What other kind of skills have you come up with? Post 'em.
Here's mine.
Plumbing (Logic )
Plumbers install, maintain and repair hot and cold water supplies, and sanitation and waste disposal systems in domestic, industrial and commercial premises. They also work with oil, gas and solid fuel appliances, and central heating systems.
Some jobs involve working on the outside of buildings, making and repairing weather-proof joints and flashings on roofs, chimneys and walls, and installing or clearing guttering and drainpipes.
Default: No
Skill Group: None
Specializations:
Ventilation & Heating (Including Oil, Gas and solid Fuel Appliances)
Hot & Cold Water Supplies (Repair and installation of piping and the like.)
Metal Working, Guttering and Drainpipes (Including Metalworks like cutting, fitting, sheeting)
See http://www.learndirect-advice.co.uk/helpwithyourcareer/jobprofiles/profiles/profile274/
I believe the intent was to include that in industrial mechanic. And you should be able to default, at least for basic tasks like replacing a tap fitting (I did that a couple of months ago, should have called a plumber, it took unskilled me 4 hours)
Edward
Well, i wonder about that, i couldn't find anything in the description since certain plumbing skills might be used for more things than everyday work, like planning how to get anasthetic gas into the main ventilations shaft of a building.
It doesn't sound like industrial mechanics.
One of my groups actually had gardening and cooking skills.
Once.
Learned in game!
My current character has Baking. As part of a long running background that runs through my troll anf orc PC's, they all spent some time working in a polish bakery in Berlin.
| QUOTE (The Jopp) |
| What other kind of skills have you come up with? Post 'em. Here's mine. Plumbing (Logic ) Plumbers install, maintain and repair hot and cold water supplies, and sanitation and waste disposal systems in domestic, industrial and commercial premises. They also work with oil, gas and solid fuel appliances, and central heating systems. Some jobs involve working on the outside of buildings, making and repairing weather-proof joints and flashings on roofs, chimneys and walls, and installing or clearing guttering and drainpipes. Default: No Skill Group: None Specializations: Ventilation & Heating (Including Oil, Gas and solid Fuel Appliances) Hot & Cold Water Supplies (Repair and installation of piping and the like.) Metal Working, Guttering and Drainpipes (Including Metalworks like cutting, fitting, sheeting) See http://www.learndirect-advice.co.uk/helpwithyourcareer/jobprofiles/profiles/profile274/ |
I have often wondered if there should be major skills and minor skills.
This would mean you would get a number of minor skills (like plumbing) based on the levels in your attributes (simular to knowledge skills). Minor skills would have little to no impact on the game but could be used to add flavor to the game (ie skill in car modding).
Plumbing is something I'd almost certainly let a player take as a Knowledge skill. While it fits the description of an Active skill, it's such a niche thing that it seems a little odd to charge a player the Active rate. Basically, what TBRMInsanity said, except I just write them up as Knowledge skills rather than creating a third category.
I've had cooking, golf, biology/zoology, Medicine (Psychiatric), and a few other oddball skills in my time. Had a player a bit back with the Knowledge skills "Tasty Things" and "20th Century Porn Stars." Tasty Things was funny when he used it to ID stuff... 1 success would let him know "Tasty" or "Not Tasty," 0 successes usually got the answer "It tastes like chicken." Occasionally, whatever he was tasting was toxic or caustic... always amusing. He tried to use 20th Century Porn Stars to guess someone's age once... it got him the answer "She just turned 18" (she was 32).
My character (Akimbo) has both active and knowledge skills of Fashion. It's done absolutely nothing for me in game when I played. I GM now so the skill is even MORE pointless. I don't even know why I put her stats on a character sheet anymore.
| QUOTE |
| Tasty Things was funny when he used it to ID stuff... 1 success would let him know "Tasty" or "Not Tasty," 0 successes usually got the answer "It tastes like chicken." Occasionally, whatever he was tasting was toxic or caustic... always amusing. He tried to use 20th Century Porn Stars to guess someone's age once... it got him the answer "She just turned 18" (she was 32). |
My redneck merc has collectable belt buckles as a knowledge skill. That one has been my favorite so far.
My latest character (a TM/Face) knew everything about vending machines. I wanted to try out the new device rating-rules... haven't done so already, though.
Ha- I win against all of you- I took ANTIQUE POLISH STAMP-COLLECTING 6!
Seriously, though, how about more mention about possibly tying to fit an odd Knowledge skill or two into an actual run?
Buddy of mine had on his mage the knowledge skill: Chess with a specialization in Stalemate. Sadly, he actually used this once in a run where we were stuck in a building. Stalemated Lone Star long enough until our rigger got there with an airlift.
