Does someone know if you can record images with image linked lens? Like taking pictures of Mr. Johnson.
I would assume 'no'. This is without having the opportunity to go look it up to make certain, but my understanding was that the AR-linked contacts were purely an output device. They're a monitor, not a camera. At best, they might have some capacity to track where you're looking at any given moment.
in wireless land you should probably be able to record what you see onto your commlink (assuming the image link is subscribed or whatever)
| QUOTE (Dr. Dodge) |
| in wireless land you should probably be able to record what you see onto your commlink (assuming the image link is subscribed or whatever) |
| QUOTE (Nim) | ||
If you have a recording device, you can definitely use the commlink for storage. In fact, the commlink itself INCLUDES a video camera, if I recall the description correctly. Without going and reading the description, though, I don't think the contacts themselves act as a camera. |
If there's not already one on the gear list, then a micro-video device ought to be a readily-available toy. Say, a tiny video camera disguised as a lapel pin or a button on your coat...it's part of your PAN, and uses your commlink for storage. In fact, you could easily use your AR contact lenses to keep an eye on what the camera is seeing...handy if it's pointing BEHIND you. The only virtue of the thing, though, is being covert. If you don't mind being obvious, you just pull out your commlink and use the camera that's built into THAT, and you get better resolution and better control over your shot.
You could always have a sim-rig...then you'll never have to worry about recording devices. A bit obtrusive if it's external and you use trodes or something maybe, but if you're a implant junkie, it can all be internal and hidden.
| QUOTE (Nim) |
| In fact, you could easily use your AR contact lenses to keep an eye on what the camera is seeing...handy if it's pointing BEHIND you. |
I think having 360 vision would be very dissorienting. I'd certainly allow players to come up with some kind of ware, but there would be a penalty involved. An alternative might be to have some kind of ultrasound rig and project a little map in your AR showing nearby objects. Picture something like the motion detector in Aliens.
Well, if you were using AR to do it, you wouldn't really have 360 vision. You'd have your normal field of vision, with some 'picture in picture' boxes that act like a rear-view mirror.
Personally, I'm not disoriented by the mirrors in my car, so I don't see much of a problem. I'd give some big penalties for ATTACKING using such a view (firing over your shoulder, say), but I don't see an issue with them using it for situational awareness.
I was envisioning some kind of fishbowl lens view.
Mirrors would be far easier to work with, true.
You may have played Quake back in the day, when it was common practice to open the console and adjust your field of view to 270 degrees. It looked pretty weird, and I could never get the hang of it admittedly, but having the whole world looking like that would do my head in.
| QUOTE (ornot) |
| I was envisioning some kind of fishbowl lens view. Mirrors would be far easier to work with, true. You may have played Quake back in the day, when it was common practice to open the console and adjust your field of view to 270 degrees. It looked pretty weird, and I could never get the hang of it admittedly, but having the whole world looking like that would do my head in. |
Oh, another thought.
It might not bother you as much as you think. There's a classic experiment (http://www.cns.nyu.edu/~nava/courses/psych_and_brain/pdfs/Stratton_1896.pdf) in which a researcher spent some time wearing glasses that turned his vision upside down. He found that the brain adapted remarkably quickly and turned everything upright again (though at least in the time that he spent, it never felt totally normal).
| QUOTE (PH3NOmenon @ Jun 19 2006, 05:37 PM) | ||
kind of hijacking the thread here, but on that note... is there anything keeping a runner from having a 360° field of vision at all times? |
| QUOTE (ornot) |
| Picture something like the motion detector in Aliens. |
Buy a hat, stick a bunch of cyber eyes on the hat, facing in every direction. Add as many sensor bits as you want. Map the FOV of your hat to your FOV. Wear your hat a lot so you get used effects of such a FOV. Practice your ripple blinks.
| QUOTE (Nim) |
| I would assume 'no'. This is without having the opportunity to go look it up to make certain, but my understanding was that the AR-linked contacts were purely an output device. They're a monitor, not a camera. At best, they might have some capacity to track where you're looking at any given moment. |
| QUOTE (Nim @ Jun 19 2006, 09:06 PM) |
| AR adds to what you're seeing; it doesn't replace it all. |
| QUOTE (irinoxx) |
| Any AR "display" device is also a camera. Anyway that's how real life augmented reality prototypes work. 1/ take picture 2/ figure out picture objects 3/ get database records concerning said objects 4/ overlay relevant data on picture's objects 5/ display augmented picture to user |
| QUOTE (irinoxx) |
| That's just how most people use AR every day. Adding translucent computer constructs to a real image. Nothing however, except for hardware limitations of output device, prevents an AR user to have his comlink display solid CGI, totally replacing normal vision. |
| QUOTE (Nim) |
| * Even if the AR /system/ includes a camera, that doesn't mean it's built into the contacts. Your PAN is a little network of a variety of devices, each providing their own capabilities. Display is a separate function from perception. They needn't be included in the same device. |
| QUOTE (Nim) |
| Now that I've actually got my book handy, I see that there are separate entries for Vision Enhancers and Sensor Packages. If you want a pair of glasses that provide thermographic vision, an image link, AND act as a camera, just add the cost of the micro-camera onto the cost of the glasses, and you're all set. |
s'funny... I'd never thought of the neccessity of image tracking for AR, but thinking about it, how else does the imaging device know where to put the crosshairs for your smartgun?
