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Dumpshock Forums _ Shadowrun _ Un-Shadow-ee Players

Posted by: Monnock Apr 26 2006, 05:06 AM

Hello, I'm new here (really new, I just found your forum) and I'm new to the Shadowrun system... and setting... Ok, I'm really new.

Now that that's out of the way, here is my question: My players refuse to work in the shadows! Just last mission, they were tasked with getting something from a truck that was delivering its cargo to a depot where it would be loaded onto a bullet train. They had no idea what the cargo was, though I don't think that played much of a part in their plan.

Their first idea was to blow the train off the tracks... Thank goodness they didn't go through with that, though perhaps that would have been more subtle than what they ended up doing.

The truck was being escorted by two KE police cars (very low security considering the cargo, but the idea was to keep a low profile and reinforcements were on standby). The party took a hummer, armored it up, mounted a light machine gun (Ingram White Knight equivalent) on it (it fipped up so it wasn't obvious) and loaded it up with explosive rounds and attacked it. The funny thing was, the LMG was used to just blow out the tires. The party technomancer hacked the two patrol cars running one of them into oncomming traffic and putting the other in reverse so it crashed into one of the cars that had just returned to the road after the chase had passed them. The mage killed the guard in the passanger seat with a mana-bolt for no reason.

Well, they managed to stop the truck and got the cargo. Through some good driving, they managed to escape the vehicle with all the KE police in the area chasing after them, and the driver managed to get the car away by driving it into the Rox (crime hotspot of Boston) where they didn't pursue because things had been quiet and they didn't want to be lead into an ambush.

At least they got away without anyone knowing who they were... Only problem was they got too greedy. Two people were offering them the same job, each from a different fixer. They gave the package to their first Johnson because he offered more, then sold him out to the other Johnson. The other Johnson was sent by the corp that they were stealing from once they caught word that information about the shipment was out there, and they had hoped to cover their hind-quarters by hiring their own Runners to get the package for them. It was deemed cheaper to hire them to steal the package (which they could cover the cost of with the security breach compensation that the KE offered) than to hire them to escort, which could lead to problems of its own (like them stealing the package for themselves anyways).

So here is the situation, by the next day the Johnson they gave the package to has been arrested and, of course, after being betrayed rats the runners and the fixer that set him up with them out.

KE was massivly embarrased by this incident, as a vehicle with military grade weaponary (that only shot out the tires, but the media loves leaving that out) just attacked and escaped into the Rox; Lonestar is capitolizing on this by publishing adds that are along the lines of "Lonestar wouldn't let this happen to you" and promising to clean up the Rox (though of course this is just propoganda, Lonestar is no where near equiped to handle such an invasion). It is unlikely that Lonestar could wrest the contract from Boston due to intanglements the government has with KE, but the possibility still exist, and it could prove costly to KE if it happens. They have a huge inscentive to regain popular support by bringing these guys in.

Ok, I'm really sorry for the LONG post, but the reason why I put it all out there was because this happens all the time with my players, not just in this system. They never seem to 'care' about the reprecussions of their actions, which tends to get them into a LOT of trouble since they love to abuse their power. To me it seems obvious that ratting out the guy who gave you work is just bad business, am I wrong? Attacking KE with military grade weaponary, hacking their patrol cars to kill innocent bystanders, and (to add insult to injury) they have magic too that they didn't even use other than to kill some guy who wasn't even a threat to them seems like it would draw a HUGE responce from KE, or would they really not care as much (would the public care that this happened?) It's getting to the point where I feel like I need to give them 'Deliver this teddy bear to a little girl" missions just so they don't go psycho and get themselves arrested or killed, but I also want to make sure that I'm not blowing things out of proportions.

I want to run a game that is more complex than just a simple 'gun them all down' game, and honestly so do my players, but they just don't think at all about their actions. Any ideas how I can get this through to them? I feel like saying something like "stay in the shadows" wont be enough, since I already prefaced this setting with that. The mage is already talking about commiting small-scale genocide of Force 1 spirits to fuel his spells (I have no idea why he wants to spend all that nuyen.gif on that), I guess he doesn't think that the spirits will ever care about it or retaliate in some way in the future.

My plan is to have them set up by there fixer to go on a run to a wearhouse where a S.W.A.T. team is on standby to capture them using non-leathal force (unless absolutly nessisary, though they shouldn't need to since they are using gel ammunition). Once captured a 'mysterious benifactor' will help them bail out under the condition that they get the Johnson out too. Not sure where I will go exactly after that, but I'm hoping that this will send the message. I'm also not sure what to do if they manage to escape the capture.

Meh, ok, I'm done. What do you guys think? Am I wrong about this whole situation? I can't help but feel like I'm being a 'bad guy' here by throwing the consequences at them when they are just having fun. Sorry for the rediculously long posting, I'm just a bit overwhelmed.

Posted by: fistandantilus3.0 Apr 26 2006, 05:13 AM

This comes up a lot. THe simple answer is, warn them once of the potential consequences. If they don't listenl , give htem the consequences. Maybe the new characters they ahve to write up will be smarter. You know the old saying "those that live by the sword, die by the sword." Havethem go down in a massive gun battle with the cops . I had one group that normally plays pretty well, but they jsut went off once on the STAR. By the next session, two guys were disabled and at a street doc's after taking deadly wounds, one was identified by the cops and going in to hiding, one was never seen again because his ally spirit dragged his dying form away form the fire fight, and one was captured, tried, and given the electric chair. THere are only two characters left. Last time we saw them, thye were wounded, unarmed, and vehicle-less somewhere in Snohomish, with the STAR looking for them.

The next team they made did much better. It's harsh, but , hell, that's Shadowrun.
If we wanted it to be easy we'd play D20.

Posted by: Calvin Hobbes Apr 26 2006, 05:26 AM

It's been a comment I've heard about our team's action: we routinely opens indiscriminate autofire in downtown areas in order to cover their escape, and we'll kidnap fifty year old men to get their daughters to play nice with us. The GM wants us to be a more honorable team of heroes, and we're just a gang of cutthroats who'll kill everyone who gets in our way.

Personally, I think one key is to improve players' understanding of the things that they care about. Players tend to be indiscriminate with things like their lifestyles and all the other accoutrements of their lives so long as they keep their guns and car through the drek you throw at them. Spending games detailing their lives might sound boring to some (although if they're serious about "role playing" over combat, they're probably for basic interaction with people) but it also has the benefit of highlighting the stuff we don't want to lose: friends, family, dreams. Everyone shadowruns for the money, but what is that money *for*? And if the character doesn't have any motivations beyond the job, then ask the player to reimagine, or help them discover something.

Admittedly, sometimes it's hard for a group of dudes to run things like romance between character and NPC, but there are other things we can care about. Encourage players to develop their homes more: it really hurts when your kick-ass home in an abandoned movie theatre gets firebombed by the mob as a message about your organlegging syndicate.

When the PCs and the players, are faced with situations where the consequences of their actions end up effecting people they care about, it's sometimes a really hard lesson that they learn from it.

As to the deus ex machina, screwing with the players by hitting them with an ambush because of what they've done is occassionally okay, but rely on it to work perfect, and you'll just end up having to re-examine the miscommunication between you and the group again when it goes wrong.

Posted by: ShadowDragon8685 Apr 26 2006, 05:31 AM

On the other hand, one could think about how to resolve this situation without ruining their fun, like Fisty said.

Though ratting out a Johnson is something you Do Not DO, and all, and certainly a hijacking on the road was a bit loony.. If you just have sinpers take them out (likely what would happen) the players will rightly feel angry.

"Roll a damage resistance test Vs. 14D."
"Fourteen D?!!?"
"Fourteen D. And your armor dosen't apply."
"... I'm dead."
"Exactly. The rest of you hear and see nothing until the huge armor-piercing round turns your chummer's head into beef stroganof. And, uhh... Roll your own resistance tests, same type of round."

... Yeah. Real fun, that.

Posted by: eidolon Apr 26 2006, 05:31 AM

QUOTE (fistandantilus3.0)

It's harsh, but , hell, that's Shadowrun.


It is Shadowrun, but it's not the only Shadowrun.

Perhaps you should sit down with your players (away from game) and talk about what kind of game you all enjoy playing.

From this and your allusion to past experiences, it sounds very much like "blow stuff up and fight" is what your players like. There's nothing wrong with that. It's very easy to give them that kind of game within the SR world (and system).

However, also from this, it sounds like you don't particularly care for this type of game. It sounds like you're after the "watch your back, everyone is out to get you, paranoia rules the day" type game. That's great too. It's easy to provide that within SR. The only problem you run into is that it seems to clash with the taste of your players.

Which brings me back to my point. Through a good, open discussion, you guys should be able to hammer out a conclusion and get on with the gaming. Explain that you're willing to compromise, but make is clear that you expect them to offer the same courtesy. With any luck, you guys will reach the perfect game for your group.

If you really just can't come to a good compromise, then maybe someone else in the group could take over as GM for a while? Sometimes that lets them provide the type of game they best enjoy, allowing you to experience something different. And who knows? Maybe after they run "blow up everything that moves" for a while, they'll want to try "sneak...sneak...sneak".

Good luck! biggrin.gif

<<begin edit>>
QUOTE (Calvin Hobbes)
... Encourage players to develop their homes more: it really hurts when your kick-ass home in an abandoned movie theatre gets firebombed by the mob as a message about your organlegging syndicate.


Just wanted to pitch this in. Cal responded while I was typing.

On the house thing, that's great fun. For more options, the SSG has awesome info about "lifestyles" and housing and the like.

Posted by: FanGirl Apr 26 2006, 05:43 AM

Well, fixers are supposed to find jobs that are suited to the team, right? Why not send them on runs where they're told to do something flashy, but are actually meant to fail: the team is only sent to distract security so that another team can take advantage of the chaos, or a corp just wants to test the mettle of their elite security squad. Also, don't be afraid to have them suffer the consequences of their actions.

Oh, and make them read the http://archive.dumpshock.com/CLUE/.

Posted by: ChuckRozool Apr 26 2006, 06:49 AM

How old are you guys? highschool? If so i think it's great that you, as the GM, want a little more than massive firefights from your players. Our GM at that age was more than happy to let us lay waste to anything that moved and in return try to lay waste to us. College or beyond? Well I wouldn't know what to say to you without sounding like some pompous RPer who's all about the meta-game and street level Blah Blah Blah. I've matured as a player but I'm not a "meta-gamer", so...

If you're not cool with their attitude, maybe find new players? They don't sound like they're ready to "take the game seriously". Or you can suggest they read http://archive.dumpshock.com/bjcorner/ articles, that change my views on RPing not just Shadowrun but any game.

Posted by: Kanada Ten Apr 26 2006, 06:53 AM

The real consequences won't be from KE - they'll just pick up a couple of stooges, unless a PC wanders into their "we've got a rocket launcher going cheap" sting.

What'll happen is that their contacts will dry up for a couple of months. Nobody returns their calls. If they ask a fixer for work, he'll say, "And when the insurance agents show up offering 10%, will you be giving me up? You want work? Keep your fucking head down for a month, and we'll talk. So ka?" They'll start to need cash and probably turn to theft. But then they need a fence, and anyone willing to deal with them (gangs and outsiders) will pay crap. A couple months paying lifestyle with theft will make them long for a good job.

Then you give them a babysitting job. But you'll have to let them pull out the guns to even it out, they play along and you give them some fodder. Have them sitting on a wageslave when the home corp shows up en masse. Missiles, APCs, long range snipers from a stealth helicopter. Make it a fight worth a LMG, armored humvee and a chase through the Rox.

Keep giving them jobs where they have to protect the asset and show what happens when the enemy uses brains and stealth over firepower and flash.

Posted by: toturi Apr 26 2006, 01:34 PM

The problem is unless the GM is using the "Me GM, this my game, wat me sez goes" there is no game mechanic to punish the PCs if they go firing off their heavy artillery. And the thing to remember about people who sell heavy stuff is that oftimes they are undesirable themselves. "Don't be naive, Bob. What did you think I bought those LAWs for? Now, do we talk biz?" At best(or worst depending on your POV), I'd add a +6(outcome: disasterous to NPC) mod to the Etiquette TN and that is no big hurdle for a tricked out Social Adept.

Who is going to know that the PCs are the ones that blew X up or that they kill so-and-so? You as the GM knows, but do all the NPCs know as a result? Ask yourself this. Know this: If you close off their contacts, you'd force them to go into business for themselves just like low pay will inevitably do something more profitable with their time. Do you want to play Shadowrun? Or Sim Runners?

