I am curious as to what other think of when they here the different terms for a 'round'. Do you like time-frame to be called rounds, turns, segments, moose calls, etc. This is stating that everything is the same amount of time and merely semantics for a game.
I guess 'Turn', while inoffensive, is kind of inaccurate. A turn is a single person's bit, not the whole collection of everyone's total IPs.
I have to say rounds. Mainly because to me I been playing a lot of games that a single TURN can be made up of multiple different ROUNDS.
Had the same problem with turns, rounds and phases, when I first got started with SR back in the day, coming from D&D.
Round works for me. Going around the table as opposed to each individual taking her turn.
"Round" and "turn" mean pretty much the same thing in a game, and if both are used (noninterchangeably) one is generally a subset of the other (and based on my experience, Turn usually encompasses a number of Rounds). That can be confusing, so I like it when games stick to one or the other.
I generally like Shadowrun's terminology:
Turn - complete segment
Pass - partial segment
Phase - individual segment
In common speech, though, we generally tell people things like "it's your turn" to indicate that it's time for them to do something, though to do so in a game is generally imprecise.
See, I feel very much the opposite: a round has turns in it. As in, Round 1, Fight! In general, obviously.
Been playing Arcanis RPG so for the moment I am thinking in terms of Ticks. As in Clock Ticks.![]()
-k
I use "turns" when I speak to players, because many of my players are not old-school gamers, so they understand "turns" better than rounds - especially since that's what's printed in the book.
But old school gamers know that one "turn" is ten "rounds".
I change my terminology based on the game.
In SR I'll refer to it being someone's Pass in the Turn.
Whereas in D&D I will refer to it as being someone's Turn in a Round.
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