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Dumpshock Forums _ General Gaming _ FTL: Faster than Light

Posted by: ShadowDragon8685 Sep 16 2012, 03:22 AM

I've been playing it a lot the past two days. It's... Nifty, I'll give it that, it's very nifty. It's just also a pain in the ass, how shard it is to get so much as one new ship! Not only is it all randomly-generated, so the correct unlock conditions might not even appear in any given game, a lot of it is very Guide Dang It! in nature, and the rebel fleet encroaches, preventing you from making damn sure you've done everything possible.

Posted by: CanadianWolverine Sep 16 2012, 02:21 PM

And in true rogue-like fashion, Dying Is Fun ™.

This game is so good for a low price from Indie Devs who asked for a little to finish it in a Kickstarter and got a lot. Do yourself a favour if you play it, name your crew after friends, its like XCOM that way. There are so many little nuances that I suspect that anyone who says this is too hard is just kinda bad at games, sorry - luck has a lot less to do with if you win or lose than might first be apparent.

Like take a look at this sometime http://www.pcgamer.com/previews/ftl-preview-2/

In it, he does a brilliant space captain thing and ... well, I don't want to spoil it for you if you don't want it, but it didn't even occur to me until I read it and its absolutely a fantastic gamble on his part biggrin.gif

Just about every time I lost at this game, in the end I realized that each of those losses were my own damn fault. And that was wonderful. It generates harrowing tales of mistakes, recovery, victory, and loss that we can share with each other.

And you don't want to know what happened to Cpt CanRay *shudders* LOL

Posted by: X-Kalibur Sep 16 2012, 03:51 PM

Now I have to...

A: Pick this up
B: Hear what happened to Capt. CanRay.

Posted by: CanRay Sep 16 2012, 04:52 PM

I can feel the love. No, really, I can.

No, wait, that's heart burn.

Posted by: X-Kalibur Sep 16 2012, 06:19 PM

QUOTE (CanRay @ Sep 16 2012, 09:52 AM) *
I can feel the love. No, really, I can.

No, wait, that's heart burn.


I'm going to hope it involved tentacled aliens...

Posted by: ShadowDragon8685 Sep 16 2012, 08:38 PM

QUOTE (X-Kalibur @ Sep 16 2012, 01:19 PM) *
I'm going to hope it involved tentacled aliens...


It...

Actually, it might have. It's not impossible that Captain CanRay kicked the can in hand-to-hand combat with a Slug.

Posted by: CanRay Sep 16 2012, 09:03 PM

You know, with my game budget as tight as it is (Along with the REST of my budget), you guys shouldn't be encouraging me like this.

Posted by: CanadianWolverine Sep 16 2012, 11:49 PM

QUOTE (ShadowDragon8685 @ Sep 16 2012, 01:38 PM) *
It...

Actually, it might have. It's not impossible that Captain CanRay kicked the can in hand-to-hand combat with a Slug.


A psychic Slug.

Posted by: Fabe Sep 17 2012, 12:27 AM

How can something so hard be so fun? I made it 5 sectors today before losing my last two crew members to fire,I was trying to vent the fires but forgot to open the doors to two rooms and that cost me the game.

Posted by: crash2029 Sep 17 2012, 12:49 AM

I picked it up yesterday and did three playthroughs. The final one actually got to the battle with the rogue dreadnought. I lost. But still, whoo! It was on easy though.

Posted by: X-Kalibur Sep 17 2012, 04:14 AM

QUOTE (crash2029 @ Sep 16 2012, 05:49 PM) *
I picked it up yesterday and did three playthroughs. The final one actually got to the battle with the rogue dreadnought. I lost. But still, whoo! It was on easy though.


I've played through three times myself in the last couple of hours. Managed to unlock 2 ships and made it to the final battle... couldn't get to the damn dreadnaught though. I've unlocked the Engi ship and the Stealth ship (sucks, no shields)

Posted by: CanRay Sep 17 2012, 08:46 PM

Got it, amazingly easy to die, but so addictive!

Posted by: X-Kalibur Sep 18 2012, 09:57 AM

Damn, I'm up to 4 ships and 1 plan B layout (for the Kestrel). This game is damned addicting. Word of advice for the boss - bombs. Especially phase 2 where it goes drone crazy (and has a defense drone 2) your missiles won't get past to do any damage until you take out the defense drone.

Edit - 2 plan Bs. I have the plan B for the ship you get after beating the boss.

Posted by: _Pax._ Sep 18 2012, 11:32 PM

FTL is indeed addicting

But .... apparently I suck royally at it. I can hardly get to The Last Stand, I have only two ships - the starter Kestrel and the Engi ship - I have no B versions (only got 1/3 on the Engi because it's stupid easy).

*sigh*

What am I doing wrong??

Posted by: X-Kalibur Sep 19 2012, 06:17 AM

QUOTE (_Pax._ @ Sep 18 2012, 04:32 PM) *
FTL is indeed addicting

But .... apparently I suck royally at it. I can hardly get to The Last Stand, I have only two ships - the starter Kestrel and the Engi ship - I have no B versions (only got 1/3 on the Engi because it's stupid easy).

