I know the book pretty much says only that Technos get grumpy/agitated when away from the Matrix & start to lose dice if they're away too long.
I know most Z zones are dead zones.
In our game last week, our team ended up in a Z zone chasing ghouls. My GM & I ended up treating my techno's reaction as a sort of phobia/allergy reaction. She started out griping, but eventually was getting completely distracted by the fact that she couldn't connect. Basically, she became mostly useless to the team.
My question is basically this: If we treat this as essentially a phobia/allergy reaction, shouldn't technos be able to build up a certain tolerance?
Any ideas/thoughts/suggestions?
*or* you could blow a whopping 500 nuyen, buy yourself a sattellite uplink, connect it to your broadcasting commlink, and be fine as long as you're within 100 miles of somewhere with a matrix connection.
i know what i would do
Don't think of it in terms of phobia/alergy. Think of it in terms of addiction. I realize that SR's game mechanics have always been draconian, but no matter whether you use the rules as written or houserules to handle addiction, essentially, technomancers have a matrix addiction that they can't buy off no matter how much karma they spend. There's just no going clean, unless you fill yourself with so much cyber you're no longer a technomancer.
speking of matrix addiction, I think many people in 2070 should have it (maybe like Korea in the 60´s). Allmost all my SR4 Charakters will probably get this
I´m rather sure I´d be addicted, too, even in 2030
"I NEEED IMPUTT
"
Yes, well, the average Joe would, that's for sure. Shadowrunners maybe less so if they conspicuously avoid pointless matrix interaction for fear of datatrails and profiling.
there is something like "pointless matrix interaction"
is this the extension of wirreless
Computing
in the 80´s you needed a damn large box
in toe 2000´s you´ve got a flatscreen
in the 2050 you needed only a line
than kame wirreless, now finaly you don´t even need to have a point.
I´m afraid my post is pointless
Well since allmost all my characters were deckers ore sideline deckers, I guess I´ve got a hightened susceptability for TriX-Addiction.
I get fidgety if I don't spend at least an hour online a day. How the hell did that happen?
I can't even start work unless I get a 30 minute fix of webcomics.
My girlfriend gets distracted and irritable if she forgot to bring her cellphone somewhere. Does that mean she's a technomancer? That would be kind of cool.
When I was in college me and my friends noticed that most of us had some degree of information connectivity addiction. (of course, this was for electrical engineering, so take that for what it's worth) There's just something about getting used to being able to find out virtually anything you want, anytime you want, quickly and easily, and being able to know what's going on all over the world; and then.....it's gone.
With the all-pervasive AR wireless matrix of SR4, I would expect everyone to have some level of matrix addiction.
But the technomancers; they've got all that connectivity happening at a subconscious level, so no wonder it'd be MUCH worse for them.
WHY?
INFORMATION OVERLOAD MAN!!!
POISONING THE AIRWAVES!!!
I WANT THE CLUB SANDWICH!
I think the cost of the technomancer is too low and this "allergy/phobia" is an ingrained side-effect of being able to connect without a commlink. The same side-effect would effect magically active people if magic suddenly disappeared. They wouldn't be able to reach out and feel the magic around them, they wouldn't be able to feel the sense of being more alive then alive. They wouldn't feel the spirits and astral energies flowing through then any more. In short they would become grumpy and disillusioned.
| QUOTE (TBRMInsanity) |
| I think the cost of the technomancer is too low... |
I'm not overly familiar with the technomancer rules, but don't threading and compiling help with that by letting you increase your ratings, generate new CPs, and "summon spirits" with skills you don't have?
