Have you run in to any overpowered characters at creation? i have a friend that has designed an 80m/h troll, and i have created a dwarf that can walk right up behind you and kill with one hit without you knowing he is there. now i admit i am not great at character creating, i am still perfecting the dwarf, but its still an overpowerd character in my opinion.
Hmmm, lemme think...
In 2nd ed:
Adept sniper with strategic cyberware could throw 25 dice as a single shot
2nd ed memories mostly repressed...
In 3rd ed:
Medium anthroforms in general are crazy (they get to go full move w/o accelerating, carry vehicle armor, get enhanced rigger reactions)
Creating super-sonic motorbikes then using them as offensive weaponry (the chain of upgrades is too elaborate to really detail here, just know it's possible)
Ghouls with movements increases that stack with their increased move is crazy (espicially with the adept handybook legs of the wind, we made a guy who totally could have liquifide his own innards)
Shapeshifters in general. Especially eagle magicians and tiger adepts.
dryad+exceptional attribute(cha)+beautiful and knows it+sexy voices (sex in the shadows)+tailored pheremones+cosmetic mod surgery+psychology skill= social awesomeness
gnome+albino+exceptional attribute (will) = willpower 10, spell pool 7 to start (AKA super-gnome)
super-gnome+shaman+ 5 sorcery:7 spellcasting sorcery skill= 16 die fireballs, manaballs, or other spells
boosted reflexes+reaction enhancers+cerebral booster+ lightning reflexes = 22+5d6 initiative
Ambidexterity 6 or 8+increased skill 6 (adept power)+skilled weapon in both hands = beaucoup dice (18+combat pool if memory serves)
Using the spell design rules, create a sustained damaging spell (ex: fireball with the sustained modifier) is pretty crazy. One could also create an elemental manip with more than one element type (an acid, fire, ice ball), though it would be highly draining.
4th edition...
Who cares about 4th edition? I already play a white wolf game
3rd edition didn't allow for sustaining damage spells. Second did though. Mana cloud was one of my favorites.
A street sam named Johnny Hardcore was probably the scariest I've seen at char gen. He was completely cyber, and survived a car wreck at high speeds, when he was on top of the car that wrecked. That's just not right.
There was that one attempt that the same player made at making an albino gnome otaku, but I declared him still born and that was that.
off the top of my head... almost all of my characters. i haven't made the worst one, though: a max Str cyclops adept with dual hand razors, imp ability: implant weapons, and muscle aug 4 (houseruled so that bioware advances the natural limit rather than being capped by it). 13 dice before CP on a 23L attack.
| QUOTE (fistandantilus 3.0) |
| and survived a car wreck at high speeds, when he was on top of the car that wrecked. That's just not right. |
23L? You mean 23LN, right?
And that was hardly a high-speed crash, though only because the crazy elf mage pulled a Morpheus in Matrix Reloaded and tried to slice the fucking thing in half (and halfway succeeded, so he kind of quartered it, I guess).
Damn S and his "I'm not in the mood to game" stuff. Right in the middle of an ass-kicking, too.
| QUOTE (mfb) | ||
off the top of my head... almost all of my characters. i haven't made the worst one, though: a max Str cyclops adept with dual hand razors, imp ability: implant weapons, and muscle aug 4 (houseruled so that bioware advances the natural limit rather than being capped by it). 13 dice before CP on a 23L attack.
hee hee! i've http://www.shadowland.org/Shadowland/Private%20Campaigns/objects/page8852.html. it's a good feeling. |
http://forums.dumpshock.com/index.php?showtopic=2433&hl=wallhacker
That's right folks, 48S in melee.
http://forums.dumpshock.com/index.php?showtopic=3672&hl=wallhacker. If you ever need a cheap tank killer dikoted cyberspirs on a vehicle is the way to go.
Well, my favorite over the top character was a troll physad with a dikoted rating 6 weapon focus claymore with Improved Ability: Edged Weapons. Even though you can't bond the focus at chargen as soon as it activates in play you'd be playing with 18 dice base with a huge TN bonus.
Of course, I always want to have a challenge when I'm playing and I don't want my characters to be too powerful. So, for that adept, I made him only wear Conan leather underwear, ever, so that he never had any armor. This made him a lot more vulnerable than he could have been to ranged attacks which in turn forced me to play him more strategically.
Well, to add an SR4 character, there's always my Pornomancer Adept from http://forums.dumpshock.com/index.php?showtopic=11911&st=25&hl= thread.
There was this one time we allowed flechette ammo to be dikoted, and I made a pistol adept with an AVS...
