The other day I picked up Exalted and the Exalted Player's Guide at the local used bookstore. Today I went back and bought six more sourcebooks: The Dragon-Blooded, The Lunars, The Abyssals, The Sidereals, The Fair Folk, and The Autochthonians. I doubt I'll ever get to play Exalted. I still have a ton of books from both Werewolf: The Apocalypse and Mage: The Ascension, and a few books for Changeling: The Dreaming and Wraith: The Oblivion. Never got to play any of those, either.
Nice to have that kind of disposable income. I used to be there once.
I played some Changeling years ago. Despite some weird rules glitches, it was loads o' fun. The players and the storyteller were all good ... story tellers, which is why I think it worked.
I was in a Mage game... Where I was the only Mage.
It got very strange, especially when my Son of Ӕther's 1967 Lincoln Continental Four-Door Convertible was shown to have a higher intimidation ability than anyone else in the game. On her own.
Werewolf: the Apocalypse FTW!
Sons of Ether: Eccentric and crazy and weird... but awesome!
Am Pegasus/Catalyst-kind-of bitch, cause i got 13 SR4 hardcover(30-40€ each) and didn´t read through most of ´em...
Exalted is awesome.
WW did some amazing things when they wern't busy being all emo vampires.
I think you should probably see a doctor about that, Tanegar.
Yeah, I came to that conclusion too. Emo Vampires suck.....non-emo vampires are another matter entirely. But the problem is the game discourages realizing the full potential of the PC's. Something I find endemic to the whole Whitewolf series (at least 1st edition when I played it).
Hey, at least they didn't sparkle!
Dark Ages Vampire, Mage, and Fae were very very awesome... too bad Dark Ages Werewolf and Inquisitor didn't get the same love.
The Infernals weren't released for Exalted 1E, which I found out when I got home all my new books are. No wonder they were sitting in the used-books store. Oh well.
fave WW game was a mixed dark worlds game that i played in in Jacksonville Florida, i played the second in command of the Werewolf pack, a Get of Fenris Ahroun with a primary mental secondary physical and we were 5 little wolves in a contested vampire city.
what makes it even more fun is that my character infiltrated the sabbat version of the Elysium and had a knock down drag out with the Sabbat sherrif, fun times especially since we were LARPing it in a goth-heavy metal bar
My one attempt at Vampire: "I want to play a Malkavian..." "Oh god no, not another rubber duckie wearing whackjob..." "Who is a Vietnam Vet and tried to fake a suicide in a fit of depression to keep his military combat pension for his family to have..." "... ... ... OK. How the hell did you get that idea?" "It said that madness attracts them. I figured, around Vietnam in the nasty parts, madness was King, so..." "Damn. That's the first Malk that I actually like. And I haven't even heard the whole story!"
Heh, a Malk concept I had was a shrink. Not your typical whackjob - he actually went nuts due to one of his patients snapping and killing his (patient's) wife and daughter. The doc was especially moved by the girl's death and blamed himself for it all, developing an obsession about being "haunted" by the girl's vengeful ghost. Now here's the kicker, pretty much half the time the "haunting" is real (there's a disadvantage for that in VtM). That and he's claustrophobic - put him in an elevator or a closet alone and he'll freak out.
The detective's assistant was pretty normal. All three of her personalities were, and they switched around based on external factors. Once, two armed goons scared the default "mopey teen" personality, so she ran into the bathroom and switched to the "bubbly seven-year-old" personality. Bubbly sociopathic seven-year-old who knows how to use a handgun. After a short firefight, the other player's character burst in and the first thing she heard was "Hey, it was awesome! And now I have a machine gun!". The third personality was a vampy adult woman who usually popped up when it was time to feed. And she was the only one to actually enjoy the taste of blood.
Friend of mine played a Malk whose madness was that he had a conscience. Like from the varied cartoons, an angel on one shoulder, and a devil on the other. Other than that, he was perfectly normal. My own at one point simply had delusions of grandeur. Didn't play him long enough to get Final Death, but it would have been inevitable on that character. First pissy low-gen vamp I came across would have taken my head.
Speaking of which? Did anyone try those homebrewed rules to put immortals into WoD that were floating about? They seemed pretty cool other then the fact that decapitation is a lot more viable a combat technique in WoD then it is in life/movies usually.
See, I disagree with that. Mage games work best with variety, in my experience. I've never run a mage game with players who were all part of a single tradition, and never a supernatural game with a single mage. Truth be told, mages tend to be significantly more powerful than any of the other supernaturals, and it is easy for them to overshadow the others with even a modicum of creative thought.
Mages work best (in my experience) by having lots of variation that can work with and against each other to create the story on its own with only a guiding hand by the GM to get them to some sort of end goal (or whatever your idea of the story is). (NOTE: This is not railroading, so much as building the story with an eventual end goal in mind. Having an extremely loose framework has been a necessity for me)
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