*sigh*

What am I doing wrong??


There are all sorts of little tips and tricks really. It mostly boils down to luck, but one way you can stack the odds is if you end up in combat with an enemy that cannot penetrate your shields - let the battle drag on for a bit. Your crew manning the pilot and engine get xp every time they dodge a shot and the shield operator can only get xp when the shields are struck anyway. There are also certain systems that you wouldn't normally think about upgrading that have a massive effect. Doors are a big one. At level 2 they stop boarders for a bit and in the mean time - you can vent all their air away. Honestly, the Kestrel (both A and B) are really strong ships and the Torus (Engi A) has a ton of potential - in fact, I beat the game with it first.

Posted by: _Pax._ Sep 19 2012, 09:49 AM

I do know about upgrading the doors. Also, if I can spare the scrap, I like to upgrade the Cameras once.

I can usually get to The Last Stand. But then, there's absolutely NO WAY I can survive combat. Even non-flagship Rebels at that point, absolutely murder me. I go from pristine ship, to drifting debris, in about the time it takes to say "my ship is now an expanding debris field" out loud. frown.gif

Posted by: StealthSigma Sep 19 2012, 01:02 PM

QUOTE (_Pax._ @ Sep 19 2012, 05:49 AM) *
I do know about upgrading the doors. Also, if I can spare the scrap, I like to upgrade the Cameras once.

I can usually get to The Last Stand. But then, there's absolutely NO WAY I can survive combat. Even non-flagship Rebels at that point, absolutely murder me. I go from pristine ship, to drifting debris, in about the time it takes to say "my ship is now an expanding debris field" out loud. frown.gif


To beat the final boss I found that the following are ridiculously useful.

#1 - Cloaking field
#2 - Teleporter + 2 crewmen for boarding actions (preferably rockmen/mantis though humans are decent)
#3 - Fast firing Ion Weapon (helps with keeping the shields suppressed)
#4 - x2 3 shot or 5 shot weapons (for tearing through shields)
#5 - Repair drone (for repairing your hull)

#1 - The cloaking field is best used when you see the ship launch a lot of weapons at once. There's usually a warning message just before this happens.
#2 - Since it's not an automated ship, systems require crew to repair and the weapon systems are isolated from the bulk of the crew space. Teleport your two crewmen over to each of the weapon systems (starting with 3rd from the left) to have them kill the crewman manning it and destroy the weapon system. The 3rd from the left is the missile launcher. That means you only need to deal with drones and whatever special attack the ship uses.
#3 - Self explanatory, but best to have it auto-attack and target the shield system.
#4 - Self explanatory, auto-attack is your friend. I prefer targeting the O2 system with the higher attack count weapon and use my lower attack count weapon on their medbay. If your ion cannon is keeps the shields fairly well suppressed, this is the best way to kill off the enemy crew. I managed to kill off 2 or 3 of the crew (on easy) using that tactic in the first fight.
#5 - Self explanatory. Repair drones repair 3-5 of your own hull.

Other tips, if you think you can afford to do so, jump away from the battle when the flagship's crew teleports over. That traps them on your ship so you can deal with them at your leisure and bring all your systems back online.

I have 5 ships unlocked now.
Kestral A, Engi A, Zoltan A&B, and Federation Cruiser A.

Posted by: CanRay Sep 19 2012, 03:43 PM

Ooooooooooooo, "No Redshirts" Achievement! biggrin.gif

Posted by: StealthSigma Sep 19 2012, 03:48 PM

QUOTE (CanRay @ Sep 19 2012, 11:43 AM) *
Ooooooooooooo, "No Redshirts" Achievement! biggrin.gif


I almost had that once, except for the fact that I wasn't paying close enough attention to one of my boarding actions.... forgot I had a weapon firing at the ship. Killed my two Rockmen I was using for boarding. SOBs had maxed out combat skill too. frown.gif

Posted by: _Pax._ Sep 20 2012, 01:43 AM

QUOTE (StealthSigma @ Sep 19 2012, 09:02 AM) *
#3 - Fast firing Ion Weapon (helps with keeping the shields suppressed)
#4 - x2 3 shot or 5 shot weapons (for tearing through shields)
#5 - Repair drone (for repairing your hull)

.... good lord, how do you ever get enough Scrap to afford all that ...?!? O_O

Posted by: X-Kalibur Sep 20 2012, 04:45 AM

QUOTE (StealthSigma @ Sep 19 2012, 05:02 AM) *
To beat the final boss I found that the following are ridiculously useful.

