Sorry if this has been brought up already, I did a quick search, but didn't come up with anything.
Through char gen, I took ambidexterity to use while weilding two swords in mind. I figured that yes, if I hit I would most likely do less damage, but I would have a higher chance to hit with two completely different sets of rolls, even though my dice pool is split.
All in all, I roll 8 dice on each swing (without any negative modifiers mind you). The first two missions I was doing fine, tearing apart any lackey that I could get in melee range with. This last mission has me doubting the general effectiveness of my character build.
Early on in the session I got myself into a one on one fight with a character equal to mine (maybe even more, he drugged up before we fought). I wa using my two swords, he was using one. The battle quickly got into a stale mate, with the both of us simply parrying each other's attacks. It wasn't until I gave up attacking twice in a turn and just used one sword I was finally able to break one of the more boring fights I've dealt with.
Now, ambidexterity allows you to use one weapon in each hand without suffering a -2 penalty, but you still have to split your dice pool to use both weapons in a turn. However, to parry/block/dodge two attacks in a turn, you don't split your dice pool and only take a cumulative -1 penalty for every attack after the first. This to me seems to make defense extremely powerful, but I'm a little hesitant to bring it up because it might just seem like I'm trying to make my character more powerful than he should be.
I could have sworn in third edition you had to split your dice pool for evading attacks, it's been such a long time and my memory was never good. every time I try to bring it up, the GM and some of the other players tell me that it's unreasonable to split your dice pool for defense because you don't know how many attacks you'll have on you. But I thought that was the point, you could take the risk of spending a lot (or all) of your dice on the first attack, or you could play it a little safer and put some more aside.
Are my doubts completely unwarranted? I'm beginning to feel like buying point in ambidexterity is kind of a waste, if it's only good for clearing out mooks. I nearly built my whole character around melee with two weapons, though I suppose it wouldn't be a big change to drop one of them.
That kind of ran a bit too long. -_-; If anyone could provide some input, I would appreciate it greatly. I'm kinda at a crossroads but not sure which path to take. Either way, thanks for reading the long-winded rant.
| QUOTE (Reijin) |
| Now, ambidexterity allows you to use one weapon in each hand without suffering a -2 penalty, but you still have to split your dice pool to use both weapons in a turn. However, to parry/block/dodge two attacks in a turn, you don't split your dice pool and only take a cumulative -1 penalty for every attack after the first. This to me seems to make defense extremely powerful, but I'm a little hesitant to bring it up because it might just seem like I'm trying to make my character more powerful than he should be. |
http://forums.dumpshock.com/index.php?showtopic=13194
for the current ambidex debate.
two-weapon combat has a lot of problems. mostly that ANY penalty is going to be applied twice. ambidex removes a penalty for the offhand, which is usefull at times.
dont complain about dodging. you get advantage of it as well. its usualy not that good in the first place! the average person has reaction 3, which mean that attack number 5 they get no roll against. if your target has any dodge, unarmed, or other close combat skill, then hes probably got quite a few more dice than that. considering how dice roll, its likely that your target gets one hit on his defense against guns, and 2 against melee if hes got an apropriate skill. so you need to score 3 hits on average to do damage.
two-weapon combat has a specific use. with swords, this use is cutting through mooks who dont have a lot skill. with guns, its for shooting a lot of bullets into a bunch of mooks. it gets a lot of damage to multiple targets in a situation where you cant miss.
if you actualy fight someone with real skill, two-weapon will get you killed very fast. Consider a sword adept, with 20 dice in swords. plus a few other tricks, and a high reaction. he will dodge anything you do with a split pool, then kill you very swiftly.
Legend tells that Miyamoto Musashi (famous early 17th Century Samurai, who is renowned for developing the two sword fighting style, among other things) defeated his reputedly most skilled adversary, Sasaki Kojiro, using a wooden training sword. (A as in one weapon)
Hmmm... I see your points. Thanks for the insightful posts into the topic. I guess I've been weaned off too many other table top RPGs that let you get away with crap like that. I hope I didn't come off as too snotty or anything, I was just genuinely curious to see whether I had been doing the right thing or not. Thank you!
Not at all.
Teulisch nailed it on the head: when you want your character to carve through hordes of unskilled opponents, those two swords of yours are going to shine. Against someone with some skills, though, you're going to want to focus on one weapon.
This doesn't mean the other weapon has to be *away*... just that you can't be making a bizarro-cool flip-out flurry-of-blades attack against someone who knows what he's doing. Melee combat is abstracted down to each roll really being a "combination of strikes, parries and whatever," so the use of "one" weapon (regardless of whether or not you're holding two weapons) really just means that, between your left and right hand, in a single pass, you get one good shot in, instead of the two that you can get fighting people who don't know what they're doing.
In other words, you can fight really cool guys with two weapons, you just have to be careful about it. Ruleswise, you're making a one-weapon attack... in game you're dancing back and forth a bit, blocking a few strikes with each of your weapons, and then taking a stab at that momentarily exposed bit of flesh with whichever weapon has the opportunity.
| QUOTE (Butterblume) |
| Legend tells that Miyamoto Musashi (famous early 17th Century Samurai, who is renowned for developing the two sword fighting style, among other things) defeated his reputedly most skilled adversary, Sasaki Kojiro, using a wooden training sword. (A as in one weapon) |
| QUOTE (X-Kalibur) | ||
A Bokkun (that wooden training sword) is quite thick and will still hurt like hell. Different fighting style too, but the point remains the same. You can focus better with one weapon than two. |
| QUOTE (Teulisch) |
two-weapon combat has a specific use. with swords, this use is cutting through mooks who dont have a lot skill. |
| QUOTE |
| SR4, p 148: Characters may attack more than one opponent in melee with the same Complex Action, as long as those opponents are within one meter of each other. The attacker’s dice pool is split between each attack, and each attack is handled separately. |
You've got a good point there, from a rules point of view, there is no reason be an ambidextrous melee fighter.
