So continues the gnashing of the teeth.
We're closing in one year since the sourebook's release date and still no GM screen to be had. The first adventure has yet to hit print. I don't really know what to say. I should think that FanPro would have had some kind of agenda for SR4, rather than hurrying to make last year's GenCon. A better plan would have been waiting until GenCon 2006 for a release, so that other products would be ready for publication immediately following. I expect such behaviour from my local D20 company, dodgy fellows that they are, but I have always held Shadowrun to a hire standard.
Perhaps that was my mistake.
| QUOTE (Union Jane) |
| We're closing in one year since the sourebook's release date and still no GM screen to be had. The first adventure has yet to hit print. |
Stiggysbaby in the US has what look like an Adventure.
I picked up a copy of "On the Run" at Gary's Games in North Seattle last Thursday. It is available, though it may be selling fast.
O_O
I've got to check with my local supplier.
Alrighty then, I stand corrected. The first product in support of SR4 was released 9-10 months after the rulebook.
well I have the first adventure and I understand the gm screen is coming soon.
As for time SR4 was released in Aug. 2005 so that makes it 8 months right? and in the next 3 months they have plans to drop what 2 or 3 books on the market?
Actually due to various delays the printed version of SR4 only reached stores in late September/October 2005. So the first release was about 7-8 months (and three printings) after the core book (if you don't count the pdf release more than a month ago). People tend to forget that FanPro is a two guy outfit which runs two successful lines (SR and Battletech) and is developing a third (The Dark Eye). There's only so many projects that can be developed simultaneously.
Several of the core supplements are in advanced stages of development, but are being thoroughly checked and crosschecked for compatibility and streamlining to ensure minimal bloat and complete integration with the existing system. If they were less critical releases maybe FanPro would have already put them out the door, but these are the core books for the entire system and they need to be done right.
| QUOTE (Synner) |
| Actually due to various delays the printed version of SR4 only reached stores in late September/October 2005. So the first release was about 7-8 months (and three printings) after the core book (if you don't count the pdf release more than a month ago). Several of the core supplements are in advanced stages of development, but are being thoroughly checked and crosschecked for compatibility and streamlining to ensure minimal bloat and complete integration with the existing system. If they were less critical releases maybe FanPro would have already put them out the door, but these are the core books for the entire system and they need to be done right. |
Hey, at least you can't complain that keeping current with SR4 puts a big dent in your wallet.
Take your time. Give us good products.
I still play SR3 but with some SR4 mods (Wireless Matrix and the Contacts system) but make more stuff better
Bad grammar, I know.
| QUOTE (Ancient History) |
| Hey, at least you can't complain that keeping current with SR4 puts a big dent in your wallet. |
| QUOTE |
| People tend to forget that FanPro is a two guy outfit which runs two successful lines (SR and Battletech) and is developing a third (The Dark Eye). There's only so many projects that can be developed simultaneously. |
It's worse than that. They abandoned 3rd ed. Those of us who won't switch are just going on with the stuff we have and no incentive to go to 4th ed. I mena really. I've got lots of books on magic, wheels, guns and tech ofr 3rd ed or just a basic book for 4th. hmmm, which gives me a richer world to play in?
| QUOTE (Daddy's Little Ninja @ May 10 2006, 10:10 AM) | ||
ssshhhh that was Snow Fox' big argument remember. say it too loudly and she will find something else to get grumpy about. |
There's no such thing as having a new edition without "abandoning" the old. Doing that would leave two Shadowrun lines competing with one another. The game has a hard enough time competing witht he rest of the world without a civil war int he print house.
... posted twice for double the fun ...
| QUOTE (Snow_Fox @ May 10 2006, 07:04 PM) |
| It's worse than that. They abandoned 3rd ed. Those of us who won't switch are just going on with the stuff we have and no incentive to go to 4th ed. I mena really. I've got lots of books on magic, wheels, guns and tech ofr 3rd ed or just a basic book for 4th. hmmm, which gives me a richer world to play in? |
Feels to me like having fewer sourcebooks means having more room to play with the setting using your own imagination. That's a bad thing?
not everyone wants to go through all the hassle, or appreciate the ideas given to them as tools to work with. Besides, you can always go off canon, or just run your game in an area not covered by a sourcebook. But at least with the book in front of you (or on the shelf) you have the option to use it or not. Without it, your option is simply... not.
I would prefer the books in hand.