Yeah, but you take stun damage when you do that.
| QUOTE (The Jopp) | ||
They are already gimped from the beginning so why should they cost more? They cost just as much as a mage and must buy their complex forms like spells, except they must buy their spells for each lvl they want for them. AND they must buy their resonance just like magic rating. For 1 BP a hacker gains a lvl 5 hacking program. For 2 BP a tehnomancer gain a lvl 1 hacking program. For starting characters it is almost better to gain a high skill than buying a high rating complex form, except for perhaps complex forms like stealth. The cost in BP for just the needed complex forms are just horrendous. |
So you trade extreme flexibility (sprites and threading) for possible danger (stun damage). While I haven't seen it in play, it sounds like something that could be balanced.
| QUOTE |
Actually, I'm working on a technomancer exactly like this. 2-3 Resonance, hacker skills, commlink, good programs, horrible complex forms, where available at all. He's gonna work his way up. |
| QUOTE (emo samurai) | ||
Oh, god, that'll take several decades. |
What do you mean? He'll use mostly programs on his comlink? Then there's really no need to even be a technomancer, then; complex forms don't work with comlink hacking, and he'll need two sets of skills to work with both.
| QUOTE (emo samurai) |
| What do you mean? He'll use mostly programs on his comlink? Then there's really no need to even be a technomancer, then; complex forms don't work with comlink hacking, and he'll need two sets of skills to work with both. |
An expensive one; and why would a technomancer choose to use a comlink instead of his undoubtedly much more interesting Resonance abilities?
| QUOTE (emo samurai) |
| An expensive one; and why would a technomancer choose to use a comlink instead of his undoubtedly much more interesting Resonance abilities? |
I am wit Emo on this one, Geekakke
the problem with it is that technomancer would need SERIOUS self hatred issues to use a comlink in prewference to his powers
and being a technimancer is not a hobby, any more than being a mutant in marvel universe is a hobby
| QUOTE (Kremlin KOA) |
| I am wit Emo on this one, Geekakke the problem with it is that technomancer would need SERIOUS self hatred issues to use a comlink in prewference to his powers and being a technimancer is not a hobby, any more than being a mutant in marvel universe is a hobby |
| QUOTE (Jaid) |
| *or* you could blow a whopping 500 nuyen, buy yourself a sattellite uplink, connect it to your broadcasting commlink, and be fine as long as you're within 100 miles of somewhere with a matrix connection. i know what i would do |
| QUOTE (Backgammon) |
| My girlfriend gets distracted and irritable if she forgot to bring her cellphone somewhere. Does that mean she's a technomancer? That would be kind of cool. |
| QUOTE (emo samurai) |
| Oh, god, that'll take several decades. |
| QUOTE (Shrike30) | ||
3 months of weekly play has netted my current group of players about 60 karma. "Decades" might be pushing it |
That'll give you enough for one and a half immersions; that's not a lot at all, and in the end, those hacker skills will be completely wasted.
| QUOTE (Geekkake @ Apr 26 2006, 03:21 PM) | ||
I'm not trying to protray it as a hobby, sorry if it came across that way. This character has no guidance, no real knowledge of his "condition", mostly just speculation and hype from news sources. Similar to the mutants of the Marvel Universe who aren't part of the various mutant organizations; they have no one to teach them, and their development slows to a crawl because they have to reinvent a Hell of a lot of wheels. I'm attempting to play out the exploration and philosophical consequences of suddenly acquiring this ability. And I think I might use the self-loathing idea, I like that. It would certainly speed-up his attempts to harness his own abilities, probably straining the living shit out of himself in the process. |
Before I take a TM through immersion, I'd probably bulk out his repetoir of CFs and generally solidify his skillbase.
A couple of my players are playing magicians. Asides from the fact that one of them bought Stealth 1, they both sink their points straight towards Initiating and raising Magic. Of course, neither of them can Counterspell very well, and they haven't bought a single spell (3 karma! 3!) since character creation, but they're both sitting on that big Magic 7 right about now.
Pushing the raw power of a TM is helpful, but you can get a lot of mileage out of the less karma-expensive related sinks. Besides, a lot of the tasks a decker is asked to handle in your average group involve network security and bulking out the hardware used by other players... and often times that means using conventional Computer skills, not TM ones.
Yeah! What kind of idiot doesn't power game? Buncha morons!!! ![]()
That's sarcasm folks, please don't kill me.
POWERCLAW TO THE FACE!!!!
I dunno, man.
It's about, what... 65 karma to initiate once and to raise your magic from 5 to 7? I can get almost 22 spells for that, granting me a phenomenal range of ability that the starting 10 or so spells really don't allow for. If I was going to power game, jamming straight for the higher Magic attribute wouldn't be the first thing on my mind...