Best reason I've seen for disallowing contact lenses as vision enhancers. After all, where do you put the tech?
| QUOTE (ornot) |
| Best reason I've seen for disallowing contact lenses as vision enhancers. After all, where do you put the tech? |
grrr.. Damn techies!
I often have this problem GMing SR. I have various players employed in various technical roles and they all know more about the capabilities of tech than me!
But then I pwn them when it comes to biotech knowledge. Go Team Biology!
| QUOTE (ornot) |
But then I pwn them when it comes to biotech knowledge. Go Team Biology! |
The biggest problem I have with the contacts is the power supply. But SR seems to have Magic Batteries anyway, so that's not an issue....
They'd work the same way a lot of stuff in SR seems to work: using the electric field from your body. It's not magic batteries, quite... just phenomenally low current draw
microsoft have a patent (or patent request) about using the body as a network. i think they even had a part about transmitting power around.
still, i fail to see how one is to power some of the more hungry devices that way.
hmm, one way could be to have a capitator/battery attached to it so that it changes from the power trasmitted, but eats from the battery while in use. this is mostly for devices that you only use now and again rather then continualy tho.
something tells me that the contacts will be using some kind of transparent e-ink display. that way it only needs energy whenever its changing what its displaying, and that energy can be transmitted along with the signal. basicly the same way that a passive RFID works.
still, SR is about sci-fi, and a lot of sci-fi is never explained that much...
Contact lenses with virtually anything other than display link have to have a camera/sensor. Face it, where does the image from low-light come from? Thermograph?
And as far as smart-link, we've assumed there is a camera on the gun that provides a video feed and the eye/contact provides another and the computer figures out where on the eye's field of view the gun is pointing.
a low-light sensor dont have to be digitaly made. it can be that the surface of the lense is created with more light sensitive particles then the normal eye, and that these are connected to light generating particles or something so that you basicly amplify the available light ![]()
thermograph can be similar, only that now they react to the infra-red part of the em spectrum rather then visual light...
still, i will add that i reacted when i first read about contact lenses that was able to do all this stuff. glasses ok, but lenses. way beyond nanotech ![]()
still, its in the game. and if its in the game it will probably be used, just for the hell of it.
I'll be honest, I really do *not* like the amount of stuff you can put into contact lenses, especially when players layer them with glasses or something equally dumb.
Kind of amusing when someone puts thermographic vision inside of their sunglasses, though
Heres a thought... on a contact lens... wouldn't someone else be able to see the data being transmitted to your eye, if backwards and really small?
How about glasses, shades, and goggles for that matter? I know that those three can be mirrored oneways, but you might have ahard time on a contact lens without looking really freaky... and being singled out by security...
Now what would happen if people began using an image link combined with some sorta of specialized zoom application that reverses it so they could see what you see in your contact lens or glasses....
That, in and of itself, justifies having a cybereye... so very much...
Mwaha.... that awesome...
What say you?
two things:
1)
| QUOTE (BBB page 311) |
| The smartgun system connects a firearm or projectile weapon directly to a user’s smartlink (see p. 323). It incorporates a laser range finder and a small camera... |
| QUOTE (BBB page 323) |
| The image link either displays visual information (text, pictures, movies) in the field of vision or projects it onto the user’s retina with a laser. |
Lasers in a contact lens? OK... thats where I draw the line... *thumbs down*
meh. if you can generate light in that small of an area, putting in some kind of microscopic system to focus it into a direct beam isn't that big of a deal, imo. i mean, the laser has to go, what, like, 3-4 cm? and we've already got these contacts broadcasting some ridiculous distance anyways...
unless you're talking about the smartgun laser... but in that case, you're mistaken. that's on the gun, not the eye =P remember there's two parts to a smartgun system... the gun itself has a device in it, and then the visual thing will have a receiver device attached to it. don'y get the smartgun system mixed up with the smartlink =D
hmm, i belive someone have allready managed to build a microchip laser irl...
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