Ok here's the deal, i'm making a character when i decide i want to buy a Colt M-23.
Now it has a conceal of 3 (i think), so i says to myself i'll just get a telescoping stock...
Problem is they don't appear to exist, at least not in any of the books i own.
The question would be what you the dumpshock community feel should be the conceal modifier for having a telescoping stock. I'm thinking a one or two, i have a friend with an AR-15, and it has a telscoping stock and there is certainly a diference in size when it's collapsed.
I would just treat it as a folding stock. They both fulfill the same purpose (make the gun smaller when not in use, make the gun more stable when in use), so rather than making the distinction between a tabby and a tourtise shell, just call a cat a cat.
Since in Cannon Companion (page 83) an unfolded folding stock reduces Concealability by 1 in weapons which normally don't have stocks, I'd say replacing a solid rifle stock with a telescoping one would increase Concealability by 1 when it is collapsed.
It does requite house ruling, since the rules in Cannon Companion specifically state that you cannot put a folding stock on a rifle or a shotgun. This silliness exists because the rules assume a rifle or a shotgun always have stocks, and the (Folding) Stock firearm customization option provides Recoil Compensation which a rifle shouldn't get. Instead of making a separate option for giving rifles and shotguns a folding/telescopic stock which doesn't affect recoil but increases Concealability when folded/collapsed, they just ignored it, leading to several hundred posts worth of ranting on this forum and the ones before it.
Yes I use the folding stocks to replace the regular one also.
To give a more rules heavy version:
Folding stock: 300Y?
The fixed stock of a rifle or shotgun may be replaced by a folding stock.
When folded, add 1 to the concealability of the weapon. However treat recoil as from a heavy weapon (doubling all uncompensated recoil). In addition, lower the range category of the weapon by 'one' (ARs use SMG ranges, Shotguns use heavy pistol? ranges).
It takes a simple action to fold or unfold the stock.
Of course, you can also just take a hacksaw to your stock for the increased concealability.
[edits for range penalties]
Cool, you guys certainly know your Shadowrun...
I knew there was a reason I registered on this forum.
They said i was daft to register on this site, but i registered all the same, just to show'em
Crusher, whats the "logic" behind the range penelties? I get the reciol (and like it too, since you dont have the brunt of the recoil going into your shoulder any more) But i don't get why that would affect the ranges.
| QUOTE (ChuckRozool) |
| Cool, you guys certainly know your Shadowrun... I knew there was a reason I registered on this forum. They said i was daft to register on this site, but i registered all the same, just to show'em |
| QUOTE (Aku) |
| Crusher, whats the "logic" behind the range penelties? I get the reciol (and like it too, since you dont have the brunt of the recoil going into your shoulder any more) But i don't get why that would affect the ranges. |
The ranges at which you can hit something without a stock are very limited. The guns you can normally add a folding stock to are already very short ranged. If I didn't add the rule abould range reduction, you would be able to saw the stock off your AR and still hit targets 500? meters away. In addition, it is too keep that folding stock option from being too attractive. If you have a simple action to spare, there is no real penalty (except for cost), but having some punk whip his assualt rifle with a folding stock out from under his trench coat and shoot you accurately when you are 500 meters away'rambo style', all in a fraction of a second, is a bit much.
For a shotgun, using the 'longer' 50+ meter range bands of a shotgun also require a stock, limiting 'stockless' shotguns to HPish ranges makes sense.
Well, i kinda see where you're coming from, but i still think a TN penalty is more approriate over just saying you can only fire out to one range lower. I mean, imagine the scenario that you DON'T have a simple action to flip out , so you whip out your AR, folded stock, and pop off a few shots at a max of what? 100 meters? i dont know the exact number. Next pass, you have your simple available, , so you pop the stock out and POOF! you're shooting at 500 meters now?