But not having them is working ok. Especially when you have none of them. The awkward part is to come when you have some but not all. Hopefully they'll be able to bring them out on a relatively fast schedule once they get them all squared with each other. Still though there is quite likely going to be a minimum full year between Street Magic and Unwired because marketing theory says you spread out your releases some so they don't compete with each other and don't up your costs by requiring a bigger delivery structure to handle near simultaneous product releases.
However that theory falls down wiith something like RPG books
especially if R&D costs are low due to being primarily an edition change
releasing all the "Fatsplats" simultaneously would mean higher sales in the first 3-6 months followed by a faster drop to the trickle level expected from them in the long term
this initial cash injection could be used to reinvest into the production of more adventure and storyline books
meaning a faster growth cycle
That was how WOTC turned D&D around from a money loser to a huge cash cow
I contend that WotC turned around D&D because they had the cash backing to spend comparatively enormous amounts on R&D, with the the freedom to playtest the living crap out of it to get it "right" according to a very well conceived marketing plan. Basically they had the size and the potential market size to make feasible a high quality product.....and then they made it.
D&D has traditionally been a 3 book to SR's 1 BBB, and effectively are one release. The 3e *books actually took a fair amount of time to come out.
IIRC, some of the basic splatbooks for D&D 3E (like Song & Silence) sourcebook) came out almost 2 years after the core books were released.
It was definately over a year but something less than 2. Was it GenCon 2000 that 3e came out at? S&S, i remember because i like my rogues, came out christmas 2001 and Masters of the Wild was after that in late winter/early spring 2002.
| QUOTE (Witness) |
| Feels to me like having fewer sourcebooks means having more room to play with the setting using your own imagination. That's a bad thing? |
| QUOTE (SL James) |
| You've never had your imagination co-opted by sourcebook retconning, have you? |
| QUOTE (fistandantilus3.0) |
| not everyone wants to go through all the hassle, or appreciate the ideas given to them as tools to work with. Besides, you can always go off canon, or just run your game in an area not covered by a sourcebook. But at least with the book in front of you (or on the shelf) you have the option to use it or not. Without it, your option is simply... not. |
| QUOTE (SL James) | ||
You've never had your imagination co-opted by sourcebook retconning, have you? |
Yeah that's a bummer. Can see it happening to my Vancouver setting. Of course it should just be nothing more than a minor bummer. Like fistandantilus3.0 said, you could ignore it. Wouldn't have thought it reason enough to end a game and dump a load of ideas that you love!
Why couldn't you just continue playing in your version of TT? It's pretty easy to tell the person, "that's a great book, but it ain't how it works in this world."
| QUOTE (Snow_Fox) |
| It's worse than that. They abandoned 3rd ed. Those of us who won't switch are just going on with the stuff we have and no incentive to go to 4th ed. |
| QUOTE (James McMurray) |
| Why couldn't you just continue playing in your version of TT? It's pretty easy to tell the person, "that's a great book, but it ain't how it works in this world." |
Sword and Fist: 01/2001
Defenders of the Faith: 05/2001
Tome and Blood: 07/2001
Song and Silence: 12/2001
Masters of the Wild: 02/2002
Now their sourcebooks are pouring out at one or more per month. Shadowrun will most likely never reach that level of production, but it could definitely support a one per month schedule for the first three or four books in SR4 (Guns and Gear, Magic, Matrix, and Vehicles).
| QUOTE (James McMurray @ May 11 2006, 01:09 PM) |
| Sword and Fist: 01/2001 Defenders of the Faith: 05/2001 Tome and Blood: 07/2001 Song and Silence: 12/2001 Masters of the Wild: 02/2002 |
| QUOTE |
| Now their sourcebooks are pouring out at one or more per month. Shadowrun will most likely never reach that level of production, but it could definitely support a one per month schedule for the first three or four books in SR4 (Guns and Gear, Magic, Matrix, and Vehicles). |
You don't need to have all the people spending money the instant the book hits the shelves, just a good portion of them. I know almost everyone in my group would buy them the instant they hit, at least the ones that fit their character(s).
| QUOTE (blakkie) |
| P.S. I think the actual breakdown is Magic, Gear/Guns/Vehicles, Cyber/Bio/Nano, and Matrix. |
| QUOTE (James McMurray) |
| Why couldn't you just continue playing in your version of TT? It's pretty easy to tell the person, "that's a great book, but it ain't how it works in this world." |
| QUOTE (James McMurray @ May 11 2006, 07:09 PM) |
| Shadowrun will most likely never reach that level of production, but it could definitely support a one per month schedule for the first three or four books in SR4 (Guns and Gear, Magic, Matrix, and Vehicles). |
| QUOTE (Kyoto Kid) |
| ..it was dealing with the Canon junkies. Got tired of the debates on what is "correct" holding gaming sessions hostage. |
Synner: I didn't say I expect it, nor that staffing levels would allow it. I said that the market for Shadowrun books could handle that release schedule, if only for the first three or four books that everybody will want.