Come to think of it, is there even any place where it gives rules for splitting dice with melee weapons? I thought that was only mentioned for ranged weapons.
| QUOTE (Squinky @ May 31 2006, 04:12 PM) |
| You've got a good point there, from a rules point of view, there is no reason be an ambidextrous melee fighter. Come to think of it, is there even any place where it gives rules for splitting dice with melee weapons? I thought that was only mentioned for ranged weapons. |
I don't see why having a second sword would make connecting with one or the other any more damaging. Also, the hand would be doing stun, so would that make the average of 4stun (hand) and 6p(sword) 5stun and 5 p? (4S+6P)/2 = 5SP
| QUOTE (Tarantula) |
| I don't see why having a second sword would make connecting with one or the other any more damaging. |
Well, by the RAW, you can't use 2 with melee.
Personally, using 2 requires a higher degree of skill as well as the fact that you're still only striking with one sword. You could allow them to split pool, and make 2 melee attacks against one target with 2 swords, which makes much more sense than arbitrarily raising the damage of one sword because you have one in your other hand as well.
You can split dice to attack multiple foes with only one weapon. Ambidexterity, however, lets you split those dice against a single opponent. Also, just as with guns, you can have a different type of weapon in each hand - say, a pistol for longer ranges and a knife for up close, or a stun baton and a sword to inflict either physical or stun damage. Plus, being able to use your off hand with no penalties can be an advantage as well. All in all, it's not a bad deal for 5 build points.
Glyph, please tell me the page where it says you can split the dice against a single opponent with melee combat.
| QUOTE |
| SR4, p. 77 Ambidextrous Cost: 5 BP The character can use and handle objects equally well with both hands. The character does not suffer any modifiers for using an off -hand weapon (see p. 142). When using two weapons at once, however, the character must still split his dice pool. |
| QUOTE (Tarantula) |
| Glyph, please tell me the page where it says you can split the dice against a single opponent with melee combat. |
In ST3 the only dodge was combat pool, so you had to split it not only between defenses abut also improving your offence and soak.
In SR4 you get your full parry when using 2 weapons (I would say if you’re using 2 weapon foci you don’t get both bonuses)
In SR4 2 weapon fighting is for killing mooks, you will ever have the dice to hit a competent opponent while swinging 2 weapons.
Leave your character as it is just when you hit a competent enemy only make one attack at a time.
Teulisch that thread discusses ambidexterity with regard to using firearms. It is almost completely unrelated to this topic
| QUOTE (Tarantula) |
| Well, by the RAW, you can't use 2 with melee. Personally, using 2 requires a higher degree of skill as well as the fact that you're still only striking with one sword. You could allow them to split pool, and make 2 melee attacks against one target with 2 swords, which makes much more sense than arbitrarily raising the damage of one sword because you have one in your other hand as well. |
| QUOTE (Reijin) |
| Not sure if that is what you were looking for, but that is what the quality states. |
| QUOTE (NightHaunter) |
| Why shouldn't you? It makes sence to me that you should be able to. |
| QUOTE (GrinderTheTroll) |
| So if I get Dual Spurs and Cyberweapons, I've violated RAW? I don't recall ever reading you can't use 2 melee weapons, it's just not stated you can or can't. |
| QUOTE (Tarantula) | ||
No, you haven't, you just can't attack with more than one per complex action. So while both hands are equipped with spurs, you can only attack with one or the other per complex action. Attacking each mook once per claw, and splitting your pool to attack multiple mooks in range. I think that you might as well have each individual weapon do its stated damage, as that makes the most sense, but since you're already house-ruling that you can attack with 2 weapons at once, feel free to house-rule it however you feel like. |
Just to clarify what you said...
Per SR4 there is no need or reason to ever wield 2 melee weapons at once.
Oh, unless you want a sword and a stunbaton, or a bat and a chain. Or want to be able to change how much damage you'll be doing in one swing (by say, using a knife instead of the sword). Oh, or having one do S and the other do P. So, lets refine it one more time...
Per SR4 there is no need or reason to ever wield 2 of the same melee weapons at once.
| QUOTE (Tarantula) |
| Just to clarify what you said... Per SR4 there is no need or reason to ever wield 2 melee weapons at once. Oh, unless you want a sword and a stunbaton, or a bat and a chain. Or want to be able to change how much damage you'll be doing in one swing (by say, using a knife instead of the sword). Oh, or having one do S and the other do P. So, lets refine it one more time... Per SR4 there is no need or reason to ever wield 2 of the same melee weapons at once. |
No, there aren't rules for attacking with 2 melee weapons in SR4. But having a stunbaton in your left hand and a sword in your right lets you choose to attack with the stunbaton when you don't want to kill the person, and your sword when you do. Whys this good? Because sheathing your sword, then getting the stun baton would take 2 simple actions (one each) and then you wouldn't be able to attack until your next IP. With them both out from the get go, you can alternate between them with a small (-2) or no (with ambidextrous) penalty.
