So, hypothetically, at what age would you allow a child to get low-end cyberware? Say, something like a datajack?
Personally, I like 16... but that's me.
I waited untill I was 18 to get my body mods, such as tattoos, but I did get some piercings at 16, and I'd probably have gotten a datajack if one had been available.
I remember in some Shadowrun novel I never actually finished reading years ago, there was a situation where a pretty young kid, like 10 or so, maybe, (I could be wrong) was pressuring her mother to let her get a datajack (for games, of course). I assume that it'd be okay at pretty much any age, with parental consent, just like piercings. Problem is, of course, the body is growing, and the 'ware is not. So, it's probably not recommended to get any cyber before 18 or so, and it would require regular maintenance and adjustments.
For datajacks I'd say about a week, although that may be too long. You don't want the little babies to become accustomed to the meat world, after all.
But really, it depends a lot on the kid. If its born premature you may want to hold off on cyberimplants for some time. If it is full term and healthy it shouldn't have to wait a single day.
Despite what people think, the body does not grow at the same rate for everyone. I was 6 foot tall in 6th grade. 6'2" in 9th, 6'5" by college(I started college at 17, and stayed the same height until I turned 23), and I grew to 6'6" at 24 years of age.
Some people stop growing young, and some people keep growing untill their late 20s
Stand back a bit would you? I'm getting a crick in my neck.
The's an episode of Ghost In The Shell: Stand Alone Complex that talks about a 6y old getting a heart transplant.
A nurse talks to Motoko about the stress of someone that young getting a cyber heart. (The tons of surgeries to keep up with the growth of the child).
I think the episode is called "The Blessed People"
You would think they would have to go see the street doc to change up as they grew, but why not. Bone lacing might cause some issues though...heh.
You would think Orks would get stuff younger, since their life expectancy is so low, they probably mature a little faster.
Yeah, Jr. high wouldent be abnormal for something like a datajack.
Though with all the sr4 skin link, and trode paste, I cant be sure anymore.
I'd say early to mid puberty. Age gets changed up a bit with metatypes.
An elf ages slower then a troll after all. It's more a biological then maturity thing.
Physical maturity would have a lot to do with it, I would think. You don't want to have to replace little Jimmy's cyberarm every time you buy him new shoes. (The exception possibly being in the case of accident or disease.)
That's how "norms" treat cyber in kids anyway. Accident or disease? Cyber to make the kid "normal". Just cause he likes the sam in the Karl Kombatmage movies? Hell no.
That's like a 10 year old asking for a cell phone.
But if you wait untill the kid is 10 years old you'll have missed the chance to turn him into a super-hacker who is more at home in the matrix than in the meat world.
Yeah, there are some problems with adjusting the datajack for growth but most of these can be corrected by just cutting his brain out and suspending is in an oxygenated nutrient solution.
But we're forgetting the marketing departments that will push all these technologies. Shadowrun is dark to me, and I think if modern US society is so willing to pump its children full of drugs even now, then I dread to think what will be happening in the SR world of 2070. The same people who play their children Mozart today, will be itching to dope them up with whatever brain boosting technology is available in the future. I see the kids hooked up to simsense training programs, loaded with Psyche for exams (which are probably year round). Knowsofts will be ubiquitous as will numerous drugs to encourage height and muscular development. I see the following conversations recurring frequently in 2070.
"Now son, I don't want to hear anything more about it. You need to have your cerebal booster for college and I don't want to hear anything more about it, is that understood?
"But dad..."
...
"You'll never guess what our Jimmy told me. Apparently the Nelson family are refusing to put their child on study-aid drugs. The poor little thing can barely concentrate on his lessons, just keeps scribbling drawings and running around. Honestly, parents like that should have their child taken away from them. I've a good mind to report them."
...
But darling, he'll never make the team without muscle augs. It means so much to him, let's get them. We can call it a combined Christmas and birthday present.
...
"No, no and no! You're not getting your face re-modelled. When I was your age, I had silicone implants and anti-fat enzymes and had to be content... Maybe when you turn fifteen, dear.
Would it make sense to wait until after puberty, just to make sure the kid isn't magically active?
There are tests for magical talent in preteens, they are moderately reliable.
Knowsofts in children would not be common, they would be cheating if you used them at school. In SR3 however there where ASIST teacher chips, effectively download knowledge into your head. Although they only made learning quicker, not les karma.
I played a mage that was given a cerebral booster and mnemonic enhancer in high school.
And remember, many sports ban performance enhancing implants. And parents don’t want there kids in the ones that do.
waiting to see oif the kid is magically active would be a goood idea if you cared; some parents don't want a magically gifrted child.