Kyoto: A simple "shut the hell up, that book doesn't exist in this world" couldn't fix things? My sympathies. My general stance is that if I don't own the book the things in it don't exist. Generally I can borrow the book and then decide what exists, or we can drop certain things in (like new gear or spells).
| QUOTE (Shrike30) | ||
... wow. That's the kind of situation that'd have me telling players to take a walk. If you've got months or years of this setting already developed in a game, that's a hell of a lot of work and a hell of a lot of familiarity that's going to go straight down the drain if they're going to insist that the "book version" is correct. |
| QUOTE (Synner) | ||
LOL. Let's see: WotC (before trim down this year and RPG only): 5 line developers, 6 full time editors, 4 art directors, 4 production managers, inhouse layout and outsourced art and writers. Shadowrun: 1 line developer/editor/art director/production manager, everything outsourced. Right. I can see where you would expect ever seeing the same sort of output level. |
| QUOTE (James McMurray @ May 10 2006, 09:12 PM) |
| There's no such thing as having a new edition without "abandoning" the old. Doing that would leave two Shadowrun lines competing with one another. The game has a hard enough time competing witht he rest of the world without a civil war int he print house. |
| QUOTE (Shrike30) |
| Man, I was so pissed off when SR2 came out. They abandoned 1st ed! Those of us who wouldn't switch were just going on with the stuff we had and no incentive to switch over to 2nd ed... |
| QUOTE (Synner @ May 11 2006, 08:58 PM) | ||
LOL. Let's see: WotC (before trim down this year and RPG only): 5 line developers, 6 full time editors, 4 art directors, 4 production managers, inhouse layout and outsourced art and writers. Shadowrun: 1 line developer/editor/art director/production manager, everything outsourced. Right. I can see where you would expect ever seeing the same sort of output level. |
I've been taking my sweet time picking up SR4 looking it over, sharing and discussing with my buds, etc. I finally have formed an opinion.
I'm in the same camp as Rajaat99. I'll play SR3 until I can't play no more. If SR4 isn't impressing me by then, I'll probably have to look for something new. As it stands, there's just nothing in SR4 to make the change worthwhile. New rules does not a new edition make. It feels incomplete and skeletal, and lacks character.
| QUOTE (Rajaat99 @ May 11 2006, 09:11 PM) |
| I'm failing to see why that's our problem? Hire more people and take our money! |
| QUOTE |
| Get all those stupid rules books out of the way (but wait, if SR4 is so perfect, why do you need more rule books, won't it just complicate things?), and get to making setting books. |
| QUOTE (blakkie @ May 12 2006, 04:46 AM) |
| P.S. Fanpro is already, i believe, in the editting process for the first setting book. Not to mention the numerous ones already out that are largely still relavent and are virtually edition independant. |
Any chance on a release date for runner havens?
Just wondering, I'm eager to see it.
| QUOTE (Snow_Fox) |
| Sleep, it's overrated! |
| QUOTE (Shrike30) | ||
Man, I was so pissed off when SR2 came out. They abandoned 1st ed! Those of us who wouldn't switch were just going on with the stuff we had and no incentive to switch over to 2nd ed... |
Jeez, people, my tongue was in my cheek the whole time. I wasn't serious.
And nobody answered my question... can anybody name another game publisher that made a new edition of a game, but kept putting out products for the old edition? I don't see a precedent here.
