Alright guys, i need a little advice. I have a player in the group i play with that is a complete moron. For instance, in the game today he took over an hour just to get to the arcology and purchace 2 drones and then tells a level 1 contact to pay the last 35000 and sign for the drones when they are delivered in the morning.
now in the kids defense he is still a rather new player and 3ed isnt the easiest game to learn. But, he takes stupidity to a new level. what do i do about him.
Talk to them about the SR world and 'realism'. Make him understand that people in the game will react more or less like people in real life, and that Level 1 contacts are not there to pay your bills, but to provide useful information pertaining to their particular specialty and/or other perks of 'knowing the right people'.
Also, direct him to the CLUE files so that he may learn from the failures of others. From the example you've given he just seems new to RPG in general, and not actually stupid. If he's actually stupid, this initial period of explanation may take a looooong time.
Your only example reflects a person who doesn't seem to comprehend that usually, an acquaintance isn't going to shell 35k¥ just out of the kindness of his heart; you're going to have to provide more definitive proof of this players' supposed "idiocy".
Sure, this gross assumption of common social habits is rather dense, but it just isn't enough on its own for us to help out.
EDIT: Yes, the CLUE files are a good thing. Every potentially stupid/munchkin/rules-lawyer player should read them.
Give him a few chances, maybe he'll turn out to be a good player, if you invest some time in him. If not, maybe just drop him. The nature of your relationship outside of gaming is pretty important. Can you tell us more about that?
Is the contact a lacky, a stooge, a minion or a cronie? If so, it might not be unreasonable.
Anyone that indebted to him would have a much higher loyalty rating.
Drown him like an unwanted puppy.
no?
Too much? Ok just work with him. a little work and he should handle it. maybe burn him just a little. Like his contact signs for the drones, and a few weeks later the drone contact calls about "when do I get paid?"
"I left the mnoey with the firend who too kthe drones"
"He said you'd pay us later"
did the contact pocket the money, or did the drone 'salesman' pocket it and figure the lack of closeness between the player and contact were there would be a problem with the communications.
No blood shed here but he's out more nuyen if he wants his drone salesman contact happy.
Just make him play Rainbow Six. I think everything will fall into place after that.
Here's a reminder: You were new to the game once too.
Here's an opinion: "Newb bashing" is lame. This includes any and all spiteful "burning" of the new player's character done just because he's new and doesn't play the game exactly like you do.
Here's some advice: First rule of gaming: don't be a jackass.
Be nice, play nice. Teach him the game (the best method of teaching is doing in the case of RPGs), let him read your books, suggest movies to him that you think get the feel across, and above all, just be patient with him. He'll pick it up.
| QUOTE (eidolon) |
| Here's an opinion: "Newb bashing" is lame. This includes any and all spiteful "burning" of the new player's character done just because he's new and doesn't play the game exactly like you do. |
| QUOTE (emo samurai) |
| Anyone that indebted to him would have a much higher loyalty rating. |
| QUOTE (Wounded Ronin) |
| Like in the Amazonia module I had this shaman who asked the Johnson, "what kinds of awakened creatures can we expect," and he had the Johnson retort, "That's YOUR area of expertise, right?". |
New guys I don't mind. Any type of player, new or old, who intentionally acts the idiot, I don't like in the group
In this case, since he's new, it seems he's got a different sorta viewset on what is 'reality' of the sr world. You can also use real world examples.
Look, a Level 1 contact is like the gamestore clerk/owner you chat with alot when you go to buy your SR gamebooks, the guy you've bought stuff from for years. You know him through that store, but you don't hang out with him. You guys talk about gamestuff, maybe new comics due out, and lament about the BS comic/game companies put the customer through.
Now. Are you going to ask him for 35000 dollars?
On something of a side note, I'm reading the clue files and in some cases I'm noting its not so much the chars being idiots, but gm being kinda lordish. I'm just thinking in some cases there should be a 'common sense or character sense' kinda roll you can make. I'm a normal dude with no shadowrunner experience, but my char who's an experienced runner should be able to make some sorta roll to see if he remembers or notices he's going to need a particular item for a particular mission before the mission starts.