As far as fighting with more than whats in your hand, yeah, thats why the melee combat is considered to be "abstract" and more than just one punch or swing or kick. Theoretically, maybe they punched at you, you blocked with your free hand, grabbed their clothing to prevent them from moving their arm, and made a cut up into their armpit before they tore their arm free from pain. In the case of two weapons, maybe they swung their bat at you, you ducked, they swung backhandedly, you blocked with your primary weapon, swung with your left, which they blocked with their knife, and then you stabbed with your primary weapon and caught them in the neck.
Making logical arguements off the basis that a melee attack is one swing isn't going to help.
| QUOTE (Tarantula) |
| Just to clarify what you said... Per SR4 there is no need or reason to ever wield 2 melee weapons at once. [...] Per SR4 there is no need or reason to ever wield 2 of the same melee weapons at once. |
| QUOTE (Tarantula) | ||||
Nope, al that does is say that if you're right-handed, and hold a sword in your left hand, you won't take the -2 die penalty anymore.
Because, the point of having him look for it, is because it doesn't exist. Under the ranged combat modifiers table, there is a modifier called "Attacker using a second fiream" with penalty of "splits dice pool". Theres also a description of how you use 2 guns at once in the explanation of that penatly. On the melee combat table, the only modifier having anything to do with your hands is "Character using off-hand weapon" with a modifier of "-2". This as I said, means you're right handed, and holding your sword with your left hand. The Ambidexterous quality removes that penalty. The most similar penalty to it on the melee modifier table is the "Character attacking multiple targets" with the penalty of "splits dice pool". So, while you can attack as many people as you want in one complex action by splitting your pool with your one sword the other is merely ornamental. There isn't a way to make an attack with two weapons in melee by the RAW. |
| QUOTE |
| When using two weapons at once, however, the character must still split his dice pool. |
| QUOTE (Butterblume) | ||
I can think of two reasons: -Style. -take a close look at the disarming rule |
| QUOTE (Reijin) | ||
Isn't that covered in the statement:
Or am I mistaken? Is that just covering ranged weapons, and what would be the rules if I were to attack with a melee weapon and a range weapon in one pass, would I split the total of the lowest dice pool? Or would they be evaluated seperately while splitting agility? |
There are really no rules for two weapons in melee (yet, but there will be) .
I think Reijins approach to be the sensible one.
After all, it's like the ranged combat one, he didn't ask for more damage or dice.
| QUOTE (tarantula) |
| As far as the disarming rule? Point it out to me? |
No, you can Butter... Pg 147, "Characters using melee weapons may call shots; see the Called Shots, p. 149."
So you can only call shots with ranged weapons, or with armed melee attacks. Since throwing weapons aren't single-shot, semi-auto, or burst, which is what the called shot descriptor has. Nor are they a melee weapon.
As far as the disarm rules, ok, so having 2 weapons of the same and ambidexterous will allow you to virtually ignore getting disarmed once, since you can then just continue attacking with the other weapon.
I really wondered about that one.
Let me quote:
| QUOTE (p. 135) |
| Call a Shot A character may “call a shot” (aim for a vulnerable portion of a target) with this Free Action. See Called Shots, p. 149. This action must be immediately followed by a Take Aim, Fire Weapon, Throw Weapon, or Melee Unarmed Attack. |
I suppose that passage then allows unarmed melee attacks and thrown weapons to be used with a called shot as well then.
I would suspect it's either a fluke in typing or a misquote.
Honestly, how can you not make a called shot with any of the types of attacks?
pistol: aim for the head
fist: aim for the head(or rather, the nose)
sword: lunge at the head, chop that hand off skewer the chum (ouch)
axe: lob his bloody head off!
machine gun: sure, 20 bullets in the body hurt a lot, but I'll take 10 for the head when one pops it off too.
stun baton: crotch shot, baby.
two knives: One on each side of the neck, then throw them over your head with some jujitsu or whatever. Tenchu rip off right there.
SR is more about the sensibility than the rules (this isn't DnD, honestly). There's a reason they encourage you being creative. THey also mention that the roles aren't all defining - if a character does something well, you are perfectly entitled to say 'hell, that works for me!'
That's one of my favorite things about Shadowrun: you aren't ruled by the book. You can negotiate with it.
As per a reason to use two weapons over one with fighting someone skilled, the best theory I can figure is you're playing on the odds that they'll roll bad at a critical moment you roll well. Admittedly, that doesn't seem as effective as just one handing them and trying to beat the dice that way (but it is definitely useful for trying for some sort of one(two) hit kills when being sneaky).
(reason for edit: forgot my head).
| QUOTE (Cold-Dragon) |
| pistol: aim for the head fist: aim for the head(or rather, the nose) sword: lunge at the head, chop that hand off skewer the chum (ouch) axe: lob his bloody head off! machine gun: sure, 20 bullets in the body hurt a lot, but I'll take 10 for the head when one pops it off too. stun baton: crotch shot, baby. two knives: One on each side of the neck, then throw them over your head with some jujitsu or whatever. Tenchu rip off right there. |
Besides the obvious choice of locations to hit with weapons (
lol ) It goes to show called shots work quite well and definitely make sense in just about all those situations. I could see telling someone they can't call a shot if vulnerabilities are protected in some fashion (or else it just negates some or all the benefits).
