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Dumpshock Forums _ Shadowrun _ Singin the machine gun blues...

Posted by: Emrak Jun 25 2006, 12:23 AM

Two questions.

Firstly.... We ran our first SR4 run-through today and I had an npc whip out an Igram White Knight machine gun. It was incredibly confusing figuring out how to simply fire a burst of random fire at a group of 3 folks (and I'm still not sure if our take on it is accurate). Can someone wise to the ways of this break it down for me?

Bad Guy: Fires full auto at 3 PC's
----What's he roll for here?

PC 1:
PC 2:
PC 3:
----What'd they roll for here?


Second question is...does anyone have a good, detailed map of Seattle? Showing the sprawl, etc....

Thanks

Posted by: James McMurray Jun 25 2006, 12:39 AM

What's his skill? Did he have any recoil compensation?

They always roll reaction (+ dodge or gymnastics if they forego their next action to full defense). If they're hit they roll armor + body to soak.

Posted by: Emrak Jun 25 2006, 12:44 AM

QUOTE (James McMurray @ Jun 24 2006, 07:39 PM)
What's his skill? Did he have any recoil compensation?

Let's say a Firearms skill group of 4 and Agility of 3 and no recoil compensation (I'm not that good with the rules yet)? Now what? According to the rules, the next step (in breaking up the dispensing of hot lead) is more twistier than a pretzel. It's like a 2 or 3 tier tree.

Posted by: James McMurray Jun 25 2006, 12:51 AM

Full auto is -9 dice. With no recoil compensation he'll be rolling -2 dice.

Multiple targets is -2 dice per target, so he'll have -2 dice on the first, -4 dice on the second, and -6 dice on the third.

He might want to invest in some more skill, or at least some recoil comp. smile.gif

Posted by: Jaid Jun 25 2006, 01:17 AM

well, first off, he has no dice pool for any of those shots =P heavy weapons isn't in the firearms group wink.gif

but, for the sake of argument, we'll assume you meant skill 4, and we'll assume the missing bullet in the last burst (note 3 short bursts is the rules, which is 9 bullets... presumably one just sorta doesn't count for anything)

so, starts off with 7 dice. against:

[ Spoiler ]


a better example, IMO, as it shows the progression better, would be a maxed out elf gun adept: 7(10) agility, 7(10) heavy weapons (LMG specialisation) with a smartlinked gun, for a total of 24 dice to start off. still no recoil compensation

[ Spoiler ]


and, perhaps a more reasonable example? chargen possible even

elven samurai: 6(cool.gif agility, 6(7) heavy weapons, smartlink, and specialisation in LMGs, and we'll run two examples: one with no recoil compensation, one with the standard white knight's regular recoil compensation, and one with gyro stabilisation added on:

so, no recoil comp.

[ Spoiler ]


standard white knight (6 points recoil comp)

[ Spoiler ]


and with a gyro stabiliser added on:

[ Spoiler ]


hope that helps.

[edit] spoilers added to shorten post [/edit]

Posted by: kigmatzomat Jun 25 2006, 01:28 AM

(Edited b/c I forgot LMG was a heavy weapon)

Generally you would handle it as 3 short bursts (p.144 "Full Bursts, multiple targets").
Assuming a LMG with no recoil comp or smart link:

So shooting Target A agil:3+skill:4 -4 burst = 3 dice
vs Target B agil:3+skill:4 -4 burst -6 burst -2 target = -5 dice
vs Target C agil:3+skill:4 -4 burst -6 burst -6 burst -2 target -2 target = -13 dice


However the Ingram has RC:5 inherently and assuming the sam is using 2050-tech and has it smart linked:

shooting Target A agil:3+skill:4 +2 smart -0 recoil (5-2) = 9 dice
vs Target B agil:3+skill:4 +2 smart -0 recoil (5-5) -2 target = 7 dice
vs Target C agil:3+skill:4 +2 smart -6 recoil (2x 5-8 ) -4 mult targets = -4 die = longshot test

The ~1,000Y of getting a smartlink retrofit and smart contacts is obviously worth it since it increases his dice pool by ~33%.

He should also consider investing in a 3,000Y gyromount.

shooting Target A agil:3+skill:4 +2 smart -0 recoil (11-2) = 9 dice
vs Target B agil:3+skill:4 +2 smart -0 recoil (11-5) -2 target = 7 dice
vs Target C agil:3+skill:4 +2 smart -0 recoil (11-8 ) -4 mult targets = 5 dice

Posted by: Squinky Jun 25 2006, 03:03 AM

QUOTE (Emrak)


Second question is...does anyone have a good, detailed map of Seattle? Showing the sprawl, etc....


Theres always this oddity:

http://www.wizkidsgames.com/shadowrun/shadowland/article.asp?cid=37607

Posted by: ShadowDragon Jun 25 2006, 05:40 AM

Any uncompensated recoil with heavy weapons is double penalty (page 142).

Unless you get gyro stabilization or a tripod, you're not going to be rolling any dice.