My char forgetting to bring a rope or a flashlight or something because me the player didn't remember to write it down isn't really fair. But that's just me. The alternate I see to that ends up with chars who write everything down just in case. "Is that Tankbot on my requisition form going to be useful today?"
Edit: In fact, the more I read stuff, the more I wonder why the GM didn't halt half the stuff in the middle to see what the hell the player was doing. You wanna be an idiot on your own time, fine, but when you're purposefully screwing over other players and their chars, that's a GM fault.
| QUOTE (James McMurray) | ||
That may have been a valid reply. If the Johnson has no knowledge of paranormal critters he would probably assume that the group's mage did. I know I've used replies like taht in the past. |
| QUOTE (Voran) |
| On something of a side note, I'm reading the clue files and in some cases I'm noting its not so much the chars being idiots, but gm being kinda lordish. I'm just thinking in some cases there should be a 'common sense or character sense' kinda roll you can make. I'm a normal dude with no shadowrunner experience, but my char who's an experienced runner should be able to make some sorta roll to see if he remembers or notices he's going to need a particular item for a particular mission before the mission starts. My char forgetting to bring a rope or a flashlight or something because me the player didn't remember to write it down isn't really fair. But that's just me. The alternate I see to that ends up with chars who write everything down just in case. "Is that Tankbot on my requisition form going to be useful today?" Edit: In fact, the more I read stuff, the more I wonder why the GM didn't halt half the stuff in the middle to see what the hell the player was doing. You wanna be an idiot on your own time, fine, but when you're purposefully screwing over other players and their chars, that's a GM fault. |
| QUOTE (ShadowDragon8685 @ May 8 2006, 07:01 AM) |
| Forgetting to write down flashlights and then finding themselves stuck in a sewer by a trash truck whose wheels just happened to park on the manhole cover? That's the DM being a jackass. |
Thank <select-random-divine-entity> that my players and me are close friends and we all want to enjoy a nice friday evening when playing. ^^
| QUOTE (blakkie) |
| The player didn't take the time to write down boots? Your character is walking barefoot! Nevermind that the character would have noticed when walking out the front door that they were in their socks. |
Everyone that doesn't have Licking Electrical Outlets as an artistic knowledge skill for Centering should get Common Sense for free.
| QUOTE (hyzmarca) |
| Everyone that doesn't have Licking Electrical Outlets as an artistic knowledge skill for Centering should get Common Sense for free. |
I prefer "Licking Plasma Screens"
Then ya actually do so for the GM
| QUOTE (blakkie) |
| Welcome to the age-old drilled in D&D bean counting mentality of if the "[ubiquitous] item isn't written on the character sheet the character doesn't have it". |
I think there needs to be a balance tho. You can set up an environment to encourage the players themselves to think ahead, but in the context of the fictional characters they portray. When it stops being fun, and becomes bean-counting, there should be changes.
Well, that's why kits are useful. One can assume that the tool kit in the trunk of your car contains a maglight. One can assume that the tool kit in the trunk of your car contains several inexpensive items that are quite useless in combat.
| QUOTE (Voran) |
| I think there needs to be a balance tho. You can set up an environment to encourage the players themselves to think ahead, but in the context of the fictional characters they portray. When it stops being fun, and becomes bean-counting, there should be changes. |
| QUOTE (blakkie) |
| Welcome to the age-old drilled in D&D bean counting mentality of if the "[ubiquitous] item isn't written on the character sheet the character doesn't have it". The player didn't take the time to write down boots? Your character is walking barefoot! Nevermind that the character would have noticed when walking out the front door that they were in their socks. |
| QUOTE (eidolon) |
| However, I won't just grant, in the case of a D&D party, free healing potions because they didn't buy any in town even though I mentioned that there was an apothecary. Or in SR, a HMG on the notion that "their characters would have been carrying one". |
my responses
1: we're playing 3.5 not first ed
2: fair enough
3: make a heal check
1d3 damage and bandages? I woulden't begrudge him those.