Having broken my hand punching someone in the temple, I can speak for a number of ways in which that is *not* the best target for a fist. A slight twist of the head, and you know what's in front of your hand instead of the temple? That big solid bony front of their skull.
| QUOTE (Shrike30) |
| Having broken my hand punching someone in the temple, I can speak for a number of ways in which that is *not* the best target for a fist. A slight twist of the head, and you know what's in front of your hand instead of the temple? That big solid bony front of their skull. |
| QUOTE (GrinderTheTroll) |
| Yeah, despite what they do in movies, punching someone in the mouth or skull is not a good idea, hehe. |
Yet another reason to get cyber hands man.
| QUOTE (Shrike30) | ||
I was amused when my doc informed me I had what was called a "boxer's fracture." Apparently, little-finger-side metacarpal breaks are pretty common. |
I wasn't trying to cause permanent damage, I was trying to get the guy to back the fuck off and stop flailing at me. After my hand suddenly started hurting a lot, knocking him into a big solid object nearby worked about as well.
You guys are like ninjas.
*shrug* It was a dumb fight that got started because the guy didn't like something I was doing, and wasn't so hot with the impulse control. At that point, my hand hurt like hell, he was smacking at my head, and I was pissed off. Shouldering someone into a cabinet isn't graceful, but if it knocks the wind out of them long enough that you can leave before they get their shit back together, it's a good enough solution for me.
Spent 8 weeks with a wrist cast on. I was annoyed
Stupid thing to get hurt doing.
| QUOTE (Butterblume @ May 31 2006, 10:25 AM) |
| Legend tells that Miyamoto Musashi (famous early 17th Century Samurai, who is renowned for developing the two sword fighting style, among other things) defeated his reputedly most skilled adversary, Sasaki Kojiro, using a wooden training sword. (A as in one weapon) |
| QUOTE (Shrike30) |
| I wasn't trying to cause permanent damage, I was trying to get the guy to back the fuck off and stop flailing at me. After my hand suddenly started hurting a lot, knocking him into a big solid object nearby worked about as well. |
| QUOTE (Shadow) |
| Tell you what though, firearm trumps sword everytime. |
You can't really compare LARPing with real life though.....or can you?
I can tell you that I would prefer a gun over a sword or knife, especially a good old shotgun.
True, a shotgun will pretty much 'solve' everything, but only if the barrel is pointing at it, you have ammo, and you get the shot off. Someone going melee on your butt just has to get past the barrell length to be safe from the blast, or push it aside to reach you. From there it's a matter of wrestling with the shotgun and them to get it back at face range, or else you got to 'run away' to set your sights again.
range trumps melee at ranged
melee trumps range at melee
shotgun trumps close up near melee if you get a good shot, otherwise it's a liability if you miss (now if you got the automatic shotgun, that may be a different story, but then I may as well throw spears at you).
| QUOTE (Cold-Dragon) |
| range trumps melee at ranged melee trumps range at melee |
| QUOTE (Cold-Dragon) |
| range trumps melee at ranged melee trumps range at melee |
...because the melee guy has to run up to do melee, gun still trumps melee in range, because it's no longer range that which the melee is being used. ![]()
Close, but not quite. If you were to say you could dodge bullets, then chuck your battleaxe into their gut or remove their hand, that'd be melee trumping the gun.
But I'm being technical and getting amusement out of this.
Aaron: To be clear, you're talking only about SR(4), and not what'd happen IRL?
| QUOTE (Aaron) | ||
I have to disagree. I've run and played in a live-action game that used firearms and melee weapons, and I'd rather have a short sword than a gun in a pinch. It comes down to this: it takes two moments to shoot someone (aim-shoot), but only one to cut them (strike). Time and time again, I saw people "cut" down before they could finish aiming, all things being equal. Thrown weapons were also faster than guns. Of course, if you've got a bunch of people that can cover multiple angles, then firearms become more useful, but one-on-one, unless the environment and situation is ideal for the gun-wielder, it's going to be the guy with the pig-sticker. In Shadowrun, I'd say this would be bst represented by a melee fighter with multiple IPs, and plenty of dodge or gymnastics. Use the first IP getting close while performing full defense, and then cut them open in the second or third IP. |
| QUOTE (Shrike30) |
| Having broken my hand punching someone in the temple, I can speak for a number of ways in which that is *not* the best target for a fist. A slight twist of the head, and you know what's in front of your hand instead of the temple? That big solid bony front of their skull. |
| QUOTE (Shrike30) |
| I was amused when my doc informed me I had what was called a "boxer's fracture." Apparently, little-finger-side metacarpal breaks are pretty common. |
| QUOTE (Cold-Dragon) |
| Close, but not quite. If you were to say you could dodge bullets, then chuck your battleaxe into their gut or remove their hand, that'd be melee trumping the gun. |
| QUOTE (Austere Emancipator) |
| Aaron: To be clear, you're talking only about SR(4), and not what'd happen IRL? |
Okay. So you advocate knives and swords for CQB instead of MP5s and M4s? Have you considered contacting the Naval Special Warfare Development Group on this?