Firebombing safehouses as a warning might seem to be a good idea until you realise your PCs all have street lifestyle. Firebomb the dumpster? eek.gif Ratting out a Johnson is a bad idea unless you can pull it off. If your PCs are good enough to convince other people that it wasn't them that ratted on the Johnson or somehow or another convince people that it was the Johnson that got sloppy, then it wouldn't reflect badly on them.

Remember it might seem that it is a bad idea to do X. But this is a game with game mechanics, with enough dice rolled, you can achieve enough successes for X to be a good idea. So what I am saying is that if the group is good enough, nothing (not even front page massacres) is a bad thing. I had a group shoot their way into a zero-zone, walk out through a SWAT army AND convince their contacts that "those guys" weren't them. It is ALL about the dice, TNs and no. of successes.

Posted by: Kagetenshi Apr 26 2006, 01:40 PM

QUOTE (toturi)
The problem is unless the GM is using the "Me GM, this my game, wat me sez goes" there is no game mechanic to punish the PCs if they go firing off their heavy artillery.

Absolutely there are game mechanics for it. The SR3 page reference is the chapter starting at page 100 and the Perception test table on p232.

~J

Posted by: Kanada Ten Apr 26 2006, 01:52 PM

QUOTE
Who is going to know that the PCs are the ones that blew X up or that they kill so-and-so? You as the GM knows, but do all the NPCs know as a result?

The other Johnson knows once the first Johnson spills the beans to the cops (did you miss that part?). The second Johnson will tell the fixer (if only to insure he doesn't get those runners again). Then everybody pretty much everybody knows.

And cops squeeze arms dealers when missiles go off where they're not supposed to. They find the chemical tracers in the explosive, trace it to the manufacturer and then to the dealers, then to the fixers, and finally to the PCs - if they really want to find them.

Posted by: eralston Apr 26 2006, 02:24 PM

Shadowy examples help groups be more "shadowrunny" (which just sounds awful, BTW).

Good examples would be:
M:I 1
-Use of disguise to enter a building
-Use of planning to make a 'plan' (betchya they don't use those either)
-Use of classic building infiltration plot device: Air Ducts

The Italian Job
-PLAN! PLAN! PLAN!
-Use of misdirection (really good one for SR)
-Their are myriad SR-like things that go into their planned heists, too many to list really. It's not a very good movie as movies go, but it is on basic cable and worth your time if you don't mind commercials

Metal Gear Solid
-While terribly cheesy at part, MGS has used every plot device available in the stealth-espionage genre to help players get, get out, and get it on. If at least one person in your group isn't a raving insane MGS fan then maybe you guys should play D&D

Speaking of D&D, you really have to tain people out of using: show up to the dungeon, slay the monsters, loot the bodies as a model for shadowrun. SR is more like: snoop in the matrix, make a plan, pay off a guy to get building schematics, make a back-up plan, case the joint, exploit a hole in their security, get in, do the job, get out.

A good exercise for this might be forcing a run w/o guns (as that leaves most meatheads SOL)




Posted by: Kagetenshi Apr 26 2006, 02:29 PM

QUOTE (eralston)
-Use of classic building infiltration plot device: Air Ducts

Just remind them not to actually try this. Nothing kills the mood of a run like realizing the plan's shot to hell because no one on the team fits through a one-foot-square hole.

~J

Posted by: ShadowDragon8685 Apr 26 2006, 03:04 PM

Alternative, if you don't wanna piss on your player's thunder and steal their cheerios, you could just, you know, have extra-plus-sized air vents and air scrubbers, for the trollish population's air needs. smile.gif

Posted by: Kagetenshi Apr 26 2006, 03:27 PM

Yeah! And then you could have all the bullets incorporate special technology to throw people hit by them back a dozen feet!

~J

Posted by: ShadowDragon8685 Apr 26 2006, 03:40 PM

Kage, that is so 1980s.

This is 2006. When we want to throw people a dozen feet, we use pieces of electrically-heated-to-the-point-of-glowing-red rebar and super-strong crossbows. Not only do they have pinpoint accuracy (once you compensate for the fall-at-range), but they also stand a good chance of pinning your target into a wall or other object if it's barrier rating is lower than the damage score.

Posted by: Kanada Ten Apr 26 2006, 04:00 PM

Small vents are good. They encourage shapechange spells. Plus, if the team mage doesn't have the spell, they can outsource it - and who needs a better excuse to turn the hacker into a real rat for a few hours. Maybe he'll get stuck passing through a ward inside. "Hey, Boss, there's another idiot stuck in the vent." "Damn it, they just pulled the last guy out becasue he was starting to smell."

Posted by: Monnock Apr 26 2006, 04:01 PM

I just want to point out that I wasn't going to pull a "a sniper shoots you in the head and you die" on them (though as a funny side note, a GM did that to one of the players once, completely forgetting how infeasable it was to deploy a sniper at such short notice and shooting a guy who was mostly disabled just to finish him off, rather than the person who was holding a gun to the hostage's head who had full HP [D20 modern] and knew that he could take the bullet). First of all, that would be rather difficult to pull off, as it would require luring them into a location which is open enough to pull such a thing off, and on top of that it would require multiple snipers that work in unison to blow all their heads off at once... And on top of that, as tough as these guys are, they could survive the shot from a sniper rifle (we are playing under 4E for reference). Also, keep in mind this, they are using non-leathal force. Despite popular belief, traditional SWAT teams are supposed to incure as few deaths as possible, even if it is an armed criminal. With gel rounds to simply knock them out, I fail to see why they wouldn't use them. I'm not about to just gun them all down, what would be the point of that? I see this as a reasonable compromise. The players get arrested for their crime and they get offered an out which leads to other runs where they will hopefully play it more safe.

I see luring them into a simple trap just makes sense. I mean KE knows who their fixer is for goodness sake, and considering how from their dealings they seem to only care about the money, it just makes sense for them to do this. Am I wrong? Someone pointed out that a character can talk their way out of a situation if they are tricked out enough, but that's kinda hard when they are SINless, dealing with the cops, and there is crystal-clear evidence proving that it was them that did it (and that they are VERY armed and VERY dangerous to approach to chat with).

I try not to metagame anything (I say try because we are all human, we can make mistakes, I never do it intentially), but sometimes I feel that I may be blowing things out of proportions, like KE actually having a big incentive to bag these guys. Lonestar has been wanting to take the contract from KE for a long time now, and after this stunt, its a pretty big hit to KE's ego. Like the media usually does, this event is blown way out of proportions, which just adds to the situation.

Is this reaction unreasonable? I feel that it isn't, but I am fallible. I am new to the world and society of Shadowrun, so maybe running military grade firepower around in an armored hummer wouldn't draw very much backlash with the press/public or 'jeapordize' KEs position in Boston (though I feel this wouldn't happen, it doesn't stop STAR from trying or KE from sweating a little).

The PCs were careless, plain and simple. They sold themselves out when they sold out their Johnson. The Johnson told the cops who they were and how to contact them because he had nothing to lose by doing so and figured that he would likely have a pretty good chance of getting off the hook if he turned the runners in. The recording was done by one of the players, and it is obvious from the recordings perspective who it was. There is no metagaming here. The only thing that may be off about this situation is that the Corp looked for shadowrunners to get their own shipment as a sort of insurance (it's win/win for them: If the runners succeed, they keep the package and collect the insurance, if the runners fail then, hey - they are out 2.5k for hiring them to try and the package gets delivered - if there are other runners trying to get the package, they will act as an improvised escort at half the cost).

The Corp found out the information was out there when the players used an information broker (with loyalty 1) to get the paydata on when the shipment was heading out, which he - in turn - sold the information that it was leaked to the Corp for a hefty sum of money (of course leaving out that he was the one who leaked it). That's why the Corp had a Johnson out giving the mission.

Oh, I apologize for the terrible title as well, haha.

Though I would like to note that the idea that KE will just pick up some stooges to take the fall would also work, and I'm wondering if KE would just do that over doing any work even when it's staring them in the face. Like I said, I'm new to this setting, but I do know that corruption and backstabbing are quite common throughout, so the idea that KE would just blow this situation off wouldn't surprise me, which is part of the reason why I'm asking you guys.

Sorry again for the long post. I tend to think of the world as very dynamic; every action has a consequence. As a result, I tend to have a lot of random background 'noise' going on behind the scenes. You have to know the full picture otherwise you will say things like:

QUOTE
Who is going to know that the PCs are the ones that blew X up or that they kill so-and-so? You as the GM knows, but do all the NPCs know as a result?

Posted by: hyzmarca Apr 26 2006, 04:24 PM

QUOTE (eralston)
Speaking of D&D, you really have to tain people out of using: show up to the dungeon, slay the monsters, loot the bodies as a model for shadowrun.

I have a good idea of how to do that. It was proposed by Wounded Ronin some time ago but, unfortunatly, I've never had a chance to try it.

Play a D&D game in which all the PCs are kobalds and they have to prosecute a guerilla war against a nearby castle-town for some reason or another. While the PCs are encouraged to cause as much destruction as is possible they won't be able to go about it using the standard D&D methods because they're just kobalds. Pretty Princess PoofyPants could easily beat then to death with her +1 My Littly Pony Hairbrush of Brushing and I don't even want to imagine the horrors that a Level 1 Housewife could sweep upon them with her Broom of Sweeping.

A fair fight is simply out of the question for out intrepid kobold heroes.

Now, in the Shadowrun world, runners are to corporate arcologies as kobolds are to castle-towns. The Shadowrunners have better stats on average but they'll still get quickly slaughtered if they go for the classic full frontal attack.

Posted by: Monnock Apr 26 2006, 04:34 PM

QUOTE
As to the deus ex machina, screwing with the players by hitting them with an ambush because of what they've done is occassionally okay, but rely on it to work perfect, and you'll just end up having to re-examine the miscommunication between you and the group again when it goes wrong.


Ah, I feel that I should address this point as well, as it seems to be a central theme in several of the post. I don't feel that what I'm doing is deus ex machina, but rather an extension of how I feel that the world would react to their behavior. As I said before, perhaps I am wrong in how KE would deal with this situation, but they really do have plenty of evidence to go off on to take down the PCs (I'll have to roll the checks at some point, but the technomancer did nothing to mask his trail, and he is a registered hacker that had just recently been released from prison time), one of the passengers of the truck was struck with a mana-bolt (the signature was consealed, but just how many mages do you know running around the shadows?), heck - the modifications to the hummer's armor are obviously from junk (he didn't even bother to paint it, just welded it on), all they have to do is ask the junk dealers who was messing around in their scrap yards with a yellow hummer. They offered a reward of 250 nuyin (maybe more, but I think that would be a reasonable sum) for anyone with information concerning the hummer, which just a week before they roughed up some 'fringe gangers' (just some hoolagins) in it, so they have no reason to cash in...

Do I need to go on? Seriously, though, the police are not stupid, and the only way I'm going to 'crap them out' is if there is a general consensus that KE is really so corrupt that they would rather just pick up some guys off the street and tack them with the blame than to just arrest the players (which would be so so easy to do - I'm not even forcing them into the trap, if they decline the mission I won't force them to take it, but they probably will, which is what the police are banking on). I have played with these guys before, they know that I'm quite meticulous with these things, but they never seem to 'care' enough to actually care about their characters. So down comes the hammer.

Posted by: James McMurray Apr 26 2006, 06:28 PM

Definitely hit them with the hammer. If the hammer doesn't fall because they don't take the job (or whatever other reason). Keep the investigation up until media coverage forces you to grab some convenient scapegoats.

Posted by: TinkerGnome Apr 26 2006, 06:42 PM

Last night, I caught the movie Layer Cake on Starz (On Demand rocks). If you haven't seen that movie, I highly recommend it. In any case, it put me in the mind of doublecrossing your Johnson.

There are all sorts of things you can do to teach your players a lesson (and many of those things are outnlined above), however, you have to ask yourself if you really want to.

One of the things that might help is playing a lower powered game than the standard. Make characters off 300 bp (SR4) or an with altered priority system (SR3, I think there is one in MJLBB) with strict availability and skill rating restrictions and then go from there. Start them on the street just trying to break into the shadowrunning biz and make the jobs small and their resources even smaller.

Alternatively, you could just do the classic SR thing and start geeking them when realistic opposition to their carnage tracks them down. Surely they left some tracks somewhere (like who put those armor plates on that humvee? I doubt any of them have a vehicle facility, so there's someone out there who knows... and may be getting nervous with the star snooping around).

Finally, the SR core books don't describe karma in the same terms as pretty much every module and the SR3 companion do. You get karma for doing things that teach you things, obviously, but you mainly get karma as a "universal reward" for doing the "right thing" when the option presents itself. Doing very bad things tends to not get you as much karma or gets you karma penalties in extreem cases. There is also notoriety to consider.