#1 - Cloaking field
#2 - Teleporter + 2 crewmen for boarding actions (preferably rockmen/mantis though humans are decent)
#3 - Fast firing Ion Weapon (helps with keeping the shields suppressed)
#4 - x2 3 shot or 5 shot weapons (for tearing through shields)
#5 - Repair drone (for repairing your hull)

#1 - The cloaking field is best used when you see the ship launch a lot of weapons at once. There's usually a warning message just before this happens.
#2 - Since it's not an automated ship, systems require crew to repair and the weapon systems are isolated from the bulk of the crew space. Teleport your two crewmen over to each of the weapon systems (starting with 3rd from the left) to have them kill the crewman manning it and destroy the weapon system. The 3rd from the left is the missile launcher. That means you only need to deal with drones and whatever special attack the ship uses.
#3 - Self explanatory, but best to have it auto-attack and target the shield system.
#4 - Self explanatory, auto-attack is your friend. I prefer targeting the O2 system with the higher attack count weapon and use my lower attack count weapon on their medbay. If your ion cannon is keeps the shields fairly well suppressed, this is the best way to kill off the enemy crew. I managed to kill off 2 or 3 of the crew (on easy) using that tactic in the first fight.
#5 - Self explanatory. Repair drones repair 3-5 of your own hull.

Other tips, if you think you can afford to do so, jump away from the battle when the flagship's crew teleports over. That traps them on your ship so you can deal with them at your leisure and bring all your systems back online.

I have 5 ships unlocked now.
Kestral A, Engi A, Zoltan A&B, and Federation Cruiser A.


on #5 I both agree and disagree. I smoked the boss earlier today with the Zoltan A using 2 halberds, am Ion 2 (the one that fires every 4 secs, like on Engi A) and an ion bomb, along with an Anti-ship drone I and II. Bomb the shields first, while keeping the ion auto firing. As soon as the ship has 1 (or even 0 shields) nail the cockpit and shields with the halberds. Knocking out the cockpit sets dodge to 0 on them.

Another note about the final boss - one time I managed to kill all the on board crew... it simply became automated at that point.

Posted by: StealthSigma Sep 20 2012, 11:25 AM

QUOTE (_Pax._ @ Sep 19 2012, 09:43 PM) *
.... good lord, how do you ever get enough Scrap to afford all that ...?!? O_O


Kept enough scrap around so that I could buy all the fuel at every store I came across and bounced out of each system just before the rebel invasion overtook the exit. I also kept an even blend of hostile vs civilian sectors that was I got into a lot of combat to get scrap while making sure stores were plentiful enough for fuel. I basically made around 10 jumps, I think, in each sector.

Posted by: LurkerOutThere Sep 20 2012, 07:42 PM

Yea now that i've learned not to race out of a system as fast as possible I find i can get some pretty good stuff going. It's also important learning what to buy and when. I mean sure some of the stuff is obvious, but a level 2 med-bay for instance helps a lot with that infected station occurance without having a rock or engi crew member. A teleporter also seems to be a must have for acquiring more crew.

Posted by: StealthSigma Sep 20 2012, 08:27 PM

QUOTE (LurkerOutThere @ Sep 20 2012, 03:42 PM) *
Yea now that i've learned not to race out of a system as fast as possible I find i can get some pretty good stuff going. It's also important learning what to buy and when. I mean sure some of the stuff is obvious, but a level 2 med-bay for instance helps a lot with that infected station occurance without having a rock or engi crew member. A teleporter also seems to be a must have for acquiring more crew.


The beacon scanner augment that lets you see where ships/events are is fantastic.

Posted by: LurkerOutThere Sep 20 2012, 08:34 PM

One frustrating thing for me, i like taking ships intact, i loose more boarding parties though to computer cheats or firing mishaps then i'd like to think about, really sets you back.

Posted by: X-Kalibur Sep 21 2012, 01:27 AM

QUOTE (LurkerOutThere @ Sep 20 2012, 12:34 PM) *
One frustrating thing for me, i like taking ships intact, i loose more boarding parties though to computer cheats or firing mishaps then i'd like to think about, really sets you back.


Unless you're starting with a ship that has a teleporter the enemies quickly have level 1 and 2 melee skill, making even your mantises at risk in melee. Also make sure your teleporter is at least level 2 so you can jump them back and run to a med bay.

Posted by: X-Kalibur Sep 21 2012, 03:27 AM

Who wants to pilot the Serenity???

http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2525

Posted by: StealthSigma Sep 21 2012, 11:28 AM

Word of caution and advice.

DD NOT, I repeat DO NOT kill the entire crew of the final boss. It makes the fight harder because an AI takes control and all systems start self repairing. frown.gif

Posted by: _Pax._ Sep 21 2012, 03:34 PM

QUOTE (StealthSigma @ Sep 21 2012, 07:28 AM) *
Word of caution and advice.

