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Dumpshock Forums _ Shadowrun _ Breaching a wall

Posted by: Ki Ryn Apr 22 2006, 07:45 PM

My team needs to get through the exterior wall of a brick building - preferably quietly and quickly. What's a good way to do that in SR4?

It looks like an AV rocket is the quickets and least skill-intensive. But it is also very restricted and loud.

Plastic explosives seem readily available but I'm hesitant to use it with no Demoltions skills. Is it feasible to use that stuff untrained (in game)?

Isn't there some sort of thermite paste in real life that you can outline a hole with and then blow up (or burn through)? The thermite bar in the rules seems like a primitive version of that - but the stats for it don't look like they'd get though a good exterior wall.

I thought maybe an earth spirit could do something (the building being brick) but nothing there. I'm not familar with spells, and am not sure if the team would be able to get hold of a spell our shamman does not already have with her - but if there is the perfect spell out there, we'll certainly try smile.gif.

Anyway, there may not be any good way to do this - but I figured I would ask.

Posted by: Rotbart van Dainig Apr 22 2006, 07:58 PM

QUOTE (Ki Ryn)
My team needs to get through the exterior wall of a brick building - preferably quietly and quickly. What's a good way to do that in SR4?

Powerbolt.

Posted by: Butterblume Apr 22 2006, 08:13 PM

Give your troll a chisel rotfl.gif .

And yes, this post ist serious.

Posted by: mfb Apr 22 2006, 08:45 PM

Move Earth spell should work. failing that, can you create a loud distraction that would cover your less-loud entry? blow up a few vehicles out front, use a breaching charge on the wall?

Posted by: Rooks Apr 22 2006, 08:59 PM

or you could just go to a window and use glass cutters and sneak in that way

Posted by: hobgoblin Apr 22 2006, 09:10 PM

hmm, is the silence spell available? that and foam explosives (demolitions isnt realy needed in SR4 i think, but it helps) should be nice and effective.

Posted by: Jhaiisiin Apr 22 2006, 09:42 PM

Problem with Move Earth is that most modern walls are going to be a combination of synthetic concrete and steel. Your spell is likely to look at you with a WTF expression when you try to use it on that wall.

Silence spell won't stop the sound on the other side of the wall, will it?

Honestly, a thermite ring might be the least loud. I think we need a little more background.. Why are you trying to go through an external wall quietly? The very idea doesn't seem to imply stealth or silence in any way....

Posted by: Aaron Apr 22 2006, 09:51 PM

Miniwelder? It's got a DV of 15 against barriers.

Failing that, how about a monofilament chainsaw? It's got a DV of 10 against barriers, with -2 AP.

Couple that with a silence spell (or heck, even heavy traffic noise) and you should have a decent chance.

Posted by: Ki Ryn Apr 22 2006, 09:52 PM

Its a building that we need to get into (prisoner retrieval) with no windows on the uguarded sides. The closer to the target we can get before all hell breaks loose, the better our chance of success.

We'll probably just go with a big, loud, explosion, but it would be nice if there were a Passwall spell or lightsaber handy smile.gif

I would have thought that a monofiliment chainsaw would have been just the thing. But looking at the numbers, it would be ineffective.




Posted by: ronin3338 Apr 22 2006, 09:55 PM

How about Turn to Goo? You could Goo the wall and scrape away at it... It's not quick, but it's quiet.

I have a short story/novella that I'm working on that uses this idea, but you can borrow it biggrin.gif

Edit:
OK, maybe this will be too slow for your needs... but what about tunneling up from underneath?

Posted by: hobgoblin Apr 22 2006, 09:55 PM

have a rigger drive a big van filled with explosives up to the main gate. detonate. at same time, blow up the wall. their attention should be focused on the main gate, expecting a frontal assault...

Posted by: Backgammon Apr 22 2006, 09:56 PM

Just drill it. That's not very loud and brick is soft, it'll do the trick very easily.

Posted by: ronin3338 Apr 22 2006, 09:58 PM

Or you can get one of those mine-tunneling things, with the big whirly drill head.