| QUOTE (Crusher Bob) |
| The ranges at which you can hit something without a stock are very limited. The guns you can normally add a folding stock to are already very short ranged. If I didn't add the rule abould range reduction, you would be able to saw the stock off your AR and still hit targets 500? meters away. In addition, it is too keep that folding stock option from being too attractive. If you have a simple action to spare, there is no real penalty (except for cost), but having some punk whip his assualt rifle with a folding stock out from under his trench coat and shoot you accurately when you are 500 meters away'rambo style', all in a fraction of a second, is a bit much. For a shotgun, using the 'longer' 50+ meter range bands of a shotgun also require a stock, limiting 'stockless' shotguns to HPish ranges makes sense. |
| QUOTE (ChuckRozool) |
| Cool, you guys certainly know your Shadowrun... I knew there was a reason I registered on this forum. They said i was daft to register on this site, but i registered all the same, just to show'em |
| QUOTE (Crusher Bob @ Jan 19 2006, 11:36 AM) |
| The ranges at which you can hit something without a stock are very limited. The guns you can normally add a folding stock to are already very short ranged. If I didn't add the rule abould range reduction, you would be able to saw the stock off your AR and still hit targets 500? meters away. In addition, it is too keep that folding stock option from being too attractive. If you have a simple action to spare, there is no real penalty (except for cost), but having some punk whip his assualt rifle with a folding stock out from under his trench coat and shoot you accurately when you are 500 meters away'rambo style', all in a fraction of a second, is a bit much. For a shotgun, using the 'longer' 50+ meter range bands of a shotgun also require a stock, limiting 'stockless' shotguns to HPish ranges makes sense. |
Long range shooting requires both a weapon careful of putting a bullet that far out and careful control of the weapon when firing. A humman factor that causes a deviation of 2 inches at 25 meters is not that big a deal, at 25 meters. However than same human factor would produce a miss distance of 8 inches at 100 meters (still hitting the target), but at, say, 450 meters, you are looking at a deviation of around 3 feet. The stock is a significant step up in reducing the human error, which is really necessary for long range shooting. Even someone with cyberarms will face problems with torque, since they can not properly brace the weapon.
but again crusher, i feel that TN penalties on top of recoil, is the best way to handle that, instead of just saying "oh, because your stock is fold in, you can't shoot that far"
Maybe someone's working on a dare of "I bet you can't hit the broad side of a barn with that stock folded in at 400 meters"
Maybe he can, maybe he can't, but who are we to tell him that because he folds his stock in, his bullit is gonna fall short by 100 meters?
| QUOTE (Crusher Bob @ Jan 19 2006, 12:11 PM) |
| Long range shooting requires both a weapon careful of putting a bullet that far out and careful control of the weapon when firing. A human factor that causes a deviation of 2 inches at 25 meters is not that big a deal, at 25 meters. However than same human factor would produce a miss distance of 8 inches at 100 meters (still hitting the target), but at, say, 450 meters, you are looking at a deviation of around 3 feet. The stock is a significant step up in reducing the human error, which is really necessary for long range shooting. Even someone with cyberarms will face problems with torque, since they can not properly brace the weapon. |
| QUOTE (Nyxll) |
| You could hit them 500 meters away if you can handle the recoil. The muzzle velocity and accuracy is not deminished in any way. |
Well, part of the problem is with granularity of the game system. The range categories are massivice simplifications to begin with, in that you can be standing 1 meter outside of extreme range and not take a scratch. In general, bullets are still potentially lethal far past the ranges given by the book (consider IRL, the long range rifle drill of British troops circa WWI, they were able to volley fire at area targets ~1 mile away with 'reasonable' accuracy). The ranges given in the book are the 'point target' ranges for the weapon, not the actual effective range of the bullet. I stuck the reduced ranges in there because I feel that the removal/non-use of the stock on a shoulder arm so radically reduces your ability to hit a point target that the game rule range bands should be reduced to reflect this.
| QUOTE (mfb) | ||
this is incorrect. despite what SR says, the main utility of a stock is not reducing recoil. i say again, THE MAIN USE OF A STOCK IS NOT TO REDUCE RECOIL. a stock on a weapon is mainly an aid for precision on any shot--single, burst, autofire, whatever. the act of shooting is one of precision, and you can not get the same precision without a stock as you can with. re-read Crusher Bob's last post, it explains this. |
ok MFB, i understand that the stock is an accuracy aid, but i have yet to hear why, removing the stock, automatically makes your gun unable to fire as far as the tables say it does. As i understand the weapon ranges table, it is there so that you know what the maximum range a gun can fire while still having the power to do the damage listed. And i can't see WHY folding the stock in on such a weapon would automatically reduce it's maximum ranges at which it has the power to do damge.
It wouldnt, you just might not be able to hit the broadside of a 18 wheeler at 500 meters.
How bout this,
"Use smg TN ranges, adding the TN's up to the range ofthe guns maximum. For example, you have replaced the stock of your AR with a telescoping stock. You see you're target running for cover, and don't have the time to pull the stock out, you take aim at 200 meters, hoping to get lucky. Because 200 meters i longer than a standard SMGs range of 150, you take the base tn of 9, plus 6 that falls into the remaining 50 meters, for a BASE single shot TN of 15."
