So I finished my 1st playthrough of New Vegas yesterday and really enjoyed the experience. Will take a little break before running through it again.
However, it did get me thinking. While they didn't make a huge deal of it, part of the initial adverts for New Vegas pointed out who various named-actors were lending their voices to characters in game. Hey its Worf, playing that supermutant again! Hey its the Guild girl/Slayer prospect playing a brotherhood scribe! its Chuck playing...etc etc.
I wound my way through the game, only to realize, does it really matter who the voice actors were? Was my game experience enriched by having those actors voicing those characters? And I had to say...no, not really. The only real voice I care about in Fallout is Ron Perlman, and they got him. In general, the fallout 3+ series has done a good job with voice actors, the workhorse ones, not the special appearing 'named actors'. I'm pretty sure I recognized a few voices from the anime/voiceacting world, I'm pretty sure Crispin Freeman, for example, is in fallout new vegas.
It makes me wonder why we care if some named actor is lending a voice. Mass Effect was fun in that it tended to model both the physical model and voice after the actors, but fallout for example just plugs a floating voice into the characters.
Anyway, named actors lending their voices, does it hurt or help a game?
I doubt it hurts the game any, but I don't think it really helps it. Well, I guess it could hurt some if they're putting tens of thousands(?) into paying big name people to do voices.
But yeah, I didn't even know there were any big names, and didn't notice them. Of course, I'm also one of those people who really really fails to care about actors and other 'famous' people. I really doubt that anyone would look at a game like Fallout 3:NV and go "I'm not sure, do I really want to... Holy crap, Worf voiced someone? Heck yeah I'm getting it!"
Seems like more of a waste of money (unless these people are doing it out of the goodness of their hearts without pay or something) since it doesn't enhance the gameplay and isn't really going to influence anyone to buy it.
Most of the games I've played recently have prominently listed their voice actors, and this appears to be expected practice. It doesn't seem to have hurt them.
~J
I can't really speculate; I'm relatively new to the RPG-slash-dating-sim genre, so I know neither what kinds of fees the voice actors command nor what positive effects recognition has.
Also, holy crap some of these voice actors are younger than I am. That's depressing.
~J
Hehe, dating sim? What dating sim are we talking about?
I don't mind so much when they use 'named' guys that are predominately voice actors nowadays anyway, like Mark Hamill, Tony Todd, etc. And I admit I can't imagine playing Vice City without Ray Liotta voicing the main character, but in general, yeah I wonder how much money they 'waste' going for named actors when you don't really need them.
Dating Sims, that's going to strip clubs right?
It helps in that they tend to be high-quality voice actors, not cruddy generic ones.
And it can be a nice little bonus: I think people really appreciated the Firefly actors in Halo ODST, for example.
I am disappointed that there was no Steve Blum. He's friggin everywhere.
Oh, ok, scratch my comment then. Everyone I've looked up has been a career voice-actor (with the usual sidelines like the occasional album or two).
~J
I agree with Karoline. They need to hire voice actors who are good. Worf has a great voice. Myrna had a very memorable voice. Voice-acting can really make or break a game (imagine Portal if done by a monotone voice actor). Oftentimes people who have great vocal control also do well as actors, so it would make sense to hire people who are successful actors so they lend their voice to the game. However, the actors need to be hired based on the quality of their voice, not their name (with few exceptions - getting the actors from Firefly for a Firefly game would be an obvious one).
Some folks get the A-list voice talent because they hope it'll sell the game. Others get it because it's a commitment to craft, and still others get it because the talent wants to do it. The Fallout Series has had high-B talent since the first game when McGuyver did the voice for the sheriff of Junktown. ![]()
Cheaping out as the installments continue, IMO, would be a betrayal to the commitment of their craft. Bethseda seems to really want to continue the quality that Black Isle started, and Obsidian's comprised of ex-BIS employees so you know they believe in it.
Besides, having Wayne Newton run a radio station in New Vegas just makes things classy.
I mean Killian Darkwater. There.
Interestingly, the RPG games I played most recently I only noted the notable voice actors after I heard their voice in game. I don't recall them being mentioned anywhere in the descriptor for the game or anything. For me, it was a fun thing to hear them, and in some cases, it really did help. (Note: The games in question are Mass Effect 1 & 2)
Rogue Warrior was worth playing only because of Mickey Rourke.
It would be fun to meet David Hayter.
Most of the time, having a "name" actor doing a voice is either pointless or distracting for me, but the exception was James Woods in GTA: San Andreas. A lot of his line readings cracked me up, and he seemed to be having fun with it.
On the other side of it though, nothing is worse that bad voice acting in a game. For me, the one that stands out is the wounded cop you run across early in the police station in Resident Evil 2. "A couple of weeks ago... there was an incident involving... zombies." My roommate and I used to play that game a lot and we'd always parrot that line back in a bored cop radio voice, "Yeah, I got a 212 at a mansion outside of town, zombies playing a stereo too loud."
I generally don't play much attention to to who the voice actors are but hearing Nathan Fillion voicing Gao the Lesser in Jade Empire was both amusing and bemusing at the same time.
You know your out of the loop when you could not tell if they use a known actor or not...
Morrigan also has a bit part in Mass Effect 2 as one of the Quarrian admirals. I say Morrigan because it almost feels like her too, stuck in a quarrian encounter suit. She's haughty and bitchy and glorious
I pick up Simon Templeman a lot. The original Legacy of Kain had the best voice acting ever, even to this day.
It was pretty nice hearing Felicia Day voicing Veronica and considering how big a nerd she is, i doubt they had to pay her mega buck for the work.
Someone up thread had it right. There is only one voice that matters for Fallout, and that voice says, "War. War never changes."
I was a little disappointed, maybe because the way voice interaction works in the game, it didn't really seem like the voice actors for your NPC partners had more than a page or two worth of overall dialogue. But actually I'm thinking its because we're playing a silent protagonist again. I guess I've gotten used to at least 'combat taunt' type stuff from my main char. Maybe someone will come up with a lilacor type mod for Fallout where its a 'smart gun' that talks and quips and taunts while you kill things.
NPC partners actually have alot to say. Try getting on the wrong side of the karma spectrum with one of them, and you'll likely get alot of dialog. Also I know that Rose has alot to say as you go through her side quest.
most of those doing voice work are gamers iirc, and the pay isn't that high. Which means they do it for reasons other than money (iirc the ones from oblivion got no more than the rest of the voice actors, and less than some that did a lot more work )
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