YEah, you just can't cover all the bases with your starting 12(?) spells. Getting more versatility is a good thing.
Too bad you can only have a number of spells equal to your Sorcery times 2.
Unless I'm misremembering, you can only start with that many spells. The number you learn over time isn't limited.
That's good.
It's 5 karma per spell, isn't it?
hmm, it just hit me that 12 submersions and a techno have the transmission power of a naval radar
How much karma is that?
TM's to me come across as something like a person who suffers from auditory hallucinations, who lives with them so long, that when they are on their meds (in this case, the equivalent would be standing in the middle of a Z zone or non-wireless zone) they get all antsy because its a BIG change to what they consider their normal existance. Kinda like the psychotic who doesn't take their meds, cause well, they kinda like being psychotic.
Are you saying I'm crazy? You're the one who's crazy, man! Why can't you open your eyes and see the truth?!
It's... the WIRED, maaaaan. It's, like, alIVE.
Another thing about being away from the wireless matrix, how would a TM interact with a wired computer network, as in having to hack in without a wireless connection, do they need a datajack?
Yep, if it ain't wireless they'll need another route to it.
I don't see why they'd need a datajack. Maybe I'm being thick, but why couldn't they plug their commlink into the wired system & use that as an entry?
should work nicely as the comlink would supply a nice connection.
its kinda like bringing a portable wifi gateway/access point that you can plug into an existing ethernet port
Why even have a comlink? They could just have something with a plug on one end and a radio transciever on the other.
hmm, like a rfid?
| QUOTE (Valentinew) |
| I don't see why they'd need a datajack. Maybe I'm being thick, but why couldn't they plug their commlink into the wired system & use that as an entry? |
Correct me if I'm wrong but TMs don't need a commlink or trodes, they are a commlink and trodes all in one. The only time they would need extra equipment to access the matrix is when it is totally wired connection (then you can get away with a datajack).
You're right, which is what everyone is saying.
I just got confused because people are saying plug a line into your commlink. Where are they going to plug it into?
Into the wired system they're trying to hack. Then they'll use the commlink's wireless access to bridge to the wired system.
TM talks to TM's commlink via wireless, TM's commlink is physically plugged into the system.
Yes, another way to do this is a datajack. That involves cyber, however.
Trodes would work too, if you don't mind carrying a tube of paste around in your pack and smearing it on your head every once in a while. Personally, I think washing that crap outta your hair would get old.
| QUOTE (Shrike30 @ Apr 28 2006, 01:29 PM) |
| Trodes would work too, if you don't mind carrying a tube of paste around in your pack and smearing it on your head every once in a while. Personally, I think washing that crap outta your hair would get old. |
Hair is much more runner friendly in SR4. You can control its color, its style (supersaiyan!) and it can also be a masked trodenet. Plus fake hair with nanoenchancements are so prevalent in the 2070 culture, that it won't draw attention.
OK thanks, that's what I thought, that a technomancer would have to have a datajack to connect to non wireless network. so for being able to deal with all types of networks you would have lower your resonance?
| QUOTE (Bryce963) |
| OK thanks, that's what I thought, that a technomancer would have to have a datajack to connect to non wireless network. so for being able to deal with all types of networks you would have lower your resonance? |
From the descritption of complex forms, it looks like you would have to use normal programs to use a commlink, and it seems that you cant use complex forms through the commlink, so you would have to have the programs on the commlink and and the complex forms as well as good commlink in addition to all your technomancer abilites, so it would seem that the only reason to be a technomancer then would be to get sprites, which are just better agents, if you would have to carry around a hacking commlink anyway, I mean im sorry if there is something im missing but im new to this
Why couldn't they use the complex form once they're on the host? There is no real difference between a wired host and a wireless one besides an access point. If it comes down to it, then the technomancer just has to install a wifi connection on the wired host. The only reason to consider the commlink as limiting would be bandwidth, IMO - and that's more of a cheese to make hackers better at something. But with the cost of Res, it's not needed.