As far as the datajack is concerned, there are references to children having them (jimmy gates the heir to the microdreck fortune in PR, full blown decks for children shich Slammo sanotaged in TM)
From a physiological point of view, there wouldn't really be much change needed for a datajack, the head is the part of the body that grows the least during development. Babies' heads are proportionally much closer to the size of an adults head than say their appendages or torsoes. And eyes are almost the same size at birth as full maturity. So depending on how you envision different cyberware working, you could get it very early in life. Eyes, probably shortly after birth (that's how they tx gongenitally blind people. DJs sure. Reflex enhancers.... depends do they go through the whole body or just the head? Reaction boosters, probably.Muscle replacement, bone lacing, dermal plating hell no.
Now, I'd say you can have bioware inserted at any age, after all, it is a bilogical part of the body and so would grow with the kid. Imagine a newborn with suprathyroid, the poor mother would be totally depleted.
| QUOTE (Edward) |
| Knowsofts in children would not be common, they would be cheating if you used them at school. |
| QUOTE (Aaron) |
| Would it make sense to wait until after puberty, just to make sure the kid isn't magically active? |
Problem is, any essence loss can destroy the talent before it develops, background-wise.
In SR4 this is especially true since magic start at 1.
| QUOTE (Edward) |
| Knowsofts in children would not be common, they would be cheating if you used them at school. In SR3 however there where ASIST teacher chips, effectively download knowledge into your head. Although they only made learning quicker, not les karma. And remember, many sports ban performance enhancing implants. And parents don’t want there kids in the ones that do. |
| QUOTE (knasser) |
| It might be that knowsofts are banned, but it might also be that first class on a Monday morning is how to properly use knowsofts. |
| QUOTE (Rotbart van Dainig) |
| Problem is, any essence loss can destroy the talent before it develops, background-wise. In SR4 this is especially true since magic start at 1. |
| QUOTE (hyzmarca) |
| But the flavor doesn't support this. |
y'know... The primary, I mean the true, asshole part of learning... Is memorization.
Consider the following: With headware memory, which according to SR4 unless you're trying to memorize an entire fricking library, you have all the memory you need in a datajack. It's accessable to you in the way your grayware is accessable.
Maths SPUs are also cheap, as of SR3. As of SR4, they might be built into a datajack at what SR3 would consider Rating 3, at no extra charge. They might even be standard. All those long, dull, mind-bendingly painful math classes went the way of the dodo. With knowsofts and headware memory, you know everything you need to know. Even if you DO need to learn a friggin' huge amount of useless data, you can chip it. Or store it in your comlink via wireless. (or wire, if headware comm)......
School in 2070 must be a real bitch for those whose parents can't afford cyber, but are legit enough to send them to school.
Still need math classes. You need to know what to put into the SPU, after all, and you'll need to know how to interpret the results. A $500 graphing calculator is quite useless to someone who doesn't actually understand college level mathematics.
Then the Maths SPU can come with a mathematics skillsoft pre-installed. I'm not seeing your point, Hyz.
| QUOTE (Brahm) | ||
Once apon a time calculators were not allowed in schools, they were "cheating". Now they are routinely a requirement. |
| QUOTE (ShadowDragon8685) |
| Then the Maths SPU can come with a mathematics skillsoft pre-installed. I'm not seeing your point, Hyz. |
| QUOTE (hyzmarca) | ||
Essence loss from a datajack and similar uninvasive cyberware isn't going to hurt the average wagemage very much. The benefits outweight the risks. |
| QUOTE (ShadowDragon8685) |
| Then the Maths SPU can come with a mathematics skillsoft pre-installed. I'm not seeing your point, Hyz. |
| QUOTE (Eyeless Blond) | ||||||
That's SR3 thinking. In SR4 essence loss *hurts*. It used to be that Magic 6 was the default, and a Magic attribute of 4-5 was substantially the same. Now the Magic attribute likely starts at 5, and the actual (statistical) average is somewhere around 2-3 before essence loss. So, even if nothing else changed each point of Magic lost due to essence affects the average mage PC 33% more, and for NPCs with a Magic of 2-3 it affects them up to three times as much. But the game changes are to more than just what the attribute number averages to. Now the Magic attribute is added directly to most magic-related tests, in addition to its previous roles in determining the various limits to what spells you could cast and what force spirits you could summon. In comparison, before the Magic attribute only added one-third its value to spell pool calculations. Though this number is higly speculative, I estimate that a single point of magic loss affects most PC mages about twice as much as it did in SR3. In practical terms it could be much more than that, because in SR3 there were few practical difference in terms of long-term ability between the Magic 6 mage and the Magic 5 mage. This difference will be even greater if you look at the average wagemage, who by the SR4 book have Magic attributes of 2-4 (look at the "Lieutenants" on p. 274-ish to look at what the above-average mages have for attributes.)