Posted by: Daddy's Little Ninja Apr 26 2006, 07:25 PM

If they keep selling out their Johnson's who would hire them? The high paying jobs should start to dry up. Would you hire someone who is likely to double cross you?

Posted by: James McMurray Apr 26 2006, 07:49 PM

Why would a fixer even consider you for a job after that? Their livelihood is on the line as well.

Posted by: Lagomorph Apr 26 2006, 09:39 PM

Yeah, I would have to say that even if the KE is a fumbling giant and never catches the runners. The word would spread that they sold out their johnson. Their contacts should dissapear. No jobs, no friends. Who wants to be a friend of a guy who only cares about the bottom line? You can even make it blatently obvious when they call "Sorry, I don't deal with sell outs" "I'd help but I'm afraid you'd give me out to the competition"

Posted by: Monnock Apr 26 2006, 10:20 PM

Thank you all for your advice, it has helped me out tremendously.

I figure that KE may just try to set them up, but if they reject the mission then they will just find some scapegoats. The only hole in this is that they don't have the hummer, and if it shows up again there could be some problems, but they could always make some excuse about how they caught the criminals but the hummer was never found.

After that, you're pretty much right, no one would want to hire sell outs. The funny thing was this happened with the first module that I ran for them. I forget what it was called, but essentially once they acquired the disk they needed, someone approached them with a much higher offer than the Johnson for the information and they accepted it, which led to the same result. I told them the results of their consequences (which they agreed that they should have thought that through a bit more) and decided to start fresh. Sure, it pays well to double-cross people. It has to otherwise no one would ever consider it, but in the biz they are in, it's kinda a bad idea.

Also, thanks a ton for all the movie suggestions, I'll have to check them out.

Posted by: Wounded Ronin Apr 26 2006, 10:32 PM

I've always had a problem with how most players will whine if the team just gets sniped out.

It seems to me that the only logical alternative for when they really humiliate a corporation is to send a few platoons of crack soldiers after them complete with artillery and magical and spirit support. Furthermore, bring advanced riflemen who don't "automatically" shoot the PCs first thing but have them keep delayed actions so that if the PCs appear at certain promienent vantage points they get shot at. That goes over better with the players.

The big problem with that is that it's a lot of dice rolls. But unfortunately how else do you simulate the effect of the PCs being crushed by overwhelming force?

Posted by: hyzmarca Apr 27 2006, 12:08 AM

One way to move them away from the 'kill everything' routine is to give them terms of mission success that specify no killing. If they kill, they fail, so they have to avoid violence. However, with the doublecrossing problem you will have to have terms of personal success (as opposed to mission success) that are tied to politics and contacts.

Instead of having these characters be just Shadowrunners have then make orginized crime figures. Their goal would be to increase the size of their criminal emipire and their success would require a great deal of politiking an dbribery. Doing crazy things, killing the wrong people, and betrying the wrong people would have dire political consequences that would make it impossible for them to do business and ruin their orginization.

If they still want to be ultra-violent and reckless, and some people are going to hit me over the head for this suggestion, put them in charge of a megacorp and let them truely understand the power they are going against. As heads of a megacorp make sure that their actions have dire political consequences for themselves and their orginization. Then, once they understand how poerful their opposition really is, let them play a regular game again.


Also, you may consider implimenting a variation of the Inverse Ninja Rule to curb bloodshed.
Have all of your canon fodder characters start with stats and skills of 1 across the board. However, for every one of your ninjas that they kill the others gain 1 point in every skill, 1 point in ever stat, and 1 power, spell, metamagic, 'ware, or piece of equipment.
If you throw enough generic clone cannon fodder characters at the team and they insist on using lethal force they will eventually be faacing a single near-invincible foe due to the inverse ninja rule.

Posted by: ShadowDragon8685 Apr 27 2006, 12:16 AM

Preferably you don't, because the only one having fun there is the DM who decided to get his jollies by pulling out all the stops and crushing the PCs like ants.

And frankly if you do that too much, you'll have a jolly good time managing a team of NPC runners to run against your NPC corporations, because no players will play with you again.


Still, selling out your J is something you only do when he's double-crossed you first. Though I think I might see the problem - you offered them only 5000 for the job from the second Mr. J? Did the first Mr. J give them a more reasonable number? Because it sounds to me like they may be so strapped for cash that they're willing to act like greedy newbies because they're desperate.

Posted by: Monnock Apr 27 2006, 01:34 AM

The mission given to them by the first J (J1) was to intercept a shipment that was heading out. They were given no idea as to when it was heading out, other than sometime next week. J1 offered them a 5k down payment (which the party face managed to get upped to 7.5k) with no obligation to fulfill the contract (as he realized he was asking a very difficult task without very many specifics), but the payoff was 10k extra for whatever was in the truck plus extra based off of what they found.

In order to find out the exact date/time they got in touch with an information broker to find out for them, which I mentioned the specifics of that earlier.

J2 came in offering 2.5k for the run and extra based off of the cargo.

Once the mission was completed J1 offered them 30k to keep the deal a secret, however once again the face managed to get the price upped to 50k (So that's a total payout of 67.5K). The Johnson knew exactly how important the object they delivered was, but he was remaining coy with them. One of the players decided that 'keep this under wraps' didn't include selling a recording of the meeting to J2. He even told the rest of the runners, who didn't seem to care, and he sold the recording for 5k. I was *shocked* when he took the money without haggling for more.

I honestly don't think that this was because they considered themselves poor. I think the player (who was a mage) was just looking for funds for his Force 1 spirit genocide and to buy a slave...

The 5k was definatly worth selling out an employer who gives out that kind of nuyen.gif.

Posted by: eidolon Apr 27 2006, 01:49 AM

QUOTE (toturi)
The problem is unless the GM is using the "Me GM, this my game, wat me sez goes" there is no game mechanic to punish the PCs if they go firing off their heavy artillery.


It's actually rather interesting that you mock the idea of a GM making calls on what goes in his/her game and set it up as a bad thing, only to have that idea later followed by GMs saying things like:

QUOTE (eralston)
A good exercise for this might be forcing a run w/o guns (as that leaves most meatheads SOL)
(emphasis mine)
QUOTE (James McMurray)
Definitely hit them with the hammer.

QUOTE (TinkerGnome)
There are all sorts of things you can do to teach your players a lesson...

(from this point, all references to "you" are non-specific)

To spell it out further, there's a prevailing mood of outright contradiction in this thread. We have folks saying left and right that they're "only doing what makes sense" and that their world "just reacts the way it would react", and at the same time denouncing "deus ex machina" and "metagaming".

We're seeing GMs say things like "you have to teach the players a lesson" and then pretending in the next sentence that what happens to the PCs is just some function of the (fictional and interpreted/created by the GM) world that the PCs find themselves in. Everything you do as GM in your game is meta. Any call you make as GM that isn't a direct rule pulled straight out of the book is fiat. Pretending that it isn't, so that you can hold yourself up as a paragon of GMing godhood is ridiculous and hypocritical.

We can try to distance ourselves to a point where we make calls that seem to be "how things and the world would react", but even those calls are and will always be tinged with your outlook on the game and the setting.

I now end random observation number one. Begin random observation number two:

It's obvious that people that make statements like "if they want to just blow stuff up without consequences they should just play D&D" have played a very limited, narrow minded D&D. I suggest finding a decent DM sometime and giving it another shot.

Posted by: Monnock Apr 27 2006, 02:07 AM

Bah, edited because I didn't like how it turned out at all

Posted by: James McMurray Apr 27 2006, 02:17 AM

QUOTE (eidolon)
Everything you do as GM in your game is meta. Any call you make as GM that isn't a direct rule pulled straight out of the book is fiat.

By that definition anything that anyone does within the game except follow the exact rules is metagaming. While it may be true, it's not the standard definition of metagaming. At least not the one I'm used to. Generally when I've seen discussions about metagaming it involves using out of game knowledge in the game.

Examples:

Metagaming: "I'm not going in that cave. It was a random encounter so there's no telling what challenge rating it is."

Not metagaming: "Guys, we're on a quest here. We don't have the time to check out every random cave and rock we stumble across. Mark it on the map and we can come back later."

----

Metagaming: "They blew away my NPCs without mercy. I guess I'll kick it up a notch."

Not metagaming: "They got into a firefight with the police and left lots of evidence behind. The police (whose job it is to catch criminals and for whom it is now personal) will use that evidence to track them down."

QUOTE
It's obvious that people that make statements like "if they want to just blow stuff up without consequences they should just play D&D" have played a very limited, narrow minded D&D. I suggest finding a decent DM sometime and giving it another shot.


I agree, but trying to defend d20 here is like trying to defend homosexuality to baptist fundamentalists. The ones that listen probably already agree at least partially and the rest tend to ignore you or open up the flame jets. smile.gif

Posted by: James McMurray Apr 27 2006, 02:19 AM

For the record, Wikipedia agrees with me onthe definition, for whatever that's worth (if anything). smile.gif

http://en.wikipedia.org/wiki/Metagaming_%28role-playing_games%29

Posted by: Wounded Ronin Apr 27 2006, 02:40 AM

For me the biggest problem is handling all the dice rolls when it comes to the PCs calling down a military-type situation on them. Realistically, if a corporation is able to find where the PCs are and they want to kill them they'll surround the place, have all kinds of magic, have lots of infantry, have artillery support, etc etc etc. That's swell, and all, but you need to be the frigging master of, like, 3 sourcebooks (the rigger book, MiTS, and the Cannon Companion and possibly also Man and Machine) just to know the rules for all of that. You then need to be making initiative rolls for something like 50-100 entities, and every time a PC shoots at a grunt you have to seperately keep track of that grunt's combat pool.

On principle and philosophically I'd like to let the dice fall where they may and if one or two PCs somehow manage to survive and slip away between the cracks that's cool. But I feel like the PCs are unfairly shielded by the weight of the "engine"; it becomes very hard for the GM to throw 50-100 entities at the PCs at once just because of the sheer weight of the system.

(I once threw 100 entities at the PCs and forced them to retreat from some place, but honestly, I felt like the mental effort damn near killed me.)

Note that that's not metagaming; that's realism, at least I think it is. In Iraq if the Marines encounter three snipers at a minaret they don't charge in tiny groups of five so that they can be neatly picked off. They have artillery support, overwhelming suppressive fire, and overwhelming numbers that they bring to bear. Why should the corporate military not come in full force with all the toys when it's absolutely vital that they hammer a small team of shadowrunners?

Posted by: Snow_Fox Apr 27 2006, 02:54 AM

they should not be able to escape the police. Ever watch "cops' or "World's most amzing police videos" the polcie have numbers and organization, they can cover each other, just stay on the runners until they run out of gas, as the cops get low fresh ones take up the chase. if the runners think they're ahead, have they thrown off the helo gun ships and dornes doing a long distance trace. the corp mage following them in the astral? notice that radiactive tracker attacked to their bumper?

"Team alpha, this is spy, targets have parked and left their vehical"

The team has a tirckedo ut truck? Groovy, watch the Lone Star Banshee come in on them. don't want ot shot up the car? Get a city master "Ramming speed"
ok guys you're pretty much trapped in the wreckage.

want to aovid that sort of general massacre? Are they always together, always armed to the teeth? of course not. They get picked up at a bar, maybe a joy girl slips them something in a drink or even slots a BTL into them in an embrace.
"Easiest nuyen.gif 500 I ever made sugar"

put a price on their head. Remember as nasty as they are they are not the paex predators. there are others far more leathal than they are.

Ok , your going out to the car, Fred could you roll 8 dice please?
My body ?
yep, please roll,
4,4,3,3,6,4,2,1
Great, thanks. fred's head explodes. a momment later you hear the sound of a barrett snipe rifle. fred is dead.

Tomorrow you go out to your car....

Posted by: James McMurray Apr 27 2006, 02:55 AM

Because it impacts the bottom line?

For a fight that big I'd never use compat pools for any NPC except the big guys. Give the rest either nothing at all or a threat rating a la SR2. Yeah, threat ratings have their problems, butt hey also have their uses. smile.gif

The situation you're describing is not quite like finding some snipers set up in a ready position. You're finding a group of people hanging out eating pizza and playing video games (or whatever your runners do when they're together but not on a run). In a lot of the game I've played you'd actually end up with several different fights going on at once when the corp hits the runners one at a time as they find them, or all at once as a concerted cleanup effort. But that's just because the runners in my games don't usually hang out in a group when they're not working.

Posted by: James McMurray Apr 27 2006, 02:58 AM

QUOTE
Ok , your going out to the car, Fred could you roll 8 dice please?
My body ?
yep, please roll,
4,4,3,3,6,4,2,1
Great, thanks. fred's head explodes. a momment later you hear the sound of a barrett snipe rifle. fred is dead.