Heh.

wobble.gif

Posted by: Jhaiisiin Apr 22 2006, 10:17 PM

Okay, this is a prison you're trying to get through? Expect the walls to be much more dense and thus harder to penetrate than your average building wall. So the idea of creating a massive earshattering distraction at the front gate as you detonate a small, shaped charge hole in the back wall would likely be your best option. It's not quiet, but it'll minimize the chance that you're going to get hosed.

And I thought Turn to Goo only worked on organic stuff....

Posted by: ronin3338 Apr 22 2006, 10:53 PM

QUOTE (Jhaiisiin)

And I thought Turn to Goo only worked on organic stuff....

Maybe, I don't have the book here, but I don't remember that. I just figured the threshold would be higher as it's a highly processed substance (more-so than a normal wall)


I guess my mine-driller idea's a no-go, huh? biggrin.gif

Posted by: Nikoli Apr 22 2006, 11:24 PM

A few weeks prior to the job (or days if necessary) create a diversion and scrape a sample, analyze the materials and find a solvent for the plascrete binder. Then engineer an enzyme that eats it, and spray the walls, using drills to get it in deep. Then you can use signifigantly smaller mining charges to finish the job, little longer to do, more work, more skill intensive, but quieter.

Honestly, it would help if you gave us a rough description of the skills the characters involved have.

Posted by: James McMurray Apr 22 2006, 11:29 PM

What's the threshold and interval for engineering a plascrete eating enzyme?

Posted by: ronin3338 Apr 22 2006, 11:29 PM

How about engineering nanites that eat the plascrete and use it to make more nanites? That way they're self sustaining, and you don't have to do any drilling.

Of course, when there are enough of them that they create a hive mind and try to take over the world, it'll be your fault, but hey, those things happen.

Posted by: Paul Apr 22 2006, 11:44 PM

QUOTE (Jhaiisiin)
Okay, this is a prison you're trying to get through? Expect the walls to be much more dense and thus harder to penetrate than your average building wall.

I work in a prison.

Generally speaking most Maximum Security prisons, around here, use reinforced concrete (Rebar) with a quarter inch thick steel plates bolted onto them, with the bolt heads either shaved off or covered in some way-to prevent their unfastening.

Why?

Because the convicts found out that if you take your trousers, tie a few knots in them, dip them in your toilet and then hit the wall with them-guess what? Eventually it breaks. Often a convict can do this with out notice for weeks-if he's smart. More often though they break just enough concrete loose to fill a pillow case, then go to town. That is, obviously, louder.

Removing cell furnishing and using them as a battering ram-so writing surfaces, beds, foot lockers, light fixtures, etc...

This is why most of our stuff is either poured concrete-in the case of the beds-or one piece, seemless steel.

Given enough time, and enough will anything is breakable.

Posted by: hobgoblin Apr 22 2006, 11:56 PM

QUOTE (ronin3338)
QUOTE (Jhaiisiin @ Apr 22 2006, 05:17 PM)

And I thought Turn to Goo only worked on organic stuff....

Maybe, I don't have the book here, but I don't remember that. I just figured the threshold would be higher as it's a highly processed substance (more-so than a normal wall)


I guess my mine-driller idea's a no-go, huh? biggrin.gif

checked up on turn to goo, the text specificaly talks about living tissue...

Posted by: ronin3338 Apr 23 2006, 12:18 AM

Well poop. That kills the opening to my story...

Posted by: Kremlin KOA Apr 23 2006, 01:06 AM

silence spell
no noise escapes the area

AV rocket + silence spell on rocket = silent wall boomage

Posted by: mfb Apr 23 2006, 01:45 AM

the rocket itself won't make a noise, nor would the explosion itself. you'd have a pretty loud noise when all those wall pieces smack into other walls, the floor, etcetera. compared to the sound of the rocket actually exploding, though, yeah--pretty quiet.

Posted by: Nikoli Apr 23 2006, 01:55 AM

Cast it on the wall and it's general area, then it shouldn't make a peep when the rocket wangs it

Posted by: TBRMInsanity Apr 23 2006, 02:07 AM

I like the idea of using a spirit to do the dirty work (and fail that use a troll).