DD NOT, I repeat DO NOT kill the entire crew of the final boss. It makes the fight harder because an AI takes control and all systems start self repairing. frown.gif

.... which actually isn't bad if, like last night for me, you're running a ship with two Fire Bomb weapons. FIRE, FIRE, FIRE!!! hehehehe

Posted by: StealthSigma Sep 21 2012, 05:04 PM

QUOTE (_Pax._ @ Sep 21 2012, 11:34 AM) *
.... which actually isn't bad if, like last night for me, you're running a ship with two Fire Bomb weapons. FIRE, FIRE, FIRE!!! hehehehe


Assuming there's Oxygen for the fires to burn. Sure. smile.gif

Posted by: X-Kalibur Sep 21 2012, 05:35 PM

QUOTE (_Pax._ @ Sep 21 2012, 07:34 AM) *
.... which actually isn't bad if, like last night for me, you're running a ship with two Fire Bomb weapons. FIRE, FIRE, FIRE!!! hehehehe


Even better if you board with rock men, who are immune to fire...

Posted by: Mäx Sep 21 2012, 05:43 PM

It sure is lot of fun to play(even if Borderlands 2 and Torchlight 2 are taking most of my gaming time now), especially now that i cheated a little and got all the ships to play around with.
Pretty much all of them have such a different base play styles.

Posted by: StealthSigma Sep 21 2012, 05:43 PM

I do have 8 ships unlocked now.

Kestral A/B, Engi A/B, Zoltan A/B, and Federation Cruiser A/B. I just can't get lucky with unlocking any of the other ships.

Posted by: X-Kalibur Sep 21 2012, 06:20 PM

QUOTE (StealthSigma @ Sep 21 2012, 10:43 AM) *
I do have 8 ships unlocked now.

Kestral A/B, Engi A/B, Zoltan A/B, and Federation Cruiser A/B. I just can't get lucky with unlocking any of the other ships.


Some of them are just a bitch to unlock (especially the hidden ship, slug ship, and mantis ship).

After playing with it more, I'm really liking the B plan stealth ship. It's a very high risk, high reward style. (Starts with a Glaive beam only, 25 second charge time and cloak only lasts 10 seconds until you upgrade to 3) but one shot will usually win a fight or at least seriously cripple your foe.

Overall my favorite is the Kestrel B (Red-Tail). I still need the Rock, Slug, and hidden ship, not getting any joy with them, although I did mod the files to lower the pursuit speed. For a real challenge - try playing without pausing.

Posted by: CanRay Sep 21 2012, 06:31 PM

I only have the two ships unlocked. frown.gif

Posted by: StealthSigma Sep 21 2012, 06:42 PM

QUOTE (CanRay @ Sep 21 2012, 02:31 PM) *
I only have the two ships unlocked. frown.gif


The Kestal A, of course, is unlocked by default.
The Federation Cruiser A is the "easiest" to unlock in the sense that it's a 100% reward if you can beat the final boss. Most of the remaining ships require you to have either a crewman of the race or a specific upgrade and upgrade level as well as requiring you to find a special encounter in a homeworld zone (not <race> controlled) and then manage to still outpace the federation.

Posted by: X-Kalibur Sep 21 2012, 07:12 PM

QUOTE (StealthSigma @ Sep 21 2012, 10:42 AM) *
The Kestal A, of course, is unlocked by default.
The Federation Cruiser A is the "easiest" to unlock in the sense that it's a 100% reward if you can beat the final boss. Most of the remaining ships require you to have either a crewman of the race or a specific upgrade and upgrade level as well as requiring you to find a special encounter in a homeworld zone (not <race> controlled) and then manage to still outpace the federation.


Actually, the Engi ship "Torus" is the easiest to unlock as it becomes available as soon as you hit Sector 5.

Posted by: StealthSigma Sep 21 2012, 07:54 PM

QUOTE (X-Kalibur @ Sep 21 2012, 03:12 PM) *
Actually, the Engi ship "Torus" is the easiest to unlock as it becomes available as soon as you hit Sector 5.


Woops, I was thinking it had a requirement.

Posted by: _Pax._ Sep 21 2012, 09:51 PM

I'll admit ... I found a trainer. I'm going to unlock all the blasted ships. Then I'll go back to legit play. smile.gif

I got the Engi Torus A legit. I've since gotten the Cruiser and the Mantis ship, and the Kestrel B.

Posted by: LurkerOutThere Sep 21 2012, 11:04 PM

Finally beat the game yesterday, then put the lessons learned into play and beat it again pretty much thereafter.

General Tips:

Always buy fuel and explore as much as you can.
Get a teleporter as there are a lot of crew recruitment events it helps with and crew is vital. Taking ships intact is also good, rocks make bout the best boarders, their slow speed isn't really a hindrance as you should be softening ships up selectively and then beaming them directly onto their target (usually med bay, weapons, or helm) and then holding there. Before boarding a ship be sure and knock out it's medbay unless your using mantis boarders.
Get into a slap fight situation with someone (that is a ship that can't get past your shields) and then let you guys train up shields, helm, and engineering, this seems to make all the difference in the world. You'll have to leave the game running while you do something productive but once you've maxed help and engineering alone your adding more then 10% to your evasion just from that. A fully trained shield man seems to get the shields up about a fourth factor which can mea the difference between a shield hit and a hull hit. Weapons can also be trained up in this manner if you've got ions.

