When Essence is lost due to cyberware implantation, the consensus here on Dumpshock seems to be that it never returns. In other words, if a character installs a smartlink (0.5 Essence) and then removes it six months later, their Essence remains 5.5 and does not bounce back up to 6. I've looked through the BBB, but I can't find any support for this. I also can't find any support for the opposing point (i.e. that Essence does return when cyberware is removed).
I'd like to clarify the issue for myself: is there canonical information germane to this and if so, could someone provide me with a page reference? Thanks in advance.
| QUOTE (Man and Machine @ page 147) |
| Remove Cyberware Cyberware that is removed does not restore the character's lost Essence. |
Ah, many thanks TG!
...So virtual magic loss and bio index are unrelated?
Weird...
~J
There's really nothing virtual about virtual magic loss it even says the loss applies "any time magic rating would be a factor" which is that same as just....gone.
Here's a question: what if someone removes the cyberwear that took the essence out, could they put related cyberwear in later without having to take the essence loss? Say, you could have Smartlink 2 regular-style, then take it out and put in some Smartlink 2 alphaware...if you don't lose any more essence, then you could put something else in that deficit left by the difference of alpha and regular.
Thoughts?
But the rules explicitly state, IIRC, that if the offending bioware is removed the magic returns. That and if you're reduced to 0 from virtual loss, you don't become mundane.
~J
Now that I've found the reference TinkerGnome gave me, I can answer that. ![]()
| QUOTE |
| Man & Machine, p. 147: Cyberware can be upgraded without its removal; the cost and Essence Cost of the new part equal the total costs of the upgrade implant minus the old implant costs. |
Ok, understand that I have no idea what the rule is... But, I have always told my players that cyberware is like a tattoo. Semi-permanent. Easy to put in, hard to get out.
In the vein, if you took out a SL2, and put in a SL2(a) I would say you lose MORE essence. Besides, I could have sworn that you have a small chance of losing essence any time you are cut open (i.e. surgery).
<runs off to check the books...>
EDIT: Velocity, so according to that, you only have to pay the difference? What if they are different grades of cyberware?
If you use the optional Surgery rules, then yes, you get screwed any way you look at it.
~J
| QUOTE (Gyro the Greek Sandwich Pirate) |
| Here's a question: what if someone removes the cyberwear that took the essence out, could they put related cyberwear in later without having to take the essence loss? Say, you could have Smartlink 2 regular-style, then take it out and put in some Smartlink 2 alphaware...if you don't lose any more essence, then you could put something else in that deficit left by the difference of alpha and regular. Thoughts? |
| QUOTE (Kagetenshi) |
| But the rules explicitly state, IIRC, that if the offending bioware is removed the magic returns. |
| QUOTE |
| That and if you're reduced to 0 from virtual loss, you don't become mundane. |
Kag, which optional rules? I do not have MM, nor have I read any doctoring rules lately...
<run around in circles...>
Optional surgery rules in Man and Machine. I like them.
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