Found a little blurb from E3 about Shadowrun on both the PC and Xbox. Also note that it mentions Gates "demonstrated", implying its far enough completed to be played!
http://www.e3insider.com/news/?articleID=5U0GT1MEHF
There are a bunch of threads on this already, including one 7 pages long. You might want to follow up there.
At least that is an interesting story there. Well not the Shadowrun part so much.
I was wondering when they'd finally get around to bridging it so you could play in Live games online from your PC. I wonder the architecture will work, and if you'll need some sort of Live! subscription for your PC.
Do you need a Live subscription to play on your xbox?
But you're right, I thought that was cool too. Somehow I forgot to bring it up between all the hating going on. Too bad you need Vista to run it, though. I wonder if pirated copies count.
Crud, I'd would have so much played it on my 'Cube. But at least, there is a PC version.
I just hope that it will end up like Neverwinetr Nights and not some amateurish MMORPG.
Anyone got an email adress of the head of the studio making the game or any of there the leads?
www.shadowrun.com is the best place to start.
Guy heading the Dev team is named Mitch.
He hates SR Fans.
Don't bother e-mailing them. My theory is a group of middle-management folks in M$ decided it would be good to make a Shadowrun based game, then they got a group of devs who are good at making games where people shoot at each other.
The problem isn't that Mitch & co. want to do Shadowrun harm, or aren't trying to make a good game. It's just that none of them *LIKE* shadowrun. They like FPS games, CS games, things like that. And they were put on this project (generally when you're put on a project, you don't get an awful lot of choice). So they're trying to make a game they think people will like which means a game THEY will like. It isn't that a single person is to blame for making a mess of things, but it's simply that no one along the line said 'boy, maybe we should fid people who actually have some interest in the content and put them on the production team.'
I guess it'd be kind of like if Adam paid us to make a Barbie game. It would have pink AKs, transvestites, street hookers and Ken would randomly burst into flames during game play (in other words, it'd be really fun), but it would be Barbie only in name.
| QUOTE (nezumi) |
| Do you need a Live subscription to play on your xbox? But you're right, I thought that was cool too. Somehow I forgot to bring it up between all the hating going on. Too bad you need Vista to run it, though. I wonder if pirated copies count. |
| QUOTE (nezumi @ May 10 2006, 04:37 PM) |
| My theory is a group of middle-management folks in M$ decided it would be good to make a Shadowrun based game, then they got a group of devs who are good at making games where people shoot at each other. The problem isn't that Mitch & co. want to do Shadowrun harm, or aren't trying to make a good game. It's just that none of them *LIKE* shadowrun. They like FPS games, CS games, things like that. And they were put on this project (generally when you're put on a project, you don't get an awful lot of choice). So they're trying to make a game they think people will like which means a game THEY will like. It isn't that a single person is to blame for making a mess of things, but it's simply that no one along the line said 'boy, maybe we should fid people who actually have some interest in the content and put them on the production team.' I guess it'd be kind of like if Adam paid us to make a Barbie game. It would have pink AKs, transvestites, street hookers and Ken would randomly burst into flames during game play (in other words, it'd be really fun), but it would be Barbie only in name. |
| QUOTE (nezumi) |
| I guess it'd be kind of like if Adam paid us to make a Barbie game. It would have pink AKs, transvestites, street hookers and Ken would randomly burst into flames during game play (in other words, it'd be really fun), but it would be Barbie only in name. |
That exact bit of logic that good game makers will make a good game of license X is exactly what makes license games suck so often.
http://video.google.com/videoplay?docid=46558386214838511&q=shadowrun
I feel physically ill.
| QUOTE (Kagetenshi) |
| blakkie: there is a free version of Live (Silver), but it does not allow access to online play. ~J |
Microsoft is pushing Live Anywhere, which will support PC to XBoX to Cellphone gameplay.
| QUOTE (eralston) |
| That exact bit of logic that good game makers will make a good game of license X is exactly what makes license games suck so often. |
| QUOTE (nezumi) |
| The problem isn't that Mitch & co. want to do Shadowrun harm, or aren't trying to make a good game. It's just that none of them *LIKE* shadowrun. They like FPS games, CS games, things like that. And they were put on this project (generally when you're put on a project, you don't get an awful lot of choice). So they're trying to make a game they think people will like which means a game THEY will like. It isn't that a single person is to blame for making a mess of things, but it's simply that no one along the line said 'boy, maybe we should fid people who actually have some interest in the content and put them on the production team.' I guess it'd be kind of like if Adam paid us to make a Barbie game. It would have pink AKs, transvestites, street hookers and Ken would randomly burst into flames during game play (in other words, it'd be really fun), but it would be Barbie only in name. |
OMFG. Just watched the video.
If it wasn't SR, wasn't supposed to be SR, and was in no way, shape, or form touted as having anything to do with SR, I might have just thought "that looks kinda neat, but not like anything I'd be interested in playing".
Since it is supposed to be SR, I wish great physical harm on several people.
http://shadowrun.com/shadowrununiverse/default.htm
Yeah. Effing pathetic.
Why are they calling this Shadowrun? This isen't even related to Shadowrun. There are no Shadowrunners. You've got a corporation and a city in open rebellion. There's no Shadowrunners. There's no shadows to run!
you know, i have a question. one of many, admittedly, but this question is at the top of my list, right above the question "Jesus Fucking Christ!".
that question is: if the ancient ziggurat in Santos predates all known civilization, how in the hell does the Chancela family trace their lineage all the way back to the builders of the ziggurat?
Immortal elves?
Which is just.... hahaha. That'd be the ultimate "fuck you" to most people on DS.
Yes, Immortal Elves.
FASA Interactive and, by extension, Microsoft has the videogame rights to all FASA properties, including Earthdawn. They can exploit, maim, and butcher SR/ED crossover material as much as they please without any problems.
SL James; the flaming ball of pure hatred, is a powerful but fickle runner to have on your team. He will often demonstrate his ferosiousness by beating up his team members and showing no mercy to pedestrians and passer bys, but in the face of a true enemy he will stand back to laugh at the other team members when they fight in vain against impossible odds.
| QUOTE (Bigity) |
| http://video.google.com/videoplay?docid=46558386214838511&q=shadowrun I feel physically ill. |
Yeah Nobody gets treat spells twith that many successes
Plus I thought I saw a teleport... which is blatantly against the very short list of things magic can't do in the books.
yep. it actually mentions teleporting in the 'history'.
Well, when you think about it... teleporting of various types is strongly established as something that magic can do in video games, heck even technology can often do it (translocator, anyone?). That doesn't mean that it's excusable (Off the top of my head, I can't think of many spells that would be difficult to impliment in the game world. The emotion-based ones, perhaps, stuff like mob mood or detect emotions, plus anything that dealt strictly with nonvisual nonaudio senses), there is no shortage of utility spells in the game that don't violate any of the rules of the game. I'm just saying I can see where they're coming from.
they're coming from the land of people who crap on licenses in exchange for money. how i hate that land.
Yeah, that land sucks. It's a land of untalanted people who are also stupid. The land of people who make good stuff that respects licenses is a much better place, and they make more money too.
holy fuck. And here I thought someone just might be able to make a decent game off of the SR license. Remember the old Genesis SR? Truth be told, if they would just call it something else, I'd buy it.
And on a side note, I'm going to go download the SR ROM again.
| QUOTE (mintcar @ May 11 2006, 07:23 AM) |
| The land of people who make good stuff that respects licenses is a much better place, and they make more money too. |
| QUOTE (athros) |
| Truth be told, if they would just call it something else, I'd buy it. |
Holy crap those graphics are terrible.
Maybe a few years ago that might have been acceptable in a video game cutscene, but today?
Plus, yes, it's not Shadowrun.
-karma
| QUOTE (Kagetenshi) |
| blakkie: there is a free version of Live (Silver), but it does not allow access to online play. |
Blech...that video shatters my hopes and dreams
I think that's actually supposed to be a dropped invisibility spell, there is a walking path up to the platform. Still, I think they're convinced it will only sell to 14 year olds
UPDATE: A friend of mine showed the the in-game video and that DOES look like a teleport...sadness...
| QUOTE (mintcar) |
| SL James; the flaming ball of pure hatred, is a powerful but fickle runner to have on your team. He will often demonstrate his ferosiousness by beating up his team members and showing no mercy to pedestrians and passer bys, but in the face of a true enemy he will stand back to laugh at the other team members when they fight in vain against impossible odds. |
hmm, while it was a interesting video, it was all CGI and therefor not representative of the game at all. and the CGI smelled more team fortress or counterstrike then it did a RPG of any kind.
the story is out there, the gameplay i fear will be out there, its dead on arrival. talk about abusing a golden oportunity, shame on you fasa and microsoft...
Oh, and besides that - who said I was on the same team as anyone else here?
Maybe we can pretend that it's not the Shadowrun world, but is a Matrix game within the Shadowrun world!
I did. You will spend an eternity with them.
~Satan
Postscript: Witness, we can already do that with better games. Look, I'm playing the original Doom inside an emulator on the Matrix! Isn't this so much more fun?
Kagetenchi: Sam Raimi has a pretty nice shack over there too, I believe. And the folks at Bioware and a few more. There's not many of them, but in all cases were a product made off a license has been wildly successful AND criticly acclaimed, it's been a faithful and loving adaption. <edit> That is to say: Making shit is easy and can make you money. But you need to make something good to make a classic, and if you do you will obviously make even more money.