| QUOTE (Shrike30) |
| Jeez, people, my tongue was in my cheek the whole time. I wasn't serious. And nobody answered my question... can anybody name another game publisher that made a new edition of a game, but kept putting out products for the old edition? I don't see a precedent here. |
Personally, I would have loved to see the SR4 core come out and then all the rules supplements (Street Magic, Unwired, etc.) come out within the year, at most. But there are logistics to consider that have been mentioned already. A good chunk of the freelancers were neck-deep in the writing/testing of SR4 Core and therefore wouldn't have been available to be writing the supplements at the same time. Most of the remaining freelancers who weren't writing SR4 Core (like myself) were writing System Failure at the time. Not to mention the Fourth Edition development was secret even to some of us, so we couldn't have been working on SR4 books (since we didn't know there'd be an SR4!). I started my System Failure writing completely unaware it would be the last SR3 book. ![]()
Street Magic is taking longer than I'd like as a fan. But I also know how much work we're putting into and how much playtesting is required for it to come out solid. Being privy to that, I feel it's worth it. The delay is better than half-assing a book like that, in my opinion. ![]()
Personally, I also think we need a bigger freelancer pool so we can be writing more material simultaneously. All I can recommend there is that people who are interested do stuff like get involved in the website fiction so you come to the notice of Rob and the assistant devs.
| QUOTE |
| ...Can anybody name another game publisher that made a new edition of a game, but kept putting out products for the old edition? |
How soon did Magic in the Shadows come after SR3 core?
SR3 came out in August 1998; Magic in the Shadows was roughly March 1999. The last SR3 rulebook was Rigger 3, rushed out the door when FASA was closing in early 2001.
Ya, I remember that Rigger 3 took a long time to come out. Then got re-release a year or two later. Matrix took a couple years too, or at least year and a half don't remember what time of year it came out in 2000. Cannon Companion was in 2000 as well.
Was magic the first one out for SR3 too? Checking the copyrights at the front of the books Man & Machine, MitS, and SR Comp all came out the calendar year following the BBB.
If I'm remembering things correctly, the SR3 Companion was first, then MitS, then Man & Machine, Matrix, Cannon Companion, Rigger 3. FASA's story was that they never intended to update the Companion to SR3, but changed their minds in the middle of '98 and fast-tracked it for a release early the next year.
| QUOTE (blakkie) | ||||
I can just imagine the ruckus, not to mention lack of sales, that would be raised with an US$100 retail price on Street Magic.
I personally find SR4 very playable without the extra books, and would hate to see Fanpro take the attitude of "getting them out of the way". But then i don't play with canon junkies and am comfortable with converted stuff and stuff just made up, especially things NPC. Nor do we play a really high powered game, we started new 400BP characters with this edition. P.S. Fanpro is already, i believe, in the editting process for the first setting book. Not to mention the numerous ones already out that are largely still relavent and are virtually edition independant. |
| QUOTE (blakkie) |
I personally find SR4 very playable without the extra books, and would hate to see Fanpro take the attitude of "getting them out of the way". But then i don't play with canon junkies and am comfortable with converted stuff and stuff just made up, especially things NPC. Nor do we play a really high powered game, we started new 400BP characters with this edition. |
I can see why FanPro doesn't continue supporting SR3. SR4 is the way they intend to go. I don't like it which is why I have taken my gaming dollars (or pounds in my case) elsewhere.
| QUOTE (Shrike30 @ May 12 2006, 04:36 PM) |
| Jeez, people, my tongue was in my cheek the whole time. I wasn't serious. |
| QUOTE |
| And nobody answered my question... can anybody name another game publisher that made a new edition of a game, but kept putting out products for the old edition? I don't see a precedent here. |
| QUOTE (John Campbell) |
| TSR ran the D&D and AD&D lines in parallel for quite some years. (Though I don't think I've ever actually met anyone who played D&D much after AD&D came out... but someone must have been, or they wouldn't have kept producing stuff for it.) |
| QUOTE (John Campbell) |
| I seem to recall that one of the old games that switched to d20 has dual stat sets in its sourcebooks, for d20 and the older system, but I don't remember which it was... |
Fading suns for the trifecta
| QUOTE (Smilin_Jack) |
| D&D Rules Cyclopedia - basically the basic, companion, expert, master, and immortal sets combined into one hardback. Great for running one shot games when you didn't want to break out the countless 1e books. |
| QUOTE (James McMurray) |
| I once had my d20 group hurled backwards through time. I simulated it by converting the characters to the D&D Cyclopedia and running Sabre River (the campaign was just barely in the epic range, so it worked out pretty well). By the end of it they were begging to get back tot he world they knew. |
It turned out to be pretty fun. Sabre River is a pretty neat adventure if you don't mind having to do a little railroading. I never did, because they knew their only route home lay in solving the mystery, but a GM without that built in motivator might have to.
| QUOTE (Smilin_Jack @ May 13 2006, 07:10 PM) | ||
Heh. Introducing d20 players to the mechanics of basic/1e d&d is just cruel. |
You know, near where is live there is a river than legend says holds the rotting corpse of a GM who tried tht on his players
Guardians of order have a Tri-Stat system and a D20 system for many of their games. The Tri-Stat system was first, so D20 was another edition, per se. Thy still support both.