This is possibly the most realistic situation, although I'd use nonlethal weaponry because the intent is usually to catch criminals, not kill them. Unfortunately it's also the least fun, and since the game is about having fun, you may want to avoid going this route.

But then again, that's what a huge chunk of the thread has been about, so I assume you already knew that. smile.gif

Posted by: Snow_Fox Apr 27 2006, 03:03 AM

I should be the last course. to show how things can go against them, badly. since they have ignored the consiquenses of their actions, this would bring it home to them.

You could also do a ritual sorcery to have someone go to the police and sign a full confession.

Posted by: Monnock Apr 27 2006, 03:11 AM

QUOTE
they should not be able to escape the police. Ever watch "cops' or "World's most amzing police videos" the polcie have numbers and organization, they can cover each other, just stay on the runners until they run out of gas, as the cops get low fresh ones take up the chase.


Its funny, when I told the driver of the car this it took some convinsing to make him realize that he really couldn't escape the police in a situation like this. Just like I said to him "sure, you outrun/outmanuver the ones on your tail at the moment, however then one suddenly cuts you off at the next intersection, rinse, repeat."

If they are just speeding or ran a red light, sure they can get away... but they just took down two KE cars (which killed two of the officers right off the bat from what the radio sounded like) and opened fire with a LMG on a convoy that already had reinforcements on standby, so it wasn't even hard for them to mobilize to respond to the situation, they just didn't expect it to be so serious.

The only reason they broke off was because the hummer headed into the 'no-man's land' area of Boston, and because things were quiet in that area they didn't want to risk rushing after them, as there was already a large string of attacks on the border patrol of that area and they were suspecting that something bigger may have been brewing. I do admit that they should have tagged the hummer with a becon, but I feel that they probably wouldn't bother figuring that it would likely be ditched by the next day anyways. This assumption works towards the PCs favor, as the driver wanted to keep the thing even after all that.

Posted by: toturi Apr 27 2006, 03:15 AM

QUOTE (Kanada Ten)
QUOTE
Who is going to know that the PCs are the ones that blew X up or that they kill so-and-so? You as the GM knows, but do all the NPCs know as a result?

The other Johnson knows once the first Johnson spills the beans to the cops (did you miss that part?). The second Johnson will tell the fixer (if only to insure he doesn't get those runners again). Then everybody pretty much everybody knows.

And cops squeeze arms dealers when missiles go off where they're not supposed to. They find the chemical tracers in the explosive, trace it to the manufacturer and then to the dealers, then to the fixers, and finally to the PCs - if they really want to find them.

Put it this way... If the PCs Etiquette/Negotiation/etc(not even including Control spells here) rolls are good enough, then the other Johnsons/fixers/contacts won't believe him.

You can as a GM say that there are chemical markers/etc, you might even introduce "Forensics" as a skill so that the police can trace the explosives to the runners, but similarly, there is nothing to stop the PCs to use the same skill to spoof the police. The players might not know to spoof the police, but the PCs should.

Escalating the situation to a military type stand-off should result in some serious injuries to the PCs unless they switch direction on you and go stealth.

QUOTE
put a price on their head. Remember as nasty as they are they are not the paex predators. there are others far more leathal than they are.

Ok , your going out to the car, Fred could you roll 8 dice please?
My body ?
yep, please roll,
4,4,3,3,6,4,2,1
Great, thanks. fred's head explodes. a momment later you hear the sound of a barrett snipe rifle. fred is dead.

Tomorrow you go out to your car....


Unless your players write their background as the apex predators.

Roll Body?
OK...
2, 1, 2, 1, 2
Oops, your PC's dead from a Barret shot.
Heh? He's got Immune to Normal Weapons and an armor 6 spell up. Let's see... 14-6<12. Heck yeah... He's Immune.

Posted by: Wounded Ronin Apr 27 2006, 03:16 AM

Before the PC gets barretted does he get to make a perception test to see the sniper? That's a potential problem.

The other problem is how the players would crrryyy and moooaan.

Posted by: Kanada Ten Apr 27 2006, 03:28 AM

QUOTE (toturi @ Apr 26 2006, 10:15 PM)
Put it this way... If the PCs Etiquette/Negotiation/etc(not even including Control spells here) rolls are good enough, then the other Johnsons/fixers/contacts won't believe him.

SR4 falls more on the side of the GM with this one, but we could write out the example and see how close the PCs can get. Kenstics (sp) won't help since the contacts will only talk over the phone. The J has supporting evidence (as in KE arrested another Johnson), the contacts have no compelling reason to believe the PCs, the contacts have reason to fear (KE agents are asking around for the PCs) and something to lose (being associated with the PCs will hurt their rep or get them tossed in the can), and probably a couple other things - but I'll look up the chart when I get home. I'm betting they'll need to make a Long Shot test when all the modifiers come in. Even then, the threshold will be high since the Johnson will likely score well. Assuming a team of 6, and the max using 10 Edge + 5 (one for each additional team member), they may be able to convince 10 contacts of their innocence, sure, maybe even the two Js (that would be awesome). But it's not that likely, and then you have to wait for the GM to refresh Edge...

Posted by: Monnock Apr 27 2006, 03:46 AM

Toturi, the players in my game have no leg to stand on. They have no street cred at all. They are new to Shadowrunning, and honestly they should be glad that they got such a high paying mission, but perhaps they don't realize that getting over 50K as a starter mission is a lot of money. They should have at least realized that 50K+ > 5k, and I tried to make it clear to the player who was speaking with the other Johnson that he was clearly much more innexperianced with the whole Shadowrunning business (I actually said that this was apparent to the player during the first meeting).

What they should also realize is that betrayal works both ways. By turning in the first Johnson, they were basically begging their Johnson to sell them out in turn. They didn't even do it subtly, as I said before, the recording is obviously done by one of the runners who was in the room, and in fact the Johnson could tell who it was because he noticed that the mage was looking around like he actually noticed the world around him, unlike before where he just kind of stood in the corner and didn't take interest in the conversation. He didn't think anything of it at the time because he just figured that the mage took interest in what was in the package.

Also, as a comment to using forensics against the PCs, unless they actually have some sort of knowledge of something like how a rocket launcher works, they would have no idea how to figure out how to mask the signature. Simply having the skill to fire the weapon would suffice for me to say that they would at least know about the marker.

Also keep in mind that this is not going to be a military stand off. The PCs will be sent to steal something, and as soon as they get into the room to retrieve the package, a flashbang and smoke gernade will be tossed into the room and the SWAT will use a sweeping entry pattern with thermographic imaging to take down the runners. In addition to this the squad leader will put a focused jam on the room to block their technomancer and any alternative means they could use to dispel the confusion. If all goes as they plan, they should have the runners incapacitated within a few combat rounds. Of course I will be sure to allow them intuition checks to see if they 'get a bad feeling about this' bonus to their suprise round check.

I'm not going to cheat in any way. I refuse to under any circumstances. I will do everything by the book to the best of my abilities in this matter, and to top it all off, if they turn down the trap, they may even get out of it scott free, but they will be registered criminals after this, and that does mean something in a world where information is power.

Really to finish it off, Toturi, it sounds like you are trying to convince me to allow the players to cheese out of the situation by rolling some dice. Short of direct mind control, I don't feel that it is possible to talk the entire KE police force into believing that you didn't commit the crime when they have absolutly, positivly, no evidence whats so ever that they didn't do it, and in-fact two of them have criminal SINs. What happens when they somehow get uber hits to convince them all that they didn't do it? Do you have God himself come down and tell them to let them go?

Also, I find that often times social skills (in all the games I play) are given a lot more leeway with doing impossible stunts because you can't 'defign' the rules for social interaction. Can you shoot the Moon with a handgun? No, but apparently you can convince someone (with no magic at all) that they are actually on the Moon right now being probed by government agents as part of a project to cross-breed aliens with humans and that you are there to save them from the system because the player got, like, 20 hits... Riiiiight. Going through some rediculous process of adding up penalties is pointless, because no matter how high you set it, no matter how improbable it seems, it can happen, and once you admit that, you might as well let the gun-slinger shoot the Moon because a rift in the space-time continuem just happens to appear right where the bullet was headed and warped it to the Moon for him because he rolled a lot of dice.

Ah, sorry for the rant. I do understand that the opposite is true as well, where when the player offers something plausable but the GM just flat out turns it down without rolling dice. I don't think thats fair at all, and I wholeheartedly agree that talking should be an option, but I feel that it is circumstantial, and that just because you roll well doesn't entitle you to circumvent reality entirely.

Posted by: FanGirl Apr 27 2006, 03:55 AM

QUOTE (Monnock)
Short of direct mind control, I don't feel that it is possible to talk the entire KE police force into believing that you didn't commit the crime when they have absolutly, positivly, no evidence whats so ever that they didn't do it, and in-fact two of them have criminal SINs.

"They could grip it by the husk!" biggrin.gif

Posted by: Monnock Apr 27 2006, 04:07 AM

QUOTE
"They could grip it by the husk!"


Hahaha, I had to look that reference up but it was so so fitting. rotfl.gif

As another note (I'm sorry I talk so much), I'm thinking that it would be rather humorous if Mr. Johnsons started arranging meetings to see if they could buy them out from any contracts they were working on after a particular dry period, though I'm afraid they will just kill the first or second one if that happened.

Posted by: toturi Apr 27 2006, 04:20 AM

What I am saying is that just because you think that shooting your way in and double crossing your Johnson is a bad thing, it does not mean that rules-mechanics-wise, it really is.

What I am saying is that if the dice say that they go scot-free, then perhaps you should let them go scot free. If they rolled uber-dice, then they should walk away. Just because the player rolled well doesn't mean that the GM should circumvent it (game mechanic reality) to suit his(GM perception) reality.

In fact, I always remind myself that my vision of reality isn't going to be the same as the players and the only constant in all this is the reality of the game mechanics.

Posted by: hyzmarca Apr 27 2006, 04:48 AM

QUOTE (Monnock)
QUOTE
they should not be able to escape the police. Ever watch "cops' or "World's most amzing police videos" the polcie have numbers and organization, they can cover each other, just stay on the runners until they run out of gas, as the cops get low fresh ones take up the chase.


Its funny, when I told the driver of the car this it took some convinsing to make him realize that he really couldn't escape the police in a situation like this. Just like I said to him "sure, you outrun/outmanuver the ones on your tail at the moment, however then one suddenly cuts you off at the next intersection, rinse, repeat."

If they are just speeding or ran a red light, sure they can get away... but they just took down two KE cars (which killed two of the officers right off the bat from what the radio sounded like) and opened fire with a LMG on a convoy that already had reinforcements on standby, so it wasn't even hard for them to mobilize to respond to the situation, they just didn't expect it to be so serious.

The only reason they broke off was because the hummer headed into the 'no-man's land' area of Boston, and because things were quiet in that area they didn't want to risk rushing after them, as there was already a large string of attacks on the border patrol of that area and they were suspecting that something bigger may have been brewing. I do admit that they should have tagged the hummer with a becon, but I feel that they probably wouldn't bother figuring that it would likely be ditched by the next day anyways. This assumption works towards the PCs favor, as the driver wanted to keep the thing even after all that.

Actually, I'd think that the application of heavy weaponry would make it mor elikely for them to get away because it would potentially cause confusion with one caveat. They would have to have some sort of anti-aircraft weapon. You can't escape the police because the police have helicopters. If you knock down the helecoptors they'll have no way left to track you.

But really, if your Players want to play like that you should just put them somewhere where they can play like that and get away with it. Make them ecoterrorists in the Yucatan or something.

Posted by: Monnock Apr 27 2006, 05:04 AM

QUOTE
But really, if your Players want to play like that you should just put them somewhere where they can play like that and get away with it. Make them ecoterrorists in the Yucatan or something.


Perhaps you're right.

I just have one question for you Toturi, how am I supposed to explain how the players got out if it was just a dice roll that set them free (which no one in the group is insane enough at social skills to pull it off, but hypothetically), how do I explain the gap in continuity? Everything makes sense, then suddenly, "oh, well, something happens and he talks and... yeah... Well, you're free now! Enjoy your... 'hard earned' victory."

Seriously though, why should a player be able to warp reality with social skills? Litterally warp it, because they are somehow convincing people that there is 'no evidence' and that they should 'let them go' without any sort of gain at all, which just defies all reason. This isn't the Matrix, there is, in-fact, supposed to be a spoon.

Posted by: James McMurray Apr 27 2006, 05:10 AM

QUOTE (hyzmarca)
If you knock down the helecoptors they'll have no way left to track you.

Except the drone you didn't see and the astral mage + posse o' spirits following you.

Posted by: hyzmarca Apr 27 2006, 05:26 AM

QUOTE (James McMurray @ Apr 27 2006, 12:10 AM)
QUOTE (hyzmarca @ Apr 26 2006, 11:48 PM)
If you knock down the helecoptors they'll have no way left to track you.