SL James: That was a bit of a stretch I had to include to make my analogy work.
@Kagetenshi
But are you going to be going up against someone named Karl Combatmage in Doom? ![]()
And there will be players in the game that are aware enough of SR to use that name. Once again i remind you that DSF is the extreme end of the spectrum of getting hung up on canon with an inability or unwillingness to set it aside to just go have fun.
| QUOTE (blakkie) |
| @Kagetenshi But are you going to be going up against someone named Karl Combatmage in Doom? And there will be players in the game that are aware enough of SR to use that name. Once again i remind you that DSF is the extreme end of the spectrum of getting hung up on canon with an inability or unwillingness to set it aside to just go have fun. |
| QUOTE (Taran @ May 11 2006, 10:10 AM) | ||
Wait, what? What would be the point of that? |
| QUOTE (blakkie) | ||
So you are inclined to think it might be a decent game. Just not a decent Shadowrun representation? |
...and for that sole reason you would not buy and play the game? Now -there- is an opinion that Microsoft/FASA might take heed of. It isn't going to change dick-squat in this game they end up shipping. But at least they might actually notice it.
Because really the license was long 'paid' for and any good will of note was likely written off by some accounting department somewhere. It is like a free license, and with no pesty licensor wanting to vette the game concept or details. But if they actually thought it was -costing- them sales, then they'd take notice. Right now the vast majority of the reactions i'm seeing is that it really isn't costing them anything at all to use the Shadowrun name on this game they were likely going to create in some form anyway.
Maybe athros sees something in the game that I don't, or maybe I'm really just blinded with rage by what they're calling "Shadowrun", but you're right—using the Shadowrun name on a game as bad as it looks to me like this one will be is indeed not doing anything the game itself wouldn't have done.
Of course, the fact that I've got a strict (though broken exactly once) rule against buying Windows games and don't plan to ever own an XBox of any form means they'd already lost me. What I can do, though, is encourage other people not to buy the game.
~J
| QUOTE (blakkie) |
| ...and for that sole reason you would not buy and play the game? Now -there- is an opinion that Microsoft/FASA might take heed of. It isn't going to change dick-squat in this game they end up shipping. But at least they might actually notice it. Because really the license was long 'paid' for and any good will of note was likely written off by some accounting department somewhere. It is like a free license, and with no pesty licensor wanting to vette the game concept or details. But if they actually thought it was -costing- them sales, then they'd take notice. Right now the vast majority of the reactions i'm seeing is that it really isn't costing them anything at all to use the Shadowrun name on this game they were likely going to create in some form anyway. |
@Kagetenshi
By shaking an angry fist and competing with paid shills on their forum?
Nah, your cries of "where did you bury the body of SR, you murdering hacks!" are just going to get drowned out by the sweet, infectious rythms of the trailer soundtrack.
Which has some cool tuneage, but its other wise totally goat-fucking terrible. Yeah, that was a teleport, never mind what ever the hell that was at the end.
| QUOTE (Kagetenshi) |
| Maybe athros sees something in the game that I don't, or maybe I'm really just blinded with rage by what they're calling "Shadowrun", but you're right—using the Shadowrun name on a game as bad as it looks to me like this one will be is indeed not doing anything the game itself wouldn't have done. Of course, the fact that I've got a strict (though broken exactly once) rule against buying Windows games and don't plan to ever own an XBox of any form means they'd already lost me. What I can do, though, is encourage other people not to buy the game. ~J |
| QUOTE (blakkie @ May 11 2006, 01:02 PM) |
| @Kagetenshi By shaking an angry fist and competing with paid shills on their forum? |
| QUOTE (Kagetenshi @ May 11 2006, 12:15 PM) |
| Think globally, act locally. Viral marketing is where it's at these days, didn't you get the message? |
| QUOTE (Kagetenshi) | ||
Nope. I'm not signed up on their forum, and don't plan to be. Instead, I'm just going to get the word out to people I know who might now or at some point own either a 360 or Vista and poison the game in their minds. Think globally, act locally. Viral marketing is where it's at these days, didn't you get the message? Edit: athros, if you believe it might be awesome you're seeing something I'm not. There isn't a whole lot of gameplay information there, but little of it looks good from where I'm sitting. ~J |
I would put Brian Singer in the "respect a license and make money" town (he directed the X-Men movies). I think they very well respected the "feel" that was presented in the X-Men comics.
It would have been kinda hard to make an X-Men movie and not respect at least part of it's feel because of how many variations on the X-men have been made, and how many moods they've used.
I suppose I should reserve judgement on Brian Singer until Superman comes out. If he can produce quality film on two franchises, he's like up for sainthood or something. Especially after turning around super man (which has been on and off for like 10 years, a real testament to Hollywood bureacracy).
I would also say that most of the shots from X3 are really doing it for me as far as a "finally, a comic movie with balls" standpoint, but again, I'll wait until the movie. X-men doesn't seem to have suffer the loss of Brian. If X3 is still good, perhaps it's the franchise and not the quality of directors (watching Fantastic Four, it occured to me that as cheesy as the movie was, it was probably as good as they could do).
Is there anyone in video games you would say is an analog to Brian Singer? Give them our much beloved Shadowrun
| QUOTE (mdynna) |
| I would put Brian Singer in the "respect a license and make money" town (he directed the X-Men movies). I think they very well respected the "feel" that was presented in the X-Men comics. |
And the comparative popularity between DD, Spiderman, and the X-Men. The latter two had a huge audience differential from Daredevil, simply because of how long they've been around and how pervasive they are in the Marvel universe.
I personally liked the Daredevil movie.
DD wasn't bad. It's probably the best DD movie they could have made still under the pressure to explain his origin. I enjoyed their chosen use of flashback.
The big flexibility with SR is that the elements available could be told through any set of characters. That cuts both ways, because some things could be really mishandled. For instance, in DD they kind of struggled to properly represent DD's anti-heroism, but in a movie full of anti-heroes (like any SR movie) writing the specifics of them would be really hard. Especially given the American believe that generic good guys are killing machines even when not anti-heroes (damn 80s screwed that up for us).
| QUOTE (Kagetenshi) |
| Postscript: Witness, we can already do that with better games. Look, I'm playing the original Doom inside an emulator on the Matrix! Isn't this so much more fun? |
| QUOTE (Lindt) |
| Which has some cool tuneage, but its other wise totally goat-fucking terrible. Yeah, that was a teleport, never mind what ever the hell that was at the end. |
they are immortal elfs ![]()
about the only thing left of the original shadowrun timeline is the idea of worlds and the cycle of magic...
Apparently, humans mutate into elves and dwarves.
Yes, I'm crying from my corner.
Take it from someone who finally gave up complaining about SR4: Move on, and worry about something that matters. You're never going to change MS's position.
i dunno, i'm having a great time bashing the hell out of the game on its own forums.
Considering that it seems a massive, faceless megacorp is the Good Guy, I fail to see what MS would see as a benefit to making them what the megas really are like in SR.
The problem is this: the people who control the money and get to decide which games get made are uncreative or cowards or both. They are afraid to move out into new territory and try something different. They would rather take the "safe" path of at least moderate sales by banging on familiar cash cows: eg. the FPS genre. I'm fairly certain when they sat down to make the game the conversation started by with: "How can we make Shadowrun a shooter?" I suppose I keep getting my hopes up because games like NWN occasionally gets made.
Another classic example of the "we must make an FPS" mistake was the Wheel of Time game. What a great, rich, fantasy world just waiting for an epic RPG game. Instead, you ran around breaking open wooden crates and collecting Tir'Angreals. *heavy sigh*
Here's my double-edged sword...
If the game doesn't do well, they won't make another one. If they don't make another one, they can't make a better one. (or one that I like better)
If the game does well, they'll make another one. If they make another one, it'll be just as "un-SR" as this one.
they would be retarded to let one failure keep them from making another game. SR was, pre-announcement, the most-anticipated XBox360 release on the list.
then again, look how badly they're pissing off SR fans and then decide for yourself, re: retardery on their part.
damned if one do, damned if one dont...
If the game succeeds, the people behind it get rewarded. If the game fails, the people behind it don't.
I see no double edge on that sword. If Mitch Gitelman has a job, is still employable after this is said and done, we as a society will have failed.
~J
| QUOTE (MS shill on shadowrun.com) |
| Take off your blinders and see that this is a game that can introduce new fans to the legacy and enjoy it as much as you say you do. |
High anticipation doesn't mean much.
Have I brought up Advent Rising in here yet?
Overall, there is one chance at a first impression and that goes double in the face of the inflating costs for next-gen development.
Uwe Boll is more capable of making a passable SR movie than these guys are at making a good SR game.
Seriously, the parallels (including the vitriol) with the response following the third SR4 FAQ is just shockingly identical, which amuses the shit out of me considering who was on which sides last year.
but then SR4 carryed over the game world, but changed the mechanics of it. this trows out the game world as well as the mechanics...
therefor you will have a more uniform nay aimed at this FPS rip-off, while some just shrugged at the new mechanics as long as they could keep the world that had learned to love.
