How good are the SOTA's books?
Is it worth purchasing them?
Don't have 2064, but I do have 2063 and I liked it.
There's sections on genetech, new metamagical techniques, mercenaries, corporate security, and a pop culture section (including the top 10 albums and movies of the year, which is a nice peak into the future of popular entertainment).
Both something of a mish-mash, but both are an entertaining read with lots of adventure seeds therein.
I'm a big fan of '63, and much less a fan of '64. It needs to be remembered, though, that not everything within is actually SOTA (I mean, if you really want to declare that large mortars didn't get rediscovered until 2063, I guess it's your game…).
~J
| QUOTE (Kagetenshi) |
| (I mean, if you really want to declare that large mortars didn't get rediscovered until 2063, I guess it's your game…). ~J |
Ridiculous. ![]()
Really, I think claymores are significantly more useful to Shadowrunners than the standard short-range omnidirectional mines in Cannon Companion. Denying a hallway can be very useful.
~J
Both books are very good for what they do, which is give you support in particular areas of running. '63 seems to focus mostly on merc campaigns and genetech, neither one was especially interesting to me personally. '64 focused on law enforcement, politics and espionage, which are far more interesting to me.
Thank you all for your support. I'll purchase both...
...I prefer '64 for the same reasons Nezumi mentioned as well as the section on Adepts.
I prefer '63 because the information given on intelligence-gathering (I'd say espionage, but there isn't actually anything about HUMINT espionage in the book) and law enforcement is so bad it makes Baby Jesus cry.
Plus I used to game with the guy who wrote Keeping The Rabble Out.
| QUOTE (SL James) |
| I prefer '63 because the information given on intelligence-gathering (I'd say espionage, but there isn't actually anything about HUMINT espionage in the book) and law enforcement is so bad it makes Baby Jesus cry. Plus I used to game with the guy who wrote Keeping The Rabble Out. |
he means he doesn't like the info on law enforcement and intelligence in SOTA64.
Yes, I meant 2064. I foolishly assumed people would pick that up after the "I prefer '63" part.
SOTA64's intelligence stuff was neat, but it seemed designed more for an intelligence-oriented campaign, a la Missions, where you play a government/corporate/whatever spy. you could apply some of it to 'normal' SR games, if you wanted to, but you'd have to work at it for a lot of the material.
Or write your own mini-supplement.
*ahem*
I'm just blessed to have players who know that espionage isn't as James Bond (or worse, MI:2/3) as it's presented in SOTA:2064, contrary to the ludicrous assumptions of certain people with whom I've corresponded with in the past.
haha. yeah, it'd be nice if someone wrote a full-sized article on how intelligence work intersects 'normal' shadowrunning. they could do all sorts of neat stuff with such an article, such as linking it here for download!
the cigarette rockets in SOTA64 gave me a serious case of the belly laughs. i haven't decided if that's good or bad.
It was amusing in the Compendium of Modern Firearms. It was gratuitous and silly in Games of State. Of course, so was most of Games of State.
Oh, and mfb? http://www.geocities.com/crmsndude/Espionage_3.pdf (Warning: 330ish Kb PDF).
| QUOTE (Syriana) |
| FRANKS What do you think intelligence work is, Bob? BOB It's two people in a room and one of them is asking a favor that's a capital crime in every country on earth. A hanging crime. |
What's that excerpt from? I don't recall seeing it elsewhere.
Pick up both '63 & '64.
| QUOTE (BookWyrm) |
| What's that excerpt from? I don't recall seeing it elsewhere. |
I like both books for the fact that they are good at what they do, trying to add more flavor to the game. Sure, the Secret Ops stuff of 2064 may be a bit out of place for a standard Shadowrun game but I have issues with some stuff in each book.
As was said, 'Both books are very good for what they do, which is give you support in particular areas of running.' And I have some issues with each book, like in 64, I think it is, where they say something to the point of 'Give a cop 500ny and he'll ignore whatever you do'. But that's just because of the way I play. I look at it more like Robocop or perhaps even Judge Dredd. Where there are crooked cops, and there are some that are straightlaced, but most are in the middle. You can try and bribe them, but it'll be more than pocket change.
| QUOTE (Drraagh) |
| I like both books for the fact that they are good at what they do, trying to add more flavor to the game. Sure, the Secret Ops stuff of 2064 may be a bit out of place for a standard Shadowrun game but I have issues with some stuff in each book. |
Oops, helps if I read the whole sentence now and again, huh?
Yeah, the cigarette rockets were a bit... odd. Made me think of the finger rockets from CP2020. But overall, in a game about stealth, recon, planning and cautious extractions (of people or information) I've been surprised how skimpy the rules on intelligence gathering and drugs are.
Overall I will miss the SOTA books. Having books made specifically to fit particular areas of SR, as well as to add cultural flavor, were great.
Wait, what? I thought they were going to keep publishing them? I'm thrilled that they're dropping them, if that's true.
~J
I believe I had read somewhere that they were discontinuing that line. At least for the time being, since they have so many books coming out with SR4. I guess in 3 years, once they've gotten out their half a dozen other books, they might consider restarting the line.
I dearly hope not. Maybe every five years or so they could publish one, but a new SOTA book every year (or even every two) is an instant recipe for power creep.
Hm. Though I guess it doesn't matter for me anymore. Still weird realizing that.