| QUOTE (Shadow) |
| Guns are it, this is why they replaced melee weapons. Seriously I am sure a super skilled swordsman could manage stab a novice gun men if he had surprise. But that is pretty much the rule anyways, you have surprise, and you choose the battle ground you will probably win. Unless you are more than five feet away and they have a gun, then you die. |
| QUOTE |
| Now you need to pick the right tool for the right job, no clearing rooms with a 24" shotgun. Really though, I suggest you think about how guns work versus swords. And don't use the argument "if I can get in close" because you never will, not ever. You will be shot 100 yards away from the target. |
| QUOTE (Austere Emancipator) |
| Okay. So you advocate knives and swords for CQB instead of MP5s and M4s? Have you considered contacting the Naval Special Warfare Development Group on this? |
Well, you seem to be saying their using firearms is stupid and bound to get them killed against knife-wielding opponents, especially in such confined spaces as they often face in maritime operations, so maybe you should clue them in. I'm sure they'll appreciate you telling them they've wasted decades on such silly toys as the MP5 when they could've been carrying katanas.
you want to use the right weapon for the job. this includes such things as range, reach, and such. at long range, you want to have a rifle, maybe a heavy weapon. at medium range, your better off with pistols and shotguns. at short range... now the swords come into play.
If i have an enemy at range, i may want to shoot him. a silencer is good if i need to keep quiet. If i have an enemy in close, i need a weapon to use, and fight him with what skill i have. A shock glove and unarmed combat is a good way to drop somebody.
If the swordsman gets suprise at sword range, hes gonna win. if a pistol and sword fight at pistol range, smart money is on the pistol (if he knows how to use one). at longer ranges? bet on the sniper.
If you have 3 swordmen, and i have 3 gunmen, with pistol, assault rifle, and sniper rifle, i think the guy with the pistol will die before i can kill all the swordsmen. lets hope he has docwagon.
to claim a sword is better than a gun is silly. but to claim that the adept swordmaster is better than the gunbunny street sam? he could be. tactics and luck are a significant part of combat in SR
Aaron==Ninja Mofo.
| QUOTE |
| Actually, point-blank shots against an uncooperative target are a lot harder than you'd think. |
| QUOTE |
My hand-to-hand instructor during Basic Training (and later, coincidentally, both my Kendo master and one of my martial arts instructors) had words to say that refuted the superiority of the firearm with varying degrees of contempt. As he said, if having a gun made you so superior, why would the Army waste so much time training its soldiers to fight hand-to-hand? |
| QUOTE |
| Um ... I did think about how guns work versus swords. Guns take two actions to use, and swords take one. I also said that if you're on a plain with no cover or concealment, then the gun is superior (you are reading my posts, aren't you, and not just glancing at them?). But that changes a lot if you're in any kind of environment where there is cover or concealment. |
| QUOTE |
| All of this cuts to the heart of the argument, which no one has made yet, but really should have been brought up some time ago. Weapons do not fight one another. People fight one another. There's no such thing as a superior weapon. I've been tossed like a rag doll bringing a sword against an unarmed man, and I've shot myself in the face with an airsoft against a man who'd been kneeling in front of me moments earlier. The tools are really inconsequential. |
| QUOTE (Shadow) |
| No offense but your "Kempo Master" has the same attitude that most people with guns have. "I know/Have Kempo/Gun I am unstoppable. It's an attitude that will get you killed no matter what weapon you use. |
Thanks for the heads up, I saw Kempo where he said Kendo. It doesn't change the relevance of what I said, but I agree, you should always quote directly.
| QUOTE |
you could at least reference it correctly without trying to correct something you have no knowledge in. |
| QUOTE (Tarantula) |
| correct something you have no knowledge in. |
| QUOTE (Shadow) |
| No it's not. It's called CQB. Using pistols and SMG's two Delta snipers held off thousands of Somalis armed with machete’s and AK's. Ask them if they wasted there time on training. |
| QUOTE (Shadow) |
| No offense but your "Kendo Master" has the same attitude that most people with guns have. "I know/Have Kendo/Gun I am unstoppable. It's an attitude that will get you killed no matter what weapon you use. |
| QUOTE (Shadow) |
| The number of actions have nothing to do with it. You have to get into range to use your sword/knife. If your in range great, it's getting into range that will kill you. Concealment is negligible, since you just shoot through it. Cover is great if you can find it, but unless you are shooting back how do you propose to leave cover and not get shot? |
| QUOTE (Shadow) |
| While that has some merit, it is mostly crap. The tools DO matter. Never bring a knife to a gun fight. I am not sure what Military you served in, but I can't see how you could have served in any and think the way you do. |
| QUOTE (Shadow) |
| I am not trying to 'correct' him in how Kendo works, or its effectivness against other Kendo users. Kendo itself is less about sword fighting than it is about striking your opponent. Were not debating the merrits of Kendo here. We are debating his bold statement that a sword is better than a gun in close combat, based on his experience in larping. |
| QUOTE (Shadow) | ||
People like Austere Emancipator, Raygun, and others have served in the freeking military and actually have been in Close Combat. So maybe the whole
comment should be saved for the guy advocating swords over Firearms based on his vast LARPING experience. |
Even as absurd as this arguement is (Blades vs. Guns) I can't stand by and let LARPING get mentioned as combat experience....I just can't...
LARPING isn't combat experience, no way.
No, it isn't, but its definately at least more practical than no experience with anything.
Linking LARPING with combat knowledge is like linking masturbation to knowing how to please a woman. Swinging around foam weaponry in a playing field is in no way similair to real combat.