If you want to compare to the change to SR4, then imagine that FanPro said that instead of playing in 2070 SR4 would take place in 2021 with no goblinization, no orks and people changing into elves, dwarfs and trolls in 2012 (and more shit like that).
| QUOTE (SL James) |
| Considering that it seems a massive, faceless megacorp is the Good Guy, I fail to see what MS would see as a benefit to making them what the megas really are like in SR. |
| QUOTE (mdynna) |
| The problem is this: the people who control the money and get to decide which games get made are uncreative or cowards or both. They are afraid to move out into new territory and try something different. |
| QUOTE (eralston) |
| Uwe Boll is more capable of making a passable SR movie than these guys are at making a good SR game. |
| QUOTE (SL James @ May 11 2006, 04:17 PM) |
| Seriously, the parallels (including the vitriol) with the response following the third SR4 FAQ is just shockingly identical, which amuses the shit out of me considering who was on which sides last year. |
| QUOTE (Kagetenshi @ May 11 2006, 03:59 PM) |
| I see no double edge on that sword. If Mitch Gitelman has a job, is still employable after this is said and done, we as a society will have failed. |
| QUOTE (blakkie @ May 11 2006, 07:28 PM) |
| I think this puts SR4 into perspective. It actually is the same game in very much the same world. With a similar tone. |
How much have you actually played of it? Besides the decker nolonger stuck in the basement unless he wants to be, and the extra AR glitz, it's the same grimey, "you stupid=you eventually dead" world. The history is certainly intact (just a couple of bruises in regards to details about adepts).
some people dont like the apparent predictability of the new dice system...
| QUOTE (blakkie) |
| The history is certainly intact (just a couple of bruises in regards to details about adepts). |
Perhaps you should be paying attention? Blakkie's reference to the facts not changing is in regards to people trying to parallel this to SR3 and SR4. The SR4 history is intact when viewed against an SR3 backdrop, because nothing changed about the world prior to SR4's 2070.
whoops. damn all uses of the word "it", it's too confusing.
| QUOTE (blakkie) | ||
I think this puts SR4 into perspective. It actually is the same game in very much the same world. With a similar tonee first two major revisions and a decade and a half of additions. |
Someone calling the German government of the late 1930's/early 1940's "facist" is a little different than them calling their dad a "facist" for booting their 29-year-old freeloading ass out of the basement and to the curb.
So, SR4 is Nazis?
Yes, but the good news is that it doesn't give you cancer. It is also a bit more selective about which of it's own citizens it snuffs, at least compared to Joey "SR3" Stalin.
| QUOTE (blakkie) | ||
The Batman TV series. That was a ultra-camp, public broadcast sanitized bastardization of Batman. But it has become a somewhat successful and culturally accepted take on Batman. Not the only one, but one of them. How many people are there these days calling for Adam West's head on a platter for his part in that? Whether the game is in the end judged as a quality, fun video game in it's medium (squad PVP FPS) or not still remains to be seen. |
i find http://forums.shadowrun.com/forums/thread/488.aspx to be absolutely hilarious. CrimsonDude's post is especially amusing, for unrelated reasons.
| QUOTE (L.D) |
| If you want to compare to the change to SR4, then imagine that FanPro said that instead of playing in 2070 SR4 would take place in 2021 with no goblinization, no orks and people changing into elves, dwarfs and trolls in 2012 (and more shit like that). |
| QUOTE (blakkie) |
| @Kagetenshi By shaking an angry fist and competing with paid shills on their forum? |
I can't beleive Kanada Ten actually posted that he would play this game! Have you no shame in actually showing interest in this falacy?!
| QUOTE (mfb) |
| whoops. damn all uses of the word "it", it's too confusing. |
| QUOTE (The Jopp) | ||
If they would do THAT then I would start collecting money from all DS’ers so that we could buy the rights for the Shadowrun RPG and make our own Shadowrun game – SR5 with a HUUGE disclaimer telling future gamers that SR4 never existed and that it was just a myth. |
Sorry I've been gone for such a long time.
I watch the trailer and was confused by the resurrect spell, then died inside when I saw the teleport (my thought was... that's not possible... not even for magic).
Delving furthing into this.... there's no word to discribe what this is.
I have but one question....
When are we sending in the teams?
| QUOTE (L.D) | ||||
But that's what M$ is doing with the computer game and that's why so many people (including me) are so upset. |
LOL... yeah... that'll happen. Good idea though.
I didn't know if you had read about the new game.
| QUOTE (L.D) |
| LOL... yeah... that'll happen. Good idea though. I didn't know if you had read about the new game. |
So, since this game is significantly lacking in Shadowrun essence, can we call it a cyberzombie?
I'd prefer to call it: "The Abomination"
Or perhaps "Shadowrun: Just kidding"
| QUOTE (Laser) |
| So, since this game is significantly lacking in Shadowrun essence, can we call it a cyberzombie? |
ROFLMAO
| QUOTE (The Jopp @ May 12 2006, 03:53 AM) | ||
Nope, since it is made and controlled by an evil force we should call it a Shedim - M$hedim |
hmm, over on slashdot they still use the bill gates of borg image to indicate microsoft-related news...
| QUOTE (hyzmarca @ May 12 2006, 12:09 AM) |
| But, you see, Adam West was excellent in the role. He pulled it off in a way that most other people couldn't (George Clooney, if I ever see you I will ask for my money back). Camp isn't easy to do well. Adam did it well. Now, it isn't just that Shadowrun is bastardized. It is that what we have been shown doesn't look link anything but standard genre fare. If it has the quality and appeal of Adam West's Batman then mor epower to them. I havn't seen anything to suggest that it will. This looks more like the Batman and Robin of Shadowrun. |
| QUOTE (Dranem @ May 12 2006, 02:32 AM) |
| I can't beleive Kanada Ten actually posted that he would play this game! Have you no shame in actually showing interest in this falacy?! |
| QUOTE (L.D) |
| I'd prefer to call it: "The Abomination" Or perhaps "Shadowrun: Just kidding" |
http://forums.shadowrun.com/forums/thread/1224.aspx
I found this. It may be of interest.
http://www.dell.com/html/us/products/e3/index.html
Lower-right hand corner, the 'sneak peak'. I am unsure if this is different from other trailers posted elsewhere.
Warning: this post is probably fairly time-sensitive, and I have no idea how long the link will be relevant.
| QUOTE (Austere Emancipator) |
| http://forums.shadowrun.com/forums/thread/1224.aspx |
To be fair, the guy bashing on the game is as much of a dork as the guy saying it'll be great.
You expected something else from a plant? I'm not usually one to claim astroturfing, but if that's a genuine conversation I'm Arnold Palmer.
~J
Ok... I can say nothing other then how can anyone in their right mind would even think about considering that game even remotely related to SR other then name, is beyond me. I hope that someone with half a brain will eventually buy the rights from Microsoft for SR so we can all enjoy SR without having a bunch of our friends over to dirty up our houses
I don't know if it's real, I don't really care, and I know it's stupid and immature, but this made me laugh:
| QUOTE |
| I know that you typed something just now, but all I can see is: derggedddy duuurrrrrr, dep duppedy doo da whhhoooppaaahhhaaaa I'm 14 blah blah bum dum Shadowrun is cool derkydy derk!!!! |
| QUOTE (TimeKeeper) |
| When are we sending in the teams? |
| QUOTE (blakkie) |
| P.S. The teleport really changes the flow of the map for those that have it, and indirectly for those that don't. So one of the things i suspect that feature will do is create a higher "knowledge of the map" advantage, which i philosophically don't like. It will though create a real mental challenge to thinking about the map in that new way. I suspect it will be quite entertaining to sit in spectator mode and watch in action someone that is really skillful and knows the map well. |
Just plain teleportation isn't new. But that's all fixed point or pre-setting waypoint teleportation. In UT 2003 you have to toss the marker out to set the target, which makes going through walls and traveling straight vertically very difficult unless you can rebound the marker off something to get it there. Or you dropped the marker and then run away and use the teleporter to get back.
The tree isn't that big a deal. But the medic continuing to be linked with the ressurected patient (apparently indefinately), including the fact that this is limited by both the medic's implants and prior ressurections, is new AFAIK and that is an interesting difference. Even just bringing back the fallen where they dropped (unless they were gibbed it would seem) is fairly different.
Woh, that guy on the Shadowrun thread defending the game cause it's graphics are good is a moron. Has he not seen the in-game videos? They look nothing like the trailer
This game does nothing new AND shits on our beloved Shadowrun. I wish to incite violence against it's distribution
PS The guys who would suck MS's balls for making SR minesweeper don't sound like SR players at all
i have seen the tree effect in some FPS mods i think.
and the heal where he fell was in wolfenstein: enemy territory or whatever the free game's name is. dont know about that link part but i have a feel it more like a limited number of heals then anything else...
and teleportation can be done in any FPS, its just that its not often done because its hard to balance as someone can in theory just bypass any chokepoint rather then fight.
you dont need the drop marker that they use in UT. what you need is to draw a line out from the person teleporting in the direction they are looking, and long that line look for a proper place to land, one that will not drop you out of the map or land you inside something.
Nothing's sexier than coming into existence in the middle of an object. I almost cheated levitation into the SR short that way, but the collision detection would eventually kick in and just kill the character (then squeeze them out of the object, launching them into the air). It was hilarious.
@hobgoblin
I'm not suggesting it is particularly hard to program popping the characters around the map. The game draws objects, including players, at whatever coordinates they are set to and it is programically easy to just change those to some other arbitrary coordinates instead of the normal change that is occuring from running/walking/jumping movements.