Posted by: Big D Apr 23 2006, 03:09 AM

Whatever you use to make the actual breach (AV, demo, thermite), I'd definitely cast high-force Silence and Trid Phantasm on the wall.

The catch is, the interior will be out of LOS, and the vibration from your activity is going to be transmitted *somewhere*. So, don't expect the guards not to notice.

You're probably best off going with a distraction, a big boom somewhere else. Or, if you can pull it off, hack their system and forge paperwork turning the prisoners over to another agency (you, dressed in very nice black suits with a red-hot face taking point, and some manipulation support for backup).

Posted by: Dranem Apr 23 2006, 05:20 AM

I would expect most SR prisons to have magical wards to prevent magical intervention....
Or at lest watchers.

Posted by: Nikoli Apr 23 2006, 06:08 AM

I think Big D might have the right of it.
Those walls are big and thick for a purpose.

What's more like a shadowrun? Breeching a fortress or walking in, tricking them and them walking out with none the wiser?

Posted by: hobgoblin Apr 23 2006, 05:33 PM

both, it depends on the parameters of the run...

Posted by: mintcar Apr 23 2006, 05:49 PM

Infect the wall with rockworms well ahead of time. They're nasty vermin, and the wall would propably have to be demolished. Make the entry during the construction of the new wall.

Posted by: Clyde Apr 23 2006, 06:33 PM

Summon a spirit with the weather control power and have it whip up a nice loud thunderstorm ahead of time. That'll provide lots of loud noises, and might even knock out main power or interfere with communications. Won't totally fool them, but combined with a silence spell around the area of the actual rocket attack you've got a damn good start.

Not sure how loud an Ares Firelance vehicle mounted laser is. Guessing it's a moot point, because you probably don't have one frown.gif

Posted by: TBRMInsanity Apr 23 2006, 06:35 PM

Hey the best of both worlds a spirit and a troll!

biggrin.gif

Posted by: Edward Apr 24 2006, 02:29 PM

You best bet is a silence spell, send a spirit inside to cast in on the far side, the mage casts it on the outside of the wall, use the AV rockets.

This of cause requires a mage with the stealth spell and acceptable conjuring of spirits of man and access to AV missiles. Or some other unsubtle way to breach the wall.

You could do a limited version using eth stealth spell, cast on the missile (or explosive) and the wall, possibly the floor as well (inside and out)

Before you try any of this recon the prison’s astral security, your spells may be noticed.

Edward

Posted by: Shrike30 Apr 24 2006, 10:34 PM

Hell, recon the prison design, make sure they don't have any circuits built into the walls to detect major breaches.

I'll be honest, I think getting through an exterior wall is the least of your troubles, unless that one hole in the wall is going to get you where you're going. Most prisons are designed to only let people move from one part to the next if a guard says it's okay, and with the advent of technomancers, I think their security is most likely not wireless if they can help it.

Thermite is probably your quietest way in (it sounds like a loud hiss when it burns), but the smoke and heat will probably set off the fire alarms (that crap produces an impressive amount of smoke). A microwelder isn't gonna cut it (no pun intended)... while those things can be used to burn through deadbolts, hinges, and stuff like that, they're really not built to go through entire walls. You might be able to burn an inch-deep trough in the wall, sure, but actually cut through it? Not happening.

Drilling in concrete is incredibly loud, and if it's reinforced concrete you run the added risk of possibly hitting rebar, which will only be louder. I honestly think your best chance of getting in and out quietly is to try and slip through a legit entrance in disguise... going through a wall of a building designed to keep people from going through its walls should be phenomenally difficult.

Posted by: Austere Emancipator Apr 24 2006, 11:57 PM

Getting through a thick concrete wall with thermite will take a long-ass time. The temperature it causes is high enough to slowly erode concrete, but you'll have to work a few millimeters at a time.

You could do it much faster with an industrial-grade thermic lance. No idea just how much noise that makes, but I'm guessing it's quite loud enough.