If you're a woman squinky, then your analogy is more apt. Simply because you'd know how to please yourself, so thus you'd have a better idea of how other women might want to be pleased. Larping gives you a better understanding for the level of skill used in a real combat, simply by having the experince of trying to hit someone while being (relatively) unskilled yourself.
| QUOTE (Shadow) |
| We are debating his bold statement that a sword is better than a gun in close combat, based on his experience in larping. LARPING. |
I am just going to shake my head and walk away now. I pray you are never in combat, I really do.
This is seriously the stupidest argument I've ever.. even HEARD of. Seriously. However, being a woman, I did get a great laugh out of Squinky's last comment ;)
I have not, in fact, ever been in life or death combat. I did get some unarmed and club training in the military because I was trained as an MP (in the Finnish DF), but it was for peace time operations only. Against any armed opponents we'd have our assault rifles, and we were taught to always trust 180 rounds of 7.62x39mm over our hands.
If I remember correctly, Raygun has not been in the military, but has way, way more experience in everything gun-related than I do.
| QUOTE (Tarantula) |
| And how skilled were the somalis compared to the delta snipers? What ranges were they engaging in? |
| QUOTE (Tarantula) |
| If you're going to be making real life comparions, the only relevant ones would be when both combatants are aproximately equally skilled with their weapon of choice. |
| QUOTE (Tarantula) |
| Theres plenty of situations where knife trumps gun, or gun trumps knife. The only question is, which situation are you in, and do you have the skills and tools you need to survive? |
| QUOTE (Tarantula) |
| No, it isn't, but its definately at least more practical than no experience with anything. |
| QUOTE (Aaron) |
| [...] I'll happily compare data with someone who has run multiple tests with more realistic equipment (but I'd prefer not to participate, thanks). |
| QUOTE (Shadow) |
| I pray you are never in combat, I really do. |
| QUOTE (Austere Emancipator) |
| If someone believes the two could have done the same had they been 1337 ninjas with katanas instead, I fear for their mental health. |
| QUOTE (Austere Emancipator) |
| Not that I believe for a second you can beat an airsoft gun with a foam sword in most LARPing scenarios. Zero recoil, RoFs beyond 800rpm, magazine capacities generally well above 50 and extremely light, easily maneuverable weapons lead to lots of fake-dead motherfuckers. |
| QUOTE (Tarantula) |
| If the case is delta force guys vs somalis with aks, all it shows is training pays off. |
| QUOTE (Tarantula) |
| I can, simply because the guy using the airsoft gun is just as untrained, and might just jump back and scream when you charge at him, rather than drawing and fireing in a manner similar to a trained professional. Maybe he hits the trigger guard instead of the trigger with his finger. Left the safety on. (Do they even have safetys?) Left his clip empty. Was out of CO2. |
| QUOTE (Tarantula) |
| 1337 ninjas would've just hidden and not had to kill anyone! DUH! |
I dunno, I'd say quite a lot of people are fucking morons and walk around with a knife of gun with them with the "I can use this and be ok" idea behind it. When a situation comes up, who knows who'll win, simply cause they're both fucking morons.
As far as SR combat goes, you're right, but trolls bows shooting through tanks isn't very good either, but it happens. Sword guys can beat rifles sometimes too, it happens.
The clinically retarded who are holding a weapon for the first time usually stay the hell away from combat. Or else they get killed in short order while those who know what the fuck they're doing continue fighting. Either way, they make no real impact in the serious fighting that goes on around the world between groups of people with firearms.
Even the idiots you saw jumping around in the streets with AKs in the footage of "war" in Liberia are bright enough to kill equally sucky people with machetes.
Melee can be effective in SR, way more so than IRL (like I implied in my very first message in this thread), but that doesn't really have anything do with the relative stupidity of all the characters in the game. It's got more to do with the same sort of silly rules that allow for anti-vehicular bows, like you said.
| QUOTE (Shadow) | ||
Its not a legend. He started using a Bamboo sword against all his opponents. He felt bad about killing so many men who would challenge him just to be the guy who defeated him. So he started taking challengers with a Bamboo training sword, also called a Daito. He defeated allot of men using that. And as far as I know he did use two swords, but it wasn't like he invented or even pioneered duel wielding. he was most famous for the Bamboo sword. Small correction, he did defeat a master swordsman using a Bokken, a wooden oar that was carved to resemble a sword. His opponet used a No-dachi. |
| QUOTE |
| Since no somali could get within machete range of Shughart and Gordon before getting killed, it was assault rifles vs. assault rifles. I'm sure there were hundreds or thousands of somalis that would have wanted to get closer, but even they weren't that stupid. They just waited for the hundreds or thousands of AK-carrying guys to get lucky. |
| QUOTE (hyzmarca) |
| Zulus armed with spears have used the tactic to kick British ass. |
| QUOTE (hyzmarca) |
| On the streets [...] |
| QUOTE (hyzmarca) |
| [...] a knife can cause potentially more damage. if you ever have a chance to use it simply due to the side of the cavity you can potentially carve out. |
| QUOTE (Austere Emancipator) | ||
Why do you hate Darwin? |
| QUOTE (Austere Emancipator) | ||
So you're only comparing knives to handguns with FMJs when you cannot get off a well aimed shot? |
| QUOTE |
| In very specific and constricting sets of circumstances, I admit that knives can be more effective killing tools. I'm only saying these scenarios make up a small minority of all the lethal combat that takes place between humans. |
| QUOTE (hyzmarca) |
| No, I'm simply making an observation based on maximum potential wound size per attack against an unarmored enemy in general. |
| QUOTE (hyzmarca) |
| Of course, which is entirely my point. Using a blade effectivly against an armed enemy requires a great deal of manuvering that is not necessary if you use a gun instead. |
| QUOTE (Austere Emancipator) | ||
I'd love to see the knife which, with a single attack, causes more lethal tissue damage to a human than 9 pellets of 00 buck at 1200fps or, say, a .308 Win 165gr HP at 2700fps. A Daiklave, perhaps? |
I'm pretty sure nobody's ever made an edged weapon that will create a wound cavity in tissue which can challenge some .308 HP loads in volume. Or can you fit an NFL spec football inside a wound caused by a gladius? You can beat most combat small arms in depth of penetration with any a blade that's more than 2 feet long (though you'll need a greatsword to match heavier solid bullets), but it makes little difference when you're going to get complete penetration of the target human body with most attacks.