Math SPUs *did* come with a math knowsoft pre-installed, at twice the rating of the SPU. The point is that being able to do the calculations is useless if you don't know what the numbers mean. Sure my knowsoft can do a surface integral of a three-dimensional vector space; it doesn't matter if I don't know what a surface integral is used for, or more importantly how I can use it to solve this physics problem in front of me, and that's something a mathematics knowsoft won't help me with. By your argument there's no reason to actually learn any non-magical skill at all, and people in 2070 should just chip everything. To expand on Valentinew's post, many of my college midterms and finals were open-book, open-notes, any-calculator, bring-a-computer-if-you-want tests. I can tell you right now that for almost every student there was an inverse relationship between the amount of reference materials brought and used, and the final grade in the class. Loading an encyclopedia into your brain is no substitute for actually understanding the material, I don't care what century you're in. That said, brain-mods will likely be a big deal in say the 2050s, when they were a new idea, and that generation will likely see a high percentage of upper-income parents tossing performance-enhancing mods into their kid's skulls with reckless abandon. By 2070 though those kids will have grown up, and studies will have shown that, like the kids who are growing up on growth hormone today, or the kids whose minds were melted by "whole language" teaching in the 1980s, screwing with kid's minds at young ages merely leave them burned-out husks by the time they grow up. In fact, I say that by 2070 the government will have gotten involved in its knee-jerking way and have outlawed any sort of "unnecessary surgery" in juveniles under the age of 18. Some freaks will still be getting fake "prescriptions" for brain surgery, like parents do today to get their kids on Ritalin, but the practice will likely be on the downward spiral. |
On the topic of education and cyberware, the average corp school probably doesn't even use real teachers now unless the kid has REAL talent and they want to get them contracted in and give them the best of the best teachers.
A corporation can just charge for the use of the equivalent of a teacher with a masters degree who doesn't complain at all for 2,500
per student. That's half the cost for a month of middle lifestyle.
If the corporation wanted to branch out slightly and dramaticlty reduce they're fees in the long run. They could also code it themselves, and then supply all of their schools it free, then charge a fee to attend it for a school year. Even with multiple subjects, its still less then what it would cost to build a conventional school and hire teachers.
| QUOTE (Eryk the Red) |
| I remember in some Shadowrun novel I never actually finished reading years ago, there was a situation where a pretty young kid, like 10 or so, maybe, (I could be wrong) was pressuring her mother to let her get a datajack (for games, of course). I assume that it'd be okay at pretty much any age, with parental consent, just like piercings. Problem is, of course, the body is growing, and the 'ware is not. So, it's probably not recommended to get any cyber before 18 or so, and it would require regular maintenance and adjustments. |
Yes but wasn’t kyle a mage, and a purest mage at that
| QUOTE (brahm) |
Once apon a time calculators were not allowed in schools, they were "cheating". Now they are routinely a requirement. |
| QUOTE (Edward) |
| Yes but wasn’t kyle a mage, and a purest mage at that |
You can chip free daycare too. All you need is an SK that gives the kid an AR spanking everytime he does something stupid.
Or just a VR daycare.
Hell, hook the sproglet up to a VR node full-time, IV drips, VR everything.
The Omega word of irresponsile parenting!
I would say it would be dangerous to get any cyberware while your still growing (one of the main advantages of bioware). You would have to replace the cyberware when ever the subject out grew it (worst case being once every couple of weeks). So with that in mind I should say head implants could effectivly be implanted around the age of 10-13, limb and body implants around the age of 19-21. This will vary based on age and gender.
Todes would be cheaper and safer.
On a side note, if you want a good example of cybernetics at a young age, The Major from "Ghost in the Shell: Stand Alone Complex" is a good example (she had her entire body replaced at age 5; can't remember why).
Dr. Halberstam never had any problems putting datajacks in newborns. For that matter he never had any problems cutting their brains out and suspending them in nutrient jars, either.
I imagine that datajacks are the simlest implants to get at a young age. I'd suppose that cyberware could accumilate stress as the individual grows. It would probably be designed so that the 'ware fails before the flesh does.
