Is there a karma cost associated with aquiring new contacts during gameplay?
I seem to remember there was one in SR3... and it'd be great to have contacts as optional rewards for runs.
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| Is there a karma cost associated with aquiring new contacts during gameplay? |
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| I seem to remember there was one in SR3... |
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| and it'd be great to have contacts as optional rewards for runs. |
To create contacts you have to do it the RPG way. Find people and build a rep with them. If you need hard numbers go to your GM and ask. Use the book as a guildline (pg 278 and 279)
I think the pay 1 karma for a new contact rule dates back to SR 2. I can't remember if it survived to SR 3, and defintely not to SR 4.
My goodness. Acquiring new contacts. Something without a number-crunching game mechanic! It actually *REQUIRES* role-playing. Rules Lawyers and super-munching-number-crunchers tremble with fear. How will they ever get new contacts?
They'll take their single 6/6 contact at character creation, and ask him to get them new contacts as "Favors." Mechanics, unite!
| QUOTE (Shrike30) |
| ... and ask him to get them new contacts as "Favors." |
| QUOTE (mdynna @ May 15 2006, 11:28 AM) |
| My goodness. Acquiring new contacts. Something without a number-crunching game mechanic! It actually *REQUIRES* role-playing. Rules Lawyers and super-munching-number-crunchers tremble with fear. How will they ever get new contacts? |
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| What, you roleplay every gun purchase? |
| QUOTE (Kanada Ten) | ||
Most of them... And usually both contacts and guns cost money plus time to aquire, but not karma... |
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So, you're going to make mages pay karma to get contacts to get magical groups to get initiation? |
I, uh... just let my runners add people as 1/X contacts if they find themselves in a position to interact with them and it goes well, leaving the NPC desirous of continued contact. This relationship improves if the players work at it or do a lot of business, and sours if they cause the NPC trouble or act poorly.
yeah, i don't think much is required to gain a loyalty 1 contact. loyalty 1 is about what the cashier at a grocery store has towards you =P
(j/k, but really, loyalty 1 is pretty insignificantly small).
now of course, if we're talking a connection 6 contact, that's different... but honestly, to gain a fixer contact with loyalty 1, all you really need is an introduction IMO. there's really pretty much no obligation to it.
| QUOTE (mdynna) | ||
Ah ha! I wouldn't let you say "I want to get a new contact" and roll some social dice. You'll have to role play it out! |
I generally "only" require roleplay to aquire new contacts.
They generally start with loyalty rating of 1, although occasionally it will be higher.
But I also say that contacts must be maintained in order to keep their loyalty rating, it swing both ways usually.
And it's possible to increase your contacts connection ratings as well.
Although that requires even more work.
Their shouldn't be a cost for anything requiring that much work.
| QUOTE (TBRMInsanity) |
| As a GM I would respond by saying: "You want new contacts ...
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The only time the starting loyalty should be higher then 1 is if you saved the person's life and they feel obliged to repay the debt.
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