A guy in my group is working on a technomancer and has some questions. I haven't made a TM before so without some research I'm just as clueless. See below...
| QUOTE |
| I’ve read over that stuff in the book several times, and there’s some stuff that just isn’t clear. 1) It makes it pretty clear that technomancers don’t use comlinks like regular hackers, that they just access the matrix with their minds. They also point out that if they want to save data, they have to transfer it to some kind of storage medium. The question becomes, what does the technomancer use to access the data chip…does he need some kind of device to read it, or can he just access the data stored on a data chip? 2) They are very sketchy on the drones and what it takes / or if you can upgrade different systems on them…ie, give them thermographic sensors, boost the signal…etc. Any thoughts on these questions, or can you point me in a direction? |
I played a TM for a few runs and got totally sick of him. They are so limited in their non-Matrix abilities, because they have to burn so much Karma and can't do 'ware. But that's my beef.
| QUOTE (coolgrafix) |
| 1) It makes it pretty clear that technomancers don’t use comlinks like regular hackers, that they just access the matrix with their minds. They also point out that if they want to save data, they have to transfer it to some kind of storage medium. The question becomes, what does the technomancer use to access the data chip…does he need some kind of device to read it, or can he just access the data stored on a data chip? |
| QUOTE (coolgrafix) |
| 2) They are very sketchy on the drones and what it takes / or if you can upgrade different systems on them…ie, give them thermographic sensors, boost the signal…etc. |
Where does it say you can't upgrade the sensor rating on a drone?
As an addition to my initial question, here's the reference on not having headware storage:
| QUOTE |
SR4 page 233 Technomancers have no form of organic storage memory whatsoever, so if they want to download a file, they need to mentally transfer it to a physical storage device. |
| QUOTE (James McMurray) |
| Where does it say you can't upgrade the sensor rating on a drone? |
I don't have the book with me. Is sensor one of the things listed with costs in the wireless world section? If so, that's where the rules are. If not, then ignore me.
| QUOTE (James McMurray) |
| I don't have the book with me. Is sensor one of the things listed with costs in the wireless world section? If so, that's where the rules are. If not, then ignore me. |
P 240 Hardware Upgrade Costs only shows the costs to raise response. Raising the base drone sensor attribute isn't addressed.
The only thing close is the Missile has + Sensor Rating X 500 cost which is what I would do if nothing else appears.
As a TM, I'd carry around a pair commlinks anyways.
One would be my cover, as discussed in several threads.
The other would be my portable army--chock full of agents to supplement my sprites and run "normal" programs that I don't have CFs for.
That also takes care of your chip reading and writing needs.
Oh no not the "I've got an Agent army" strategy again. Take a look at my http://forums.dumpshock.com/index.php?showtopic=12007&hl=multi-commlink+hacking+rules before you get too excited.
Err, the commlink wouldn't be hacked into the node--you'd just pull agents off of it, pass them through your persona, and plop them on the node. I guess I'm missing why that's so wrong, when a decker with a single commlink can do the same thing.
I'm not sure why the "agent army" is setting off so many bells for you--it's mostly a last-ditch measure, because there is pretty much no way that you're not going to set off security dropping a horde of agents onto the system (I do think there needs to be limits and restrictions clarified on how far this can be taken, though, because you're essentially stealing their own CPU to fight them).
And attracting attention is generally a bad thing.
Even if you don't set off the alarms, wouldn't the agents?
| QUOTE (Big D) |
| ...pass them through your persona, and plop them on the node |
What I do to get around signal rating is attach a portable satalite to my rigged vehicles. Also, I tend to have a renraku Stormcloud with a Portable sattalight and a enhanced system. I then daisychain my drones so that none have much in the way of dimished response, then save the ringleader drones to the stormcloud, then suscribe to the stormcloud. Have the stormcloud as high up as possible, and then just float around relaying commands.
| QUOTE (Divine Virus) |
| What I do to get around signal rating is attach a portable satalite to my rigged vehicles. Also, I tend to have a renraku Stormcloud with a Portable sattalight and a enhanced system. I then daisychain my drones so that none have much in the way of dimished response, then save the ringleader drones to the stormcloud, then suscribe to the stormcloud. Have the stormcloud as high up as possible, and then just float around relaying commands. |
Thing is that the character is a TM, so I put a Machine sprite in it (so I guess forget what I said about highted system, don't know what I was talking about there. Must have gottten confused. I am so tired right now). Anyway, only resonace things can spoof it, and those tend to be few. Enough that for me to put all ends in one basket. plus I have a backup stormcloud.
Hm. Good point, there you have it. I guess that's why TMs think Hackers do things bass-ackwards and vice versa.
| QUOTE (mdynna) |
| Oh no not the "I've got an Agent army" strategy again. Take a look at my http://forums.dumpshock.com/index.php?showtopic=12007&hl=multi-commlink+hacking+rules before you get too excited. |
Why would a TM even bother with programs and agents? They would seem crude and difficult to handle. Although a Complexe Form behaves 'simular' to a program, the code and interaction is completely different.
While a hacker loads programs, a TM simply uses the proper form to do the task, threading the process if they haven't already learned that particular form yet.
A TM doesn't actually code or program like your every day computer user, they weave and form the processes they seek to use, much like an artist molds clay to make a sculpture.
My technomancers usually keep at least a fly-spy drone as a means of storing data, if not, then an off-line commlink (read personal computer) as a data storage device.
As for boosting your drone: a drone sensor pod can add on to the drone's usualy assortment of sensors (if you don't mind the added components) - though you could probably only do this for Medium size drones or larger.
| QUOTE (Dranem) |
| Why would a TM even bother with programs and agents? They would seem crude and difficult to handle. Although a Complexe Form behaves 'simular' to a program, the code and interaction is completely different. [snip] A TM doesn't actually code or program like your every day computer user, they weave and form the processes they seek to use, much like an artist molds clay to make a sculpture. |
| QUOTE (SR4 @ p233) |
Aside from the Resonance skills that technomancers use to handle sprites (see p. 119), technomancers use the same skills common to hackers—Computer, Cybercombat, Data Search, Electronic Warfare, Hacking, Hardware, and Soft ware. The way technomancers use these skills, however, is vastly diff erent from the way non-technomancers use them. Technomancers, aft er all, exercise these skills through mental gymnastics and an intuitive feel for the functioning of the machine world—they don’t learn to use electronics so much as they learn to make devices do what they want. This means that the technomancer versions of these skills are fundamentally different from the standard versions. In game terms, technomancers may never teach these skills to non-technomancers, nor are the technomancer skill versions available as skillsofts. Technomancers may learn the normal versions of these skills separately (or use normal skillsofts), but they inevitably find the normal way of doing things to be hopelessly clumsy and backward. |
Except that there doesn't seem to be a skill required to run agents.
I'm not talking about zerging nodes with agents, for starters, that's noisy, and noisy is dead. My thinking is to keep a commlink full of agents as a last-ditch backup when things get noisy and you need to buy time; or to use a single agent with a program (you can't run the program, but the agent can) to fill in gaps that you don't have CFs for.
Why not use a sprite instead? Simple, you can have as many agents as you want (in storage, not running around making noise), and they're very expendable. That saves your sprites for helping you with key hacking tests, running drone armies, etc.
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