I remember in one SR novel, I think it was one of the ones with Wolfgang, they talk alot about sports of the era (turns out Archangel is a huge baseball fan too). And how they actually chip the personality and skills of famous players from different points in time to make "dream teams" and see how they play out. All the players are un-augmented. In possibly the SR3 core book it talks about how different sports have different rules regarding magic and 'ware. Most sports still only allow unwared players and no active magic is allowed on the field, but most will still allow Physical Adepts.
| QUOTE (X-Kalibur) |
| I remember in one SR novel, I think it was one of the ones with Wolfgang, they talk alot about sports of the era (turns out Archangel is a huge baseball fan too). And how they actually chip the personality and skills of famous players from different points in time to make "dream teams" and see how they play out. All the players are un-augmented. In possibly the SR3 core book it talks about how different sports have different rules regarding magic and 'ware. Most sports still only allow unwared players and no active magic is allowed on the field, but most will still allow Physical Adepts. |
EDIT: oh, there's TWO pages to this topic. Completely changed the post ![]()
| QUOTE (HMHVV Hunter) |
| On a side note, if you want a good example of cybernetics at a young age, The Major from "Ghost in the Shell: Stand Alone Complex" is a good example (she had her entire body replaced at age 5; can't remember why). |
| QUOTE (Shrike30) |
| chipped Negotiation, Auto Mechanic, or Hacking just don't work as well as the real thing |
...Leela got her headware & some of her bio implanted between the ages of nine & ten.
The implants she received (SR3) were:
Cyber
Mnemonic Enhancement (3)
Headware Memory (60mp)
Induction Datajack
Transducer
Skillwires (3)
2 slot chipjack with expert driver (both slots)
Bio
Synthcardium (2)
Cerebral Booster (2)
Muscle Toner (2)
Synaptic Accelerator (1)
Enhanced Articulation
This was all done as part of an experimental procedure by a doctor who was a very close friend of Leela's family (her character story explains this in more detail). Long term recuperative therapy was out of the question in Serb occupied Croatia and magical healing was basically non-existent at the time. The Bio implants were viewed as a means of both offsetting and aiding in her recovery from the physical trauma she suffered. The Headware implants were to aid in her relearning the basic skills she would need to make it on her own again.
Needless to say, the procedure was successful. As her body's natural healing kicked in during the months which followed, she became kind of a super kid, particularly in her cognitive functions (she was already a genius level IQ before being injured in the Serb attack).
As she grew towards adulthood her therapeutic implants began to become true augmentations.
Because this process was done at such a early age, Leela acquired the Infirm Flaw, (which in SR3, limited the augmented max for her physical attributes). She also had the physique and emotional makeup of a 12 - 13 year old girl even though her mind of was that of highly educated scholar..
Errr, I believe they're limited to the rating of your skillwires; skillwires which are expensive both in terms of
and Essence. Sure, if you're gonna get your body laced through with 5 essence worth of skillwires, you can perform as well as a master mechanic who's been at the job thirty years. But it'll probably cost something like 100,000
, which you now owe to the company...
Actually, that's a pretty good idea, from the corp's point of view.
| QUOTE (Moon-Hawk) | ||
Unfortunately, the rules don't really reflect this. True, there is the absense of edge, but that only means that chipped skills are underperforming for lucky heroes in life-or-death situations. In most applications of these chipped skills I don't think people are spending all that much edge. |
| QUOTE (ShadowDragon8685) |
| Errr, I believe they're limited to the rating of your skillwires; skillwires which are expensive both in terms of Actually, that's a pretty good idea, from the corp's point of view. |
| QUOTE (Squinky) | ||
Skillwires are cheap as hell in SR4, cash and essence wise. You can max them out at rating 5 and only spend 10k and 1 essence....Be real easy to afford alpha though. It's buying all the softs that cost you, but they aren't that bad. |
Agreed, skillwires for all indeed. I've considered giving more of my NPC's skillwires just because of how accesable they are. I know I would get them if I had the choice, and the typical person would in my mind.
Back on the idea of children with 'ware, the idea of an adult man with a toddler-sized cyberarm is uncontrollably funny, to me. He's half T-Rex!
| QUOTE (Geekkake) |
| Back on the idea of children with 'ware, the idea of an adult man with a toddler-sized cyberarm is uncontrollably funny, to me. He's half T-Rex! |
I can imagine a special kind of cyberware designed specially to grow with the user with minimal maintinence being available for an extra fee. Say, costing as alphaware, with no reduction in Essence cost and no opportunity to make it a higher grade (because there'd be less demand for it)
Another on going topic of daytime talk shows.
Somewhat simular to the old debaites about Plastic surgery.
Surely few will argue about necessary bioware or cyberware to compensate for birth defects, but what is exactly necessary to help our children funtion normally in our modern society, and what is not is hotly debaited. Next on Maury III.
| QUOTE (Toptomcat) |
| I can imagine a special kind of cyberware designed specially to grow with the user with minimal maintinence being available for an extra fee. Say, costing as alphaware, with no reduction in Essence cost and no opportunity to make it a higher grade (because there'd be less demand for it) |
| QUOTE (Demon_Bob) |
Somewhat simular to the old debaites about Plastic surgery. Surely few will argue about necessary bioware or cyberware to compensate for birth defects, but what is exactly necessary to help our children funtion normally in our modern society, and what is not is hotly debaited. Next on Maury III. |
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