But let's not talk about that.
| QUOTE (Sahandrian) |
| There was this one time we allowed flechette ammo to be dikoted, and I made a pistol adept with an AVS... But let's not talk about that. |
Overpowered Characters in SR3: That is easy, look for a Magic Attribute > 0
| QUOTE (Ankle Biter) |
| ... Cyclops ghoul Phys ad, maxed strength bioware |
Yes indeed, many times over. One of the more annoying ones was an elf Sam with a Reaction of 19. Basically, there was little point in even bothering with surprise situations. Couldn't realistically justify the Russian & Serbian Military spending that much to chrome up their personnel.
Finally took designing a couple of elite "Soldier-X" Cyberzombies to beat him.
One the nastiest ones I can remember the details of was a 2nd or 3ed troll with maxed out strength and the fancy bow (ranger-x?)...did obscene damage opposed by impact armor and could hit a target almost a klick away (with fair reliability if conditions weren't too heavily stacked against him).
| QUOTE (Kyoto Kid) |
| Yes indeed, many times over. One of the more annoying ones was an elf Sam with a Reaction of 19. Basically, there was little point in even bothering with surprise situations. Couldn't realistically justify the Russian & Serbian Military spending that much to chrome up their personnel. Finally took designing a couple of elite "Soldier-X" Cyberzombies to beat him. |
Riggers.
End of Thread.
| QUOTE (Ophis @ Mar 13 2006, 08:40 PM) | ||
19! is that it? I have run several campaigns with every thug having reactions over 19! Though wireds and reflex enhancers will do that. Try surprising some one with 24 reactions! Sorry I appear to have gone into rant mode... |
| QUOTE (Fix-it) |
| Riggers. End of Thread. |
| QUOTE (Ankle Biter) | ||
"Zapper" static discharge rocket. Thread re-opened. |
I found one of my old character sheets. A shifter with 18+6d6 initiative. I know someone asked me about it before, I can bring it to work and transcribe it now, if people are curious.
3rd edition shifter anything is overpowered.
| QUOTE (nezumi) |
| 3rd edition shifter anything is overpowered. |
Shifters only get the shaft if your GM doesn't allow PCs to take Sacrificing. If you can get that metamagic an approperatly minmaxed Shifter magician can tear through most opposition without breaking a sweat.
You mean that metamagic that its not recommended PCs have acess to?
Shifters DO get the shaft in most cases. Unless they are adepts.
Well I DO remember this one charcter (a shamen) who would invis himself, poison his blade, and use it in conjunction with death touch to deal 2 deadlys and a serious all to one target in one attack. I didnt like that guy.
| QUOTE (hyzmarca) |
| Shifters only get the shaft if your GM doesn't allow PCs to take Sacrificing. If you can get that metamagic an approperatly minmaxed Shifter magician can tear through most opposition without breaking a sweat. |
Aw, come on, Shifter + Sacrificing is a nifty trick. Gives me a nice idea for an NPC.
Anyway, I had a shifter PC in my game. I even let him cheat on attributes some. While he did some cool things, he was pretty drastically under-skilled for a character without equipment or magic.
Shifters were hardly a min-maxers choice, although the powerful (but overrated) ability of regeneration probably made them attractive to munchkins.
When you pay 25 points on top of paying for being awakened (and mundane shifters are really hosed), then have to buy 9, rather than 6, Attributes... well, the result is usually something other than "overpowered".
The only really decent build is a fox shifter full shaman. You can max out the mental Attributes, low physical Attributes in both forms are actually plausible, and you can start out with a character who is all-around good at magic and has regeneration. Plus, the fox form is small and has an initiative boost. My favorite magic builds are still the elven shaman and the Priority: A resources dwarven sorcerer, but fox shifter shamans aren't that bad.
They get shafted by the fact that despite being foxes who can take human form, only the human form can use magic.
~J
Brightlights+Dikote Hand Razors+VenomSacks+Bliss+hyper combo: soak 3 seperate damage codes after the cyber-implant resolves, and take all subsequent actions at anywhere from +5-+10 TN. (Brightlights, Stun damage mod, phys damage mod, bliss effect, hyper effect)
Yes, I'm a bad person. But at least I'm not breaking out the 19+1d6 Ambidextrous Skillwires 6/36MP monstrosity. That guy gets ugly when he's on combat drugs.
| QUOTE (Kagetenshi) |
| They get shafted by the fact that despite being foxes who can take human form, only the human form can use magic. ~J |
HA! All I can invision is the little red fox sitting on the chair summoning a high force nature spirit...