This thread is making me chuckle because I had put up those three examples as annoying bullshit, but then 2 GMs log on and are like, "Hmm, most of those are reasonable."
I guess I'm just a bigger, "it must be noted on your character sheet" purist than most GMs. Well, that's good to know; I wouldn't have guessed it otherwise.
I don't play D&D3.5. My first reaction to the mention of a Dragon with 40 AC was that that dragon must be a wingless quadrapalegic with a hide like wet toilet paper to be so easy to injure.
However, I'd certainly let a cleric carry an item called a "first aid kit" which may contain bandages, alcohol, and maybe even a 0d6 damage scalpel.
All the GM's I've played with have gone by that rule (if you didn't write it down, you don't have it) In DnD you start with a pari of clothes (which includes boots in the decription) and said clothes do not count against oyur weight total. So for all intenets and purposes everycharacter has clothes all the time.
Shadowrun GMs usually give out a set of free clothes. Smelly tshirt. Faded jeans and some second hand combat boots. I don't really agree with that, and I like DnD's approach ot it. If yo want something special besides day to day street clothes, suits tuxedos etc... then yeah. those cost extra.
But everything else had better be written down.. Add to the fact that shadowrun is situational. load out will change everytime you walk out the door. From getting munchies, to infiltrating the corps christmas party, to robbing banks and data steals you are not always going to have a toolkit and an assault rifle, a flashlight and field biological kit. Sometimes its just a pistol, two hairpins, and some chewing gum.
There is always the good old seperate availability rolls for a toothbrush and a tube of toothpaste. There comes a point where the little things are just too small to worry about. Which is why the kit idea for small items that should be grouped together is not a bad idea. The electronics tool kit contains every tool you'll need when working on electronics. The medkit contains every tool you'll need for basic first aid. The personal hygiene kit contains every tool your need to keep yourself clean and hygienic. Ect.
Alright i have listened to what you all have said, and while yes with some time this person might learn, but a lot of his "stupidity" is due to childishness and being a sheltered teenager. He is our "Bean counter" when it comes to pillaging the bodies of the fallen for better or saleable gear. He's the person that will suggest trying to bunjee jump to get to an objective when there is no way to get above the objective short of a helo and that cant be used due to obvious surface to air emplacements.
The contact was his landlord of his only doss, and he was trying to fence stolen drones through the Renraku arcology to buy his new ones. Really and truly he is sometimes worse than the 8 year old son of the GM who plays when the GM is running his D&D game.
I would point him to the Clue files except that he is to dense and thinks to highly of himself to think that they apply to him. As for drowning him like an unwanted puppy, dont tempt me, several times we have tried to kill his character and even more have i wanted to put an end to his life IRL due to the stupid frustration he has caused. In DNA/DOA we left him knocked out by DMSO Narcojet capsule rounds in a room where there was also a sleeping beast who had been put out with DMSO Gamma scopalamine. Maria Murcurial we sent him in through the bottom door and he pulled hand of god. Queen Euphoria he didnt even play, thank the gods.
next run, when you get a reason (excuse) shoot him if ya aren't the GM... he has already used his HoG
Don't be passive aggressive. Be honest with the player.
| QUOTE (eidolon @ May 8 2006, 08:19 PM) |
| Yes, because that's a D&D phenomenon, not a "jackass GM" phenomenon. |
| QUOTE (Wounded Ronin) |
| 1.) I kinda feel like chargen is already bean counting. A lot of times I take low Resources because otherwise I'll end up spending about 20 minutes making my physad and maybe an hour spending each last starting nuyen on equipment scattered throughout the sourcebooks. In other words I think the biggest source of beancounting is really the large amount of resources you get at chargen and not so much people forgetting to bring a cigarette lighter. |
| QUOTE |
| 2.) If the players are serious about having Batman levels of preparedness there only needs to be bean counting once. As soon as they put together their D.I.C.K. list nobody really needs to think about it anymore besides for adding the occasional useful item. |
| QUOTE |
| if someone is shelling out several K a month for a Lifestyle, and more for contact upkeep, do they really need to track dropping 10 for a bowl of ramen noodles or 50 for a box of bandages? |
Hmmm ... as a long-time GM I tend to be a bit more lax to newer players, but when you have some rules-lawyers around, sometimes you just have to start bean-counting. As an example, I have this player who refuses to write anything on the equipment section of his character sheet. At the start of a run, Imago, he claims to have not brought anything illegal on the semi-ballistic to Scotland, then during the first fight scene, he claimed that he would never leave home without at least 4 pistols and a SMG on his person. Which gave the other PCs (and co-GMs) the reason to vote for the "if it ain't on your sheet, you ain't got it" houserule.
