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Dumpshock Forums _ Shadowrun _ Converting missile mastery

Posted by: UndeadPoet Jun 6 2006, 10:05 AM

Hi, ladies and gentlemen.

Currently I am trying to convert the adept power missile mastery to SR4.
I thought to split it up into two seperate powers, one costing 0,5 points removing the modifiers from throwing uncommon missiles(chairs, desks, etc.) and the other one working the same as critical strike in melee, but adding damage for all thrown weapons.
What do you think about that? Or do you have a better idea?

Posted by: Ophis Jun 6 2006, 10:42 AM

I like the idea, though I'd put the first one at .25 power points. Seems a little specialised for and low use for .5

Posted by: UndeadPoet Jun 6 2006, 10:48 AM

Agreed. I was not sure about it, but 0,25 definately sounds more reasonable.

Posted by: NightHaunter Jun 7 2006, 01:07 PM

Why not just combine them and have the "throw anything" bit come for free when you get your first level in the power?
0.25 still seems exessive for it.

Posted by: UndeadPoet Jun 9 2006, 05:36 PM

Indeed, I should think about it a second time. Throwing weapons are somewhat sucky in actual combat, after all.

Posted by: mdynna Jun 9 2006, 05:39 PM

One power: 0.5.

Any object the Adept picks up that doesn't normally have a damage code now does 3 DV. Any other thrown object now does +3 DV

Posted by: Toptomcat Jun 9 2006, 06:09 PM

A more direct conversion would be (3 + 1/2 Str), or (2 + 1/2 Str) for balance.

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