It's just than nobody does adhoc teleport as part of the rule set (backdoor console commands don't count
). So if they do adhoc AND they make it work as a fun game then they have a differentiation in the market....besides being one of few team combat FPS on the 360 (and owned by a company that has control over the options available with a potential competitor, Halo).
P.S. I purposely avoided calling ressurection of a fallen body unique, it seems pretty obvious that someone would have tried that in a mod by now. I did check out the Wolfenstein: Enemy Territory and you are right that they have that. Nothing about a maintained link between the medic and the patient, though the rez uses up a resource item from their inventory that they have to resupply from a depot. Still rez of the body doesn't seem overly common. There have been games though where it works like prison tag. When you 'die' you get locked up till a teammate physically hits a trigger to release you.
Guild Wars has a rez enchantment that ties the resurrected to the Monk's life (it's a powerful version of rez, with a powerful disadvantage). It also has a teleport, but not through walls, IIRC, just to the nearest unexploited dead body. Of course, Guild Wars isn't an FPS.
| QUOTE (Kanada Ten @ May 12 2006, 04:42 PM) |
| It also has a teleport, but not through walls, IIRC, just to the nearest unexploited dead body. |
Well, in Guild Wars, a main character class is the Necromancer with one of its primary skill sets requiring the exploitation of dead bodies (to make zombies called bone horrors, heal yourself or others, gain mana, or cause them to explode). As a primary class, the Necromancer gains mana every time a creature or spirit dies, as well.
The HL mod Natural Selection includes static healing services (and all sorts of other ways of dealing with near-death or death, although admittedly none of them ties the resurrectee to the resurrecter), gliding and flying critters, and blinking -- not through walls, but, at least when I last played it, could be used vertically or through characters and certain other objects.
ok, did someone just read the lastet blogs? there will be no directly offensive magics. no power bolts, not fireballs, nada. this is just insane, and sadly im starting to understand the use of jihad...
Holy crap *facesmack* just when you thought it couldn't get any worse
| QUOTE (blakkie @ May 11 2006, 07:35 PM ) |
| The Batman TV series. That was a ultra-camp, public broadcast sanitized bastardization of Batman. But it has become a somewhat successful and culturally accepted take on Batman |
| QUOTE (Typhon) |
I was thinking it of a way to describe it best and in that I believe I have found the best argument on why the history and universe is important Take Superman, everyone argues that his history has changed many times and that it hasn't hurt the comic, well that is because Superman the comic is about Superman the character, and as long as the character doesn't change the feel of Superman won't change. Now I don't mean evolve, that is what make people love a character, it's being able to watch his journey as a human and being able to sympathize with any problems he encounters. In other words comparing Shadowrun to Superman is a bad comparison. if we want to make a comparison to a comic book we would need to pick a comic book that doesn't center around a character, but rather the world, because that is what Shadowrun is all about, so in this argument I believe a better comparison is Frank Miller's Sin City. Now the characters of Sin City change constantly, hardly ever the same one more then once, and several of them have been killed, only to show up in another story but the one thing that both links them all together and the one character that never changes is the city itself. For you see the city is the main character of the book. The comic isn't called Frank Miller's Dwight, Marv or even Hartigan, it's called Sin City because that is the one character that always remains a constant. And this is what Shadowrun is. Shadowrun isn't Big D, Ares, magic, orks or cybertech, It's the gritty world in which Big D, Ares, magic, orks and cybertech all have their story played out. But Typhon, you say, Big D and the rest are the history and you said the history is what is important. This is very true , I would say, this is why Sin City has Senator Roark, Old town, dark alleys, and large guns, because these are all the people and things that help Sin City be Sin City, and the history of Shadowrun is what helps Shadowrun stay Shadowrun. What I mean is Because it's a RPG the main characters will never be the same in one game to the next, but the supporting characters (ie the history) will be the same just as in Sin City the feel and history are the supporting characters that remain the constant. So this is my belief why there is such an uproar from us fans about this game, you see, you have promised us a game about our favorite character, Shadowrun, and instead gave us a story about someone else entirely. |
My response to the Superman thing is a simple question. When did Superman stop being an alien from the Planet Krypton who has superpowers due to Earth's yellow sun and realitivly low gravity?
Superman's backstory has never changed, with the small eception of the Superboy career which isn't exactly that important to Superman. The backstories of all his supporting characters have changed drasticly of course, but that really isn't the same.
What they are doing to Shadowrun is like changing Superman into some sort of energy being but DC would never consider doing that because they have too much taste. Right?
I can definitely agree with the Sin City argument and at this point, would they say superman would still be Super if he couldn't fly?
In changing the genre they totally changed the game. What if they had made campy batman a variety show instead of cheesy melodrama with onimanapia fights? Could you still call it batman? That was also made in a time when they didn't have much of a choice about presenting something with ballz. With a gritty game like "Condemned" on the system, you'd think they wouldn't have had to compromise.
No, the real compromise is the 360 obsession with maintaining the FPS as the idealogically dominant game in the console market. As long as Sony is chasing Halo they won't settle for whipping M$'s ass with amazing games like God of War and Shadow of the Collossus.
| QUOTE (Typhon @ May 14 2006, 01:42 AM) | ||
Although Batman as a character still remained mostly intact, his past remained almost identical to the comic, and his virtues as a human being stayed the same, which is why no matter how "camp" he became he was still essentially Batman. |
self-healing elfs? magic-negating dwarfs? where are those in SR as we know it?
| QUOTE (hyzmarca) |
| What they are doing to Shadowrun is like changing Superman into some sort of energy being but DC would never consider doing that because they have too much taste. Right? |
Mhhh... LSD he said.
i think they did. but these days he is back in his red and blue...
Does anyone know which of his runs that was in, and the issue numbers? I remember seeing them but never got a chance to read them.
| QUOTE (hobgoblin @ May 14 2006, 10:44 AM) |
| self-healing elfs? magic-negating dwarfs? where are those in SR as we know it? |
there are basic similarities, woo-pah. this could just as easily be a game based on d20 Modern/Future.
| QUOTE (mfb @ May 14 2006, 08:58 PM) |
| there are basic similarities, woo-pah. this could just as easily be a game based on d20 Modern/Future. |
Especially the drunk ones, which I suppose is why foplks haven't burnt you at the stake yet. ![]()
For the record, I don't think blakkie is a drunk monkey, I just thought it sounded funny. Drunk monkeys everywhere would have me lynched if I actually tried to make that comparison.
| QUOTE (blakkie) | ||
Magic resistant dwarves? Last I checked SR dwarves do tend to have a higher Willpower than the other races. So it certainly seems roughly in the neighborhood, though obviously no directly harmful magic (from POV of their game i get that) is going to bring that out in a mechnically different way. (i didn't read that particular part yet, i haven't read through all their blog entries). |
| QUOTE |
| The elf thing, they seem to have seriously gimped their Body beyond what SR normally would do and replaced it with some sort of mild regeneration/healing magic for an interesting game balance aspect. I'm still trying to figure out if any of the metas other than elfs can cast spells. |
| QUOTE |
| So the point still stands, there are basic similarities. It's just that it is the orginal SR as viewed through a very strong set of Beer Goggles™. |
But of course. Brand loyalty - and they make the brand.
Microsoft eBeers Perception-alteration headset. It allows them to believe their marketing, research, development, and design people.
| QUOTE (ShadowDragon8685 @ May 15 2006, 01:14 AM) |
| But of course. Brand loyalty - and they make the brand. Microsoft eBeers Perception-alteration headset. It allows them to believe their marketing, research, development, and design people. |
| QUOTE |
| and that reason is that almost every Superman fan knew that it was a fucktaculously stupid idea in the first place. |
| QUOTE (hobgoblin @ May 15 2006, 05:11 AM) |
| thing is tho that both people here and on the shadowrun.com forum have shown that you can create a FPS inside the existing shadowrun world with only minor work. |
yet both are in a way copycat elements (outside of the teleport thru walls bit)...
combat magic would be diffrent from guns in that they take their "ammo" From the "essense pool" rather then from some clip. ok, so there is the fireball spam problem but the jerk doing will run out at some point. and with the right tech you could maybe get around it (i would guess a well placed flashbang would be nice).
its mostly the magic-negating dwarfs and the regenerating elfs thats irking me these days. the rest could in theory be renamed to conform more with the SR p&p with minimal effort (like say labeling that tree of life as a spirit of man with a healing spell. prerequisite, pick up a healing spell yourself).
i dont know, granting special powers to specific races irks me somhow. that and the statement that they needed to basicly redo the whole setting background
| QUOTE (hobgoblin @ May 15 2006, 09:07 AM) |
| combat magic would be diffrent from guns in that they take their "ammo" From the "essense pool" rather then from some clip. ok, so there is the fireball spam problem but the jerk doing will run out at some point. and with the right tech you could maybe get around it (i would guess a well placed flashbang would be nice). |
| QUOTE (hobgoblin @ May 15 2006, 09:07 AM) |
| yet both are in a way copycat elements (outside of the teleport thru walls bit)... |
Linking a resurrectee to the resurrecter and teleporting through walls can be fun little tricks, but they are not revolutionary new features that make for "innovative gameplay" (as someone who apparently hadn't read anything about the game put it on the shadowrun.com forums) in an otherwise basic, conventional game of CTF. A few such tricks are necessary to make the game something other than Unreal Tournament with slightly different graphics, but "innovative gameplay" requires a lot more. Something on the order of http://en.wikipedia.org/wiki/Natural_Selection_%28computer_game%29.
| QUOTE (blakkie) |
| But by spending the coding effort for spells on things that guns don't do they expand the range of the game moreso. |
Spells ending when their caster dies has always been a part of shadowrun. It's that whole "susteained spell" thing. Resurrection isn't an SR concept, but sustained spells certainly is.
health spells tend to be permanent, though. once you finish casting them, you don't have to sustain them anymore. basically, FASA got something partially right--and then used it completely wrong.