| QUOTE (Kremlin KOA) |
| next run, when you get a reason (excuse) shoot him if ya aren't the GM... he has already used his HoG |
Sigged!
| QUOTE (hyzmarca) |
| I don't play D&D3.5. My first reaction to the mention of a Dragon with 40 AC was that that dragon must be a wingless quadrapalegic with a hide like wet toilet paper to be so easy to injure. However, I'd certainly let a cleric carry an item called a "first aid kit" which may contain bandages, alcohol, and maybe even a 0d6 damage scalpel. |
Pssh. I've got a partially stocked CLS bag with more than that in it.
If you wanted to get detailed you could always go and look up the contents of either basic or advanced first aid kits on google and then just tell the GM, "my character carries one of those around."
| QUOTE (hyzmarca) |
| DOn't be passive agressive. Be honest with the player. |
If you want to save chargen and purchase time, you can create your own kits. Like an "urban explorer" kit with flashlight, multitool, stuff like that. Or maybe a "barhopping" kit with level 1 fake ID, hold-out pistol, low-light contacts, etc.
It's not really something you'd get shrink-wrapped at the store, but it'd represent a bunch of boring shopping time.
| QUOTE (Kremlin KOA @ May 9 2006, 12:40 AM) |
| next run, when you get a reason (excuse) shoot him if ya aren't the GM... he has already used his HoG |
Over 90% of my games involved a team kill, at some point certain people in our group would have a six pack of characters. it became a past time for awhile, but it completely removed the mission from the equation, after about the first 30 minutes of each mission the character was killed and nothing was left to do in the mission since everything was fubar.
its no wonder we made the clue files, though this one can't be the worst of our tales.
check sig for the clue file story.
When it comes to those 'did you think to bring that item' situations, I've found asking for 'foresight' rolls seems to work well. Intuition+Logic with the GM deciding mods as appropriate.
Our group charges a point of good karma for item teleportation.
I know a couple idiots. they come in different flavors.
the first kind, is the 'class clown'. he has chaotic-neutral daffy duck behavior, and does whatever he thinks of at the time with no regard for consequences or the impact on the rest of the group. he just wants to be the center of attention, and thinks he can do anything. If you identify one of these in your group, and your not playing Toon, kick them out at once.
then you get the bastards. they know better, but they want to greif the other players for some reason. their the ones who break the game when they start to get bored, and may bully the other characters. they will kill another guys character, just because they can. they fall into the 'drow assasin' stereotype. Best way to deal with this, is to simply disallow deliberate greifing, and kick them from the group if they insist on repeating the behavior excessively.
then theres the ADD gamer. atention deficit, they will go off to watch tv or play cards mid-game. they will not come back when its their turn. you may as well forget to tell them when the next game is, its not like their going to play anyway.
The Lazy Slacker will just sit there, and only respond to direct questions. they need help creating a character, and then cant recall what they can or cannot do. they have not read anything about the setting, and are probably either confused or uninterested. They are playing because their freinds talked them into playing.
the honest noob is actualy not a bad thing. they just need you to explain some things to them. you have the chance to teach them how to game, and avoid the many problems some people create.
Ugh, my sympathies for those who deal with the CN 'chaotic retard' player char. I'd prefer to run in a group with half a dozen true noobs than 1 chaoticstupid type.