With the exception of Silver Age Sentinels [and the deluxe A Game of Thrones RPG], GoO didn't dual-stat any game lines; almost all their properties that had both d20 and Tri-Stat versions had distinct products, even if they carried the same name.
Eh, we had fun. Besides, if it would have made blakkie quit my game I'd have done it the first time he sat at the table.
I understand it makes no sense to keep 3rd Ed going when you've borught out 4th ed. I understand completely. BUT My point was they ended 3rd ed. Brought out 4th Ed's core book and then....well? Runners Havens does have my interest but none of the other stuff.
My complaint was that they know they needed to do core books- magic, matrix, cyberware, wheels, weapons, but didn't. they didn't have them on the lnie and not releasing them. Just convert the wheel and weapons books the way they converted almost unchanged the "companion" between 2nd and 3rd ed's. Yes long time posters will remember I was pissed at that but there are poeplew who are playing 4th ed and want the back up. Drawing it out like this is losing the market they might have otherwise capitalized. I predict people will get tired of waiting, drift back to 3rd ed with the bits they liked from 4, like the matrix which seems to be the best thing, and use the 3rd ed rules since htose are well developed.
Anyone suprised to learn I haven't bought 4th ed yet and I don't feel like I'm missing anything. anyone? anyone at all?
Adam, sleep. That's an order. Or else i shall torment you over every flaw the editor misses.
| QUOTE (Adam @ May 14 2006, 06:37 PM) |
| With the exception of Silver Age Sentinels [and the deluxe A Game of Thrones RPG], GoO didn't dual-stat any game lines; almost all their properties that had both d20 and Tri-Stat versions had distinct products, even if they carried the same name. |
| QUOTE (James McMurray @ May 14 2006, 02:37 PM) |
| Eh, we had fun. Besides, if it would have made blakkie quit my game I'd have done it the first time he sat at the table. |
| QUOTE (Rajaat99) |
| Lack of sales? What? Many of you freaks would kill for Street Magic. And why would it have to be $100.00? You make no sense. |
Snow Fox: I'm getting at least 4 hours a day, I promise. I'm actually crunching hard to finish the new Classic BattleTech core book, as it's being printed overseas, so it needs to go to press before the end of the month.
| QUOTE (Rajaat99) |
| BESM has a tri-stat and a D20 also. I don't know about how different they are, I only play tri-stat. So, they're different "editions" then, huh? |
| QUOTE (blakkie) |
| You'd have to have beer on tap and free hookers (and quality ones; none of those cheap $20 trash, or your sister) to get me to sit at any table you were at. You'd then have to cut your tongue out to get me to stay. At that point you could decide to use whatever rules you wanted, I'd just drink, "socialize", and generally ignore both you and the game. |
| QUOTE (James McMurray @ May 14 2006, 09:13 PM) | ||
Woo hoo! There's no chance blakkie will ever come to one of my gaming sessions! Scratch that one off the nightmares list. Whew! Out of curiosity, what's so wrong with you that you'd have to get high priced hookers drunk to get some? I mean apart from your social and intellectual autism? -zing!- |
Sorry, I suppose that flew over your intellectual radar.
http://dictionary.reference.com/search?q=zing
Look at the third block, first definition. If you need any of the bigger words explained I'l be happy to help.
Admin post: Both of you will be zinging and zanging while I'm banning if this continues.
Sorry, it was all meant in fun (hence the smileys).
Back on topic: It would be great if FP could hire a few temporary folks to push the product out the door. I know my group would snatch them up as quick as possible. And as long as the people hired knew it was a temporary contrctual gig there'd be no concerns of unfair practices or anything like that. But I'm from the software world, where about 1/3 of any given business can be short term contractors. I'm not sure if freelance writing works the same or not.
I'm sure that if it did, there'd be 300% more problems with canon.
Not as long as the final product was put through a rigorous approval process by the bigwigs in charge. Heck, even just a "this is how to convert stuff" and a "here are your 4 chapters" could speed the process up greatly by putting the tedious conversion process into other hands while the primary differences between the editions (major rules changes and unwired for example) were left in more canon-capable hands.
