I wanted to gather some opinions from folks around here about how spell force, Magic, and the Mystic Adept interact. First, let me paste in the relevant section:
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Some adepts choose to learn less than their maximum number of adept powers, preserving some of their Power Points for spellcasting or conjuring. Such magicians are still called adepts by most magicians, though other adepts may refer to the character as following the “Magician’s Way.” Characters who wish to become mystic adepts have the option of splitting their Magic attribute between spellcasting and conjuring or physical abilities. For every point of Magic invested in physical abilities, the character gets one Power Point that she can use to purchase adept powers. Every point of Magic invested in mana-based abilities grants the character one point to use with Magic-based skills. For all other purposes, including the determination of the maximum level for adept powers, the character’s full Magic attribute is used. Such a character will not have as many adept powers as most other adepts, nor will they be able to cast spells with the same skill as true magicians. Mystic adepts may use their adept powers normally. |
He can cast a Force 8 Spell. But he can only roll 2 (non-power magic rating) + Skill dice for magical tests. Of course he can use foci and other modifiers normally.
[Edit]My spelling sucks[/edit]
Yeah, that's pretty much it. all the split really does is make any test using magic attribute use the splitted value, but for determining max potential, etc, you use the full value.
| QUOTE (Cold-Dragon @ Jan 22 2006, 10:23 PM) |
| Yeah, that's pretty much it. all the split really does is make any test using magic attribute use the splitted value, but for determining max potential, etc, you use the full value. |
I have an email (passed along from a friend) where Rob Boyle himself said that the dice set aside for spellcasting also determines the max Force. In this case, the person would be able to cast at a max Force of 4, and anything over 2 would be overcasting.
I personally think that sucks and makes Mystic Adepts not worth playing, but to each his own.
I think Abschalten is correct. Your max force is 2X the number of Magic points put toward Sorcery/Conjuring.
The major advantage to Mystic adepts is that they can use their adept powers to help alleviate some of the spell casting burden...
for example : if you have 5 magic: 2 in adept powers and 3 in spell/ conjuring.
your max force would be 6 for casting spells and summoning spirits (with overcasting).
you could use the 2 power points to on several things:
1. Improved reflexes power at rating 1.(+1 Reaction +1IP for 2 power points). So you don't have to sustain an increased reflexes spell. With 1 more Power point (Imp. Ref. rating 2)you would have 3 IPs and +2 reaction)
2. Any combination of Attribute boost powers ( NOT Improved Attribute) to help bolster the Mystic adepts usually lower Physical attributes. This helps with the spellcasting side too, in that you don't have to purchase increased attribute spells for phyisicals. Since the attribute boost powers are cheap, you have lots of points left for other powers too.
3. is your mystic adept also the face? Try Kinesics. Brilliant!
4. Ability Boosts. Increase your (non magical) combat abilities, or physical skills. You can raise a combat skill from 4 to 6 with 1 power point when it would cost you 22 Karma to do the same. Or, you could increase a physical skill from 4 to 8 with 1 power point, when you otherwise couldn't achieve a level higher than 6 (7 with aptitude)
just to name a few.
the trick is to use your power points to bolster your weaknesses. If you engineer your character correctly, you can do some incredible things.
RD
| QUOTE (Abschalten) |
| I have an email (passed along from a friend) where Rob Boyle himself said that the dice set aside for spellcasting also determines the max Force. In this case, the person would be able to cast at a max Force of 4, and anything over 2 would be overcasting. |
| QUOTE |
| Every point of Magic invested in mana-based abilities grants the character one point to use with Magic-based skills. For all other purposes, including the determination of the maximum level for adept powers, the character’s full Magic attribute is used. |
so what you're saying is that you don't think spellcasting or conjuring spirits is a magic-based skill?
there has been some discussion on Rob's statement before, in any case. it was suggested that he may have been thinking of SR3 when he answered... but as that is pure speculation, it isn't really even remotely reliable.
| QUOTE (ThreeGee @ Jan 26 2006, 02:21 PM) | ||||
So is there any reason for rules saying this?
The "For ALL other purposes" comment is quite emphatic. |
| QUOTE (Abschalten) |
| I personally think that sucks and makes Mystic Adepts not worth playing, but to each his own. |
| QUOTE (ThreeGee) | ||||
So is there any reason for rules saying this?
The "For ALL other purposes" comment is quite emphatic. |
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