So I take my comment about shifter-adepts back. They get pooched.
Gah, you're right. My error.
~J
| QUOTE (Lindt) |
| HA! All I can invision is the little red fox sitting on the chair summoning a high force nature spirit... So I take my comment about shifter-adepts back. They get pooched. |
Envision... envision... I am why the grammer checkers was invented.
| QUOTE (Kagetenshi) |
| Not really. Is that init score in human form? How many skills does this guy have? Awakened or does he just have a massive "dual-natured and can't do squat about it" flaw for free? |
| QUOTE (Kagetenshi @ Mar 30 2006, 08:11 PM) | ||
And if you allow the Path of the Righ, an appropriately minmaxed Full Mage can tear through most opposition. Likewise for PCs with Potency. You get the idea. ~J |
Dude, don't make shapeshifters if you want to min-max. Get yourself a free spirit with low Spirit Energy Hidden Essense instead.
Of course, there's always the Background 10 virtuso initiated adept. Not to mention the Background 10 virtuso initiated magician adept. Now that's min-maxing.
| QUOTE (hyzmarca) | ||
Shapeshifter magicians can use all of their abilities in either form, unless they take a gesture or incantation geas that their animal form cannot fullfill. . It is Shapeshifter Adepts whose powers are limited to human form. |
It's impossible for EVERY character to be overpowered. That's implied by the prefix OVER. Maybe we should put all these characters in a ring, and crown the one that survives.
Nevermind. FASA tried that already. It's called BattleTech. Anybody see the movie Robot Jox? That one wins the prize for worst movie derived from a game or comic book.
EDIT: I stand corrected. They made a sequel. As I didn't see it (and never will, cause I didn't get my money back from the first one) I have no idea if this one resembles BattleTech at all.
You obviously haven't seen the Hasselhoff made-for-tv Nick Fury movie.
Compared to that, Robot Jox is Lawrence of Arabia.
| QUOTE (Bodak) | ||||
Shapeshifter full magicians cannot Astrally Project while in animal form; only in human form. |
| QUOTE (hyzmarca) |
| Of course, this limitation is explicitly limitd to full magicians which means that shapeshifters who want to project in animal form should just be aspected magicians instead and save a few BP. |
| QUOTE (Critters p.5) |
| Dual beings with magical skills are capable of astral projection. |
| QUOTE (nezumi) | ||
An adept. That was in animal form (the GM agreed that since the animal form is the NATURAL form, adept powers should apply to that form. So at that point I realize the character isn't strictly canon.) I also noted the character had the 'lightning reflexes' edge. This is SR2 so I don't remember if that would have added to the initiative or not. By SR3, it wouldn't work any more. |
| QUOTE (Platinum) |
| In SR2 if you used the priorites system shifters were tough. Paying for attributes twice is one of the stupidest rules I have seen and I just disregarded it, it should be simple. you have your attribs, and you gain modifiers in shifted form. |
My GM once told me of a party member who's Ork starting character had a body of 20.
| QUOTE (Kagetenshi) |
| And if you allow the Path of the Righ, an appropriately minmaxed Full Mage can tear through most opposition. Likewise for PCs with Potency. You get the idea. ~J |
| QUOTE (Foreigner) |
| Kagetenshi: I read through that part of MITS earlier--mainly because I couldn't remember what the "Path of the Righ" was--and the book said that it was intended for NPCs only. |
Kagetenshi:
OUCH!
So *that's* what was poking me--I thought that one of my cats was trying to get my attention.... Feeding time again, or something.
--Foreigner
| QUOTE (hyzmarca) | ||
The rule doesn't differentiate between aspected and full magicians. All dual beings with any magical skills are capable of astral projection by default. Shapeshifters are dual beings. |
| QUOTE (MitS p36) |
| Shapeshifter full magicians can only use astral projection when in human form. Their statistics while astrally projecting are equal to their human Mental Attributes, as normal. |
| QUOTE (Bodak) |
| You cannot seriously rule that a Magic:E combat shapeshifter with 1 rank in Aura Reading can astrally project at any time in either form whereas a Magic:A full mage with Sorcery6 and Conjuring6 is restricted to only projecting when in human form? |
That is incorrect.
| QUOTE (Critters page 5) |
| Keep in mind that, unlike characters, critters |
| QUOTE (Kagetenshi) | ||
That is incorrect.
Characters are not Critters, Critters are not Characters. End of story. ~J |
Both of them have different rules and stats when used as PCs.
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