Posted by: Ki Ryn Apr 24 2006, 11:57 PM

I (the orginal poster) wasn't actually asking about a prison. smile.gif I used the word prisoner and that lead to some assumptions. Since I had already gotten my answer (there is no Passwall spell, no lightsaber, and no quiet explosive solution) I let the thread go off on that tangent since others seemed to be interested in the prison break scenario.

In my actual case, we're trying to rescure a girl being held in a brothel in the Redmond Barrens. It's a 4 story tenament building with similar buildings on either side and guards in front and back.

After reading the equipment rules we've found that there's no way we can get any new gear in time to be of use. So we're just going to shoot our way in the back door.

Posted by: Shrike30 Apr 24 2006, 11:59 PM

QUOTE (Austere Emancipator @ Apr 24 2006, 03:57 PM)
Getting through a thick concrete wall with thermite will take a long-ass time. The temperature it causes is high enough to slowly erode concrete, but you'll have to work a few millimeters at a time.

You could do it much faster with an industrial-grade thermic lance. No idea just how much noise that makes, but I'm guessing it's quite loud enough.

Thermic lances, eh? I'm curious, now...

Ki Ryn: talk to your GM, and ask what the local fixers have available for people willing to pay 4x the base cost if they can get it *now.* smile.gif

Posted by: Austere Emancipator Apr 25 2006, 12:03 AM

QUOTE (Shrike30)
Thermic lances, eh? I'm curious, now...

http://en.wikipedia.org/wiki/Thermic_lance

Posted by: Big D Apr 25 2006, 12:08 AM

Yeah, that changes things considerably. Shooting your way into a prison would be very risky, given the speed and quantity of reinforcements; here, maybe it's not so bad.

I'd still go with a distraction, though. If nothing else, some demo tied to a remote detonator that you trigger through AR right before you hit the door.

Posted by: Paul Apr 25 2006, 12:23 PM

To continue further off topic: Most prisons are designed to keep people in, with little thought at how to keep people from getting in. You'd be surprised at how easy it could be.

Posted by: chevalier_neon Apr 25 2006, 01:00 PM

Depending on the wall, but from time to time it can be easiest to go "over" the wall (levitate, skydiving with an air spirit to soften the fall etc.)

Posted by: Edward Apr 25 2006, 03:07 PM

There is always the power magic option,

Have your mage summon the biggest spirit of man he can giving it the power bolt, power ball, acid stream or some other suitable spell. And as a single service ask the spirit to bring down the wall as quickly and quietly as possible. The spirit will then blast the wall into smithereens using nice quiet magic.

The way you described your target they probably wont have much astral watch but you should recon anyway and you don’t need to worry about the difficulty of acquisition unless you don’t have a mage with descent conjuring and a suitable spell.



Edward

Posted by: Moon-Hawk Apr 25 2006, 03:14 PM

If a mage summons a spirit with innate spell, who then casts a spell, who's signature is left? The spirit's (which is meaningless once the spirit evaporates into the ether), the mage's (which will linger for a day unless erased), or both (or some other weird combination)?

Posted by: hobgoblin Apr 25 2006, 04:29 PM

given that a spirit can be used to astraly trace the summoner, i would say it would be the signature of the mage, but with a extra bit to indicate a spirit (only showing up with a greater number of hits then needed to locate the signature).

Posted by: Ki Ryn Apr 25 2006, 04:40 PM

QUOTE (Edward)
Have your mage summon the biggest spirit of man he can giving it the power bolt. And as a single service ask the spirit to bring down the wall as quickly and quietly as possible.

That sounds like a good idea. I don't know anything about magic but I've seen our shamman summon a Spirit of Man. I'll pass that suggestions along.

Posted by: Geekkake Apr 25 2006, 04:59 PM

QUOTE (Ki Ryn)
I (the orginal poster) wasn't actually asking about a prison. smile.gif I used the word prisoner and that lead to some assumptions. Since I had already gotten my answer (there is no Passwall spell, no lightsaber, and no quiet explosive solution) I let the thread go off on that tangent since others seemed to be interested in the prison break scenario.

In my actual case, we're trying to rescure a girl being held in a brothel in the Redmond Barrens. It's a 4 story tenament building with similar buildings on either side and guards in front and back.