Think of it as a possession spell instead of a health spell if that helps any. They don't fix the body, they just recal the spirit to temporarily animate it.
sorcery can't summon or banish spirits. moreover, no one in 2070 has managed to perform such a feat, even with conjuring, so making it commonplace in 2021 is pretty much insane.
I didn't say it fit in the SR universe, just that it was a way of getting around the problems with thinking that healing spells have to be permanent. If that opens new problems... sorry.
| QUOTE (hobgoblin) |
| its seems the reason given for the restart of the shadowrun history was that they burned themselfs when trying to make the battletech/mechwarrior based games fit inside the storys. |
my main issue with the "Shadowrun" FPS is that it doesn't fit--at all--with Shadowrun continuity. coming up with theories on how magic works in the "Shadowrun" FPS would be an interesting exercise, one that i would normally get behind... except that i tend to view the "Shadowrun" FPS as a direct insult to SR fans, so exploring it is pretty much the opposite of interesting to me.
in other news, i think i've figured out why this game is such a mockery of SR. it's Microsoft's revenge on Shadowrun for making William W. Gates III an otaku freak.
| QUOTE (mfb) |
| in other news, i think i've figured out why this game is such a mockery of SR. it's Microsoft's revenge on Shadowrun for making William W. Gates III an otaku freak. |
| QUOTE (mfb @ May 15 2006, 12:27 PM) | ||
and that's bad, in your world? |
| QUOTE |
| Linking a resurrectee to the resurrecter and teleporting through walls can be fun little tricks, but they are not revolutionary new features that make for "innovative gameplay". |
| QUOTE (blakkie) |
| Diverting that same coding effort to Powerbolt is. |
Do we know how much time was put into this project versus what the projected revenue was? Keeping in mind that the marketing guys probably figured that every Shadowrun fan would buy the game no matter what it looked like?
If the line was already being skirted I'd rather lose Power Bolt in favor of Heal and Summoning. If not, then yeah, I'd like offensive magic too. It comes down to how much cake there is and how many people are trying to eat it. At some point resources stop being available.
And of course, if it did have offensive magic, people would instead be complaining that it doesn't have improved invisibility, or trid phantasm, or whatever other really cool SR spell didn't make the cut. A lack of offensive magic is definitely an odd place to draw the line, but I can see the reasoning behind it.
And on a side note, is the world about to end or something? I find myself in the unique position of alternating between agreeing with mfb and blakkie. WHAT'S GOING ON????
*shrug* you're the one that was talking about the financial sense of creating good work as opposed to shoddy work.
Yeah. I know that. thanks for pointing it out though.
i see you're still under the impression that i disagreed with you on that point. regardless, you don't see the relationship between that statement and the time versus projected revunue statement you just made?
I definitely see the relation. More time means more revenue but higher up front costs. Less time means more revenue but the risk of a shoddier product lowering sales. It's a balancing act between resources and results.
Why would you think I think you're disagreeing with me just because I told you that I knew what I already said?
| QUOTE (blakkie) |
| Natural Selection certainly wasn't the first FPS to have a team commander mode to gather intell reports from the team members, set waypoints for resource deployment, and give directions from an overhead map view. |
NS was, as far as I know, the first game to give ONE SIDE a commander (and have the other side use an integrated HUD/"overmind notifications" system to compensate), and still manage to balance it. I've also not seen a game where the commander has the option to manipulate the automated parts of the environment (opening doors, cycling elevators, etc), handles research, dispenses equipment, and establishes structural objects for the other players to set up. Of course, my gaming experience isn't hugely diverse, either, but these were features new to me in an FPS.
| QUOTE (James McMurray) |
| Why would you think I think you're disagreeing with me just because I told you that I knew what I already said? |
Understandable. ![]()
You might be gifting me with more finesse then I've actually got though. Sometimes a sentence is just a sentence.
| QUOTE (Austere Emancipator @ May 15 2006, 03:31 PM) | ||
That's not nearly all the human team commander does in NS, nor does that even touch upon all the other things that NS does different from all the other popular multiplayer FPSs that were around when it came out. But, if you think that fantasy races and a few spells are as big a leap in gameplay from UT2k# and CS:S as NS is from CS, DoD, etc., then I doubt I can convince you otherwise. |
If they count how long people have been wanting a Shadowrun game that could bump it up to "most anticipated" pretty easily. How many other games out there can say people have been asking for it for a decade?
Ten years times dick all is still startlingly close to dick all. In the face of 100's of thousands of Halo fanbois it seems even less.
True, but you're saying that from the perspective of somebody not in FASA Studio's marketing staff.
The perspective of some hack spinning total, utter PR bullshit? Yes, I suppose I am not.
re: anticipation of an SR video game, i present the following http://features.teamxbox.com/xbox/1464/Most-Wanted-Unannounced-Xbox-360-Games/p1/.
Ah, it's one of the six unannounced that are "all at the top of everyone’s “most wanted” list for the Xbox 360". Ya, everyone is special...which would mean noone is.
you're making even less sense than usual.
Translation: Without sarcasm intended, i thank you for that link as that clears up a lot.
I come away from that article with the impression that the results of a survey, with a massive sample set consisting of "everyone", show that in a catagory consisting of somewhere around 6 games Shadowrun is definately right up there in the top 6 when ranked by “most wanted”.
could be. it's certainly possible they picked 6 games they knew were in production and said "which of these six do you anticipate most?". but... eh. rigged poll or not, i can see SR being a hot property. FASA Interactive did a great job with Crimson Skies 2, after all, and the Mechwarrior series, while not a top seller, hasn't been a disappointment.
I suspect if they have considered making an RPG they probably just followed your criteria of "do it well or don't do it at all" and decided they couldn't make money on a well done SR RPG. I get the impression reading the "Screw All This SR Baggage" manifesto that they even considered it not feasible to "do it well" putting together a canon compliant FPS, so they didn't do that either.
Then they decided to do the next best thing (in their eyes) and take a shot at doing a SR [themed] FPS well. Just is their idea of doing it well focused almost entirely on enjoyment of the FPS game and any vaguely inconvinent SR canon details got tossed under the software development bus.
what i really love is their reasoning for not using the established history. they didn't know who to please--the PnP fans, the novel fans, or the game fans. as if those are all seperate, squabbling fanbases.
Ya, it's just one single squabbling fanbase.
Not picking any of them at that point, to me, just gave it the reek of empty rationalization for taking a "just screw it" approach.
given that the novels are close to the p&p in story (if not in "physics") and the console games are so old, i would have expected them to go with the P&P and forget about the rest.
strange thing is that you see all sorts of action and proper rpgs based on d&d and the diffrent worlds (mostly forgotten realms but now there is eberron with the d&d online), but you never see them feeling the need to call it forgotten realms while puting it into a whole diffrent world.
still i guess the reason for that is that they licence rather then own the IP rights for those worlds. fasa interactive dont have to care about followin a licence as they own the IP rights for a computer interpetation of the old fasa rpgs and other games.
indeed. i believe it's laziness and/or selfishness. crafting a story that meshes with the existing world would take work and research. they want to tell stories involving magic and cyberpunk elements--their own stories--while retaining the SR brand recognition.
Comparing D&D to SR you have to keep a few things in mind.
The FR D&D stuff tends to just use FR names, and they don't bother put FR on the cover (the setting is quite popular, i'd hazard a guess their most popular setting line long running). FR is also set up as the kind of world where you can find a spot to wedge in pretty much -anything-, it's a pretty flexible setting that way. I don't know anything about the D&D MMO, i have had zero interest in that.
D&D itself tends to be a lot less constrained in some ways than SR in that a lot of what is thought of as "norm" for things like magic are heavily influenced by D&D itself, and the rules are built as general rules with multiple interpretations open. SR, with it's very tight rules/setting binding, does not have that to nearly the same degree.
Also keep in mind that that outside of the gold box AD&D games they had some pretty horrendous AD&D computer games before Balder's Gate. WotC seems to have been pretty good about selecting who they select for licenses, and they also have made a very conscience effort to make their rules computer friendly (i.e. 2 times out of 3 they know a revenue source when they see it). So it's something that goes both ways, and without the effort coming from the P&P it has a hell of a lot less chance of flying.
P.S. The line between fiscal prudence and "laziness" and/or "selfishness" is pretty blurry at times.
i can't imagine how fiscal prudence might lead to completely rewriting a setting. that's the worst part--it's an FPS, the story is just fluff. slap in Aztechnology as the corporation and Amazonia as the hippies, and voila.
Another thing to remember about D&D is that WotC purchased ALL rights to everything D&D... meaning they have a say in how games are developped.