Guys, we can solve this quickly and easily. I'll go get an old broomstick and duct tape foam on it, one of you get a squirt gun. Just make sure you yell "Burst fire!" when you attack.
For really close quarters I would prefer a knife.
Regarding the gun (pistol): I have seen people miss a 2m² target at 10 meters for 40 tries in a row, and that was under ideal, aka no-stress, situations. Of course, they weren't trained.
Neither was I, but I might have been just talented
.
| QUOTE (Butterblume) |
| Regarding the gun (pistol): I have seen people miss a 2m² target at 10 meters for 40 tries in a row, and that was under ideal, aka no-stress, situations. Of course, they weren't trained. |
| QUOTE (Austere Emancipator) | ||
Did someone tell them what the small protrusions on the top of the gun were for? Were they legally blind? |
A small pistol can be used almost as if it was a jabbing knife in close quarters, only you don't need to commit to the attack to use it. Cybernetic triggers make this even more true.
As long as ammo (and jamming) isn't a huge issue ranged weapons rule. In a fight between a moderately trained kendo enthusiast and someone wielding a rifle or weapon of equal or greater barrel length while inside, I'd go ahead and bet on the guy with the sword. But even still I'd be a little nervous about losing my money, and the distinct possibility that the two would kill each other.
I'm no expert, but I've gotta say that there are very, very few situations when a knife or sword beats a gun. If you don't believe me, ask the samurai (very skilled swordsmen) who got cut down by Oda Nobunaga's musket wielding troops (far less trained with their slow rate of fire, inaccurate guns). Or, for a more modern example, the Japanese officers in World War II that led banzai charges armed with katana and more often than not got cut to ribbons by the opposing American soldiers.
In response to the "it takes one action to cut a guy, two actions to shoot him" comment made earlier:
A lot of places that provide firearm instruction will teach stress firing techniques. One of the things that gets taught is point shooting; the sights on the gun aren't used, and often times the gun isn't even brought up to eye level, because the intention of the drill is to get the shooter familiar enough with the weapon he's using that they're able to engage targets at the kind of close ranges we're talking about (within a couple of meters) as quickly as possible. Weapon familiarity and hand-eye coordination let you know within a small enough arc where your weapon is pointed that, once the gun is in hand and pointed in the right direction (just like you have to have a blade in hand and pointed in the right direction before you cut someone), you start shooting, and at the kind of ranges point shooting is meant to be used at, you should be on target.
If anyone's having trouble visualizing this, a decent example in film can be found in Collateral, when Vincent (Tom Cruise) finds himself being held at gunpoint by a thief in an alley. After knocking the gun out of line with his face (a cool-looking move, but not what we're watching this bit for), he's got a very limited amount of time to handle the situation, as the thief is still armed and has an accomplice (who is also carrying a gun, although it's not drawn). Vincent draws his sidearm, rotates it to the horizontal without raising it above his lower ribs, and fires twice into his target's torso, then turns to engage the accomplice. "Aiming" in the classic sense (lifting the gun to eye level, extending the weapon at arm's length, and aligning the sights) never happened, and was unnecessary at that range.
Are there situations where I'd rather have a knife than a gun? Sure, I can think of a couple. However, the likelihood of my encountering one of them is so small, even compared to the relatively low chance of my encountering a situation where I need a gun, that it seems almost silly to devote more than a small percentage of your training time towards those situations.
| QUOTE (Tarantula @ Jun 3 2006, 12:01 AM) |
| Well, for one, if you are punching, you want to only hit with the knuckles of your pointer and middle finger, why? Because the bones in your hand behind them are much less likely to break than your ring or pinky finger. Also, temple is a very specific target, if you hit the big bony front of their skull, guess what? You missed. |
In that case, if you don't know what the hell you're doing, yeah, aiming for a dime sized target thats surrounded by dense bone isn't exactly the best idea. Better ones would be the throat, side of the jaw, nose, solar plexus or groin. Mostly soft targets, called so because you don't have to hit them as hard to cause damage.