Except the drone you didn't see and the astral mage + posse o' spirits following you.

I was talking about real life.

There are many ways to explain a PC getting away scott free do to good social rolls. Never underestimate the power of seduction and the Chewbaca defense.

A character with a good secudtion skill can simply make people want to give them a second chance no matter what they did. An orator with a good fast talk skill can make up a reasonable explination and then rant about Chewbaca to confuse the targets and cover up all the obvious evidence against them.

There are also lesser outcomes that can serve as a compromise when the shit really hits the fan such as "We can still be useful so instead of killing us just put bombs in our heads and give us a job."

Posted by: Monnock Apr 27 2006, 05:50 AM

I appologize for being so obstinate about the topic of the use of social skills; I get the feeling that we could probably come to agree (or make some sort of comprimise) if we were playing together and as such recant my argument.

QUOTE
Except the drone you didn't see and the astral mage + posse o' spirits following you.


"There is more than one way to skin a cat."

I think this ties in well with part of my problem. The players tend to think of everything as being a one-trick pony like they tend to make themselves. The police chase them in cars. That's what they do. If they drive 'hard' enough and 'better' than them, then they can 'win.' They don't consider that police are not only the law enforcement, but also the investigators, and they do know how to look for clues, as has been done in one form or another for the last several thousand years.

They don't consider that in the year 2070, the police are FAR more coordinated than they are today, and when you throw magic in, it gets even that much more difficult. Drones, spirits (specifically watchers), aircraft with sensors that allow them to fly at such a high altitude that they don't need to worry too much about hand-held missile launchers.

Organizing a web of cops to close in on a single target would be a logistical nightmare today, but suddenly it stops being so difficult when you have access to real-time traffic data (including when lights are going to change, what the patterns are like, possible routs they could take and how they could cut them off), the precise location of every single patrol unit in the entire city, information feeds comming in from not only arial survailance but also street cameras (the kind to catch you if you run a red-light), and real-time communicatoin between all of these components at once.

It must be quite beautiful to see it work together, like a sort of technological sympony nyahnyah.gif .

Of course, I dropped all this, knowing full well that the players would have just 'failed' if I had allowed them to use everything they had at their disposal, and that wouldn't have been very much fun. I probably did the right thing too, just because I doubt that the police would pull out every single stop over this incident.

Sigh I feel like I make the oppenents too smart.

Posted by: eidolon Apr 27 2006, 06:15 AM

QUOTE (James McMurray)
By that definition anything that anyone does within the game except follow the exact rules is metagaming. While it may be true, it's not the standard definition of metagaming. At least not the one I'm used to. Generally when I've seen discussions about metagaming it involves using out of game knowledge in the game.


No argument here. That's the main definition as it's used in gaming parlance. Like I said, random observation. I guess I was just kinda following up my initial post to this thread somewhat. Sort of a roundabout way of saying that if your PCs want to play big and loud, but your metagame doesn't allow for that, maybe you should try changing your metagame instead of blaming your players for "not knowing how to play", which seems to be the illogical conclusion that's being drawn.

QUOTE
I agree, but trying to defend d20 here is like trying to defend homosexuality to baptist fundamentalists. The ones that listen probably already agree at least partially and the rest tend to ignore you or open up the flame jets. smile.gif


Hah. Don't even get me started on d20. I was talking about Dungeons and Dragons. wink.gif I like kickin' it AD&D 2nd Edition style. (Just messing around, I play d20 too, it's just not my favorite. I'm dying to find a good Iron Heroes GM though. I'm sick of GMing.)

Oh, and @ hyz:
Why is a wookie, livin' on Endor?? It does not, make, SENSE!

Posted by: Monnock Apr 27 2006, 06:29 AM

QUOTE
Sort of a roundabout way of saying that if your PCs want to play big and loud, but your metagame doesn't allow for that, maybe you should try changing your metagame instead of blaming your players for "not knowing how to play", which seems to be the illogical conclusion that's being drawn.


I can agree with the jist of what you are saying here, and it makes me wonder if I should just throw them someplace where they can be 'big and loud.'

It's funny, but you hit the nail right on the head. I should take a good look at myself before I say that the 'players... this or that.' I take the game way more seriously then my players do. I tend to look at every single little detail and see how it fits into the "Big Picture" ™, while the players just want to go around and have a good time being bad ass criminals who are on top of the world, which doesn't seem very compatable.

The odd thing is... the other players want the exact same thing I want out of a game when they are running it, but that perspective seems to change when they are actually playing the game. I get berrated for not trying hard enough to take the game seriously when I play, but as soon as its them they want to be the guy from Equilibrium, someone deemed "Treyho" from Def-Jam, or other random characters who are played as the stereotype that is gleemed from their sources.

Currently one of the players wants to emulate GTA to a degree, and is actually basing how his character looks off of his GTA: San Andreas character. When I told him that the cops will always be after him if he keeps acting out in public, he said that was what he wanted... I just don't know what to do. I don't want to run a game where I hit the world with a nerf bat, that's borring to me. I want to run a world that is dynamic, constantly changing, that will react to the players actions for good or for bad.

Once again, I thank you all for your input, as already I have learned much from this discussion.

Posted by: toturi Apr 27 2006, 12:38 PM

QUOTE (Monnock)
I just have one question for you Toturi, how am I supposed to explain how the players got out if it was just a dice roll that set them free (which no one in the group is insane enough at social skills to pull it off, but hypothetically), how do I explain the gap in continuity? Everything makes sense, then suddenly, "oh, well, something happens and he talks and... yeah... Well, you're free now! Enjoy your... 'hard earned' victory."

How would I know? It is up to the individual GM to come up with descriptions and explanations to things that happen during play. Maybe something like,"He may not look like it, but he is one real talker. Heck, maybe the Muse or Shakespear or even God was whispering in his ear, cos by some divine miracle he convinced the cops that you guys were not involved and you watch incredulously as the judge and jury's suspicious expressions lift and nod as he continues his explanation. Soon even the cops and prosecutors are red-faced, everyone is convinced that they made a blunder. You are free to go."

The fact that YOU are convinced that there is no way that the PCs can talk their way out blinds you to ways that you can explain it. Shit happens all the time, sometimes good shit happens. But you can either work with it or say,"No way... no way... no way... it can happen." In fact, I have played in games GMed by a similar GM before, he couldn't believe that our sam could talk his way into the tres chic party carrying all his tools of the trade, and he adamantly refused to allow the sam into the club, it ruined the entire evening, let me tell you.

Posted by: TinkerGnome Apr 27 2006, 01:26 PM

QUOTE (eidolon)
We're seeing GMs say things like "you have to teach the players a lesson" and then pretending in the next sentence that what happens to the PCs is just some function of the (fictional and interpreted/created by the GM) world that the PCs find themselves in.

I don't think you understand what I meant (though you claim non-specificity, your quotation and choice of phrasing here seem to have painted this as my position). My full statement is that you can "teach the players a lesson", but you have to decide if that's the right thing to do or not. Bad things should not happen to the PCs just because you, as the GM, feel they are bad people, but rather because of their own actions.

Rather, the lesson being taught is that over-the-top actions can have real in-game consequences (or, rather, letting the world react appropriately to what just happened). So the team storms a motorcade with an assault vehicle and heavy weaponry, and is later sloppy about the end dealings (making more enemies than they can aford). It's not unrealistic to have any evidence they left behind or tracks they didn't cover lead the cops to them. It's also not unrealistic to have their new enemies attempt to even the score. It's also not unrealistic that the players learn a lesson or three from this process.

It isn't a "GM vs. PC" world. Rather, the PCs should contribute to the ongoing game by acting within certain groundrules of conduct so that the game can continue. If the PCs pull another job and do these same sorts of things (high profile damage which makes the cops look bad, double crossing the Johnson) then they probably aren't going to be getting many job offers. They can go out and try to make their own work, but that's a whole other bag of pain.

I find the idea of the sniper to be an interesting one if used properly. Imagine, one of the PCs gets a commcall. He answers it and a voice says, "don't move" just as a sniper round knocks a hole in the wall beside him. He then gets informed of the doublecrossed Johnson's ire and that he has xyz demands. If the PC starts to get cocky or anything, shoot him in the head. Rinse and repeat.

Posted by: Daddy's Little Ninja Apr 27 2006, 02:02 PM

I thought the GM was po'ed because they were not using social skills. that they were just blazing away and running for the barrens.

Posted by: Monnock Apr 27 2006, 02:43 PM

It would be pointless for me to restate my opinion on the social system any further, it all just depends on your game.

QUOTE
I thought the GM was po'ed because they were not using social skills. that they were just blazing away and running for the barrens.


I'm more annoyed that they don't really care at all about the setting. I put a lot of work into making the world feel more dynamic (at least in my opinion), then the players just want to run around in a world that reacts to them only positivly despite their negative actions.

For example, rather than the police actually being competent and searching for evidence they want them to just chase them and always lose them because the driver is just so dang good.

Posted by: ShadowDragon8685 Apr 27 2006, 03:09 PM

Which is not an unrealistic expectation if their driver has spent so much time becoming so dang good that he uses a car like James Bond does.

Yes, in fact, if they do drive hard and fast and well enough, they should lose the police. They've earned it. Especially if they drive into the barrens, which is frankly probably more dangerous than the police.

Apparently they want a world like GTA, where if you can shake the heat long enough the cops go away, because they simply do not care about you. Realistic? No, especially if you've been gunning down cops. Then again, KE, Lone Star, are corporations - vengeance for officers who go down in the line of duty is something you'd expect from a modern-day civil service, but it's not that unrealistic to expect KE and Lonestar not to care - at least, the people in charge of the bottom line won't care.

Posted by: Daddy's Little Ninja Apr 27 2006, 03:29 PM

Or the police wait and as soon as the characters poke their heradso ut of the barrens- BLAM! Is not KE a subsidiary of Ares Macrotechnologies? Does not Ares have a subsidiary that makes MBT's?

The police will not go into the barrens but if the runners are limited to the barrens, their incomes should drop. They expect to sneak up on a run and then dash away guns blazing. But if they are so recognizable that they are fighting their way in, the target will be long gone.

Posted by: Monnock Apr 27 2006, 06:04 PM

QUOTE
Yes, in fact, if they do drive hard and fast and well enough, they should lose the police. They've earned it. Especially if they drive into the barrens, which is frankly probably more dangerous than the police.


That's how the car escaped, they just went into the barrens essentially.

It seems that the common idea here is that I don't let my players 'get away' with enough stuff. I want to make them actually work for their success. As for the "They've earned it" part, keep in mind that the driver is so good he can win races by buying hits, which kinda takes the "earning" out of success, or is that just me? Yeah, a cop with maybe Skill 2 in driving cars with 3-4 reaction vs someone with wired reflexes 2, a driving skill of 6, and a modified reaction of 9 while driving the car rigged. 17 dice vs... 5? Yeah, by making the police line up nice and neat at a starting line so the car can just burn them off is definatly 'earning' it to me.

The simple answer is "don't let them buy hits..." but then that just leads to unnessisary dice rolls. On average, he will do better if he rolls anyways, so making them roll for it is kinda pointless. The players are gods among men, and as such, in order for them to be challenged properly, you kinda have to play the opposition smart, otherwise it's just rediculous.

The NPCs know the PCs like to use heavy firepower, so do they go toe-to-toe with them? Well, logically they would use guerilla warfare tactics and hit-and-fade, but because that would be too 'hard' for the players, lets dumb them down a notch. I guess I need to just send in the mooks to die. Suppression fire in the hallway? Lead the charge men! Lets not use our own security system eather to see them setting up an ambush. Bah, you get my point. Is that really what is being suggested here?

The worst part is, they wont let me stop being the GM. I have told them time and time again that I don't want to run that kind of game, but they keep pressuring me to do it anyways. I'm not having any fun watching them fail because they don't think things through (there is another player in the group that loves that though... his games are rather annoying to play in, and he has stated several times that he likes to 'watch us suffer for no good reason when he is bored.'). I don't have any fun sitting stroking their egos by letting them get away with whatever because I can't actually let anyone in the world have higher than a logic of 1 and intuition of 1 or the bad guys might actually stand a 'chance' against them.

Oh yeah, and god forbid someone in the world be as good as them, like with the court example, as though the players are the only ones who are capable of having more than 5 dice to roll. Court lawyers who went to college and have experiance in the court could never be as good at spinning the truth as some random guy off the street who should have just went into Law to make more money than he ever would shadowrunning and be living the high-life to boot.