This should make it hella difficult, and incrediably stupid except for the most dire circumstances.
| QUOTE (Crusher Bob) |
| Well, part of the problem is with granularity of the game system. The range categories are massive simplifications to begin with, in that you can be standing 1 meter outside of extreme range and not take a scratch. In general, bullets are still potentially lethal far past the ranges given by the book (consider IRL, the long range rifle drill of British troops circa WWI, they were able to volley fire at area targets ~1 mile away with 'reasonable' accuracy). The ranges given in the book are the 'point target' ranges for the weapon, not the actual effective range of the bullet. I stuck the reduced ranges in there because I feel that the removal/non-use of the stock on a shoulder arm so radically reduces your ability to hit a point target that the game rule range bands should be reduced to reflect this. |
no, no, you're looking at stocks all wrong. what stocks allow you to do is hold your weapon still. seriously, that's their main purpose. if you can hold your weapon perfectly still in relation to your firing shoulder, the rest is easy. any movement will throw your aim off--breathing, blinking, pulling the trigger (not recoil, i mean the physical motion of pulling the trigger). stocks reduce all that jittering around. putting your face closer to the sights has nothing to do with it, though you're correct about positioning the eye. a smartlink will not help with this. it doesn't matter if you know where the gun is pointed if you can't keep the gun pointed at your target long enough to squeeze off a shot.
I am of the opinion that if you want stock removal to decrease a persons accuracy, you should do this by giving them an increased TN, or by decreasing the dice (depending on your edition of choice) There, you've given them a penalty. Leave range categories out of it. The bullet will fly exactly the same in either case, range doesn't change. Your ability to hit things does, fine, I'll accept that. I just think you're applying the penalty in the wrong place.
| QUOTE (Nyxll) |
| Still if you can safely compensate the recoil you gain no advantage. |
nah, range category is more accurate (heh!). i mean, sawing off the stock on a rifle isn't going to significantly affect your accuracy at 10m, will impair your accuracy at 75m, and will completely destroy your accuracy at 300m and up. it just makes more sense.
| QUOTE (mfb) |
| no, no, you're looking at stocks all wrong. what stocks allow you to do is hold your weapon still. seriously, that's their main purpose. if you can hold your weapon perfectly still in relation to your firing shoulder, the rest is easy. any movement will throw your aim off--breathing, blinking, pulling the trigger (not recoil, i mean the physical motion of pulling the trigger). stocks reduce all that jittering around. putting your face closer to the sights has nothing to do with it, though you're correct about positioning the eye. a smartlink will not help with this. it doesn't matter if you know where the gun is pointed if you can't keep the gun pointed at your target long enough to squeeze off a shot. |
| QUOTE (Nyxll) |
| [...] but if you can lock your arm [...] |
| QUOTE (mfb) |
| nah, range category is more accurate (heh!). i mean, sawing off the stock on a rifle isn't going to significantly affect your accuracy at 10m, will impair your accuracy at 75m, and will completely destroy your accuracy at 300m and up. it just makes more sense. |
| QUOTE (mfb) |
| nah, range category is more accurate (heh!). i mean, sawing off the stock on a rifle isn't going to significantly affect your accuracy at 10m, will impair your accuracy at 75m, and will completely destroy your accuracy at 300m and up. it just makes more sense. |
| QUOTE (Austere Emancipator @ Jan 19 2006, 01:15 PM) | ||
You have never fired a rifle, right? Regardless of recoil, a stock allows you to anchor the firearm far more firmly into your body, making it far more stable, allowing you to fire the weapon far more accurately. When firing at longer ranges, the difference is immense. It doesn't matter whether you've got arms like the Governator in the 1970s, you can never hold a rifle as steady without using a stock as you can when firmly pressing the stock to your shoulder. Like Crusher Bob and mfb have been saying, the difference is just immense. Cutting the range from AR to SMG is completely justified. |
no, locking your arm won't work at all. your shoulder is still free to rotate through its full range, which means you're not going to hit anything at long range.
losing the stock is going to decrease your accuracy more and more the further away your target is, because tiny movements are going to throw a larger and larger variance into the spot your bullet hits. you could come up with a complex series of TN modifiers to reflect that, putting the TN for extreme range at +9 or so. or, you could just use the range tables, which effectively do the same thing.
and it's not like the range tables are 100% accurate anyway. what do you think happens to a rifle bullet at 500m, in SR? does it just stop in mid-air and drop to the ground? no, it keeps moving. in real life, there's a chance you could hit something at 600m with a rifle round (a pretty good chance, actually, but fixing the range tables is not the subject of this discussion). in SR, that chance is so low that it's not worth putting on the range table--you just automatically miss any target beyond 500m, if you're firing an AR.
