I had started a topic on bullet ricochet as it could be used in combat, and most people said that it wasn't a very possible idea though at least one seemed to like it. For me, it was a way to try and make combat a little different, and if you want to read it, see it http://forums.dumpshock.com/index.php?showtopic=13470.
What I'm wondering is if people just do the standard "You see a badguy" "I shoot it and hit" "It shoots you and hits" "I shoot it....." sort of combator if they find ways to make it more interesting. Perhaps its a cinematic duel over a bottomless pit, where the player has to keep rolling athletics to make sure not to fall. Or perhaps its a gun fight in a pressurized plane where they have to keep from breaking a window and destroying cabin pressure. Or maybe its just some little trick you use to keep players interested and in some cases at the edge of their seat when the combat rolls around.
There's the examples I quoted, both of which are likely from action movies. Another example, most likely one that a player would do rather than being situational is the door slide done in Equilibrium. Would give the surprise test, though the TNs for motion could be a bit high (even though he didn't start shooting until he stoped, by then they were reacting). Same with some of the Errol Flynn sort of moves that I mentioned in the other thread.
Anyone given this any thought and have some ways to make combat more exciting, more involving than just rolling dice?
Here are a few suggestions:
Use a battlemat/similar thing with minis and furniture, parked cars, etc. So that the players won't have to ask you if there is a car to hide behind, or whatever.
Allow the players to have some lattitude in describing the scenery (possibly allowing them to use edge?) so that there is now a couch for them to heroically dive behind or a can of paint that they can kick at thier foes.
Add bonus dice/ mechanical game effects to things are are better detailed than 'I hit him' (outright theft of the Exalted stunt system).
For those of you not familiar with the Exalted stunt system, it goes something like this:
Description more interesting than 'I use <skill>' or 'I hit again'
1 bonus die
Sample:
I grab his ear and give it a viscous twist. (unarmed combat)
Description meeting above, plus including stuff about the envoronment.
2 bonus dice
Sample:
Having no time to open a window, I bring my gun up anf fire it though the windshield. The windshield shatters. The muzzle blast inside the car is deafening. (shooting attack from inside a vehicle)
Description meeting the above criteria, in addtion makes the other plays say 'cool'
3 bonus dice.
One interesting thing to remember is that a typical interior door, or typical interior wall, doesn't stop the vast majority of bullets. So the PCs can come under blind fire by guards with good hearing, and they can do the same to them.
For what bullets will penetrate:
http://www.theboxotruth.com/
I love rewarding good discriptions. I have a relitivly new player who makes a lot of shots with a pretty poor skills (2 and a laser sight), because shes a great story weaver. It all makes me a happy panda.
Yeah, 2 sheets of 3/8" drywall dosent stop much in the way of bullets. Or feet, metahuman bodies, or large car parts.
any time a player goes for any type of cover its a gymastics (1) test.
im to brain fried to think right now lol. Theres all kinds of cool things to incorporate.
One of the things i thought that i dont want to flesh out is making the player take some kinda test when a bad guy shoots and misses but the bullet makes something break or explode or something. Missed bullets causes something in the environment to react which could spell danger to a player.
| QUOTE (Abbandon) |
| any time a player goes for any type of cover its a gymastics (1) test. im to brain fried to think right now lol. Theres all kinds of cool things to incorporate. One of the things i thought that i dont want to flesh out is making the player take some kinda test when a bad guy shoots and misses but the bullet makes something break or explode or something. Missed bullets causes something in the environment to react which could spell danger to a player. |
Am I the only one who's been fortunate enough to play with people (on both sides of the GM screen) who don't need to be bribed into telling everyone how their character is being way cooler than everyone else's?
Its better to praise good roleplayers than make fun of the bad ones. This is a ROLE PLAYING game. Your not just rolling dice to get a certain number a certain number of times. Your creating a story.
Some people like big bright colorful stories and some dont. If you dont like a story why dont you play something like monopoly or scrabble that doesnt have any story lol.
Or you could make some crappy attempt to join in the fun. Nobody will make fun of you....to much.
Your not just shooting somebody cuz you happen to have a loaded gun in your belt and that dude was the closest person to you.
