http://www.fas.org/man/dod-101/sys/land/mk19.htm
Ok I can't think of anything quite like this in SR Canon, the Panther Cannon may be the closest thing. Anyone ever included something like this in a game?
I had Knight Errant show up with one of these Vehicle Mounted on an MPUV loaded with Concussion grenades at a Container Yard once (PC's thought that instigating a dock labor riot would make good cover for what they were doing). Anyway it was ugly under SR-3 Rules (I mean mechanics wise) trying to combine burst and autofire rules with scatter. I finally ended up going with single check for the shot, plus one scatter roll for each shot fired, it ended up with one long drawn out combat roll for the vehicle gunner, and lots of really messed up runners.
Words fail me. That is...scary.
I can't really see these being deployed anywhere near a city environment that you actually wanted to keep intact, though. Even loading such a thing like this with stun grenades, you're going to get a lot of fatalities.
They are heavy military weapons, usually used for infantry support at the platoon level. They are definitely not for police or security use, except in seriously hostile places -- such as the Middle East or Africa... I'd say they are about as common as anti-tank missiles -- only special operations units of corporate security forces would have them, and they would only be deployed when there is reason to believe they would be needed and, as Gyro pointed out, they would not cause too much collateral damage.
As is the case with all heavier support weaponry, you have to do your utmost to make sure the weapon cannot effectively engage you. If it can engage you, you're dead. It's like with all heavy fire support: when they start firing, it's a good idea to fortwith place your center-mass at least 1 meter below ground level, or else make sure you are fully surrounded by sturdy concrete walls.
And seriously, if that scares you, maybe you should watch a few clips of the action from Falluja and elsewhere. Large brick and concrete building being reduced to dust with heavy weapons = FUN!
Oh, and I've used such weapons in my games -- AGLs, automatic cannons, and other heavy weaponry. My players were usually bright enough not to get targeted by them. And that's good, because these weapons are pretty Hand of God-ish, and I don't want to seem like I'm just arbitrarily killing off PCs, even when that's realistic, unless the players are being really stupid.
| QUOTE (Austere Emancipator @ Jan 26 2006, 01:49 PM) |
| Oh, and I've used such weapons in my games -- AGLs, automatic cannons, and other heavy weaponry. My players were usually bright enough not to get targeted by them. And that's good, because these weapons are pretty Hand of God-ish, and I don't want to seem like I'm just arbitrarily killing off PCs, even when that's realistic, unless the players are being really stupid. |
I believe the Mk19 is a standard mount for humvees. The marines from the unit in Generation Kill had one and loved it very much, though it's apparently a bitch to aim due to a complicated lever system... anyway, not that you need to aim that much.
http://www.fas.org/man/dod-101/sys/land/mk-19-andy2.jpg
a 249 (??) in the passenger seat, MK19 up top, and a pair of LAWs in case you run into anything really heavy.
the only thing it's missinng is a turbocharger with an air scoop. and maybe a NOS system....
The MG looks like some flavor of 7.62mm. M60 maybe, doesn't look boxy enough for a M240.
The rocket launchers are AT4s, not LAWs, but still...
The perfect thing for a romp on the beach.
Omaha Beach.
| QUOTE (Fix-it @ Jan 26 2006, 07:11 PM) |
| http://www.fas.org/man/dod-101/sys/land/mk-19-andy2.jpg a 249 (??) in the passenger seat, MK19 up top, and a pair of LAWs in case you run into anything really heavy. the only thing it's missinng is a turbocharger with an air scoop. and maybe a NOS system.... |
| QUOTE (Backgammon) |
| ...it's apparently a bitch to aim due to a complicated lever system... anyway, not that you need to aim that much. |
| QUOTE (eidolon) |
| As for the MG, it's a bit hard to see in the pic, but my guess based on "what we use right now" is the M-249 SAW. The barrel looks a bit long, but it's probably just the picture. |
Damn my eyes. I think you're right.
When I saw the sight, the back of my brain whispered "the SAW's site is much smaller and the barrel is shorter", but I ignored it.
I think it's a M60 too. The M240 has a much shorter front sight.
About Flakjacket's M60 pics, have any of you seen a M60 without the standard buttplate like in the pic? I guess it could just be the standard part with the plastic parts removed, but the rivet pattern looks different.
The problem with using concussion grenades in such a thing is that there is a high probability of an individual being hit buy 3 or more grenades.
As you may be aware SR rules place that as fatal or near fatal unless you have heavy protective equipment (runners usually do). I don’t know much about real grenades but this doesn’t sound unrealistic, a resident gun nut to confirm would be appreciated.
Given this fact I would say this weapon is never rolled out unless fatalities are acceptable in witch case they wouldn’t mess around with concussion grenades.
Edward
eh. if you're going to be houseruling in automatic grenade launchers, it would be irresponsible to not also houserule in burst/autofire rules for grenades similar to the regular burst/autofire rules.
| QUOTE (Edward) |
| I don’t know much about real grenades but this doesn’t sound unrealistic, a resident gun nut to confirm would be appreciated. |
| QUOTE (Austere Emancipator) |
| As is the case with all heavier support weaponry, you have to do your utmost to make sure the weapon cannot effectively engage you. If it can engage you, you're dead. |
| QUOTE (Critias) |
| It's easy for a GM to think "last fight, all the baddies had pistols and smgs, and none of the players got hurt. This time, I'll give all the baddies assault rifles and LMGs. That'll make it a challenge." When, instead, they're passing out a death sentence. Once you put some recoil comp on any of Shadowrun's heavy weapons, the game can very easily reach a point where your PCs just draw straws to see who dies this turn. |
| QUOTE (Critias @ Jan 27 2006, 01:57 PM) |
| It's easy for a GM to think "last fight, all the baddies had pistols and smgs, and none of the players got hurt. This time, I'll give all the baddies assault rifles and LMGs. That'll make it a challenge." When, instead, they're passing out a death sentence. Once you put some recoil comp on any of Shadowrun's heavy weapons, the game can very easily reach a point where your PCs just draw straws to see who dies this turn. |
y'know how this could be the most evil??
fitting it into an automated turret with the ability to switch between different ammo types on the fly (anti armor, frag, HE, Incindiery, concussion.) then add AA turret mods, a grenade link, and you've got something that can take on anything.
air-detonated concussion grenade at a rotodrone = crash test, in my book.
I think 40mm grenades would be very hard to use against any kind of aerial target. BUT, look up the USMC AAV, or Amtrack. It has a small turret with a Mk19 AGL and a M2 HMG.
I love that combo. The AGL for slow/big things, the HMG for quick/small things.
Or you could go with http://www.gdatp.com/products/lethality/xm307/xm307.htm, which is supposed to take over both roles. I think it has the Mk19 pretty well covered, but I don't see it wholly replacing the M2 (that's what http://www.gdatp.com/products/lethality/xm312/xm312.htm I guess). Pretty much everything the Mk19 has to offer only it's lighter, trajectory is much flatter, and it can airburst against personnel and other light targets.
If I remember correctly, the .50 XM312 and the 25mm XM307 will have enough parts in common that the Army is wanting to have a crew/armorer level conversion kit between the two calibers.
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