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Dumpshock Forums _ General Gaming _ Space sim, you say? Single-player, you say? Infinite, procedurally-generated content, you say?

Posted by: Tanegar Nov 27 2012, 05:28 AM

I just kicked over $20 to http://kck.st/WivH2X. Looks interesting.

Posted by: phlapjack77 Nov 27 2012, 07:54 AM

It really does look interesting...too many kickstarters these days, hard to tell where to spend my money.

If only they would add some psionics biggrin.gif

Posted by: Iduno Nov 27 2012, 08:58 PM

It sounds good, but the "twitch-based" combat makes me a bit nervous.

I've played quite a few procedurally generated space games that revolve around exploration and trading, but being able to build a fleet and/or corporation sounds interesting.

Posted by: Tanegar Dec 2 2012, 11:13 PM

I gotta say, I really thought Limit Theory would attract more attention from this crowd.

Posted by: DMiller Dec 3 2012, 08:43 AM

QUOTE (Iduno @ Nov 28 2012, 05:58 AM) *
It sounds good, but the "twitch-based" combat makes me a bit nervous.

^^^ This ^^^

Posted by: Blade Dec 3 2012, 09:40 AM

Ten years ago, I would be thrilled about a new Elite-like. Today, I think that it's time we get something more than a sandbox in a bland universe with bland quests. I want my sandbox games to have stories and not have to do all the storytelling by myself.

Posted by: Tanegar Dec 3 2012, 04:24 PM

If you think about it, every space sim has had "twitch-based" combat: you put the crosshairs on the target and pull the trigger, rather than selecting the attack and the RNG decides whether it hits or not.

Posted by: Iduno Dec 3 2012, 04:41 PM

QUOTE (Blade @ Dec 3 2012, 05:40 AM) *
Ten years ago, I would be thrilled about a new Elite-like. Today, I think that it's time we get something more than a sandbox in a bland universe with bland quests. I want my sandbox games to have stories and not have to do all the storytelling by myself.



I have seen some attempts to make a random story generator for a game, but then the story is mostly ignored so you can go do the same quests in the same order you always do. A randomly-generated gameworld with a random story might work.

Posted by: Blade Dec 4 2012, 09:11 AM

I've started to work on a random story generator for sandbox game worlds, borrowing from my experience at GMing open-ended adventures and campaigns. I think it can be done, or at least be an interesting experiment.

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