Posted by: James McMurray Apr 27 2006, 06:12 PM

Sounds to me like you should stop running. If nobody else wants to take up the mantle of GM, find something else to occupy your game nights. A movie marathon of intelligent criminals might spur some ideas in people.

The point of playing the game is to have fun. If you're not having fun, don't play the game. Sure, some nights you just won't be up to it because you had a bad day or something, but will GM anyway because that's your "job." But if you dislike doing it consistently, don't do it at all.

Posted by: ShadowDragon8685 Apr 27 2006, 06:13 PM

I'm pretty sure some KE and Lone Star are going to have more than five dice to throw. That said, getting 17 dice into a single skill is no mean feat - I'd call the sacrifices made to munch his driving ability out that far as "earning it."

Posted by: Daddy's Little Ninja Apr 27 2006, 06:33 PM

The police have riggers, the police can buy hits too. They cna probably be better than the player. what happned if the tires go out on the car?

If these guys are bad enough, the police will go into the barrens after them. They are too much trouble to let go and the police can worry about the rest of the place later. Remember- SINless do not make reports so no one was hurt when the KE carpet bombed the street.

Posted by: Birdy Apr 27 2006, 08:25 PM

QUOTE (eralston)
Shadowy examples help groups be more "shadowrunny" (which just sounds awful, BTW).

Good examples would be:
M:I 1
-Use of disguise to enter a building
-Use of planning to make a 'plan' (betchya they don't use those either)
-Use of classic building infiltration plot device: Air Ducts

The Italian Job
-PLAN! PLAN! PLAN!
-Use of misdirection (really good one for SR)
-Their are myriad SR-like things that go into their planned heists, too many to list really. It's not a very good movie as movies go, but it is on basic cable and worth your time if you don't mind commercials

Metal Gear Solid
-While terribly cheesy at part, MGS has used every plot device available in the stealth-espionage genre to help players get, get out, and get it on. If at least one person in your group isn't a raving insane MGS fan then maybe you guys should play D&D

Speaking of D&D, you really have to tain people out of using: show up to the dungeon, slay the monsters, loot the bodies as a model for shadowrun. SR is more like: snoop in the matrix, make a plan, pay off a guy to get building schematics, make a back-up plan, case the joint, exploit a hole in their security, get in, do the job, get out.

A good exercise for this might be forcing a run w/o guns (as that leaves most meatheads SOL)

Boring! Boring! Boring!

If I want to spend an evening planning, I could just as well stay at my job pulling some UML and ER Diagramms.

Some people play RPG's for the action element, not for endless planning and talking sessions. IMHO the GM is the problem here, not the players. Best idea is for the players to find themselves a good GM and ditch the Storyteller!

Posted by: Kagetenshi Apr 27 2006, 08:27 PM

If I wanted to spend an evening shooting things, I'd go to the local range.

(Alternately, for the lazy/disinclined/whatever, spend the evening with the current FPS of choice)

~J

Posted by: Monnock Apr 27 2006, 10:01 PM

The five dice was referring to the average Lonestar cop in the book. I kinda got miffed there for some reason, so I'm sorry I came off so annoying. For the 'earning' part, your right, I do realize that he made a significant sacrafice to be so good at it, but what am I to do? He gets annoyed no matter what he does. If I make him roll his 16 dice - oops, he got two hits (which has happened an abnormal number of times)... now he is pissed off the rest of the night. I make him buy hits... well, he win's, but it boils down to me saying "yeah, you outrun them," which he realizes is really lame that he is so good at it that he doesn't even have a challenge any more. If I counter overwhelming skill with the overwhelming numbers/logistics of KE, he gets pissed because he can't just wave them off somehow. But wait... He gets annoyed when he does... Do you see why I'm having so many problems?

I've quit this group before, but they came back later on and I figured "sure, I'll give it another shot - and lets try Shadowrun while we are at it." Quiting isn't easy when my best friend knows that you can push me over with a feather to get me to keep running it. I'm just trying to make due with the situation, and I really want to make everyone happy... I just don't want to be the only one not having fun in order to accomplish that.

Posted by: ShadowDragon8685 Apr 27 2006, 10:10 PM

Then don't let him outrun them. Give him a running gun-battle in a packed tunnel, ala the Matrix's Highway scene. Why can't he outrun them? Well, he can, but if he does, he'll take his jamming field (he does have a jamming device on his hummer o' doom, right?) away from the pursuing police, who will inform by radio of where he is. That would be a Bad Thing, since they could then arrange a roadblock up ahead.


However, about the guy who sold out a really, really good Johnson for 5K? I'd have a contact contact one of the other members of the team, and say that if they ever want work again, the one who did the sell-outting needs to die. You Do Not sell out a Mr. Johnson. And if you do, you don't do it for ONE-THIRTEENTH of what the Mr. Johnson pays!

Posted by: Wounded Ronin Apr 27 2006, 10:35 PM

Monnock: I feel your pain. That's sort of how I felt as a GM after a while.

Posted by: Monnock Apr 27 2006, 11:38 PM

ShadowDragon8685: Actually, they had jumped out of the hummer earlier on. While going at full speed through one of the many allyways they kept taking, they all jumped out (one of them nearly died from the ordeal), but the car kept on driving via remote. They didn't think to jam the car as they didn't realize that the hacker that was plaguing them was actually in the vehicle.

Also, what you described is far more interesting than what they are willing to put effort into doing. They had an area jammer field, but they didn't activated until well after the assault was under way. They did an awesome job planning that... hah. It was powerful enough to block out the car's radio too. One of them was on of the truck with the intention of breaking into the cab. The mage buffed him all the way up... then he ended up almost being flung off the top of the truck because they decided to shoot the tires out of it while he was on top of it. Whoops.

Posted by: eidolon Apr 28 2006, 01:59 AM

on what everyone is looking for, and the actual situation you're in.

QUOTE
The odd thing is... the other players want the exact same thing I want out of a game when they are running it, but that perspective seems to change when they are actually playing the game.


Insert same cliches here. smile.gif I just quit GMing a SR game for my group because of this. When the were players, they couldn't seem to remember ever having been a GM. I know they've all GM'd before. I've played in games run by four of the five of them. Yet when they switch to "player" status, you'd think some of them were RPG virgins with bad attitudes. I honestly don't know what to tell you here, because how you should handle that kind of situation depends completely on the dynamic of your individual group. At bare minimum, you guys should discuss what you want out of the game. (oops, I'm starting to repeat my first post)

QUOTE (TinkerGnome)
I don't think you understand what I meant (though you claim non-specificity, your quotation and choice of phrasing here seem to have painted this as my position).


Apologies, TG. I know you weren't saying it the way I used it, it was merely the wording that I was after. I agree with your post and your position. Bad quote usage on my part.

QUOTE (Monnock)
It seems that the common idea here is that I don't let my players 'get away' with enough stuff.


I don't think that's the idea at all. I think what everyone is getting at is that sometimes you have to accept that your players want something different than what you're providing. Also, this isn't a comment on your GMing ability or style. It's something that every GM faces at one point (often at multiple points). Your choices, boiled down to simplicity, are pretty much "switch GM's" or "switch game style", or "get new players". None of those have an inherently negative connotation.

I see that you have reasons preventing you from switching GM's or getting different players. You also seem to have no desire to change up your game. Honestly, I don't know what else to add.

Have you talked to the players about this? Maybe you could invite them to read this thread.

Posted by: FanGirl Apr 28 2006, 02:04 AM

QUOTE (eidolon)
Have you talked to the players about this? Maybe you could invite them to read this thread.

I vote yes for talking to the players and no for showing them the thread, because they'd probably take it the wrong way. However, I repeat my recommendation to have them read the C.L.U.E Files, so long as you don't show it to them as a critique of their mistakes.

Posted by: eidolon Apr 28 2006, 02:13 AM

Meh. If they took it "the wrong way", I'd take that as my cue to find new players. All he's doing is trying to provide them a better game.

Surely they all have maturity+1 hats.

Posted by: Monnock Apr 28 2006, 03:03 AM

I try talking to them, but every time I feel like I just don't say the right things or share enough of what I'm thinking. It's easy for me to spill myself out here because I don't have to worry about anyone here taking it personally, but some of the problems are with spefic players and specific things that they do so I try and be vague when I address the issue. I don't think my talking to them is working (at least not how I'm doing it), because even though they all agreed that it was really really stupid to sell out their Johnson in the first run I did for them, they did it again! Not only did they do it again, but they did it for 6x less money!

I took a look at the C.L.U.E. files, and I'm seriously considering printing out a copy of them for my players. Maybe seeing carelessness unfold will let them understand how I see the situation.

The worst part is, they really could have gotten away with what they did if the mage hadn't sold out their Johnson! That's what's so frustrating to me, and they should have known this from the last game.

Thank you again for the help.

Posted by: Birdy Apr 28 2006, 08:15 AM

QUOTE (Kagetenshi)
If I wanted to spend an evening shooting things, I'd go to the local range.

(Alternately, for the lazy/disinclined/whatever, spend the evening with the current FPS of choice)

~J

Oh, I'd like to do that too. But there are actually a few countries where that is NOT an option due to local laws.


Posted by: eralston Apr 28 2006, 08:21 AM

That's why America's great. Cause we're not only lazy, but simultaneously destructive...

Posted by: hyzmarca Apr 28 2006, 08:25 AM

Greece, I know, bans all video games but what others countries ban FPS games?

Posted by: eralston Apr 28 2006, 08:29 AM

I dunno, but maybe we should bomb them...I bet Bush would be up for it...

My first instinct when I think of censorship is China, but I would think they would like the soldier-building qualities of it.

Posted by: Shrike30 Apr 28 2006, 08:30 PM

Gaming in China is apparently an enormously booming industry.

You don't have to kill players to have their dumb actions count against them (although sometimes, it's helpful). One morning, one of the players gets a commcall from a contact of his... a loyal fixer, maybe a bartender in a cop bar, someone who'd have a source of information but not a great level of detail. "Man, I think you and your boys had better get low and stay low for a while... the cops have got you pegged for something, and I think they're coming gunning for you." Let them spend a couple of sessions trying to find places to stay, dodge surveillance, and getting commcalls from their mothers asking "Why did the police just visit my house? Are you in trouble again?"

Or have a representative of a Johnson show up. Possibly one connected to the guy they screwed over. "I've got some work for you. It's not nice, and it doesn't pay well. Actually, it doesn't really pay at all. But the group I represent is aware that you've got problems with the police, and we'd be willing to help you get rid of those problems... if you help us get rid of some of ours. If you don't like working under these conditions, you're free to go, and we won't hold it against you. You might find, however, that the police investigation will stop encountering the difficulties we've currently arranged for it."

Wanton behavior by characters should get a response, but it's certainly possible for you to make it more interesting than a bullet in the head. The players could get good sessions out of it, and generally decide that maybe they're better off not having to do tasks at someone else's bidding.

And hell, maybe one of the jobs the guy wants you to do involves going after ecoterrorists in Guam or wherever nyahnyah.gif Someplace their "unique skills" might be useful, but they'll really hate being in. Damn mosquitoes...

Posted by: Daddy's Little Ninja Apr 28 2006, 08:45 PM

In China and Korea they have gaming addicts and rl crimes committed between gamers who do not like what on line characters do. I am not kidding. Things like murdering a gamer because his character stole the magic items of another gamer's character.

Posted by: Kagetenshi Apr 28 2006, 08:52 PM

This is nothing new. In the US it happened with tabletop gaming—see stories of various steam tunnel incidents. There are unbalanced people the world over, why is it so strange that some of these unbalanced people have hobbies?

~J

Posted by: Calvin Hobbes Apr 29 2006, 02:04 AM

The steam tunnel incident you're referring to happened once, with someone who had problems that were way past D&D problems.

Posted by: Kagetenshi Apr 29 2006, 02:27 AM

Thank you for that concise summary of my point.

~J

Posted by: eralston Apr 29 2006, 03:09 AM

My sister in-law once had a friend, a real snatch, whose judgement was extremely clouded about RPing by media portrayal of such incidents. When she found out I (and my wife) were gamers, she urged my sister in-law to convince us it was bad.

To my sister in-law's credit, she showed considerable restraint and I actually really misinterpreted the whole situation when it was explained to me and made me gut-response angry. Anyhow...long story short: For every person who commits something like that there's a hundred that blow it out of proportion, an equal number to hold them back and a million who just don't care.

Just try not to become a crazy-pscyho statistic, k brothers and sisters?

Posted by: Snow_Fox Apr 29 2006, 03:18 PM

The problem in China is it's getting worse. with the closed society this stuff is one of the few ways they can exercise their imagination. since art and philosophy is heavily regulated, so they get much more passionate about it than we could ever get. So you have more people being pushed further and the little htings that might make one of us get good and drunk and sending a nasty letter to a senator, gets them getting WAY personal over their characters.