Then, how do you implement the TN penalties?
The difficulty increase in hitting the target is based on the distance of the target from you, not on the physical ability of your weapon to fire a bullet that far (in this case, anyway). Addiing say +2TN to all stockless shots would make the stockless weaopn useless, even at 10 meters.
So how to draw the line at where to apply the TN penalty? Medium range? But then, a stockless AR would shoot just as well out to 100? (what is medium range for ARs?) meters as an AR with a stock on it. What we want to represent is an effect on accuracy that is largely irrelevant over short ranges (50 meters or less) but a huge factor at longer ranges. Reducing the range categories means that the stockless AT shoots as well at 60? meters (medium range for SMGs is?) as the stocked AR does at 100 (medium range for ARs?). The range reduction implementation of the rule allows you to shoot fine at shorter ranges (which you can do without a stock), and produces a reasonably smooth curve, compared to a 'simple' TN penalty. While a 'complex' TN penalty would be more realistic, it would be much more difficult to implement in a useable manner.
| QUOTE (Nyxll) |
| I grew up in redneck country, fired many, and tried many goofy things with them. |
| QUOTE (Nyxll) |
| I completely disagree with the idea of reducing ranges, because of principles and tricks I learned from photography. |
| QUOTE (mfb) |
| no, locking your arm won't work at all. your shoulder is still free to rotate through its full range, which means you're not going to hit anything at long range. |
So, something that decreases your accuracy is going to have a larger effect at long range than at short range. Big, forehead-slappin' duh. It doesn't take a PhD in trigenometry to puzzle that one out.
My question is, why does everything else that affects your accuracy give you a TN penalty, while this changes your range table. The only other thing (big IIRC) that changes your range table is muzzle shortening, because that actually changes the velocity of the bullet.
I agree that accuracy penalties would be more realistically represented by changing range, but then shouldn't you do this for everything that affects accuracy? Instead of firing at a TN 15 in the dark, on a train, in a box, at a fox, you should be firing at normal target numbers but short range is now 2", and extreme range goes all the way out to 3 feet?
Why should this accuracy penalty be handled differently than every other accuracy penalty.
you can reduce the movement in your shoulders by angling your arms to one side, similar to a bow.
I agree with you that the range tables are a simplification, but as a GM I never say that a target is 501 meters out. Do you? I look at the range table, and get an idea of distance then make a judgement from there.
| QUOTE |
| Then, how do you implement the TN penalties? |
| QUOTE (Nyxll) | ||
| you can reduce the movement in your shoulders by angling your arms to one side, similar to a bow. I agree with you that the range tables are a simplification, but as a GM I never say that a target is 501 meters out. Do you? I look at the range table, and get an idea of distance then make a judgement from there.
A +1 for each range category, possibly... seems to be a little more inline with the difficulty factor. |
eh, that's... yeah, sure, that works, i guess. but it's incongruous with the rest of the rules. you're basically allowing stockless ARs to be fired at targets beyond Extreme range--but why only stockless ARs? why not SMGs, why not pistols? these weapons are, realistically, no less likely to miss at ranges beyond Extreme than a stockless AR, but you're giving stockless ARs special treatment.
| QUOTE (Moon-Hawk) |
| So, something that decreases your accuracy is going to have a larger effect at long range than at short range. Big, forehead-slappin' duh. It doesn't take a PhD in trigenometry to puzzle that one out. |
but it's nonsensical. if you cut the stock off an AR, you've basically got an SMG. SMGs don't face a TN penalty, so why should a chopped-down AR?
eh, it's only special because a normal AR can be fired at those ranges, you're just upping the dificulty for a stockless AR to do it, and thats what you're saying is happening.
Like i said before, my understanding of the ranges, is not only accuracy, but also the ability for the bullt to acctually do damage at the range. someone asked earlier what we thought happened to a bullt when it hits that magical extreme range.
I think it keeps flying (albeit it for a short distance, rapidly losing volecity and curing to the ground) but has, for the most part, lost the majority of it's penetrating and damage power. I'm sure, if someone wanted too, they could make a damage adjuster, similar to the flechette rules, to show that beyond the "extreme" range, you could still do damage.