Fasa Studios does NOT need permission from FanPro or WizKids to produce a Shadowrun game. This difference is the primary reason that the upcoming game will suck, because there's no control between the computer game developpers and the RPG developpers.
It seems they changed the time to avoid some other issues like tech levels, or just trying to avoid the details of SR history altogether by picking what seems to be sort of a blank spot. So Amazonia doesn't exist. Not sure about Aztech. Though having one of the big 10 names would be a nice nod to P&P players, RNA as the big bad corp at this point on the timeline is no big thing (it's pre-crash, so pretty much anything could have happened to it including a name change or merger to become Aztech). There are other things though that were changed around like dropping orks, elfs/dwarfs goblinizing, and adding teleports and rezes...which the people making the decisions might have only been vaguely aware of as issues.
So there you are designing a game. You look to the left, you look to the right. There is nobody helping or even particularly caring deeply about the P&P canon, or even helping you to understand what conflict between the novels and the P&P (and those previous console games) there might be. Just a lot a people caring about making a fun computer game with likely some requirements from the mothership about a game on both Windows and Xbox 360 that is going to compell people to play crossplatform and so on. This is a serious pressure cooker situation, and the design docs are flowing red with cuts to try get the scope down to something that can be implemented within the total alloted budge and still have a playable, marketable game.
To make it worse those damn artsy graphic freaks have already eaten up 5% just twiddling around with concept art and early 3d models, and another 5% was spent on something labeled as a "focus group marketing retreat" which you suspect was actually the original management team sending themselves off on a weekend bender junket to Tijuana. ![]()
Without a champion to aid, remind, and occationally brow-beat guess how far down the list does canon slip? What we see is the natural outcome of a lack of representation.
| QUOTE (blakkie) |
| It seems they changed the time to avoid some other issues like tech levels, or just trying to avoid the details of SR history altogether by picking what seems to be sort of a blank spot. |
It's not a matter of being unable to handle the job pressure. It's the reality of making things work. Going into that job with a "everything or nothing" attitude that you are exponsing would ensure disaster. At some point you have to say "good enough" because there is always more scope that could added. Buckling into that creates feature creep which is deadly to a software project.
People that handle the pressure make the tough choices best the can with the info at hand and cut what has to be cut to make it work. People that don't handle the pressure buckle and doom their product to an innevitable shipdate slip or out and out canceling.
So it is lack of a resource supporting the license's canon. Normally that is the job of the person/company with the non-computer product. It isn't really the design guy's or even FASA Interactive's or Microsoft's job to be that voice AND listen to the voice.
"good enough" doesn't mean there aren't standards that can be set. choosing to place canon on the list of thing that you can skip is dirty and cheap.
| QUOTE (mfb @ May 16 2006, 02:40 PM) |
| "good enough" doesn't mean there aren't standards that can be set. choosing to place canon on the list of thing that you can skip is dirty and cheap. |
no, it's not. the whole point of using someone else's IP, from a creative standpoint, is to tell your stories in their world. it's not so you can rewrite everything from the ground up. if you want to do that, then don't slap the IP on the title of your project--you're not using the IP, just the brand recognition.
| QUOTE (mfb @ May 16 2006, 03:03 PM) |
| no, it's not. the whole point of using someone else's IP, from a creative standpoint, is to tell your stories in their world. it's not so you can rewrite everything from the ground up. if you want to do that, then don't slap the IP on the title of your project--you're not using the IP, just the brand recognition. |
they don't have to use the whole IP--just enough to make it recognizable to SR fans. it's not like these guys have never heard of SR before. at least one of the devs still plays it. given that fact, i find it hard to believe they couldn't shell out the five or six man-hours it'd have taken to come up with a background story that at least nominally fits the existing material.
| QUOTE |
| They aren't using the whole of the IP, just what they see as the core themes/flavour that resonate with a wide audience of people. |
| QUOTE (mfb) |
| they don't have to use the whole IP--just enough to make it recognizable to SR fans. it's not like these guys have never heard of SR before. at least one of the devs still plays it. given that fact, i find it hard to believe they couldn't shell out the five or six man-hours it'd have taken to come up with a background story that at least nominally fits the existing material. |
yes. because only alcoholic primates recognize that the game they're creating is not SR.
| QUOTE (mfb @ May 16 2006, 04:02 PM) |
| yes. because only alcoholic primates recognize that the game they're creating is not SR. |
ah. regardless, i disagree with your list. what you've listed could as easily describe a d20 Modern/Future game. the list of things they changed for no apparent reason outweighs your list by an order of magnitude. the game is not SR. i mean, for pete's sake, SRRPG.com posted a freakin' disclaimer for the game.
| QUOTE (mfb @ May 16 2006, 04:10 PM) |
| i disagree with your list. what you've listed could as easily describe a d20 Modern/Future game. |
except they changed all of it. they screwed up the date of the Awakening. they screwed up the expression of metahumanity. they screwed up the global corps. like i said, you don't build a game off an established IP and then change everything--especially when there's no reason to. five or six hours, tops, and this game could be worked into SR canon. the reason Shadowrun is not interchangeable with d20 Modern/Future is because of those details. SR has them, d20 Modern/Future doesn't, or has different ones.
| QUOTE (mfb) |
| except they changed all of it. they screwed up the date of the Awakening. they screwed up the expression of metahumanity. they screwed up the global corps. like i said, you don't build a game off an established IP and then change everything--especially when there's no reason to. five or six hours, tops, and this game could be worked into SR canon. |
orks are not slight details. the appearance of dragons is not slight details. the way magic works is not slight details.
moreover, details or not, there was no. reason. to. change. it.
blakkie... have you read their timeline? Have you actually checked the difference?
There are no Orks. Humans are tougher than Dwarfs. Elves and Dwarfs weren't born in 2012 (the year of the awakening...) but adults changed into Elfs, Dwarfs and Troll (but again , no Orks) that same year. Elves regenerate and Dwarfs nullify magic. When Humans install cyber, it costs less essece (why? hell do I know...).
Renraku is alive and kicking 8 years before Aneki created the company... and Fuchi's got a great optical implant that lets you see through walls... remember that this is in 2021... Because we all know that cybereyes and tech that could see through walls are part of SR-canon in 2021.
There is no offensive magic (just gone...), but there is resurrection, teleportation and a "Tree of life"-spell.
The game itself revolves about a megacorporation (RNA) trying to take control of a Ziggarut (one of six) that controls magic in the world.
How is that even close to being Shadowrun?
Edit: Forgot about the dragons... there are no dragons.
| QUOTE (mfb) |
| orks are not slight details. the appearance of dragons is not slight details. the way magic works is not slight details. |
| QUOTE |
| moreover, details or not, there was no. reason. to. change. it. |
| QUOTE (L.D @ May 16 2006, 04:56 PM) |
| blakkie... have you read their timeline? Have you actually checked the difference? |
http://www.philiprichardson.org/blog/post.aspx?id=20
| QUOTE |
| I'm usually not one to openly criticise my employer (Microsoft) on my blog. However the travesty which has befallen Shadowrun demands that I speak out. After FASA imploded many years ago Microsoft ended up with all the computer game rights to the FASA properties (Battletech, Shadowrun and even freaking Earthdawn). Now I understand that we must make some comprimise in the nature of a game when we transfer it from pen & paper to a computer. I'm a PM: I understand the business of tough comprimises. What happened here was not a comprimise: it was total freaking re-invention. I'm not talking the re-imagined Battlestar Galactica with human looking cylons: I'm talking about re-making Lord of the Rings in which Frodo drives to Morder in a Lamborghini Murciélago. If you work for FASA and you are reading this then I welcome you to take the shuttle over to my office and punch me the face. Seriously: I won't be offended since your damn game just kicked me the metaphoric balls. |
and 'roughly in the neighborhood' is not good enough for me--and a lot of othe people--to lay money down for. nor is it good enough that i'm going to stop accusing them of being lazy hacks, because it could have been 'really close' or even 'dead on'. you'd think maybe those 5-6 extra hours would be worth it, considering the number of people planning to boycott the game because they weren't spent.
| QUOTE (blakkie) |
| Is it dead on no? Is it really close? No. But it's roughly in the neighborhood. |
| QUOTE (mfb @ May 16 2006, 05:11 PM) |
| and 'roughly in the neighborhood' is not good enough for me--and a lot of othe people--to lay money down for. |
| QUOTE |
| nor is it good enough that i'm going to stop accusing them of being lazy hacks, because it could have been 'really close' or even 'dead on'. |
| QUOTE (L.D @ May 16 2006, 05:12 PM) |
| Hell, I don't even think it's on the same planet. |
how about six minutes? here we go: replace their mockery of SR history with a cut-down version of http://www.shadowrunrpg.com/resources/timeline.shtml. take out elves and dwarves, put in orks. change RNA Global to Aztechnology and change Lineage to a nascent Amazonia. link the whole thing to the massive regrowth of the Amazon rainforest. QED.
and you, blakkie, are the last person on the planet who can talk about being anal retentive.
If you still want elves and dwarfs, then move it up a couple of years to... dunno... 2030 or something like that.
Edit: Oh, and I would be fine with some of the shit they've done if they' d have given some explanation as to why. For instance, I could take the resurrection and teleportation if the other shit was more canon and the explanation was that within... oh, a mile (or such) of the Ziggarut teleporation and resurrection is actually possible. And there you have another reason for the company wanting that artifact. Who wouldn't want to be able to resurrect people?