~J
I wouldn't expect to see another SOTA book for a couple years, but there's been nothing official said about whether they'll continue being published or not.
| QUOTE (nezumi) |
| But overall, in a game about stealth, recon, planning and cautious extractions (of people or information) I've been surprised how skimpy the rules on intelligence gathering and drugs are. Overall I will miss the SOTA books. Having books made specifically to fit particular areas of SR, as well as to add cultural flavor, were great. |
hahahaha
You just described my Social Adept's best friend sans the cyber. Except you forgot to add "…plus 20 years of experience in espionage and counterintelligence field work for the CIA and Knight Errant."
| QUOTE |
| I've been surprised how skimpy the rules on intelligence gathering and drugs are. |
| QUOTE (SL James) | ||
| hahahaha You just described my Social Adept's best friend sans the cyber. Except you forgot to add "…plus 20 years of experience in espionage and counterintelligence field work for the CIA and Knight Errant."
The drugs rules suck, and have always sucked. I'd be very happy for them to stay as far from them as possible. As for intelligence-gathering, they wouldn't be needed if the social skills got more than a page and a half of barely-complete rules. |
| QUOTE (SL James) | ||
I'm gonna take a stab and figure from the Quote tag that it's from Syriana. |
No, actually I saw the word excerpt and the idea of it referring to the PDF did not even occur to me.
That said, the PDF isn't from anywhere. The book and chapter, if you look carefully, don't exist. It's an illusion, and apparently a pretty good one.
I personally preferred the bioware section of SOTA '63 and the Old World Magic section of SOTA '64.
That illusion looks pretty good. I haven't had time to read it completely, but the layout and such is damn nice.
| QUOTE (eidolon @ Jun 14 2006, 04:16 PM) |
| Oh, and Kage, nothing says the SoTA stuff has to exist in your game. That said, one a year might be a bit excessive. |
| QUOTE (eidolon) | ||||
He meant the pdf file. I guess the need to snark overpowered your reasoning faculties? Oh, and Kage, nothing says the SoTA stuff has to exist in your game. That said, one a year might be a bit excessive. Besides, it won't matter that much to anyone that's sticking with 3rd. I suppose if they're fluff heavy one could always convert the stats, but it's likely more trouble than it's worth. |
| QUOTE (Kagetenshi) |
| Actually, something might very well say that everything in every SotA book published has to exist in my game. That's because, contrary to appearances, I don't always GM when I play. And new players? Do you expect them to immediately know to forbid all new SotA books? ~J |
| QUOTE (eidolon @ Jun 14 2006, 10:52 PM) |
| Everything you mention is up to the GM to regulate. |
| QUOTE |
| New players? Why would a new player not know ahead of making his or her character what books were or weren't available? Unless the GM isn't going his/her job, that isn't likely to happen. |
| QUOTE (eidolon @ Jun 14 2006, 05:42 PM) |
| That illusion looks pretty good. I haven't had time to read it completely, but the layout and such is damn nice. |
| QUOTE (SL James) | ||
It's not out of place. 2064 was, for lack of a better term, the Year of Political Intrigue. |
Ha. Which one of us is missing the point exactly? You aren't in those groups. It doesn't matter to you. And a new player is GMing? You think SoTA is the biggest worry a new GM has? That's rich. Maybe they could put a warning label in the front cover:
Warning, there are other books with other rules that are compatible with this game. Kagetenshi would like to make sure that you know that as GM, you are allowed to allow or disallow whatever you'd like in your game. We know we state this pretty much explicitly in every RPG ever made, but he didn't think you'd catch on.
Ooh. Or maybe they could just avoid publishing anything other than the BBB? That would solve "power creep" pretty nicely wouldn't it? And think of how many new games there would be to choose from if all of the designers and authors could only make one book per game!
All I'm saying is it seems that you're the one with SoTA issues. Your not wanting "power creep" seems a silly reason not to continue a nifty series of books.
Speaking for myself, I can agree with kage that power creep is a genuine concern. On the flip side, the main shadowrun books have a fairly narrow focus unfortunately. As I've said, espionage is largely ignored, which has always upset me. The SOTA books gives them a chance to write books that expand the Shadowrun universe in a particular area - international travel and rings, espionage, politics, law enforcement, etc. without having to build an entire book JUST on that topic. That I do enjoy.
That's one of my favorite things about them. The topics have done nothing but expand our knowledge of the world that's already there, in a way. A lot of it is the type of stuff that probably won't/wouldn't come up unless you were specifically running a game that dealt with it directly (espionage, etc.).
On "power creep" though, I don't really see any one thing upping the power level any more than another. If a character has genetech, another has cyber, and another has bio. All of it pales in comparison to a decently powered mage anyway
.
| QUOTE (nezumi @ Jun 15 2006, 01:51 PM) |
| As I've said, espionage is largely ignored, which has always upset me. |
| QUOTE (eidolon) |
| If a character has genetech, another has cyber, and another has bio. All of it pales in comparison to a decently powered mage anyway |
OK, so where is the PDF excerpt from???
It's not from anywhere.
I wrote it myself.
I then ripped off the layout design by photoshopping the header from my Loose Alliances PDF, figured out how to duplicate the footer, had the arrow buttons for the comments made for my own use years ago and applied those, and then used FrizQuadrata for the font before I saved it as a PDF in Word.
Like I said. It took me about 3-3.5 hours for the layout. The actual content pretty much wrote itself in about 30 minutes, plus another 15 to get the tone of the comments right since most of the posters are other peoples' PCs.
NICE job, SL James. The works had me fooled completely, & I'm not easy to fool. I'm adding it to my hardcopy files. :ok:
I just wish I didn't have to write it.
But you did excellent work. Be proud of that, at least.
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