Sometimes folks come up with ways to make playing a game easier. Here's one I came up with.
I put some pics of my shadowrun dice on my http://pavao.org/shadowrun/ web site. I just took some blue dice with white pips, colored the 1 with a red Sharpie, and the 2-4 with a blue one. I can't begin to tell you how easy it's made rolling dice and finding hits, and it's relatively easy. The hardest part of creating them is finding dice that are close enough to a Sharpie color to make the unnecessary pips vanish, or at least very hard to see. I highly recommend using dice that have white pips; they're a lot easier to color, and very easy to see if you are using darkly-colored dice.
Anybody else?
Love them. Great idea.
Idea pinched
I use the trade-in mechanic almost exclusively for non-strenuous tests.
Technomancer wants to whip up a baby sprite to go data gather, trade successes (compare how many he can get by trading 4:1 and he's got it.) If he wants bigger than that, roll the dice.
This same thing works well for my tech savvy people who want to do some basic data gathering and powers through the legwork and pre-summoning.
Once things get crazy with bullets flying by etc, I have people roll the dice as normal.
That's actually a pretty good idea. I've got one player who takes *forever* to pick through his dice and find the successes... I should get a bunch of dice and do that to 'em.
I even use the trade dice 4:1 for some strenous situations, a car being hit by low level bullets. If it has enough to shake it outright, I allow it
I think I'm going to get a set and try out Aaron's EasyDice System too.
Dicebots. ![]()
| QUOTE (Aaron) |
| Sometimes folks come up with ways to make playing a game easier. Here's one I came up with. |
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