My point is, stocked or stockless, you're STILL firing an assualt rifle., and it doesnt lose power simply because you choped the stock off. So, adding a stock to an SMG or pistol won't make it shoot further
EDIT: MFB, are you saying that by cutting off the stock of an AR you will only get the total distance as an SMG? That seems funny, to me, considering that from what i've read, and SMG is using pistol firing mechanisms, and the AR is using the Rifle mechanisms, and is, thus, by default, ALOT more powerful
| QUOTE (Aku) |
| I think it keeps flying (albeit it for a short distance, rapidly losing volecity and curing to the ground) but has, for the most part, lost the majority of it's penetrating and damage power. |
Thats in this icky Real life that we have to deal with. I've never seen the book saying anything about what the extend of the range amounts too. However, because all AR's have an assualt rifle Range, i have to assume that there is no mechanical difference in how well they preform at a given distance. All AR's are going to have the same deviation at short, at a medium, at a long, or at an extreme range, flat out, regardless of what "real life" tells us (this gun can only fire effectively to 500 yards, while this once can go to 1500) As far as SR is concerned, they are both AR's, and can thus, at extreme range, with stocks, fire to 550 meters.
Now, what you're telling me, is that, if you saw that stock off, than, theres NO WAY that that AR could fire past 150 meters (the max for an SMG at extreme) And i'm saying, i'm not one to artificially chop the range at what something can be done at, when the gun is powered to do it to a certain extent, simply because you didn't unfold your stock, i still can't understand WHY that gun would only be able to shoot a bullet to 150 meters. Couldnt the AR without the stock still be useful in a paint and spray capacity out to it's max range?
| QUOTE (mfb) |
| (if you're wondering, the M-249's effective range is longer because, when used correctly, you're firing 3-5 round bursts, which means you're more likely to score a hit at any range.) |
| QUOTE (mfb @ Jan 19 2006, 03:33 PM) |
| but it's nonsensical. if you cut the stock off an AR, you've basically got an SMG. SMGs don't face a TN penalty, so why should a chopped-down AR? |
hey, look, you're the one trying to insert realism into SR. if you don't want realism, then simply don't change the rules at all--ARs fire the same with or without stocks. but if you are trying to insert some realism, then you're going about it slightly wonky. your suggestion about using extended SMG ranges works, but like i said, it's incongruous--ARs suddenly become the only weapon that have a range past Extreme. what i meant was, if you're going to allow ARs to have ranges beyond Extreme, why not just do that for all weapons?
SMGs were not 'originally' designed to be fired with a stock--nor were they 'originally' designed to be fired without one. there are stocked and stockless SMGs and carbines, and they are all different. if you want to be more realistic, i'd use Raygun's Carbine ranges for stocked SMGs and SR's SMG ranges for stockless SMGs.
| QUOTE (The Stainless Steel Rat) |
| ??? Does not compute: Won't that 5 round burst actually increase your TN by 5?. |
| QUOTE (mfb @ Jan 19 2006, 03:55 PM) |
| SMGs were not 'originally' designed to be fired with a stock--nor were they 'originally' designed to be fired without one. there are stocked and stockless SMGs and carbines, and they are all different. if you want to be more realistic, i'd use Raygun's Carbine ranges for stocked SMGs and SR's SMG ranges for stockless SMGs. |
While i've been using AR's in my example, i've been meaning everything larger than an SMG that is already, stocked as a rule. So that means, off the top of my head, sport rifles, sniper's (why, i anyone would, i dont know but...) and ARs
i'm not being anal, i'm just saying. to me, SMGs already face harsh enough penalties--if you think of the range categories as penalties. an SMG and an AR have roughly similar damage codes, yet an AR's max range is something like 300% longer than an SMG's. that means that an SMG is facing a TN of 9 in situations where an AR faces a TN of 5; that, in turn, means that an AR gets a -4 TN at medium range for having a stock.
| QUOTE (mfb) |
| that's not what happens at all. an M-16A2 has an effective single-target range of 500 yards; a M-249 has an effective single-target range of 1,000 yards. both these weapons fire the same round. the bullet's trajectory isn't different, the M-16 doesn't fire the bullet less. the M-16 is just inherently less likely to hit a single target at ranges beyond 500 yards. a bullet is going to get pulled down to the earth by gravity way, way before it loses a significant portion of its velocity due to air resistance. |
| QUOTE (mfb) |
| i'm talking about real life, DiGriz. yes, in SR, a 5-round burst will make you less accurate. in real life, it will make you more likely to hit. |
barrel length of the M-16 is http://world.guns.ru/assault/as18-e.htm; the M-249 is http://world.guns.ru/machine/mg17-e.htm. the M-249, as i noted above, has a longer effective range.
