I did a search here, the FAQ (out of desperation) and, of course, both MitS and SR3. As far as I can tell, there are no rules defining the Init of Ally Spirits.
If someone's book-fu is better than mine, can you please help?
If this has come up before, what was the consensus of a solution?
Spirits in general have a range from F+8+D6 to F+12+D6, with astral being F+20+D6. Ally spirits in astral should definately be F+20+D6, but what in the physical world?
Any help appreciated.
If I recall correctly, spirits of all type calculate their initiative as normal, and then add a +10 bonus for manifesting.
F + 10 + D6 Physical
F + 20 + D6 Astral
Ah, thanks.
Here's a second question - The attack code has been debated here before - the consensus for attack code for an ally spirit manifested as a human was to use the human attack code of (Str) M Stun. This seems reasonable to me...except would you use this reasoning when doing combat in the astral? If so, why, if not, what would you use instead?
Damn, no books with me. IIRC Str has no affect in Astral, the only attribute that matters in Astral Combat is the Force. I think it's (F)M damage, and the Spirit can choose to deal either Stun or Physical damage, depending on it's mood I guess...
AH! Thanks, that gave me the lead I needed - It's on pg. 176 in SR3.
It is, indeed, (Force) M, with the spirit's choice of Phyiscal or Stun.
No problem! Glad to help, glad to be right.
You may find http://forums.dumpshock.com/index.php?act=ST&f=3&t=11016&hl=&view=findpost&p=338209 useful - I hope somebody does...
Actually.. I think it's technically Charisma (M) on astral..
Charisma always being force for every spirit save Allies, where it's equal to the conjuror's at time of creation.
And as for initiative, it's (quickness + intelligence)/2 + 10 + 1d6 when manifest, and intelligence + 20 + 1d6 when astral.
| QUOTE (Dawnshadow) |
| ...as for initiative, it's (quickness + intelligence)/2 + 10 + 1d6 when manifest, and intelligence + 20 + 1d6 when astral. |
| QUOTE (Dawnshadow) |
| Actually.. I think it's technically Charisma (M) on astral.. Charisma always being force for every spirit save Allies, where it's equal to the conjuror's at time of creation. And as for initiative, it's (quickness + intelligence)/2 + 10 + 1d6 when manifest, and intelligence + 20 + 1d6 when astral. |
Initiative is reaction, which is quickness + intelligence divided by 2....
Except for spirits- seriously, their initiative scores are Force + (10+Quickness modifier) +1d6 when printed in the books, and since they have Quickness scores of Force+modifier...
... except for Ally Spirits. Dawnshadow is right: (QCK+INT)/2 = REA
INIT = REA + 1D6 (with a bonus of 10 Physical and 20 Astral)
| QUOTE (nick012000) |
| Except for spirits- seriously, their initiative scores are Force + (10+Quickness modifier) +1d6 when printed in the books, and since they have Quickness scores of Force+modifier... |
(This is sr3, right?)
sr3.265:
"Initiative for spirits and dragons is determined in exactly the same way as normal character initiative. All spirts and dragons have a base Reaction and a number of initiative dice based on their reflexes.... see the spirit and dragon description for those statistics. Roll the initiative dice and add the result to the beings Reaction to determine its initiative total.
...
Materialized spirits receive +10 to their initiative. Astrally-projecting entities add +20 to their initiative, and use the same initiative dice as they would when physical."
So, as the book says, it's Reaction+Dice+10/20 depending on astral or physical manifestation.
Based on the elemental/spirits stats, it looks like Reaction is not necessarily a derived attribute for spirits. Really, I see two reasonable options off the top of my head: one, declare that Reaction is a derived attribute for ally spirits, or two, declare that Reaction is a separate attribute that may/must be purchased.
Okay, so I misremembered something rather than looking it up. Sue me.
| QUOTE (nick012000) |
| Okay, so I misremembered something rather than looking it up. Sue me. |
| QUOTE (nick012000) |
| Okay, so I misremembered something rather than looking it up. Sue me. |
| QUOTE (The Stainless Steel Rat) | ||
I'm afraid I may have to. You see, I believe I invented the GM style commonly known as Misremember Rather Than Looking It Up, and I can't have other people going around making a mockery of it now can I? |
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