To get htis back on track, sure the characters can be good with high skills and rad toys BUT whatever the runners can get, the police get better. what ever skills the players have, the police have better. Sure ont every street cop is a wheel man, but neither is every runner. You have a rigger. So do the police.

there is no toy the runners can't get, that the polcie can't get bigger/better/faster/way badder. If the police are on the scene, game over, you can't get away. You have to plan to not be there when the police arrive or you're otast.

Posted by: toturi Apr 30 2006, 12:17 AM

QUOTE (Snow_Fox)
there is no toy the runners can't get, that the polcie can't get bigger/better/faster/way badder. If the police are on the scene, game over, you can't get away. You have to plan to not be there when the police arrive or you're otast.

Really why not? After all, runners do not have people looking over their shoulder saying,"The bottomline! The bottomline!" Cops do not get to customise their vehicles. Runners do not have to obey "regulations". And runners can always steal the bigger/better/faster/way badder.
QUOTE
You have a rigger. So do the police.

Cops might work in places such as the Barrens, but many runners live there. Cops go into those places with full para-military backup, runners go in themselves with no backup. Runners that do not survive... do not get hired for runs. What the cops have on their side is numbers, they can call in a lot of backup and even scale up the confrontation with heavier weapons(though not necessarily heavier weapons than the runners). If you are going into business for yourself, you have to be bigger, better and smarter, if not, you die and it is time for a new PC. Next time, write it into the story that you are.

Posted by: Kanada Ten Apr 30 2006, 12:24 AM

Do forget that, during the chase, the cops get to add a die to their test for every car and drone in the chase. This represents their ability to coordinate and cut the runners off before they reach the Barrens. With enough manpower, they can overcome the rigger's edge - well, maybe not his Edge, but his big dice pool. And since the runners killed cops, the KE agents might use their own Edge in the test. That could get ugly.

Posted by: James McMurray Apr 30 2006, 12:26 AM

What kind of edge pool would a police force have? Maybe one per two-man team?

Posted by: Kanada Ten Apr 30 2006, 12:30 AM

I was thinking of just using one (but I guess they are mostly human, so does that make it 2?), but since it applies the rule of 6 to the test, we could see a lot of successes there.

Posted by: ronin3338 Apr 30 2006, 01:12 AM

QUOTE (Monnock)
The worst part is, they wont let me stop being the GM. I have told them time and time again that I don't want to run that kind of game, but they keep pressuring me to do it anyways. I'm not having any fun watching them fail because they don't think things through (there is another player in the group that loves that though... his games are rather annoying to play in, and he has stated several times that he likes to 'watch us suffer for no good reason when he is bored.'). I don't have any fun sitting stroking their egos by letting them get away with whatever because I can't actually let anyone in the world have higher than a logic of 1 and intuition of 1 or the bad guys might actually stand a 'chance' against them.

Me too. Been GM'ing for years, and sometimes the way they want to play is not the way you designed your world. On top of that, it sounds as if you don't enjoy running that type of game, so it gets twice as frustrating for you. sarcastic.gif

We had a similar problem with Star Wars d20 (thanks, I'll kick my own ass later)
We love Star Wars, but we couldn't really get what we all wanted the game to be, to work with what the GM wanted, and in some ways the rules hindered us as well. Know what we did? We started a side campaign as Dark Siders. We got to cut loose, kill indescriminately, argue about who got to kill the Jedi, and completely cut loose. It was a lot of fun, and gave us a breather... We actually stopped playing shortly after, but we all enjoyed the "side" campaign more.

I guess I'm suggesting that you (since your players have elevated you to GM Pro Vitae) maybe run a side game. Pick Mutants and Masterminds, Ninja Burger, FUDGE, whatever, and run an over-the-top, guns blazing, PCs have all the power and are unstoppable. Do these as a relief from your regular sessions, and maybe they'll take your SR game more like how you want to run it.

Posted by: Wounded Ronin Apr 30 2006, 11:04 PM

QUOTE (Daddy's Little Ninja)
In China and Korea they have gaming addicts and rl crimes committed between gamers who do not like what on line characters do. I am not kidding. Things like murdering a gamer because his character stole the magic items of another gamer's character.

I have to admit that gives me an evil feeling of satisfaction. Mr high and mighty MMORPG hero gets pwned IRL where he's a pasty weakling.

Posted by: James McMurray Apr 30 2006, 11:11 PM

Yeah, because obviously people should be killed for being good at video games. I take it you're not good at them? smile.gif

Posted by: Wounded Ronin Apr 30 2006, 11:43 PM

QUOTE (James McMurray)
Yeah, because obviously people should be killed for being good at video games. I take it you're not good at them? smile.gif

Actually, I just am not much of a MMORPG fan. I was always more into FPS games.

I'll tell you something really funny, though. In the US, overall, I'd classify myself as a medium low FPS player.

Out here in the FSM I honestly think I'm the best FPSer on the island because there isn't that much access to video games. Like, there's one internet cafe with an X box and Halo 1. Every single time I play Halo 1 I always finish first on multiplayer just because, well, most people rarely get to play Halo.

It's a weird feeling, since I'm used to being mediocre, and I know I'm winning not because I'm good but because everyone else is a feeble noob.

Posted by: eralston Apr 30 2006, 11:45 PM

I became better at video games the moment I realized people can't play without their fingers. And you know how tasty fingers are nyahnyah.gif

Posted by: toturi Apr 30 2006, 11:47 PM

QUOTE (Wounded Ronin)
QUOTE (Daddy's Little Ninja @ Apr 28 2006, 03:45 PM)
In China and Korea they have gaming addicts and rl crimes committed between gamers who do not like what on line characters do. I am not kidding. Things like murdering a gamer because his character stole the magic items of another gamer's character.

I have to admit that gives me an evil feeling of satisfaction. Mr high and mighty MMORPG hero gets pwned IRL where he's a pasty weakling.

Kinda like otaku... Maybe technomancers or hackers.

Posted by: Voran May 1 2006, 12:25 AM

QUOTE (James McMurray)
Yeah, because obviously people should be killed for being good at video games. I take it you're not good at them? smile.gif

In a frightening way, its kinda a warning to be nice online (or in a game) cause you're not truly anonymous. In real life people get killed for being asshats. The belief that you're anonymous in a game or on the net sadly encourages some to be not as prudent with their interactions with people. It may be virtual, but stealing or talking smack or harassing someone can have the same real world consequences.

Posted by: James McMurray May 1 2006, 12:34 AM

Anyone who kills you for looting the monsters he just killed (or even just beats you up) needs to be culled from the gene pool. I'm not advocating going out and stealing from people in games, but like in RPGs, it ain't real.

Would you beat up your friend whose rogue just robbed the party and disappeared into the night at your weekend D&D game (or whatever similar situation may exist in whatever game you're playing)? If so, your friends need to find someone a little more stable to play with. If not, why would it be ok to do it to someone who stole from you online just because they're a stranger?

Posted by: eralston May 1 2006, 01:00 AM

Well, video game cult followers are necessarily excluded from social habits that allow for easy co-existence with other people. They are probably otherwise depressed and misanthropic, otherwise why would they so avidly play the game?

Yes, that person that just stole the party would probably receive at least a mock physical gesture against their continued good health. Death? Probably not, but they were still a dick and should be treated thusly. As far as strangers, people even in these forums have expounded upon the wisdom of the penalty of death for lesser offenses. Anyone who has would probably never follow up on it; however, you can never be sure.

Posted by: Kanada Ten May 1 2006, 06:33 AM

QUOTE
I'm not advocating going out and stealing from people in games, but like in RPGs, it ain't real.

Yeah, because nobody makes a living play video games... Oh, wait, yes they do. Stealing "gold" or treasure from someone in a video game can have a real affect on their finances. Just because it's virtual doesn't mean it has no value. The difference being that one can legally steal for other players in some games, thus people have no official recourse. Sure, they overreacted - a more logical action is to "hire" a group of players to go and kick the guy's ass in game. Like you do when the party rouge steals from the group.

Posted by: Voran May 1 2006, 09:00 AM

The lines become less clear when the person who ninjaloots/ganks/etc adds insult to injury by taunting smile.gif Everyone can be a brave trash talking texter in virtual reality, behavior that tends to get restrained in real life cause...well, it can lead to a beating. Is it any surprise vr behavior comes back to haunt a person too?

Posted by: tisoz May 1 2006, 11:03 AM

QUOTE (James McMurray)
Would you beat up your friend whose rogue just robbed the party and disappeared into the night at your weekend D&D game (or whatever similar situation may exist in whatever game you're playing)? If so, your friends need to find someone a little more stable to play with. If not, why would it be ok to do it to someone who stole from you online just because they're a stranger?

I thought it all stemmed from item farming and selling items and characters for actual real life cash. If your friend stole all your LARP gear or paintball equipment or gaming library, how would you feel? Edpecially if it was worth what the average person makes in a year?

Posted by: Brontal May 1 2006, 11:41 AM

QUOTE
Meh, ok, I'm done. What do you guys think? Am I wrong about this whole situation? I can't help but feel like I'm being a 'bad guy' here by throwing the consequences at them when they are just having fun. Sorry for the rediculously long posting, I'm just a bit overwhelmed.


I think a good option to show the players how deadly and dangerous the world can be is to set up a run where the players are not alone, a situation where the players are supported by a few strong npc's. And then let those strong npc's die . Do not cheat or let an army of con guards appear out of the nowhere, just a "normal" firefight . Guards don't need to act stupid , for example they could concentrate theire fire on one runner at a time to kill one after the other , or use granades, retreat and call for reinforcement etc. .
Either the players become more carefull or ......

Posted by: James McMurray May 1 2006, 02:55 PM

QUOTE (tisoz)
QUOTE (James McMurray @ Apr 30 2006, 06:34 PM)
Would you beat up your friend whose rogue just robbed the party and disappeared into the night at your weekend D&D game (or whatever similar situation may exist in whatever game you're playing)? If so, your friends need to find someone a little more stable to play with. If not, why would it be ok to do it to someone who stole from you online just because they're a stranger?

I thought it all stemmed from item farming and selling items and characters for actual real life cash. If your friend stole all your LARP gear or paintball equipment or gaming library, how would you feel? Edpecially if it was worth what the average person makes in a year?

I'd be really pissed, but that's something real.

Sure, if gold farming is your job and someone steals from you, that's real. But I doubt the beatings and murders were all because some gold farmer got ganked by a random group of opposing players. They were probably mostly from some punk getting pissed at some other punk for pissing on their fun and deciding to take the redneck route.

Posted by: ShadowDragon8685 May 1 2006, 03:03 PM

Nonwithstanding the fact that gold farming ruins the game for everybody who is not A: a gold farmer, or B: a gold farmer's customers, and all gold farmers need to be taken out back and beaten within an inch of their lives...

Bitter? Moi? Maybe.

But really, you'd be pissed off if one of the other players was selling nuyen for IRL dollars to the other players.

Posted by: James McMurray May 1 2006, 03:06 PM

QUOTE (ShadowDragon8685)
But really, you'd be pissed off if one of the other players was selling nuyen for IRL dollars to the other players.

Nah. I'd wonder why I didn't think of it first. smile.gif

Posted by: ShadowDragon8685 May 1 2006, 03:12 PM

Mercenary!

Seriously, gold farming ruins MMOs. On top of the monthly fee to play, if you want to compete with those who do bisuness with the gold farmers, you have to pay more to some asshat in china so the guy who's running the gold farming sweatshop gets a load of money, and the bastard who just cussed you out gets a pittance.

Posted by: Kanada Ten May 1 2006, 08:19 PM

Gold farming ruins MMOs because they resist it. The game makers could end it all by selling gold themselves since they will always be able to undercut the market. However, gold farmers and power levelers are actually a large chunk of the service, so no, they don't ruin it; they make it affordable / profitable to run the servers.

Posted by: ShadowDragon8685 May 2 2006, 12:30 AM

We're already paying to play the game twice at the least, sometimes many more times. We don't need to pay three times.

Let's see...

Pay 40-60 dollars for the box, 80 if you get the collector's edition...
Pay between 10 and fifteen USD a month to play. Heads up folks, that comes up to 120-180 USD a year. Not much for a year, but that's also a hefty library of Shadowrun books you could have purchased...

Not to mention any expansion boxes, which cost 30 dollars to buy, on average.

And on top of that, we should pay the game makers another 200 dollars to get the 200,000 gold we need to compete with that rich ass-tard who calls everybody a newb, even though the only reason he can win in fights is because his daddy gave him an unlimited creditcard which he has used to buy uber-gear?

Posted by: Kanada Ten May 2 2006, 12:34 AM

Why not? It's just like a CCG, then. With the added ability to actually grind your way there.