Posted by: ShadowDragon8685 Sep 23 2012, 08:01 AM

I strongly suggest using the mod that disables the rebel fleet pursuit. Being able to just take your time and thoroughly clear each sector helps immensely.


I also recommend cheating at the game start, to give yourself fuel and scrap (and maybe missiles and drones.) I even http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2136&p=7859.

Posted by: Mäx Sep 23 2012, 10:34 AM

QUOTE (ShadowDragon8685 @ Sep 23 2012, 11:01 AM) *
I strongly suggest using the mod that disables the rebel fleet pursuit. Being able to just take your time and thoroughly clear each sector helps immensely.


I also recommend cheating at the game start, to give yourself fuel and scrap (and maybe missiles and drones.) I even http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2136&p=7859.

IMO, cheating like that makes playing the game pretty pointless.

Posted by: ShadowDragon8685 Sep 23 2012, 01:30 PM

QUOTE (Mäx @ Sep 23 2012, 05:34 AM) *
IMO, cheating like that makes playing the game pretty pointless.


Did I ask for your opinion on the matter?



I'm getting bloody annoyed at people peanut-gallerying and preaching about how it's not "playing the game right" to cheat. That's like people who insist you must always "eat your food as it is presented to you," and never season to taste.

Posted by: Bigity Sep 23 2012, 01:49 PM

I had a stupid discussion the other day with a friend who insists that modding a retail game's bugs out (ToEE, Dragon Age, etc) was cheating.

People just have a wide range of stances on it, but yea, as long as it's not a online game against real people, it's kinda to each his own kinda thing.

Posted by: Tanegar Sep 23 2012, 03:37 PM

QUOTE (ShadowDragon8685 @ Sep 23 2012, 08:30 AM) *
Did I ask for your opinion on the matter?

Considering the point of a message board is to express opinions, how about you dial back the smarm, hmm?

Posted by: Xahn Borealis Sep 23 2012, 04:16 PM

I think cheating is perfectly justified if it helps you experience more of the game. And FTL is pretty hard with the random events. Some cheats to take off some of the pressure would make it feel like it was my skill that got me through, not a lucky RNG outcome. Where can I find that mod that halts the Rebel pursuit, ShadowDragon8685?

Posted by: X-Kalibur Sep 24 2012, 05:44 AM

QUOTE (Xahn Borealis @ Sep 23 2012, 08:16 AM) *
I think cheating is perfectly justified if it helps you experience more of the game. And FTL is pretty hard with the random events. Some cheats to take off some of the pressure would make it feel like it was my skill that got me through, not a lucky RNG outcome. Where can I find that mod that halts the Rebel pursuit, ShadowDragon8685?


You can actually just mod the data file, truth be told. But check out the forums at ftlgame.com

Posted by: Mäx Sep 24 2012, 04:15 PM

QUOTE (ShadowDragon8685 @ Sep 23 2012, 04:30 PM) *
Did I ask for your opinion on the matter?

Is this a messageboard or what?

Posted by: Xahn Borealis Sep 24 2012, 07:47 PM

Used that Cheat Engine thing that ShadowDragon8685 linked, finally making some progress. I may be going against the point of the game here, but unless the point is to watch yourself get blown up over and over (and I rather suspect it might be), I'm finally able to see more of the world of FTL. One of my favourite tactics so far is using a Fire Beam to set the enemy's shields on fire, then beam over Rocks to occupy their repair crews while I hide behind my cloak and take potshots with an Anti-Ship drone. :3

Posted by: taeksosin Sep 24 2012, 11:17 PM

1st game, normal mode: ROFLstomped in the second sector.
2nd game, normal mode: Third sector, accidentally blew up my boarders and had the captain/pilot left. Spaced him.
3rd game, easy mode: Heeey! Made it to sector six before a crew of Rockman boarders slaughtered my crew.
4th game, easy mode: Sector 8! Wooo! Huge crew! Fully upgrade Kestrel A! What do you mean I let the flag ship get too close to the base? KAAAAAAAAAAAAAAAAAAAAHN!

LOVING this game. So far, my favorite loadout has been Kestrel's starting laser, the 4sec charge ion thingie 2, and fire beam. Drop their shields, work their weapons, and light 'em up. Bonus points for beaming over Rockmen once I finally got some for my crew. Note to self: Just because a sector is red doesn't mean it's a bad place to go.

Posted by: _Pax._ Sep 25 2012, 12:27 AM

QUOTE (Xahn Borealis @ Sep 24 2012, 03:47 PM) *
Used that Cheat Engine thing that ShadowDragon8685 linked, finally making some progress. I may be going against the point of the game here, but unless the point is to watch yourself get blown up over and over (and I rather suspect it might be), I'm finally able to see more of the world of FTL. One of my favourite tactics so far is using a Fire Beam to set the enemy's shields on fire, then beam over Rocks to occupy their repair crews while I hide behind my cloak and take potshots with an Anti-Ship drone. :3

My most recent game, I wound up with just a Burst Laser II .... and a Breach Bomb II, and a Breach Missile. Bomb the shields, breach the O2 plant, gun down the weapons. Second salvo, bomb the medical bay, breach the cockpit, gun down whatever they've tried to repair the most.