Keep in mind that the way techomancers see the Matrix is completely different from how Joe the Hacker sees it. To a technomancer, the Matrix is litterally another world, one which they exist in. To a hacker, it may seem like a home, but it can never reach the level of a technomancer. Hmm, hah, then I guess it's ironic that technomancers are called "Otaku" (a form of saying 'house' in Japanese - though there are conditions, but we'll just leave it as meaning house)
I point this out because it would simply be bizzare for a technomancer to use a commlink while developing their forms. It would be kind of like looking through a window and telling someone inside to do stuff for you vs just going inside. Especially when it's your home that you are ordering someone to do stuff for you in.
Now keep two things in mind with this statement: 1) It is not impossible, thus making the concept unique, 2) When otaku began fading, other otaku would begin teaching them the skills that they would need in order to use an ordinary deck system, so maybe your character is preparing for the future?
As it says in the book, essentially you have to buy their skills separatly:
| QUOTE |
| technomancers use the same skills (. . .) the way technomancers use these skills, however, is vastly different (. . .) they don't learn to use electronics so much as they learn to make devices do what they want (. . .) technomancers may learn the normal versions of these skills separately (or use normal skillsofts) (Page 233 SR4) |
| QUOTE |
| It just seems a little implausible that such a hacker, who presumably spends much of his time in the Matrix, hasn't come into contact with a single TM in the five to six years since the Crash |
As Monnock pointed out.. (I love your spiel btw, thumbs up) I think that some people mistake the term Powergamer with Munchkin or twink. - which are more more appropriate terms if you're talking about people who abuse rules.
Munchkin: Min/Max player who needs to have the best of the best and gets the most bang of the rules - even if it means exagerating/bending the rules a little. The munchkin typically has the most gear, the most ware or the most magic you can possibly put in the metahuman body. The munchkin is more of a roll-player than a role-player typically favoring combat in which they can show themselves off as a one-man army.
Twink: Someone who purposefully bends rules to suit their own means. Finding every loophole possible to make more out of their character than is/should be possible; pointing at holes and flaws in the rules to justify their means. The twink is most likely to use Out of Character knowledge to forward their characters means, whether it's plausible the character would know such information or not. One-upmanship is not uncommon as is the need to steal the show and be the pivitol point of the campaign whether warranted or not.
Powergamer: Role-player who uses the rules system to make the most realistic kick-ass character within the rules possible while trying not to steal the limelight from the rest of the party. Powergamers typically like to be essential in any campaign gathering whatever gear/resources/contacts necessary to get the job done while still maintaining a sense of teamwork.
As a side note: As the Technomancer has no form of physical memory, their only real use for a commlink is as an offline storage device, or a means as a wired hub to access non-wireless devices. A technomancer should find programs odd and clunky or at least crude compared to the abilities they possess. (part of the reason why they feel they are superior to most hackers)
One technomancer I play does have a datajack instead of a commlink, but that's cause she used to be Otaku, her history made it a requirement to adhere to how Otaku accessed the Matrix before the Crash. Yes it means that I'm down to a max of 5 Resonance, but for role-play purposes it fits well.
Ok, sorry, but I'm just trying to get this straight in my head, so a TM would have to have the commlink to get into a wired network, and can then use thier complex forms after they hack into it through the commlink but would have to use the normal programs and skills to get in in the first place, or they could just get a datajack, which would be simpler but would limit resonance, but for hacking into a wired network they would be limted by having to have the normal skills and not useing thier boosted uberVR, so 6 of one half dozen of the other, either a -1 dice for everything, or several less for hacking into a very few, but probably very important networks, as well as spending the points for getting the seperate skills
Frankly, I wouldn't care what programs are on the commlink, cause all I'm using it for is to connect the wired network to a wireless device I can tap into.. Basically I'm using the commlink to create a node to access AR or VR much as I would any other wireless node. I'm not so much using the commlink as a hacker would with programs and such. To me the commlink is just a bridge for me to cross from wireless into the wired network.
I would say the only thing that would truely be limmiting by using the commlink is that you are bottlenecking yourself by going through the Signal/Response ratio of your makeshift node, so if you have a drekky commlink, hacking's not going to be to great.
As my Technomancer with a Datajack, I would just direct connect the datajack to the fibre port and go full VR into the host system. Using my active persona's stats as I would normally in any foreign host.
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