I know it won't happen though. It's just a dream of mine to be able to stroll into my FLGS and grab every Shadowrun book on the to be released list.
FanPro does use freelancers for many tasks, just like most gaming companies do. That's what I am; I have no salary, no benefits, nobody buying me a new office chair when it breaks [which sucks, because I'd really like a new chair]. There are, however, only so many people that are willing to work for game industry rates that also possess the necessary understanding/skills in order to do the work.
You can't just add people and expect stuff to magically get done faster. As I'm sure you've seen in your field, sometimes adding people can actually make the process slower and lower quality, and some processes simply can't be sped up all that much [I'm thinking specifically of writing, which, if you speed up by adding multiple people, requires more time to edit/develop into a more cohesive whole, and playtesting, which, no matter how many playtest groups you have, will still take a certain number of weeks to do -- and the more playtesters you have, the more work it is to take the feedback and integrate it...]
Brooks' law: adding more people to a late software project will only make it later. (Paraphrased: nine women cannot make one baby in one month). That applies to other kinds of projects, of course...
| QUOTE (blakkie @ May 15 2006, 03:08 AM) | ||
You suggest staffing up. Where do you expect the money to come from? If you think that FanPro would see two or three times the sales by bringing out all the books at once (faster than D&D 3e) instead of over a range of time similar to SR3 then you are seriously delusional. You might get an initial surge somewhat higher than just releasing one book, but you'll see trailing off. Meanwhile you now have 2 or 3 times the payroll to feed. So you what? Turf these guys you just hired on and got up to speed? |
| QUOTE (Rajaat99 @ May 15 2006, 05:48 AM) |
| Oh, you think SR has a low fan base. I see. I disagree, but then again, maybe I'm just "delusional". |
| QUOTE (James McMurray @ May 14 2006, 09:30 PM) |
| Sorry, I suppose that flew over your intellectual radar. |
| QUOTE (Rajaat99) |
| Stopping production stops profits. Slow production = slow profits. Fast production = fast profits. That makes more sense. And besides, I've said it 3 times now, not my problem, I want my books now. |
| QUOTE (Synner) |
| Ideally, FanPro would like to release 4-6 books a year, and that's what they'll be going for as soon as they get over the initial core book hump. |
I know where I work when they rush in new people I seem to spend most of my day correcting their problems. I think the complaint about the speed on the 4th ed is that they have planned the release poorly. That there are books they knew about needing. Books they could have had partially done when 4th ed came out, but did not.
| QUOTE (Synner) | ||
Shadowrun does have a small fanbase, comparatively. There's a reason why, even with SR4, FanPro only climbed to 3rd in industry share last year (at least according to pundits). Compared to WotC and WW (together about 80% of the market), FanPro's SR market is small and print runs are planned accordingly. |
| QUOTE (blakkie @ May 15 2006, 11:39 AM) |
| Your simplistic model of everyone that normally buys SR books will buy whatever they put on the shelf. 12+ SR books per year @ $20-$30 a pop for an extended period? I don't spend $300/year on P&P in total, and certainly wouldn't. There might be a few "gotta catch them all" folks that might, but even among them a lot would become entirely disgusted by what they'd see as them being milked and step off the train entirely. |
| QUOTE (blakkie) |
| YOUR inability to read |
| QUOTE |
| Brooks' law: adding more people to a late software project will only make it later. (Paraphrased: nine women cannot make one baby in one month). That applies to other kinds of projects, of course... |
| QUOTE |
| Well, if I have to wait this long for every book, maybe SR's fanbase will shirnk a little smaller. |
The Degenesis line is being managed by someone who was not currently doing much work for FanPro -- Davidson Cole, who used to work for FASA.
| QUOTE (James McMurray) | ||
This from a guy who apparently couldnt' read Adam's post. |
LOL
What's the Degenesis line? I couldn't find a readily available link to it on fanpro.com.
FanPro.com is FanPro GmbH's site; FanProGames.com is FanPro LLC's site for English-language products.
http://www.fanprogames.com/?p=32 for the Degenesis press release.
Thanks! It looks pretty cool. Is there more info available or is that it for now?
There's one page about it in the 2006 catalog, which is also linked on a recent post on fanprogames.com, but nothing beyond that. We're working on getting the website translated and built -- there's some good stuff on the german site, including the full corebook in PDF format. It's in German, obviously, but you'll get a great idea of the visual style of the game by looking at it. Degenesis.de for the German site.
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