Worked better than I expected against the Rebel Flagship. Boarders are WONDROUS against it, I've decided: pop them into a weapons room, let 'em do their thing. When the crewman is dead and the weapon is scrap, beam back, heal up, and start on the next gun. Those compartments are not connected, so none of the other crew can get in to repair the damage. And the breach bomb/missile, if you can keep their O2 plant down, not only does it's own damage to the crew, it leaves them sucking vacuum for yet more damage.

Posted by: Xahn Borealis Sep 25 2012, 12:34 AM

And it's always fun when you come out of FTL in cloak, or with the augment that lets you fire as soon as you arrive. Oh no, a Mantis ship! Here come the boa- oh wait, false alarm. They're already on fire. ♥

Posted by: X-Kalibur Sep 25 2012, 05:21 AM

QUOTE (Xahn Borealis @ Sep 24 2012, 04:34 PM) *
And it's always fun when you come out of FTL in cloak, or with the augment that lets you fire as soon as you arrive. Oh no, a Mantis ship! Here come the boa- oh wait, false alarm. They're already on fire. ♥


A pre-igniter on the Stealth B is a godsend like no other.

Posted by: StealthSigma Sep 25 2012, 11:08 AM

QUOTE (_Pax._ @ Sep 24 2012, 08:27 PM) *
When the crewman is dead and the weapon is scrap, beam back, heal up, and start on the next gun. Those compartments are not connected, so none of the other crew can get in to repair the damage.


This is why I don't recommend killing all the crew. Since the ship goes into AI mode, those previously unrepairable weapons become repairable and when an AI is in control all systems are repaired at a constant rate.

Posted by: X-Kalibur Sep 25 2012, 03:23 PM

To be fair, that constant rate is very slow.

Posted by: StealthSigma Sep 25 2012, 03:50 PM

QUOTE (X-Kalibur @ Sep 25 2012, 11:23 AM) *
To be fair, that constant rate is very slow.


Of course but avoiding it means you no longer need to manage your boarders or weapons to keep those systems disabled and can instead focus the efforts (especially with weapons) on keeping the stuff that can be repaired disabled.

Posted by: Xahn Borealis Sep 25 2012, 04:07 PM

What if you take out their weapons but leave maybe one or two crew left alive? Will they still self repair? Also, besides Cloaking, does anyone know a good strategy for surviving the Power Surge drone wave?

Posted by: _Pax._ Sep 25 2012, 04:43 PM

QUOTE (Xahn Borealis @ Sep 25 2012, 12:07 PM) *
What if you take out their weapons but leave maybe one or two crew left alive? Will they still self repair?

No, and that's the reason to leave just ONE crewman alive, in the main area of the flagship.

QUOTE
Also, besides Cloaking, does anyone know a good strategy for surviving the Power Surge drone wave?

Yeah, burn down the Drone control center and keep your shields topped off.

Posted by: Xahn Borealis Sep 25 2012, 04:58 PM

QUOTE (_Pax._ @ Sep 25 2012, 05:43 PM) *
Yeah, burn down the Drone control center and keep your shields topped off.

Does that stop the Surge or just reduce it?

Posted by: StealthSigma Sep 25 2012, 05:21 PM

QUOTE (Xahn Borealis @ Sep 25 2012, 12:58 PM) *
Does that stop the Surge or just reduce it?


It doesn't stop the surge, at least I don't think it does. I had drone control chain disabled with a x3 Ion II boat and I still got hit with surges. The regular drones were disabled, and of course I had the main weapon stations also destroyed so it's more or less stops the one constant source of damage that you can do something about and can't readily destroy.

Posted by: X-Kalibur Sep 25 2012, 06:08 PM

Taking out the drone control just stops their defense drone and the two anti-ship drones they send at you. The power surge wave of 5 or so drones will continue every X seconds.

Posted by: X-Kalibur Sep 25 2012, 06:45 PM

And since it came to mind, people have already made their own ships for this game, I would love to see someone make a replacement of the Osprey (Fed Cruiser) with the Macross/SDF-1.

Posted by: StealthSigma Sep 25 2012, 07:13 PM

QUOTE (X-Kalibur @ Sep 25 2012, 02:45 PM) *
And since it came to mind, people have already made their own ships for this game, I would love to see someone make a replacement of the Osprey (Fed Cruiser) with the Macross/SDF-1.


I was just about to say I would like to see a ship for the player like the final boss with multiple independent weapon mounts.

Then I realized... how the hell would I get crew there.

Then I thought, could you use a teleporter to teleport crew around your ship? I never tried it.

Posted by: X-Kalibur Sep 26 2012, 12:40 AM

QUOTE (StealthSigma @ Sep 25 2012, 11:13 AM) *
I was just about to say I would like to see a ship for the player like the final boss with multiple independent weapon mounts.