One solution I've found to the whole "of COURSE I have this on me" question is to ask players to draw up 3 lists. The first list is what I'd find on them if I bumped into them on the street when they're not working. The second list is what I'd find on them if they were trying to sneak into some place and feeling paranoid. The third list is what I'd find if they were assaulting some place and feeling aggressive.
Any player who says "But my character would always have that on him!" when I ask about some particular piece of gear he seems to have forgotten is usually allowed to have that piece of gear... and gets a little note under his chunk of my GM binder that says "character always carries his X." Occasionally, that statement comes back to haunt them.
Yup. Like that.
| QUOTE (Calvin Hobbes) |
| Our group charges a point of good karma for item teleportation. |
I'm one of the biggest player's rights lawyers you will deal with and even I agree that if its not on the sheet they don't have it. Though I won't go so far as to make them list every little item. I'm with the previously mentioned kit idea. Several of my past shadow run players would visit hardware stores before jobs and make a quick purchase. The item on their sheet was called "General hardware supplies" and consisted of any hammers, flashlights and most minor stuff like that. Like always keep it simple if you can.
Actually, item teleportation happened to me in my last session, but it was the GM who did it.
[flashback]
Me: No cameras in the room? Hmm, how can I see inside...
Emo: You can use your Fly-By drone.
Me: I have a Fly-By drone?
Emo: Yeah, you looted it last time. (Note: I put everything I wanted to loot in my gear listing. Drones were not listed among the loot.)
Me (laughing): Okay! I send it in!
[/flashback]
LOL!
As I consider it more, I think this should be one of the things that you cover in your initial getting to know each other session of an RPG campaign. Players asking DM's what the expectations are, DM's asking players what their expectations are.
A "Dude, so do we have to put EVERYTHING down on paper, or what's the balance we're using" would go a long way to avoiding mid game problems. A "And are you pretty consistent with that view" kinda question is also important. Cause I've had GMs that like to change things up midstream without telling us. A midstream change isn't always bad in itself, sometimes its a logical progression from a particular instance, but that still needs to be given to the players before it gets 'enforced'.
our team generally has a couple differently packed courier bags or backpacks w/ combat webbing for appropriate occasions. They'd put a strip of different colored duct tape on each bag, and hav e it pre-packed . Red bag for demolitions run, blue for stealth, green for every day, that sort of thing. THen each character has one sheet of paper with a list of what they have in every bag, plus individual differences listed.
This came up after the team was screwed over by a specter using telekinesis. The guy had been tortured on a barbwire rack, so he used that pn the palyers. After two PC's ended up tied down w/ Barbed wire to the rack, they all went out and got wire clippers, and started the bag deal.
See, with the sewer thing, as long as they said they were going to bring a flashlight from home/their car, I'd let it fly, the first time. Thats covered under lifestyle/vehicle upkeep costs. Reoccuring basis? Spend the ¥50 on the flashlight and write it down.
GM: (looking at character sheet) This is all you're carrying to the meet?
Player: Yeah.
GM: Are you sure you don't want any other gear?
Player: I'm good. I don't think it is wise to carry my heavy weapons into a fancy nightclub.
Later
GM: You get out of your car in front of the nightclub. (roll perception) You notice several people staring at you and gawking. Others are running away from you. An ork mother covers her young child's eyes.
Player: I walk into the club
GM: The bouncer stops you. "Sir, we have a dress code here"
Player: "A dress code? Do you know how much this coat costs? It is a Mortimer of London Ulysses. It cost 4000 nuyen I bet that's more than you make in a month. " (Rolls fast talk)
GM: The bouncer is not phased. "It isn't appropriate"
Player: "Fine." I get back in my car and drive away.
GM: As you are walking to your car a Lone Star officier stops you. "Get down on the ground and put your hands behind your head." His weapon is drawn.
Player: I draw my SMG and give him a two bursts. (Rolls initiative) (Rolls skill with all combar pool)
GM: He goes down.
Player: I rush to my car and haul ass.