After reading the equipment rules we've found that there's no way we can get any new gear in time to be of use. So we're just going to shoot our way in the back door.

A brothel. Is the girl turned out? If so, it's pretty damned easy to arrange a housecall, for the right amount of nuyen. It's a non-issue at that point to get the target from your secured, familiar location to whatever transportation you've previously arranged, and take her wherever she needs to go.

Posted by: Kremlin KOA Apr 25 2006, 05:28 PM

This sounds like a "White Tiger" Scenario.

My advice

2x20 liter Jerry cans of petrol

20kg of fertiliser
5kg of styrofoam

Put fertiliser in the petrol of can A
Put styrofoam in the petrol of can B

leave for 24 hours SEALED

Toss can B in and shoot with a tracer round... Napalm in lobby = distraction

Use Can A and a silence spell to detonate the back wall

It will have the blast for a standard wall

Posted by: Austere Emancipator Apr 25 2006, 05:42 PM

Not that I've personally tried, but I doubt a 50-50 mix of gasoline and ammonium nitrate fertilizer provides a very efficient detonation. You might want to try 94% AN mixed with 6% fuel oil. Globalsecurity.Org has this to say about the mixing process:
"Uniform mixing of oil and ammonium nitrate is essential to development of full explosive force. Some blasting agents are premixed and packaged by the manufacturer. Where not premixed, several methods of mixing in the field can be employed to achieve uniformity. The best method, although not always the most practical one, is by mechanical tier. A more common and almost as effective method of mixing is by uniformly soaking prills in opened bags with 8 to 1O percent of their weight of oil. After draining for at least a half hour the prills will have retained about the correct amount of fuel oil.

Fuel oil can also be poured onto the ammonium nitrate in approximately the correct proportions as it is poured into the blasthole. For this purpose, about 1 gal of fuel oil for each 100 lb of ammonium nitrate will equal approximately 6 percent by weight of oil. The oil can be added after each bag or two of prills, and it will disperse relatively rapidly and uniformly."

Because of the problem of properly priming ANFO, if you don't have a character with a decent Demolitions skill I'd suggest simply buying 30kg of TNT instead.

Posted by: Kremlin KOA Apr 25 2006, 05:51 PM

true I got a few of my proportions wrong but I described a 60-40 mix, not a 50-50

20 liters of Petrolis significantly less than 20kgs

oh and ya might need more styrofoam than i described

Posted by: Austere Emancipator Apr 25 2006, 06:07 PM

I don't think the relative amounts are quite as problematic there as the fact any old petrol/gasoline does not necessarily mix with AN to form an explosive with anywhere near the performance of ANFO. According to the Globalsecurity.Org article, AN can be mixed with certain kinds of oil up to a 50-50 ratio with no appreciable loss in performance as long as it's mixed right.

To get military grade napalm B, you'd also need benzene. But, if you really intend to just throw the canister inside and ignite it with a tracer round or several, you'd probably be better off with just the gasoline.

Posted by: Kremlin KOA Apr 25 2006, 06:19 PM

Not really, it is harder to douse the napalm than straight gasolene


Posted by: Austere Emancipator Apr 25 2006, 06:22 PM

I figure it'd be harder to douse 30 square feet of gasoline than one jerry can of napalm. smile.gif

Posted by: Kremlin KOA Apr 25 2006, 06:23 PM

Yeah but spreading either like that would be problematic
OTOH you are right on one thing, renade for the can not Tracer round

Need something to spread te stuff

Posted by: hobgoblin Apr 25 2006, 06:35 PM

a tracer round in a jerry can of petrol should result in something of a fireball yes. but unless said fireball makes contact with something that can burn with ease, all it will result in is some fancy pyrotechnics. a napalm area will be a more lasting problem i guess.

but then i have not tryed to blow up cans of petrol using tracer rounds...

hmm, if its distraction one wants, i think a combo of flashbang and thermal smoke should make people think something is burning, atleast for a while wink.gif

hmm, my book says that the smoke from a grenade only lasts for 4 turns. sounds kinda short to me.

as a magical alternative to the napalm, have a fire spirit make camp in the entrance area wink.gif

Posted by: Austere Emancipator Apr 25 2006, 06:41 PM

QUOTE (hobgoblin)
a tracer round in a jerry can of petrol should result in something of a fireball yes. but unless said fireball makes contact with something that can burn with ease, all it will result in is some fancy pyrotechnics. a napalm area will be a more lasting problem i guess.