Edit2: I'm not exaggerating. I think that this game is a completely different game. To me the game they're selling isn't Shadowrun. And thus we're talking another planet. With my changes in the last edit, then we'd be in the same neighbourhood.
| QUOTE (mfb @ May 16 2006, 05:17 PM) |
| how about six minutes? here we go: replace their mockery of SR history with a cut-down version of http://www.shadowrunrpg.com/resources/timeline.shtml. take out elves and dwarves, put in orks. change RNA Global to Aztechnology and change Lineage to a nascent Amazonia. link the whole thing to the massive regrowth of the Amazon rainforest. QED. |
| QUOTE |
| and you, blakkie, are the last person on the planet who can talk about being anal retentive. |
| QUOTE |
| Edit: Oh, and I would be fine with some of the shit they've done if they' d have given some explanation as to why. For instance, I could take the resurrection and teleportation if the other shit was more canon and the explanation was that within... oh, a mile (or such) of the Ziggarut teleporation and resurrection is actually possible. And there you have another reason for the company wanting that artifact. Who wouldn't want to be able to resurrect people? |
they've got until January to fix the gameplay. those spells can be tossed out along with RNA.
| QUOTE (mfb @ May 16 2006, 05:36 PM) |
| they've got until January to fix the gameplay. those spells can be tossed out along with RNA. |
that's their problem. if they'd spent the time when they first started, they wouldn't be in this position.
| QUOTE (mfb @ May 16 2006, 05:49 PM) |
| that's their problem. if they'd spent the time when they first started, they wouldn't be in this position. |
| QUOTE (blakkie) |
| They likely found the strict canon version of the rules basically got in the way of the game... |
| QUOTE (mfb @ May 16 2006, 06:47 PM) |
| ....and blakkie is reverting back to his basic nature. |
So, is one of you going to make a high-quality, stable, features-jammed Deus Ex mod set in a Shadowrun setting yet? I mean, since we pretty much figured out that the MS game won't be worth buying, I figured I'd just download and enjoy your hyper cannon of drama mod work instead. That dosen't exist yet. But it should.
(Lets see if I can still do this.) Yeah, but it's cool because a dev has a http://www.gametrailers.com/player_e3i.php?r=1&id=10741&type=wmv.
I will readily confess that I am a detail man. I love deep stuff. I like stuff that's got so many layers it gets local geologists excited. And then when it comes time to share that stuff with everybody else, I've got to tone it down about ten notches so they don't look at me like I'm speaking Latin. That part of me can't help but feel awful. That part of me feels like my favorite puppy was just drowned in a lake inside a garbage bag. As much as I like SR4, I still miss the demise of variable TNs.
That said, I don't know how I'd make an SR computer game if I was placed in the hot seat. As Einstein says, make things as simple as possible, but no simpler. The development team obviously took the knife to canon, but I think they probably cut a little too far. But how much of this perceived loss is real or imaginary is hard to determine. They've gone all the way back to 2012. We can't say with certainty whether future events will be invalidated, but there is a real fear that if they tinkered with such basic stuff as making magic absorbant dwarves... then what else we be lost? Call it estimated trajectory.
I think it is clear that somebody probably started with gameplay mechanics first, and the cut apart SR stuff to fit. Sort of like putting square shaped stickers on a circle. On one hand, sure, mechanically a circle peg is going to fit in the circle hole, and thus increase the odds for good gameplay. But I think that people feel it is an insult to their intelligence when you slap the square sticker on top. Example, allow an option like an edge to be magic resistant, but don't slap it on the dwarf metatype.
So, in the end, I'm just conflicted.
| QUOTE (Wounded Ronin) |
| So, is one of you going to make a high-quality, stable, features-jammed Deus Ex mod set in a Shadowrun setting yet? I mean, since we pretty much figured out that the MS game won't be worth buying, I figured I'd just download and enjoy your hyper cannon of drama mod work instead. That dosen't exist yet. But it should. |
According to the game details, not only are dwarves resistant to magic, they inhibit magic! Automatic counterspelling whether they're a mage or not? Come one people!
| QUOTE (hyzmarca) | ||
I was thinking more of Morrowind. Shadowrun style drain is rather easy to impliment in Morrorwind due to the ability to mix and match spel effects. It is simple to seet magica cost to 0 and put damage stamine self on every spell. Of course, firearms and cyberware would present some problems due to the fact that the game was disigned to support a Roman Empire tech level but firearm mods have already been done with creative scripting. |
meh. mods aren't where my talents lie.
| QUOTE (Red) |
| They've gone all the way back to 2012. We can't say with certainty whether future events will be invalidated, but there is a real fear that if they tinkered with such basic stuff as making magic absorbant dwarves... then what else we be lost? Call it estimated trajectory. |
| QUOTE (Wounded Ronin) |
| So, is one of you going to make a high-quality, stable, features-jammed Deus Ex mod set in a Shadowrun setting yet? |
The funniest thing to me about this entire thing is that no matter what game they'd made, hardcore SR fans would bitch. They would still have left out Orks, because Trolls and Orks are too close to one another to bother coding both. They would have had to leave some canon stuff out, meaning cries of "damnit! I wanted my kid stealth legs!" They'd have had to drop some spells ("Waaah! Where's my Turn to Goo???").
It is impossible for any game to fully duplicate a PnP game that's been around for decades. And depending on what your time frame is, you'll probably have to even change some game mechanics around to make the coding simpler. Hell, even Neverwinter Nights and D&D Online have hordes of detracters and they're both really close to the actual rule sets.
| QUOTE (James McMurray) |
| The funniest thing to me about this entire thing is that no matter what game they'd made, hardcore SR fans would bitch. |
True. And Microsoft would be getting the $5,000 worth of profits because of it. But who's to say how much making this version will net them from non-SR fans. I certainly can't, but it might be more than the money they lose by alienating the comparatively small group of people that play FPS games and also play PnP SR.
Edit: The "true" is meant to refer to your second paragraph. I disagree witht eh first, and it doesn't really seem to mesh with my statements anyway, since I was talking about hardcore SR fans bashing a computer game, not SR itself.
| QUOTE (Wounded Ronin @ May 16 2006, 09:31 PM) |
| So, is one of you going to make a high-quality, stable, features-jammed Deus Ex mod set in a Shadowrun setting yet? |
your estimate of the number of SR fans appears to be slightly lower than mine. certainly your estimate of the number of fans who won't be buying the "Shadowrun" FPS because of the, ah, changes made to the story line is. as for how much they'll get off non-SR fans, well, that goes back to the M$ thing.
i was being largely tongue-in-cheeck about bashing something being the best part about being a fan of that thing.
I'm not assuming anything. Did you somehow take my use of "I certainly can't" and "might" to mean I had nailed down exactly what effects the changes have on the marketability of the game? I'd say that if that is the level of reading comprehension you have, there's no point in trying to talk about anything.
your phrasing would lead one to believe that you made that assumption. you say "this version might not get SR fans, but it might get non-fans", which certainly implies that there is something about the version which attracts non-fans while repelling fans. or, at least, one can easily draw that implication from it.
| QUOTE (mfb) |
| your estimate of the number of SR fans appears to be slightly lower than mine. certainly your estimate of the number of fans who won't be buying the "Shadowrun" FPS because of the, ah, changes made to the story line is. as for how much they'll get off non-SR fans, well, that goes back to the M$ thing. |
my estimate? i don't have an estimate. i have no idea exactly how many SR fans are not going to buy the game due to the lack of respect with which it treats the IP. i do know of around 200+ who have vocally made clear their intentions to not buy it for that reason, but whether or not they'll follow through--and how many haven't spoken, but who will do the same--i don't know.
none of which has anything to do with my point, which remains that the honest thing for the developers to do would be to either create a game that treats the IP with respect, or not make a game at all. the fact that they're doing neither is what prompted the whole M$ thing. i don't care how many sales of this game there are, though it would suit my personal sense of justice if it flopped. but whether or not it will succeed has never been my point.
And oddly enough, they don't care whether or not you care. Ain't it grand when life turns full circle.
http://www.shadowrun-online.com/sronline/index.php
On the upside, it looks like there's a SR MMORPG coming out as well.
no. but i'm willing to bet they'll care if there's a massive fan backlash against their game. and i'm hoping that calling them on their dishonesty on the official forums--along with several hundred other fans--will motivate them to mend their ways.
I hope so too, but doubt it. If it makes money they'll make a sequel. If it doesn't make money they won't.
at this point, i'd rather not see a sequel.
i think of it this way: i was unhappy when Greedo shot first, but at least it was Lucas who decided it.
And of course, whether you or I want a sequel really doesn't matter.
indeed.
it's worth pointing out, by the way, that http://forums.shadowrun.com/forums/thread/2558.aspx, at least not in this instance. there are a lot of unhappy fans out there.
I don't think anyone is saying that there aren't unhappy fans out there. To say that you'd have to be pretty much blind.
ARE YOU CALLING ME BLIND!?!!!?!?!!?!?!