Your shooting at the guy because he kicked you in the nuts, stole your comlink, told you that your mother was a troll, and kicked a dent in your motorcycle.
| QUOTE (John Campbell) |
| Am I the only one who's been fortunate enough to play with people (on both sides of the GM screen) who don't need to be bribed into telling everyone how their character is being way cooler than everyone else's? |
| QUOTE (Abbandon) |
| Its better to praise good roleplayers than make fun of the bad ones. This is a ROLE PLAYING game. Your not just rolling dice to get a certain number a certain number of times. Your creating a story. Some people like big bright colorful stories and some dont. If you dont like a story why dont you play something like monopoly or scrabble that doesnt have any story lol. Or you could make some crappy attempt to join in the fun. Nobody will make fun of you....to much. Your not just shooting somebody cuz you happen to have a loaded gun in your belt and that dude was the closest person to you. Your shooting at the guy because he kicked you in the nuts, stole your comlink, told you that your mother was a troll, and kicked a dent in your motorcycle. |
We encouraged movement in SR3 by swapping the penalties for moving attacker and moving defender (basically making you not take much of a penalty for diving around, but the other guy taking a much bigger penalty trying to hit you if you were diving around).
Another good thing would be to borrow from Feng Shui or one of the other cinematic games out there, and give players bonuses for cool descriptions of what they're doing. Trust me, you pass out a lowered TN or a couple of extra dice for good descriptions, and your combat perks right up...
i play pretty much exclusively online, so good descriptions are a must. dull posters make the games really hard to play; there's nothing there to work with. luckily, we've only got one or two of those.
| QUOTE (mfb) |
| i play pretty much exclusively online, so good descriptions are a must. dull posters make the games really hard to play; there's nothing there to work with. luckily, we've only got one or two of those. |
| QUOTE (Abbandon) |
| Its better to praise good roleplayers than make fun of the bad ones. This is a ROLE PLAYING game. Your not just rolling dice to get a certain number a certain number of times. Your creating a story. |
| QUOTE (Wounded Ronin) | ||
Speak for yourself. I believe in letting the dice fall where they may. That dosen't mean that I can't make the combats filled with extreme gore, detailed organ damage descriptions, and sadistic humor, though. Note how in my recent campaigns I've written and posted here I have a "hidden" karma bonus for anyone who screams GET SOME GET SOME GET SOME and massacres a large group of NPCs. |
| QUOTE (Drraagh) |
| Letting the dice fall where they may is one thing. Like if someone was to, as one of the C.L.U.E. files had, rolling 28 1s I think it was for a fireball spell and ending up as a mushroom cloud of human material scatering over the combat area. |
| QUOTE (SL James) |
| Did that include karma rerolls? Because if it did, then clearly God had a mad hard-on to kill that PC DEAD DEAD DEAD. |
When did munchkin become a euphemism for idiot? That's just retarded.
I would not call it idiocy to not think to have botch-negating karma on-hand when one is rolling 28 dice.
Though I will note that you can't reroll rule-of-1s, just buy away the worst effects.
~J
But lets face it, you just tosses 28 ones. Fate is saying loud and clear, "F you buddie!"
| QUOTE (SL James) |
| When did munchkin become a euphemism for idiot? That's just retarded. |
| QUOTE (Lindt) |
| But lets face it, you just tosses 28 ones. Fate is saying loud and clear, "F you buddie!" |
| QUOTE (Kagetenshi) |
| I would not call it idiocy to not think to have botch-negating karma on-hand when one is rolling 28 dice. |
Like mfb said. It's not in the event of getting 28 1's (which is 6.14 sextillion). It's getting a bunch of 3's, 2's and 1's when the TN is 4, and rerolling them to get more 4's, 5's, 11's and 26's. Because, let's face it. Unless you're trying to kill a Great Dragon, 15 or so successes on a high force Fireball will kill just about anyone, and without the embarassment of pulling off quite possibly the most statistically remarkable event in gaming.
And so... The player was an idiot.
This is tru7h.
~J
Of course it is. I'm always right. Even when I'm wrong.
That is probably the only post that I have not had to lay the smackdown hammer of cyber-justice on. You're getting better.
I'm beginning to appreciate the idea that the Fanpro devs moved to Attribute+Skill vs Fixed TN and replaced Karma Pool with Edge because too many SR players and prospective players are too stupid to comprehend traditional dice pools (e.g., Karma, Combat, Task).
This thread has proven that, in fact, they are.
| QUOTE (SL James) |
| I'm beginning to appreciate the idea that the Fanpro devs moved to Attribute+Skill vs Fixed TN and replaced Karma Pool with Edge because too many SR players and prospective players are too stupid to comprehend traditional dice pools (e.g., Karma, Combat, Task). This thread has proven that, in fact, they are. |
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