Later
Trisha Takanawa: One of Lone Star's finest, officier Michael Hunt, was guned down today when he tried to arrest a suspect for indecent exposire. The murder attempted to enter this posh Seatle nightclub wearing nothing but an open duster, frightening small children and causing distress to elderly widows. You are about to see grusome survailance footage of the killing. Take a close look at the perpertrator, especially the unsual birthmark on his penis. If you know this man or his penis plase call your local police agency or crimestoppers. You don't have to identify yourself but there is a 40,000 nuyen reward for any information leading to his capture.
I'd slap a GM that tried to tell me I was walking around naked. Ok, I wouldn't slap him. I don't resort to violence that easily. But I would be really pissed and would either have some words for him or just wouldn't play any more.
Even at the least, it'd be buttoned up. Plus, a ulysses coat adds 50% concealability to anything under it. Considering I'd say its probably no bigger than an average light pistol (unless he was a troll), it'd be anywhere from a 7-10 TN to spot it. Frankly, they'd probably see the SMG first.
Maybe he's John Holmes' stunt dick in a previous life.
You see, he forgot to turn his Mr. Studd off form the last time he made a seduction test.
If everything has to be written down and they don't write down clothes then they must be naked.
| QUOTE (hyzmarca) |
| If everything has to be written down and they don't write down clothes then they must be naked. |
| QUOTE (James McMurray @ May 18 2006, 12:24 PM) | ||
No, it just means that they won't have any fancy or armored clothes. They'll be wearing whatever their lifestyle dictates. |
If he's supposed to be naked or intends to be naked he should say so. Telling them to wear clothes works just fine, telling them they've gone to the meet naked doesn't..
one thing that helps me as a gm and friend of a .... special case.... i made him take a positive quality called "common sense". With this, everytime he does something boneheaded, the gm will tell something that will nudge against it or might just tell him that is a completly bad idea. It helps alot, makes him learn the ropes, and helps the game move along.
I usually assume that things head towards their default state if people haven't said otherwise. This means that guns are holstered, runners are clothed, and 20 pounds of C-12 are still at home unless you've told me otherwise.
| QUOTE |
| one thing that helps me as a gm and friend of a .... special case.... i made him take a positive quality called "common sense". With this, everytime he does something boneheaded, the gm will tell something that will nudge against it or might just tell him that is a completly bad idea. It helps alot, makes him learn the ropes, and helps the game move along. |
| QUOTE (hyzmarca) |
| GM: (looking at character sheet) This is all you're carrying to the meet? Player: Yeah. GM: Are you sure you don't want any other gear? Player: I'm good. I don't think it is wise to carry my heavy weapons into a fancy nightclub. Later GM: You get out of your car in front of the nightclub. (roll perception) You notice several people staring at you and gawking. Others are running away from you. An ork mother covers her young child's eyes. Player: I walk into the club GM: The bouncer stops you. "Sir, we have a dress code here" Player: "A dress code? Do you know how much this coat costs? It is a Mortimer of London Ulysses. It cost 4000 nuyen I bet that's more than you make in a month. " (Rolls fast talk) GM: The bouncer is not phased. "It isn't appropriate" Player: "Fine." I get back in my car and drive away. GM: As you are walking to your car a Lone Star officier stops you. "Get down on the ground and put your hands behind your head." His weapon is drawn. Player: I draw my SMG and give him a two bursts. (Rolls initiative) (Rolls skill with all combar pool) GM: He goes down. Player: I rush to my car and haul ass. Later Trisha Takanawa: One of Lone Star's finest, officier Michael Hunt, was guned down today when he tried to arrest a suspect for indecent exposire. The murder attempted to enter this posh Seatle nightclub wearing nothing but an open duster, frightening small children and causing distress to elderly widows. You are about to see grusome survailance footage of the killing. Take a close look at the perpertrator, especially the unsual birthmark on his penis. If you know this man or his penis plase call your local police agency or crimestoppers. You don't have to identify yourself but there is a 40,000 nuyen reward for any information leading to his capture. |
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