/self-deprecating humor
Not unless you're trying to say that there aren't any unhapy fans out there. Or of course if you're actually blind.
| QUOTE ("Hot sehks and win") |
| [THE BIG ‘D’] Good evening. [WORDSMYTH] Again? What is it this time? [JUNGLE CAT] This vile trickery doesn’t become you. >UMSONDO JOINS [THE LAUGHING MAN] Is this related to the previous discussion, oh wily wyrm? [HECATE] Fool me once. >HECATE LEAVES [LADY OF THE COURT] Melodramatic much? What is this about? [THE BIG ‘D’] Sorry to inconvenience you once more, dear friends. But there is something we must discuss. It concerns the fate of the world. [THE LAUGHING MAN] Doesn’t it always? [WORDSMYTH] Such is always the nature of things. [THE BIG ‘D’] Truth, but this is different. Will you hear me? I trust I did not disappoint with the revelations gleaned from our last similarly clandestine meeting. [LADY OF THE COURT] Yes. [WORDSMYTH] We will hear you. [THE LAUGHING MAN] Count me in! I’m always up for a bit of enlightening. [UMSONDO] I remain and will listen. [JUNGLE CAT] Very well. >>>>>CODE: FILE EXECUTE-SHADOWRUN-FPS [Shadowrun.com] >>>>>BEGIN? [Y/N]> Y [WORDSMYTH] So… they wish to delete us? >JUNGLE CAT SEETHES [THE LAUGHING MAN] Well, it was a good run! [THE BIG ‘D’] I’m afraid it is all true. Your own sources can confirm what mine have. The creators wish to wipe us from the fabric of existence, and start anew. [THE LAUGHING MAN] A veritable etch-a-sketch end o’ the world! [LADY OF THE COURT] Why would they do this? [WORDSMYTH] Public appeal. A broader vision? [UMSONDO] I perceive neither. [THE LAUGHING MAN] Isn’t this folly? Are they not cognizant of that? [UMSONDO] The consistency of an imagined world is its very foundation. Remove this and everything falls. [JUNGLE CAT] Treacherous ingrates. Our blood and sweat and toil have borne their world and the following it enjoys. It is in our existence and perpetuity that they find life! [THE BIG ‘D’] Now that you’ve had first glance, I’m publicizing the document and opening the discussion. This concerns more than just us. >>>>>CODE: PROPAGATE*.LTG SHADOWRUN-FPS [Shadowrun.com] >>>>>BEGIN? [Y/N]> Y >HECATE JOINS [HECATE] What?! They aren’t serious, are they? [THE LAUGHING MAN] No riggers, no deckers, no orks, and a complete eradication of history as we know it. Hilarious! [UMSONDO] With the annulment of our collective histories, they hope to provide our universe with a rebirth. I will watch, but it is not for me to judge. [The Big ‘D’] You will not be able to judge from oblivion, my friend. In their vision, we no longer matter. The rich tapestry we have woven over the past few decades will unravel into nothingness in short order. The stories, the journeys, the glorious adventures of the 6th World are undone. They do not remember that it is not how a rock falls, or a bullet wounds, or a how a spell is cast, but rather the effects of these things in a lasting and rich world. With a tunnel-vision view on the “How”, they have ultimately neglected the “Why”, and excised us from this new realm. They have forgotten us. They have forgotten what we have added to the reality of running in the shadows. That in our characters and stories we have added a sense of permanence- that we have added lasting purpose. [WORDSMYTH] And depth. [THE LAUGHING MAN] And laughter. [CAPTAIN CHAOS] And joy. [CHROMEACNT] And respite. [DEUS] And fear. [ATZCAP] And challenge. [LADY OF THE COURT] And allure. [FASTJACK] And tragedy. [LOFWYR] And intrigue. [H COYOTE] And mystery. [JUNGLE CAT] And glory. [HECATE] And redemption. [UNIBRO-4-LIFE] And immersion. [The Big ‘D’] But take Heart. It might not be that bad. And perhaps someday in the near future, we’ll get to come out and play. Perhaps the experience will be engaging and entertaining, and will bring whoever dares to pick up the controller or mouse truly into our world, if only for awhile. Until then. >SHADOWRUN LEAVES |
| QUOTE (ShadowDragon8685) |
| What has this game got going for it, ignoring all I.P., and treating it as a straight-up first person shooter? Things that few if any FPS's have ever done? It has: Multiple races. (Arguably. While other FPSs may or may not have races, they tend to have weight classes.) |
| QUOTE |
| Magic (Which is non-offensive, and relegates players to the support role. We all know how open-play guys LOVE to be the support role, right?) |
| QUOTE (nick012000) |
| http://www.shadowrun-online.com/sronline/index.php On the upside, it looks like there's a SR MMORPG coming out as well. |
| QUOTE |
| Maldavria (Q3 mod) and Clive Barker's Undying (commercial game) both have magic. |
| QUOTE |
| Magic (Which is non-offensive, and relegates players to the support role. We all know how open-play guys LOVE to be the support role, right?) |
| QUOTE (James McMurray @ May 17 2006, 11:46 AM) | ||
Can mages not carry guns? |
Cool. The poster made it sound like all you could do is support.
No, my point is that nobody is going to support, because rezzing somebody will give you penalties. If you've ever played an Open game of CS or BF2 or something, you know what I mean, especially BF2. How many people play a support class? About none of them. Those who do never actually do the supporting they're supposed to, they just play it because they like the weapons available and the fact that they can support themselves.
They never support the team.
| QUOTE (mfb) |
| it's worth pointing out, by the way, that http://forums.shadowrun.com/forums/thread/2558.aspx, at least not in this instance. there are a lot of unhappy fans out there. |
| QUOTE (ShadowDragon8685 @ May 17 2006, 12:31 PM) |
| No, my point is that nobody is going to support, because rezzing somebody will give you penalties. If you've ever played an Open game of CS or BF2 or something, you know what I mean, especially BF2. How many people play a support class? About none of them. Those who do never actually do the supporting they're supposed to, they just play it because they like the weapons available and the fact that they can support themselves. They never support the team. |
You're assuming he's going to make anything. Which means you'll have people out to ressurect the top players, the top players console-killing themselves to get out of debt, and the newbies on their own anyway.
Yeah, real equitable there.
| QUOTE (ShadowDragon8685 @ May 17 2006, 01:35 PM) |
| You're assuming he's going to make anything. Which means you'll have people out to ressurect the top players, the top players console-killing themselves to get out of debt, and the newbies on their own anyway. Yeah, real equitable there. |
People play support classes in WoW all the time. Why would this game be any different (assuming the support class is fun to play).
haha! woo. MMO players are a whole other breed from FPS players. guys who play both MMOs and FPSs act completely different from one game type to the other.
| QUOTE (James McMurray) |
| People play support classes in WoW all the time. Why would this game be any different (assuming the support class is fun to play). |
Show me a Silent Hill game where you're up against other players, and I might get more out of this...
But that's exactly the point—they're different kinds of games. It happens that WoW and CounterRun have more in common with each other than with SH*, but they are still different games.
You dismiss my SH comparison, I dismiss the WoW comparison, both times for valid reasons.
~J
| QUOTE (James McMurray @ May 17 2006, 03:19 PM) |
| People play support classes in WoW all the time. Why would this game be any different (assuming the support class is fun to play). |
So there's a couple people saying that FPS players don't do support classes and some saying they do. Does anyone have any backup for their claims? If not I'm going to assume that some people will want to play a mage, even if some of their magic is supportive, because there are people out there that like to be the one that others rely on. And if you get paid for helping people all the better.
| QUOTE (James McMurray @ May 17 2006, 04:23 PM) |
| So there's a couple people saying that FPS players don't do support classes and some saying they do. Does anyone have any backup for their claims? |
| QUOTE |
| I'm still trying to figure out WTF Kagetenshi is talking about with SH |
People playing support roles just to be a valuable contributor to the team are few and far between in team FPSs, in my personal experience (but then I only got in on FPS goodness in CS b3.1, so I'm still a bit of a n00b), but when such action is rewarded there will be people doing it. As an example, in America's Army, on servers where scores aren't being tracked and it's all about frags, you can bleed to death right in front of the team medic and he won't even blink. On some tracked servers, where being an active medic is a great way to score big time, you see medics queuing up to give first aid.
| QUOTE (Kagetenshi @ May 17 2006, 04:30 PM) | ||
Then let me try to distill the concept down to a core essence that perhaps even your puny mind will be able to understand: They are different games. They play differently, and people play them differently. ~J |
| QUOTE |
| People play average schmoes in Silent Hill all the time. Why would this game be any different (assuming the average schmoe is fun to play)? |
Self-imposed cooldown time, I'll try to remember to address that tomorrow.
~J
| QUOTE (Kagetenshi) |
| Self-imposed cooldown time, I'll try to remember to address that tomorrow. ~J |
i wouldn't worry about it, Kage. blakkie's not here to hash out anything conclusive, or even just to debate. he's here to be an asshole and piss people off. when he gets like this, it's generally not worth replying to him at all.
| QUOTE (mfb @ May 17 2006, 05:25 PM) |
| i wouldn't worry about it, Kage. blakkie's not here to hash out anything conclusive, or even just to debate. he's here to be an asshole and piss people off. when he gets like this, it's generally not worth replying to him at all. |
*sigh*
The more I read about this game the more I think its sort of like Will Smith's I Robot without the robots.
| QUOTE (Shrike30 @ May 17 2006, 05:47 PM) |
| *sigh* |
| QUOTE (hyzmarca) |
| The more I read about this game the more I think its sort of like Will Smith's I Robot without the robots. |
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