Regardless, when you have a glove on over your hand, you're really only able to hit the side of their head, with maybe a little more pressure on the temple from where your knuckles compressed the foam a bit more. Mostly, its called a boxers fracture because even when you know what you're doing, you'll mess up eventually, so when your living is punching, you're gonna screw up and break a little bone every now and then.
| QUOTE (Butterblume) |
| Legend tells that Miyamoto Musashi (famous early 17th Century Samurai, who is renowned for developing the two sword fighting style, among other things) defeated his reputedly most skilled adversary, Sasaki Kojiro, using a wooden training sword. (A as in one weapon) |
| QUOTE (Akimbo) |
| The part of that that should be in emphasis is that it was a wooden sword, not that he used one. Miyamoto Musashi killed many adversaries with two weapons. He got as far as he did with two, not one. He was skilled enough with a sword that he could handle two. Two weapon fighting is tough. Almost impossible to do effectively. But there are some who overcome that obstacle and become good two weapon fighters. |
I stand corrected. I admit that I can make a mistake too. However, you don't have to be sarcastic and downright rude about it.
I used to take kendo, and after the class, our instructor gave us the option to hang out and learn some other sword techniques. We actually did cover some of the Nito Ryu techniques. It was in fact with two swords. Not easy to do, but it sure was a lot of fun.
| QUOTE (Akimbo @ Jun 9 2006, 07:20 AM) |
| I stand corrected. I admit that I can make a mistake too. However, you don't have to be sarcastic and downright rude about it. |
| QUOTE (Shrike30) |
| Are there situations where I'd rather have a knife than a gun? Sure, I can think of a couple. However, the likelihood of my encountering one of them is so small, even compared to the relatively low chance of my encountering a situation where I need a gun, that it seems almost silly to devote more than a small percentage of your training time towards those situations. |
I'm not sure how much easier it is to grapple for someone's gun than it is to grapple for their knife... while the knife is going to cut you if you grab it, the leading end of the gun can put a hole in your hand. You've also got to immobilize their hands in such a way that the gun can't be twisted to point at you, whereas with a knife all you really have to do is keep it away from your body.
The utility of knives is undeniable, whereas a handgun has a pretty limited application. They've got the added bonus of being legal to have in a number of places that handguns aren't (in WA, I can't carry in a bar, meaning I have to plan in advance if I want to go out... also places like schools, federal buildings, post offices...). Even so, I'm not sure I would find it worthwhile to devote a large chunk of time and money towards training with a backup weapon that could be going towards the primary weapon instead.
| QUOTE (Shrike30) |
| I'm not sure how much easier it is to grapple for someone's gun than it is to grapple for their knife... while the knife is going to cut you if you grab it, the leading end of the gun can put a hole in your hand. You've also got to immobilize their hands in such a way that the gun can't be twisted to point at you, whereas with a knife all you really have to do is keep it away from your body. |
| QUOTE (Shrike30) |
| Even so, I'm not sure I would find it worthwhile to devote a large chunk of time and money towards training with a backup weapon that could be going towards the primary weapon instead. |
If you move the slide on a handgun back from the full-closed position, it will take the gun out of battery. In a number of firearms, this either engages a safety or seperates parts of the mechanism from others in such a way that the gun is unlikely to fire if you try. Jamming your hand against the front of the gun is one way to try and do this.
It's possible to try and prevent this. It's possible to get "impact devices" that essentially consist of a guard with a hole cut in it, in-line with the barrel, attached to the frame so that a blow to them will not move the slide (they'll also sometimes have striking tips build into them, so that you can jab someone hard with the front of the gun, and hold it against them, without risking taking it out of battery). The layout of some other handguns (like the Beretta M9) has enough barrel protruding from the front of the slide that a blow to the front of the gun might not be able to displace the slide. But, yeah... if you take a gun out of battery, it's not likely to fire. Trying to do so deliberately is kind of risky, though.
I'm missing out on something in the mechanics/kinetics of the takeaway you're describing. Why does someone grabbing a gun have better leverage than the person holding the gun initially?
| QUOTE (Shrike30) |
| ...Trying to do so deliberately is kind of risky, though. I'm missing out on something in the mechanics/kinetics of the takeaway you're describing. Why does someone grabbing a gun have better leverage than the person holding the gun initially? |
| QUOTE (Aaron) | ||
Please accept my apologies. I didn't mean to come off as rude or sarcastic. I forgot to note that I was going from memory, and I could have been wrong, myself. I also failed to take into account that tone is difficult to convey in text, an uncharacteristically newbie mistake. Again, I apologize. |
OK, I can see that... basically, you're twisting the gun in a direction that the wrist doesn't go. This does raise the question of why the guy holding the gun can't do the same thing, though.
Keeping the gun pulled into your body is good for close range "point shooting" encounters... exactly what we're talking about here. Isometric stance is useful for a lot of things, but there's situations where it's inappropriate.
I'm no expert, but I think it's a physics issue. The barrel of the gun acts as a lever, with the fulcrum being the handgrip, allowing the person doing the disarming to exert more force than the holder.
Still, you'd have to be pretty good/confident/lucky, else big-man-with-a-gun will shoot you while you are trying to wrest the gun from his grasp.
| QUOTE (Shrike30) |
| OK, I can see that... basically, you're twisting the gun in a direction that the wrist doesn't go. This does raise the question of why the guy holding the gun can't do the same thing, though. |
You can do a called shot to shoot something out of someones hand, and you can do called shots with firearms, unarmed, and armed melee attacks. Basically, you can do it at -4 dice.
| QUOTE (ornot) |
| Still, you'd have to be pretty good/confident/lucky, else big-man-with-a-gun will shoot you while you are trying to wrest the gun from his grasp. |
| QUOTE (Tarantula) |
| You can do a called shot to shoot something out of someones hand, and you can do called shots with firearms, unarmed, and armed melee attacks. Basically, you can do it at -4 dice. |
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