It won't be a fireball. Worst case scenario is that the gasoline just leaks out and doesn't even ignite. Fire a few holes in the can, and what you get is flaming gasoline leaking out of the can and spreading all over the floor.

With napalm, you'd be lucky to even get the stuff to ignite with tracer fire. Once you get it to ignite, it'd just burn in the can and on the floor right next to it.

Instead of a flashbang and thermal smoke, why not just use a WP grenade? And yes, 4 CTs for a smoke grenade is far too short. Especially if you throw it indoors without great ventilation.

Posted by: hobgoblin Apr 25 2006, 06:50 PM

thing is that SR4 do not have stats for a WP grenade (yet).

Posted by: Austere Emancipator Apr 25 2006, 06:56 PM

It doesn't have stats for jerry cans full of petroleum derivatives either. nyahnyah.gif

Posted by: hobgoblin Apr 25 2006, 07:29 PM

heh, true. but then that was not my suggestion. i prefer to stay within what the books give me, most of the time.

Posted by: Voran Apr 26 2006, 10:40 AM

I was just wondering, is a monowire 'chain saw' as loud in use as say using a regular chainsaw on something like a wall? If you took away the engine noise of a normal chainsaw, how loud is it cutting through things? Would the monowire part just make it not dull-out, kinda like dikoting the damned thing, or is it like using a monowhip on something?

Posted by: Austere Emancipator Apr 26 2006, 10:42 AM

You're still crushing and tearing apart a wall. I'd say it's pretty loud.

Posted by: juggertroll Apr 26 2006, 03:04 PM

nah, a troll, a crowbar and a can of nitro do the trick

Posted by: Edward Apr 26 2006, 03:33 PM

On the subject of signature for a spell cast buy a summoned spirit, I would say it would be a signature unlike to eth spirit but derived form eth summoner, thus the threshold to recognise the summoner would be increased.

A can on petrol will splash around, spred all over eth lobby floor and burn for 5-15 minutes, during witch time it will go to a big fire ball. Hell good old fashioned half leater molitiovs will work just as well, not as much fuel but they light more readily.

Arranging a house call has its benefits but asking for a particular girl when you’re not a regular customer, or even asking for a rare trait she posses, will throw up red flags,


Posted by: hobgoblin Apr 26 2006, 09:03 PM

just state that patron so-and-so recomended her wink.gif

Posted by: Shrike30 Apr 26 2006, 09:42 PM

The initial fireball and subsequent burning of a significant amount of gasoline inside a room should be enough to catch any reasonable flammables (like, say, the walls and furniture) pretty thoroughly on fire. If you're trying to make a firebomb, take your jerry can, and put a grenade inside of it. Toss that into the room, toss a road flare in after the grenade goes off just in case. The grenade's intended purpose is distribution and evaporation, not ignition.

I realize white phos grenades aren't in the rules yet, but they exist. If a player of mine just wants to use one for an ignition source for five gallons of gasoline, do you really need to cook up a damage code for the WP grenade, too? Just use the standard HE grenade code, and then add on "oh my god I'm on fire" if it's necessary.

Posted by: hobgoblin Apr 26 2006, 09:48 PM

ah, silly me. i forgot that they have generic fire damage info in SR4. applying that to a HE grenade should indeed fit nicely. only problem then would be cost and availability. but then thats something the GM can wing for the moment (like say a one shot deal).

Posted by: Shrike30 Apr 26 2006, 09:55 PM

"What, you need a WP grenade now? Got 250 nuyen?"

Posted by: Apathy Apr 27 2006, 08:19 PM

QUOTE (Kremlin KOA)
silence spell
no noise escapes the area

AV rocket + silence spell on rocket = silent wall boomage

The silence spell would only work on the portion of the wall that's in line of sight. The sound on the far side of the wall would transmit just fine.

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