With p2p going rampant these days, it made me think: Why do decker's programs cost so much? with all these Data havens, and "free information". one would think that "free code" would also be present.
(NOTE: this is a strictly IC discussion about the gameworld, not on the ethics of p2p. don't wanna get myself banned here)
Basically game balance.
The arguement that people want to get paid for their work doesn't really hold up. I doubt the population is in general any greedier as a rule then it generally is today. Therefore you're most likely to find just as many people willing to pirate other peoples goods for no-profit (or even better: a silent agreement of reciprocal pirating) as you are today.
Because we're not talking programs like Quake. We're talking big, powerful programs which cost an arm and a leg IRL and which are difficult to get.
Typical end-user software!=high-level software.
~J
Also, remember that if I can take the Black Hammer 8 utility you just handed me and fry you or your deck with it, you'd be a little reticent to hand it over. And if you've coded that Black Hammer 8 that gives you the edge over everyone, why would you give it away? You've just built a tool that will help keep you safe and do your job better, and part of your job involves being better than every other decker that's vying for work.
I can see piracy being rife amongst "kiddie deckers," but when you are literally trusting your life to the programs you're running, are you willing to take the risk of downloading them from an open P2P node?
That said, Shadowrun was developed years before people typically had access to the 'net, much less high speed access and abundant P2P networks and programs, so it simply wasn't accounted for. Even in '99 when Matrix and Target: Matrix were being worked on, P2P was still relatively new.
| QUOTE (Adam) |
| Also, remember that if I can take the Black Hammer 8 utility you just handed me and fry you or your deck with it, you'd be a little reticent to hand it over. And if you've coded that Black Hammer 8 that gives you the edge over everyone, why would you give it away? You've just built a tool that will help keep you safe and do your job better, and part of your job involves being better than every other decker that's vying for work. |
| QUOTE (Kagetenshi) |
| Because we're not talking programs like Quake. We're talking big, powerful programs which cost an arm and a leg IRL and which are difficult to get. |
High-End programs are more like $10,000 to $100,000 on average these days. There was a thread about this awhile ago in the old forums. Someone mentioned a program used to predict some wierd stuff for scientific research. Like magnetic folds in sound waves or some StarTrek like reading. In the future, we are talking about a virtual environment.
Q: How much space does informatioon about a single strand of hair on an agent's head take up in The Matrix? (the movie)
A: An entire DVD.
Also, remember that the higher the rating program, the more up-to-date it is. So naturally, the higher it gets, the more expensive. SOTA will cost you.
| QUOTE (Fix-it) |
| With p2p going rampant these days, it made me think: Why do decker's programs cost so much? with all these Data havens, and "free information". one would think that "free code" would also be present. |
I dunno about all that. About the tonnes of man hours involved.
Lets take this make believe team.
Smithy, Computer 5 (Programming ![]()
Martine, Computer 6
Bellia, Computer 4 (Decking 6)
Bogart, Computer 7.
Team of 5, able to work under Smithy's guidance. We'll say they manage to get a total of 2 task pool dice. [(8+6+4+7+2)/4 = 6.75 or 6]
They decide to write some Validate 8 (256 MP), Attack 8D (320 MP), and an Analyze 6 (108 MP). We'll assume each team member has access to the decks neccassary to get a bonus ( aka at least 640 Active/Storage Memory), assuming Program plans were put together for each projec and average successes for each. (2 successes on each program plan). Programming suites are level 4 for the sake of ease.
rolling 10 dice against a TN of 4 will result in 5 successes (on average) for each of the level 8 prgrams and against a TN of 2 will result in 8 for the rating 6 analyze.
256/5 = 51, 51/5 = 11
320/5 = 64, 64/5 = 13
108/8 = 14, 14/5 = 3
Total projected time for this team to finish all the programs: 26 days.
Marketing projections:
Validate Super v_8.1 = 128,000
Smash Bro v_8.1 = 160,000
Snoopy v_6.1 = 21,600
If assmuing a corporate enviroment, For a small team that's projectionally making around 100K per member a year, they just pumped out in 2 months a helluva payoff. The economics in Shadowrun are just screwed up if you follow the books....
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