Then I realized... how the hell would I get crew there.

Then I thought, could you use a teleporter to teleport crew around your ship? I never tried it.


I think I tried it and it didn't work. I've also tried teleporting enemy boarder that were blowing up my teleporter. No dice.

Posted by: Xahn Borealis Sep 26 2012, 04:21 AM

Teleporters only work for moving your crew from the pad to the enemy ship and back. That's it.

Posted by: X-Kalibur Sep 26 2012, 05:30 AM

QUOTE (Xahn Borealis @ Sep 25 2012, 08:21 PM) *
Teleporters only work for moving your crew from the pad to the enemy ship and back. That's it.


I know... sadly.

Posted by: _Pax._ Sep 26 2012, 06:40 AM

That would be an awesome Augmentation for a ship, though: "Site-to-site transporters", let you move people to or from your telepad, within your own ship.

Posted by: LurkerOutThere Sep 26 2012, 04:11 PM

Am i the only one that found the augmentations kind of meh? I mean there are some that are pretty godlike: Weapon Pre-igniter comes to mind as does stealth weapons if you've actually gone the stealth route. Other then those most of the stuff was fairly underwhelming.

Posted by: CanRay Sep 26 2012, 05:04 PM

The repair arm has saved my hoop more times...

Posted by: StealthSigma Sep 26 2012, 05:30 PM

QUOTE (LurkerOutThere @ Sep 26 2012, 12:11 PM) *
Am i the only one that found the augmentations kind of meh? I mean there are some that are pretty godlike: Weapon Pre-igniter comes to mind as does stealth weapons if you've actually gone the stealth route. Other then those most of the stuff was fairly underwhelming.


The engi repair nanobots are a nice convenience.

The augments that boost your scrap haul stack so you can put multiples on....

Posted by: _Pax._ Sep 26 2012, 08:38 PM

The Repair Arm is a godsend.

If you're a drone-user, the Drone Recovery Arm is absolutely REQUIRED. (Seriously, the Engi ship can burn 3+ drone parts PER FIGHT, without that arm!)

Posted by: Xahn Borealis Sep 26 2012, 10:53 PM

I think the Repair Arm actually helped out in an event once too, I used it to mine some asteroids or something and get some scrap.

Posted by: ShadowDragon8685 Sep 27 2012, 05:34 AM

QUOTE (_Pax._ @ Sep 26 2012, 01:40 AM) *
That would be an awesome Augmentation for a ship, though: "Site-to-site transporters", let you move people to or from your telepad, within your own ship.


That would be so useful. And forget just beaming people within your own ship...

Enemies boarded your ship? Beam the bastards into space. Or, better yet, if you warped out of one hostile encounter with (say) four omnicidal Mantis on your ship, beam 'em onto the new enemy ship and let them go to town.

Or just beam the enemy pilot onto your ship for some fist-to-face time involving your four best hand-to-hand combatants.

Posted by: _Pax._ Sep 27 2012, 07:22 AM

Yeah, I'd really really like to be able to decide WHERE new systems get installed. Having a four-space telepad would absolutely rock. And for most ships, a two-space Drone Control is all you'll ever need. Meanwhile, the Engi ship doesn't need more than a two-space Medbay.

Edit to add: CURSES, that patch yesterday broke the trainer I was using to cheat. Dammit.

Posted by: LurkerOutThere Sep 27 2012, 04:16 PM

Unlocked the mantis ship yesterday, it is amazing but you know what's even better? It's B variant, sure it starts with no weapons and only 2 (mantis) crew but it starts with drone control w/ boarding drone and a 4 pad teleporter next to a 4 pad medbay

Posted by: X-Kalibur Sep 27 2012, 04:24 PM

QUOTE (LurkerOutThere @ Sep 27 2012, 08:16 AM) *
Unlocked the mantis ship yesterday, it is amazing but you know what's even better? It's B variant, sure it starts with no weapons and only 2 (mantis) crew but it starts with drone control w/ boarding drone and a 4 pad teleporter next to a 4 pad medbay


Wait until you see the rock B - the Shivan.

Posted by: LurkerOutThere Sep 27 2012, 06:17 PM

I seldom use drones, it's just too unreliable to see if you'll get the right drones to actually do stuff on top of the power and consumable costs of running the drone program.

Posted by: ShadowDragon8685 Sep 27 2012, 11:18 PM

QUOTE (_Pax._ @ Sep 27 2012, 02:22 AM) *
Yeah, I'd really really like to be able to decide WHERE new systems get installed. Having a four-space telepad would absolutely rock. And for most ships, a two-space Drone Control is all you'll ever need. Meanwhile, the Engi ship doesn't need more than a two-space Medbay.

Edit to add: CURSES, that patch yesterday broke the trainer I was using to cheat. Dammit.


