Hey folks, I did a quick search and didn't see if this was addressed, so...
When doing the opposed test against a runner's fake SIN, what is the average rating of the scanner? Fake SINs only go up to 3 at character creation it would appear, so would your average store scanner be a 1, and then progressively go up from there?
Errata 1.3 changed the Fake SIN Availability to (Rating x 3)F, which allows Rating 4.
My GM used the Rating as a Threshhold and gave Lone Star 12 dice to try detect it. They didn't detect the Rating 6 SIN. *whew* But they did roll 4 hits, and 5 or 6 hits is quite possible. Not sure what he would have done in a tie, maybe further questioning so requiring a Con Opposed Test. Just work it from there using that as a Benchmark allocating dice, and just call it Data Search dice and Scanner Rating dice.
That felt about right. Because you can't used Edge dice anyway with your Fake SIN, and that's a lot less random.
| QUOTE (Brahm) |
| Because you can't used Edge dice anyway with your Fake SIN, and that's a lot less random. |
0 - stuffer shack, cheap clothing store, fast food joint (they don't even require you to sign credit slips these days)
1 - fasionable clothing store, sit down restaurant.
2 - Electronics store, fancy restaurant.
3 - used car dealership, high end electronics, gun store.
4 - new car dealership
5 - Hospital
6 - Police, airport security
Have anyone seen house rules for equipment ratings over the listed Maximum?
I thought the SIN check was an opposed test. Scanner Rating vs. Fake SIN rating. I also believe it does say in the book (somewhere) that a tie means "inconclusive" and the officer/guard will probably question further.
| QUOTE (Darkness @ Jan 26 2006, 08:33 AM) | ||
Mmmh. Can't remember seeing something like this. It'n nowhere clearly stated that Edge can't be used in such a test, AFAIK. Edge is, well luck. May i ask, where you got your impression from? |
| QUOTE (mdynna) |
| I thought the SIN check was an opposed test. Scanner Rating vs. Fake SIN rating. I also believe it does say in the book (somewhere) that a tie means "inconclusive" and the officer/guard will probably question further. |
a tie between the tests does indeed mean further questioning, and he specifically indicated that the threshold part of that statement was his GM's ruling, not a game rule.
it does, however, happen to be a houserule that IMO should be official... since, as written, it is my opinion that fake SINs are too easily detected. you can have a rating 6 SIN and it's not all that unlikely for a rating 3 scanner to tie or even beat it.
My group plays it the following way:
When checking someone's commlink ID, the book says to simple roll scanner vs ID. We are adding a second variable to that:
(scanner + commlink) vs (ID + commlink)
So a hacker has a lower chance of having his fake ID caught by a standard street cop. And a high-tech scanner has a better chance to crack an average ID.
Example: Cop with Rating 3 scanner and a Rating 2 Commlink (slightly below average) = 5 dice. A hacker with a Rating 5 SIN and a rating 5 Commlink = 10 dice. Chances are good the hacker will usually win, but randomness will occasionally make it interesting.
milspec
| QUOTE (Jaid) |
| a tie between the tests does indeed mean further questioning, and he specifically indicated that the threshold part of that statement was his GM's ruling, not a game rule. it does, however, happen to be a houserule that IMO should be official... since, as written, it is my opinion that fake SINs are too easily detected. you can have a rating 6 SIN and it's not all that unlikely for a rating 3 scanner to tie or even beat it. |
| QUOTE (Brahm) |
| Errata 1.3 changed the Fake SIN Availability to (Rating x 3)F, which allows Rating 4. My GM used the Rating as a Threshhold and gave Lone Star 12 dice to try detect it. They didn't detect the Rating 6 SIN. *whew* But they did roll 4 hits, and 5 or 6 hits is quite possible. Not sure what he would have done in a tie, maybe further questioning so requiring a Con Opposed Test. Just work it from there using that as a Benchmark allocating dice, and just call it Data Search dice and Scanner Rating dice. That felt about right. Because you can't used Edge dice anyway with your Fake SIN, and that's a lot less random. |
It is Eddie Furious. He posts here sometimes, so maybe he will give you his answer.
I hadn't thought about it much myself. I really like MrMiracle's list and then close to double dice for the likely Data Search skill the operator has. Depending on the situation.
In the one in our game the character with the Fake SIN was filing a police report about pirates off the coast of Seattle. Linked to an insurance claim that would have run into 6 digits. http://forums.dumpshock.com/index.php?showtopic=11537#entry353186. The boat was shot up really bad.
So that means not just a beat cop, who is going to have maybe Data Search 2 or 3 tops. Also a beat cop may carry around a slightly less than top of the line scanner. So that means a standard Lone Star officer that pulls over your car and has a reason to check your SIN closely because something sets them off will roll maybe 7 or 8 dice. Best case for a Fake SIN 1 there is that you will amuse the officer with your pitiful forgery. Fake SIN 3 should have you sweating a bit, expect to do some Fast Talking. Fake SIN 4 is fairly safe. Ratings above that should get you by with no problems unless you do something else that makes the officer suspicious enough to use Edge. Or it was your turn to bring beer for the GM and you forgot.
What is the Skill rating of someone working at a store counter? Likely only 1 if they have it at all. Once again depends on whether you did something that caused the shift manager to come out and do the check, or if you have annoyed the GM.
All Identification Systems in SR4 main book have a Device Rating of 3 - so, the scanner would roll three dice...
When considering scanner ratings up to six, it is nearly inevitable to switch the opposed test to a threshold test, so a rating 6 ID is as bulletproof as it is described...
| QUOTE (Rotbart van Dainig) |
| All Identification Systems in SR4 main book have a Device Rating of 3 - so, the scanner would roll three dice... |
| QUOTE |
| When considering scanner ratings up to six, it is nearly inevitable to switch the opposed test to a threshold test, so a rating 6 ID is as bulletproof as it is described... |
| QUOTE (Gyro the Greek Sandwich Pirate) |
| So what continuum would you give for this? How many dice are lower-rating establishments going to be rolling against that threshold? |
| QUOTE (Brahm) | ||
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| QUOTE (DireRadiant @ Jan 27 2006, 11:30 PM) | ||||
P. 206 "For simplicity, however, most devices in SR4 are given a standard Device rating that bundles all of these attributes together. Th ese attributes are detailed under Matrix Attributes, p. 212." P 213 "Th ere are far too many electronics in the world of Shadowrun for a gamemaster to keep track of their individual Matrix attributes. Instead, each device is simply given a Device rating. Unless it has been customized or changed in some way, assume that each of the Matrix attributes listed above for a particular device equals its Device rating. If a particular device plays an important role in an adventure, the gamemaster should assign a full complement of Matrix attributes to it. If the item only plays a passing role, then a simple Device rating will suffi ce. Th e Sample Devices table (p. 214) lists typical Device ratings for common electronics." P 214 "Average (Rating) 3 Standard personal electronics, headware, vehicles, drones, home/business terminals" Business Terminal is probably used to check ID when you shop. |
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