Oddly enough, I've had multiple characters learn to cook in game. Maybe it's that I make sure to throw in things like "well, today's soypaste isn't as good as yesterdays...maybe it expired?" ![]()
| QUOTE (Akimbo) |
| My character (Akimbo) has both active and knowledge skills of Fashion. It's done absolutely nothing for me in game when I played. I GM now so the skill is even MORE pointless. I don't even know why I put her stats on a character sheet anymore. frown.gif |
| QUOTE (NightHaunter) |
| One of my groups actually had gardening and cooking skills. Once. Learned in game! |
I give free points in knowledge skills to aware role-playing and character development. I feel I can hand out more "free karma" without unbalancing anything, and they get a numerical boost on their character sheet as a reward for good RPing. I end up with more developed characters for those who want to participate, better RPing all around, and the power level doesn't creep excessively.
...Hurricane Hannah has Cajun Cooking and Billiards
..."Dynamo" Josie LeSarre has Zyedeco Music, Fishing, & RC Model Airplanes
...Dame Margo Grande has Iconography and Egyptian Hieroglyphics
...Dr Zanzibar has Big Game Hunting
...Violet has Mathematics [Chaos Theory]
my latest character took acient prophesies at 4 (I think). But it really annoys the gm if I ask "So I make four successes on My acient prophecies roll, does any [whatever] fit into any ancient prophecies?"
Fool is going to take prophesy as a metamagic technique presuming that street magic has it again and I can find enough people to play with
My current character has points in knowledge of Classic Cartoons and of Music (with a specialization in Non-Top 40 Music). She gained her knowledge of the latter working in a small, independent music store.
Anybody ever feel like taking the active skill
Chemist (Logic)
?
You could make drugs and/or toxins for half price like someone with hardware can manufacture Response upgrades and such.
on chemistry... you need medicine for drugs, and demolitions for explosives. with only chemistry you could work as a pharmacist, but not know what most those wonder-drugs did. just how to mix the orders.
Personaly, i have a tendancy to use the majority of my knowledge skill points to buy rating 1 skills in a bunch of different topics. the problem is there are just so many things you want/need, and so few points to do it with. If you have 18 points you could get 6 skills at 3... or a dozen at 1 and a couple at 3.
i like to get Rock& roll and literature for my ork sams. as a security gaurd, hes got to something while bored on duty... listening to music and reading are good ways to pass the time.
| QUOTE (Teulisch) |
| on chemistry... you need medicine for drugs, and demolitions for explosives. with only chemistry you could work as a pharmacist, but not know what most those wonder-drugs did. just how to mix the orders. |
| QUOTE (Moon-Hawk) |
| I give free points in knowledge skills to aware role-playing and character development. I feel I can hand out more "free karma" without unbalancing anything, and they get a numerical boost on their character sheet as a reward for good RPing. I end up with more developed characters for those who want to participate, better RPing all around, and the power level doesn't creep excessively. |
...KK has Wild West Flatvids of the 20th Century and Bushido Philosophy.
All my riggers have chess and most have philosophy.
Had a child prodigy decker with chess, the back story is that he would have been the next Bobby Fisher, but Deus had other plans...(fun little NPC)
Useless trivia is a fun knowledge skill, such obscure facts like the average airspeed of a European barn swallow, etc.
For the truely bizzare Late 20th Science Fiction Universes with a specialization in Shadowrun.
Of course, since all copies of the SR game were lost in the first crash, everyone just thinks you're a loonie for claiming that this was all foretold in a game.
I had a couple of players with plans to make characters with Knowledge: 20th century comics, specialising in The X-Men. One would have titanium bonelacing, matched forearm spurs, enhanced senses (scent) and that bioware that provides regeneration (symbiotes, perhaps or is it platelet factory?). The other couldn't make up his mind whether to go for a cybered up Colossus, or for a magician so he could emulate/immitate some of the other more fantastic powers.
While amusing, I was quite glad when the plan ran out of steam.
| QUOTE (Moon-Hawk @ Jun 14 2006, 12:10 PM) |
| Of course, since all copies of the SR game were lost in the first crash, everyone just thinks you're a loonie for claiming that this was all foretold in a game. |
ROFL
Breaking the fourth wall in an RPG! I wonder... has it ever been done?
I had someone do something pretty similar. They had a knowledge skill in RPing games, and played it just like their character was super geeky. So when someone screwed up in-game, he would say, in character, "Boy, you really botched that roll" or would scream "Critical Success" whenever something went really well. If someone was bad at something, he would tease them about not having enough of X skill. It wasn't exactly breaking the 4th wall, since it was in character for the geeky character, but it was damn funny.
| QUOTE (hyzmarca) |
| For the truely bizzare Late 20th Science Fiction Universes with a specialization in Shadowrun. |
| QUOTE (ornot) |
| ROFL Breaking the fourth wall in an RPG! I wonder... has it ever been done? |
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