pretty good, DiGriz. i did something similar, though i skipped the variable bursts because they added an extra step. i like the idea, though.
| QUOTE (mfb @ Jan 19 2006, 03:31 PM) |
| barrel length of the M-16 is http://world.guns.ru/assault/as18-e.htm; the M-249 is http://world.guns.ru/machine/mg17-e.htm. the M-249, as i noted above, has a longer effective range. pretty good, DiGriz. i did something similar, though i skipped the variable bursts because they added an extra step. i like the idea, though. |
rifling, tolerances, and weapon material have little to do with how far a bullet is going to travel. they're certainly not going to vary the actual range of a bullet by 500 yards, at least not at the level of off-the shelf firearms. what those factors do strongly affect is long-range accuracy.
each successive bullet isn't necessarily less likelty to hit than its predecessor. at longer ranges, especially with mechanical sights, your aiming point has a fair likelihood of being off to begin with. you actually depend on the weapon jittering a bit to spread your bullets, giving you a better chance of hitting--like using a shotgun, basically.
as for satisfying me... meh, i could see that being cool, but not for a tabletop game. for a tabletop game, i'd be satisfied by simply calling a chopped-down AR an SMG.
| QUOTE (mfb) |
| barrel length of the M-16 is http://world.guns.ru/assault/as18-e.htm; the M-249 is http://world.guns.ru/machine/mg17-e.htm. the M-249, as i noted above, has a longer effective range. |
| QUOTE (mfb) |
| rifling, tolerances, and weapon material have little to do with how far a bullet is going to travel. they're certainly not going to vary the actual range of a bullet by 500 yards, at least not at the level of off-the shelf firearms. what those factors do strongly affect is long-range accuracy. each successive bullet isn't necessarily less likelty to hit than its predecessor. at longer ranges, especially with mechanical sights, your aiming point has a fair likelihood of being off to begin with. you actually depend on the weapon jittering a bit to spread your bullets, giving you a better chance of hitting--like using a shotgun, basically. as for satisfying me... meh, i could see that being cool, but not for a tabletop game. for a tabletop game, i'd be satisfied by simply calling a chopped-down AR an SMG. |
| QUOTE (Nyxll) |
| As for bursts, it is more likely that you will hit because you have more rounds out there, but each successive bullet is less likely to hit than it's predecessor. I think shadowrun was a little off on this, but it is better than rolling for each bullet. (Which I think you did in SR1) |
| QUOTE (Nyxll) |
| The SMG's bullets are smaller than an AR, and the barrels are shorter. |
in the original M-16/M-249 post, Aku and i were discussing actual (not effective) ranges of firearms. i was proving to Aku that bullets are still fully capable of injuring and killing beyond the effective range of a given weapon. the effective range of a weapon has as much to do with how easy it is to aim the weapon as it does with how fire the bullet will actually travel. not having a stock decreases the ease with which a weapon may be aimed, thereby decreasing the weapon's effective range.
which is why i'm fine with a chopped-down AR not being able to hit a target at 500m in SR. a stocked AR can't hit a target at 900m in SR--not because the bullet doesn't go that far, but because it's impossible (in SR) to be accurate enough to hit that 900m target. if you chop the stock off an AR, your accuracy is going to decrease--and in SR, that can be translated into decreasing the effective range of the weapon to, say, those used by SMGs. the bullet is travelling just as far, it's just a lot less likely to hit--so much less likely that the system deems it impossible.
if you're going to change that, you should change it for all weapons, stocked or unstocked. make a few new range categories, TNs 12, 16, and 20.
Which is all fine and good, and at this point, because i'm NOT a gun guy, i can't really back up anything im saying. I just seem to remember the book of the game saying something like "beyond the ranges listed, guns loss their effectiveness at injuring.."
Again, thats just how i remember, and half the time i dont remember my own name....
Bah, just houserule TN 18 beyond extreme ranges (half imaging scope ratings at this range). This, of course, mans that a characfter can hit something a billion kilometers away if he has line of sight with the weapon, but the curvature of the earth will prevent that.
Shooting someone on the moon becomes a possibility until the GM declares that the bullet fell back down and hit the shooter in the head.
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