Use Cheat Engine, then. smile.gif

Posted by: taeksosin Sep 27 2012, 11:35 PM

Finally managed to down the boss on easy. Unlocked the Kestrel B and the Fed ship. Tooling around in the Kestrel B now and LOVING it. Teleport + built in Mantis + Rock guy I bought + 4xLaser to down the weapons and the pilot == MURDERDEATHKILLDESTROY!

In all seriousness though, great game. Now I gotta convince the wife to start drawing artwork for custom ships...

Posted by: LurkerOutThere Sep 28 2012, 12:47 AM

I'll admit, I still play on nothing but easy. Normal just seems too pointlessly brutal. Easy is still a fair amount of challenge unless I hit a sweet spot of gear/opportunity and start rolling the opposition early on.

Posted by: taeksosin Sep 28 2012, 11:06 PM

I managed to buy a rock man and a tele porter first thing, and been on the lookout for a fire beam or fire bombs ever since.

Posted by: CanRay Mar 23 2013, 04:03 AM

I finally unlocked the Rock Ship. Going to try my first away with it now.

Posted by: X-Kalibur Mar 23 2013, 08:23 AM

QUOTE (CanRay @ Mar 22 2013, 08:03 PM) *
I finally unlocked the Rock Ship. Going to try my first away with it now.


Don't plan on your crew getting anywhere in a hurry.

Posted by: CanRay Mar 23 2013, 05:05 PM

No, but fires aren't something I worry about now.

Also, I like the layout of the ship.

Posted by: ShadowDragon8685 Mar 23 2013, 07:45 PM

QUOTE (CanRay @ Mar 23 2013, 12:05 PM) *
No, but fires aren't something I worry about now.


They should. Your Rock crew may not take damage from fires, but the fires can still fuck up your ship systems,.

A ship system going down to red from fire damages your ship by one hull point.
The fire can kill your atmos system, and your Rock crew CAN die to suffocation.
You're likely going to get non-Rock crew who can die to fire.

Fires aren't "no big deal" just because you started with an all Rock crew. You still have to contain them.

QUOTE
Also, I like the layout of the ship.


Well yeah, it's a cool ship.

Posted by: CanRay Mar 23 2013, 10:30 PM

Send a rocky in to stomp out the flames, job done.

Posted by: _Pax._ Mar 24 2013, 01:26 AM

I always preferred ships with LOTS of exterior hatches/airlocks. Nothing puts out a fire like the total absence of oxygen.

With good doors, vacuum is a good anti-intruder measure too. Well, for non-rockman intruders, anyway.

Posted by: KarmaInferno Mar 25 2013, 01:47 PM

http://www.cad-comic.com/cad/20130104.

[edit]fixed




-k

Posted by: ChromeZephyr Mar 25 2013, 03:52 PM

Broken link, KI, think you pasted the text into the url code.

Posted by: X-Kalibur Mar 25 2013, 04:27 PM

I remember venting a few rooms to deal with intruders only to have them make it to, and destroy, my door control. That sucked.

Posted by: _Pax._ Mar 25 2013, 04:29 PM

Which is why, the moment they got to that door control room, I immediately close all doors, and send in crewmen to finish the intruders off.

Posted by: X-Kalibur Mar 25 2013, 06:45 PM

QUOTE (_Pax._ @ Mar 25 2013, 09:29 AM) *
Which is why, the moment they got to that door control room, I immediately close all doors, and send in crewmen to finish the intruders off.


I think it was a stroke of bad luck and they had shot it as well.

Posted by: _Pax._ Mar 25 2013, 09:26 PM

Ah. Yeah, then, that just sucks completely.

Posted by: X-Kalibur Mar 25 2013, 09:49 PM

This makes me want to play again. I miss my Redtail.

Posted by: _Pax._ Mar 25 2013, 11:21 PM

Yeah, I reinstalled. smile.gif It's been tiding me over today, while (impatiently) awaiting Bioshock: Infinite's launch ... in about four and a half hours.

Posted by: X-Kalibur Mar 25 2013, 11:24 PM

QUOTE (_Pax._ @ Mar 25 2013, 03:21 PM) *
Yeah, I reinstalled. smile.gif It's been tiding me over today, while (impatiently) awaiting Bioshock: Infinite's launch ... in about four and a half hours.


I'm still undecided on if I'm excited for Bioshock Infinite. I loved the first one, but was rather disappointed by Bioshock 2.

Posted by: _Pax._ Mar 25 2013, 11:42 PM

Infinite should be much more like the first one, in terms of quality. Take this, for example: none of the original team, and especially not Ken Levine, had anything to do with making Bioshock 2.

But they did make Infinite.

Posted by: KarmaInferno Mar 26 2013, 01:50 PM

QUOTE (ChromeZephyr @ Mar 25 2013, 10:52 AM) *
Broken link, KI, think you pasted the text into the url code.

Geh, fixerd.

Posted by: X-Kalibur Mar 26 2013, 04:11 PM

QUOTE (KarmaInferno @ Mar 26 2013, 05:50 AM) *
Geh, fixerd.


It was exactly the link I expected it to be.

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