate just to see the jawbone fly away from the rest of the head...
Posted by: Backgammon Dec 12 2008, 03:47 PM
QUOTE (AngelisStorm @ Dec 10 2008, 04:34 AM)

[ Spoiler ]
And the end of the game makes me so angry! That super mutant is immune to radiation! Send HIM in! And "lethal" levels of radiation my but. The first time I went in, I had RadX, the unique lab coat, and a power helmet on. I wasn't taking THAT much radation, and I had enough Rad Away to last me hours. LET ME OUT of the room damn it!
Agreed.
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