Besides, there are games that max level and items in PvP (Guild Wars, for example).

Posted by: ShadowDragon8685 May 2 2006, 12:38 AM

Maxleveling is the worst and most horrific mechanic to restrict munchkinism that I can think of.

"Oh, I can't wear this helmet. What? Just put it on my head? Duuuuude! I can't just put it on my head! I'm only level twelve, and I has to be level fifteen to wear it! What? Won't it fit on my head? Sure it'll fit on my head! Put it on? I just told you, I can't doooo that, duuude!"

And it rarely prevents abuses anyway, because then they'll just switch to selling accounts.

Posted by: Kanada Ten May 2 2006, 12:49 AM

Selling accounts /is/ fair. I'm not sure what you issue really is here. What does it matter if the person you're opposing has something because the earned it in game, or earned it out of game? Some mystical "that's not fair" tantrum?

Posted by: James McMurray May 2 2006, 01:38 AM

QUOTE (ShadowDragon8685)
And on top of that, we should pay the game makers another 200 dollars to get the 200,000 gold we need to compete with that rich ass-tard who calls everybody a newb, even though the only reason he can win in fights is because his daddy gave him an unlimited creditcard which he has used to buy uber-gear?

Or you could just ignore the guy.

Posted by: Kagetenshi May 2 2006, 01:51 AM

QUOTE (Kanada Ten)
Selling accounts /is/ fair.

You mean, aside from being against the TOS?

Characters and their virtual possessions are not your property. If they were, you'd be taxed on them.

~J

Posted by: Kanada Ten May 2 2006, 01:54 AM

The intellectual properties of the password and userID do belong to you, and you should be taxed when you sell them. You're taxed when you buy them, after all.

Posted by: Fire Hawk May 2 2006, 02:02 AM

I love the explainations that people have to deny the obvious.

The truth is, I never got into MMORPG gaming because I don't see the point of a game I have to keep buying.

Yet, some people deny this fact by saying "no, you're just buying the game once, then paying for server time! Yeah! That's it!"

Since I can't play the game without being online, that kinda means that I have to keep paying for it, right? All the while, I could be using that cash to feed my paper/pencil/dice habi-er, hobby, which actually requires me to think.

As opposed to an MMORPG, which is brain-rot in comparison...

Posted by: Kagetenshi May 2 2006, 02:24 AM

QUOTE (Kanada Ten)
The intellectual properties of the password and userID do belong to you

No, they don't—not unless they're unique enough to be covered under copyright or if you've applied for and been granted a trademark (hopefully on the username rather than the password). Moreover, the accounts and data on the server are not your property, they are provided as a service.
QUOTE
Yet, some people deny this fact by saying "no, you're just buying the game once, then paying for server time! Yeah! That's it!"

You don't have to keep paying! You can stop paying and fully enjoy the entire capabilities of the client when disconnected from the server.

~J

Posted by: Kanada Ten May 2 2006, 02:30 AM

QUOTE (Kagetenshi)
QUOTE (Kanada Ten @ May 1 2006, 08:54 PM)
The intellectual properties of the password and userID do belong to you

No, they don't—not unless they're unique enough to be covered under copyright or if you've applied for and been granted a trademark (hopefully on the username rather than the password). Moreover, the accounts and data on the server are not your property, they are provided as a service.

That doesn't require a very odd username, you know. And since many services use email address, the issue of ownership is even more bizarre. I don't really care what these backwards providers think; the whole thing could be dealt with like lease transfers, but their too stupid to see that we've finally succeeded in the ultimate dream of video gamers: you can make a living playing video games. To try and stifle it only drives it underground - just like drugs and prostitution! It's like they never learn!

Posted by: Fire Hawk May 2 2006, 02:30 AM

On the flip-side, there's always the prospect of a good ol' MUD. No flashy graphics, but (depending on the one you find) the playerbase will actually be more fun to hang around with (In Dragon Swords, we used to join up into 20+ player groups and go 'round slaughtering MOBiles.), and you never have to worry about people H4XX0|2ing the system/buying their way into higher equipment.

Plus, they're all utterly FREE (except for ValhallaMUD. Talk about defeating the purpose...)

Posted by: hyzmarca May 2 2006, 02:43 AM

Money only matters if it can be used to buy things that mater. The best way to avoid powergaming through gold farming is to properly balance items so that the most expensive items are no more powerful than their cheapest counterparts.

Posted by: Kagetenshi May 2 2006, 03:07 AM

QUOTE (Kanada Ten)
QUOTE (Kagetenshi @ May 1 2006, 09:24 PM)
QUOTE (Kanada Ten @ May 1 2006, 08:54 PM)
The intellectual properties of the password and userID do belong to you

No, they don't—not unless they're unique enough to be covered under copyright or if you've applied for and been granted a trademark (hopefully on the username rather than the password). Moreover, the accounts and data on the server are not your property, they are provided as a service.

That doesn't require a very odd username, you know.

From http://www.copyright.gov/circs/circ1.html#wnp, "What is not protected by copyright?"

"Titles, names, short phrases, and slogans[…]"

It would require a very odd username to fall outside of that category.

~J

Posted by: Wounded Ronin May 2 2006, 03:15 AM

QUOTE (Voran)
QUOTE (James McMurray @ Apr 30 2006, 06:11 PM)
Yeah, because obviously people should be killed for being good at video games. I take it you're not good at them? smile.gif

In a frightening way, its kinda a warning to be nice online (or in a game) cause you're not truly anonymous. In real life people get killed for being asshats. The belief that you're anonymous in a game or on the net sadly encourages some to be not as prudent with their interactions with people. It may be virtual, but stealing or talking smack or harassing someone can have the same real world consequences.

Exactly, exactly. The online environment is artificial because it lets people act up in ways that they'd be too afraid/pathetic to do so in real life. When you're playing a FPS at 2 AM and all of a sudden two people start bitching each other out over the chat channel for 15 minutes accusing each other of cheating, I have to believe they're either 12 year olds or have the mental maturity of 12 year olds. Now in real life, at a bar or something, those people would get their much-deserved STFU and savage beatdown cum humiliation. But online they feel more comfortable mouthing off, so it has a sick cosmic humor when even though they *feel* more comfortable mouthing off sometimes they aren't necessarily any safer.


Posted by: Kanada Ten May 2 2006, 03:23 AM

QUOTE (Kagetenshi)
"What is not protected by copyright?"

"Titles, names, short phrases, and slogans[…]"

So they belong to no one? I'm not sure that prevents you from selling it. I mean, can you make people pay you to tell them a secret? I'm thinking so... Sure, it may violate TOS, but again, that's provider enforced, not legal...

I would call BS on the US government since poems are sometimes one word, but it just doesn't matter.

Posted by: Kagetenshi May 2 2006, 03:45 AM

Given that the US Government decides what is copyrightable within the US (input from the Berne convention aside), it does indeed not matter if you call BS on the government.

As for TOS, it is indeed not a legal matter. Fraud, on the other hand, is—if you sell someone your username and password, you're in the clear (and the account will be cancelled as soon as it is determined that the original licensee is no longer the individual using it, as is their legal prerogative). On the other hand, if you claim to sell them your character and their virtual possessions—something you do not own—you have fraudulently misrepresented your legal rights over the items in question and their transferability.

~J

Posted by: Kanada Ten May 2 2006, 03:50 AM

Well, the courts actually make the ruling on the holder of the intellectual property, but again, it doesn't matter here. I'd love to see them arrest some chinese kid on the charge of for selling his "character". "What? No, I was selling my character; you know, my ethics."

Like I said, backwards services.

Posted by: hyzmarca May 2 2006, 03:55 AM

----------

"The" : A poem

The

----------

Great, now I've copyrighted "The". Everytime someone uses "The" in a sentence they have to pay me $50 US.



That's why you can't copyright words and phrases.




TOS is a contract and violating a contract is a tort (assuming that the contract is legal on its face). Of course, as contracts go TOS is slightly less enforceable than a same-sex marriage certificate written in invisible ink on wet toiler paper. But they could try.

Posted by: Kanada Ten May 2 2006, 03:58 AM

Actually, I'd let you sue if someone else wrote a poem called "The" with the subject of "The" spaced how you spaced it. Of course, you could only sue for the value of the poem, which is 0.

Posted by: Kagetenshi May 2 2006, 04:19 AM

There, you have discovered how one-word poems become copyrighted—it isn't the word.

A word is not copyrightable. A work that consists of one word with one particular layout may be.

~J

Posted by: hyzmarca May 2 2006, 04:37 AM

QUOTE (Kanada Ten)
Actually, I'd let you sue if someone else wrote a poem called "The" with the subject of "The" spaced how you spaced it. Of course, you could only sue for the value of the poem, which is 0.

Actually, I'm charging $50 per copy (except for the free sample on Dumpshock) so that's how much it is worth and, since I'm using MPAA/RIAA algorithims to determine my net losses from piracy that paragraph that you just wrote cost me $100,000,000.

Posted by: ShadowDragon8685 May 2 2006, 05:19 AM

Two ways to "solve" gold-farming.
Here's my favorite: Make every common item on the game server ridiculously cheap, to the point that any n00b can own one within an hour's work, and make every "super duper deluxe special item" a piece of junk with a very marginal boost in power over the super-cheap version, and ten times more expensive. This way those things become the "sunday best" gear that a n00b will wear out to strut, and you can tell that if someone is walkign around decked out in nothing but the super-duper 1337 "deluxe" version is either an ancient player, or a schmucktard who paid IRL cash.

This will never happen, because the next "super-duper deluxe!" that keeps coming ouit is what keeps the non-roleplayers coming back for more.

The other option is to flat-out undercut the gold farmers officially. This again does not solve the problem of your IRL cash being leveraged to get you an in-game benefit. This would be tatamount to paying Valve USD$100 for a "legal" wall-hack that Valve Anti-Cheat ignored.

Posted by: Calvin Hobbes May 2 2006, 06:11 AM

One game that I saw handle farming very well is the Matrix Online game. There, agents show up and kick your ass if you're doing the same mission for very long, and anyone can perform modifications to items/item creation, devaluing the value of equipment, although I suppose inflation's always going to be an issue.

Posted by: Voran May 2 2006, 07:14 AM

I suppose they could do something like Morrowind/Elder scrolls 3/4. You can wear anything you want, any time you want, but if your skill level isn't high enough you don't get the full benefits from the gear.

Posted by: James McMurray May 3 2006, 12:02 AM

Coincidentally enough I just noticed that one of the advertisements circulated through at the top of the page is $1.50 for 1,000 platinum pieces in D&D Online. I guess we know the Dumpshock Official Stand on gold farming. smile.gif

Posted by: Kagetenshi May 3 2006, 12:13 AM

Google official stance, actually.

~J

Posted by: ShadowDragon8685 May 3 2006, 12:24 AM

Google's official stance is "They pay us the ca$h-monie$, so until someone tells us it's illeagal, we put their ads up"

Posted by: James McMurray May 3 2006, 12:29 AM

For a second tehre I thought you were telling me to google for the phrase "official stance."

Posted by: Platinum May 3 2006, 02:42 AM

Just click on the adds at the top of the page ... and cost those gold farming slimbags some coin.

Posted by: Taran May 3 2006, 02:44 AM

Actually, Google will remove specific ads from a given site if asked.

Posted by: Wounded Ronin May 3 2006, 02:47 AM

QUOTE (ShadowDragon8685)
Google's official stance is "They pay us the ca$h-monie$, so until someone tells us it's illeagal, we put their ads up"

I've not been such a big fan of Google ever since they decided to help the People's Republic of China censor the internet.

Posted by: hyzmarca May 3 2006, 03:36 AM

I have mixed feelings about google's human rights policies. On one hand, Google China is censored to PRC standards. On the other hand, Google has fought requests for information by the United States government and the main Google site is available Chinese uncensored.

Personally, I like that they sold adspace to disreputable internet pharmacies who give perscriptions to anyone with the coin to pay. I like that they sell ads to goldfarmers. I like that they are generally unscrupulous because I like the basic concept of lacking and and all ethical and moral standards while being legally savy enough to cover your ass.

That is why I watch Boston legal after all, to see lawyers who shoot people and get away with it, to see lawyers who cut off preists' fingers and get away with to, to see lawers who say "you should commit a crime but I can't advise you to do that because I'm a lawyer" and get away with it because they cover their own asses.

Now, part of me sees Google China as a way for Google to cover their own asses in China while subverting censorship by still providing the real service to anyone savy enough to get around government filters in the first place.

From this point of view, Google isn't immoral enough. They need to hire Shadowrunners to kil some people for them if they haven't already.


Of course, it is possible that I'm misreading Google's stance on China and they really do buy into the censorship BS.

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