The rules for firing on multiple targets in one full burst is on page 144. If you want to fire two bursts (or semi auto shots) at two targets, the second burst is fired at a -2 penalty.

http://forums.dumpshock.com/index.php?showtopic=10705&hl=seattle+map

Posted by: ShadowDragon Jun 25 2006, 05:58 AM

I also houserule that high strength gives recoil compensation. 6 str gives 1 RC, and every 3 after that gives another, so a troll with 15 str has 4 RC (6, 9, 12, 15). Since strength is only useful for athletics and melee damage, I thought it needed some love. I also like reenforcing the idea of the huge troll carrying the HMG biggrin.gif

Posted by: Emrak Jun 25 2006, 01:17 PM

Thanks for all the help so far fellas. What's really throwing me off I guess is that in the Multiple Targets section on pg 144 it reference breaking up the Full Burst into "short" bursts. But there is nowhere in that damned book that describes what a "short burst" is!

Posted by: kigmatzomat Jun 25 2006, 01:36 PM

Short and long bursts are described on page 143/144. "Short" bursts are the typical 3-round burst. Long bursts are 6-round bursts. A "Full" burst is a 10-round hail of bullets.

Typically you only use Full bursts when trying to decimate a single hard target, the rest of the time you use a mixture of single shots, short bursts, and long bursts.

You could, in full-auto mode, fire 10 rounds at 10 different targets, assuming each was within a meter of the next. Sure, you'd be at -18 for the last guy but the first one would get a full dice pool shot to the guts.

Posted by: Emrak Jun 25 2006, 01:45 PM

QUOTE (kigmatzomat)
Short and long bursts are described on page 143/144. "Short" bursts are the typical 3-round burst. Long bursts are 6-round bursts. A "Full" burst is a 10-round hail of bullets.

I challenge you to give me a paragraph where the phrase "Short bursts" is used outside of the Multiple Targets paragraph on pg 144.

Is this a typo? Did they really mean to say "Narrow bursts" instead of "Short bursts" on pg 144?

Posted by: Aaron Jun 25 2006, 02:37 PM

QUOTE (Emrak)
I challenge you to give me a paragraph where the phrase "Short bursts" is used outside of the Multiple Targets paragraph on pg 144.

Page 140: Ranged Combat Modifiers Table
Page 143: under the subheading "Multiple Targets" (twice)
Page 143: under the subheading "Long Bursts"
Page 144: first paragraph
Page 144: fourth paragraph
Page 304: in the description for the Yamaha Sakura Fubuki
Page 313: in the description for Stick-n-Shock (different context, but you were looking for the phrase)
Page 313: in the description for tracer rounds.

Do I get a prize?

Posted by: Aaron Jun 25 2006, 02:42 PM

Short vs. long is how the rules differentiate between a three-round and a six-round burst. Sure, the "official" terms for these appear to be "burst" and "long burst," but as you can see in my previous post, the rules use the term "short burst" to differentiate a three-round burst from a long burst.

Narrow vs. wide is how the rules differentiate between the method the attacker is using with the burst or full-auto fire. It is separate from the number of bullets being used.

Posted by: Jaid Jun 25 2006, 04:43 PM

QUOTE (ShadowDragon @ Jun 25 2006, 12:40 AM)
Any uncompensated recoil with heavy weapons is double penalty (page 142).

Unless you get gyro stabilization or a tripod, you're not going to be rolling any dice.

The rules for firing on multiple targets in one full burst is on page 144. If you want to fire two bursts (or semi auto shots) at two targets, the second burst is fired at a -2 penalty.

http://forums.dumpshock.com/index.php?showtopic=10705&hl=seattle+map

good catch... so yeah, definitely full auto on heavy weapons is not the recommended way to go without the right gear =P

[edit] i'd edit my earlier post to reflect doubled recoil, but it only seems to allow that as far as the start of the second spoiler... and i don't feel like rewriting all the examples =P

so just either double the recoil modifiers, or pretend it's a SMG or something which otherwise has the exact same stats as a white knight =P

Posted by: hobgoblin Jun 25 2006, 05:51 PM

heh, i can confirm that double recoil "problem" with heavy weapons.

i had a orc use a LMG (still a heavy weapon so it should have double recoil i belive) on full auto, -9 dice on the test and all that. i forgot to invoke the double recoil and yet he had only 2 dice to roll after the mod eek.gif

lets just say he didnt hit the barn wall he was aiming at wink.gif

with double recoil he would not even have said 2 dice as his effective recoil mod would be -18 dice...

Posted by: James McMurray Jun 25 2006, 11:45 PM

Sorry. I didn't look up the weapon, so didn't realize it was heavy. That example guy ain't hittin' squat! smile.gif

Posted by: hobgoblin Jun 25 2006, 11:59 PM

funny thing tho is that it would be safe to stand behind and to the sides of the target, as bullets that miss, vanish...
still, i dont have a problem with that as having to find out where 10 or more bullets ended up could be mostly a waste of time...

Posted by: Shrike30 Jun 26 2006, 06:16 PM

I'm pretty sure the double recoil penalty is one of the reasons the IWK has 5(6) points of recoil comp...

Posted by: Dr. Dodge Jun 26 2006, 09:22 PM

http://www.1w6.de/rpg/sr/map/?borders=on&zoom=6

http://www.1w6.de/rpg/sr/seattledistricts.php4

it's in german, but we all know germans love SR the most right? wink.gif

EDIT: link was incorrect

Posted by: Aaron Jun 26 2006, 10:36 PM

QUOTE (Dr. Dodge)
it's in german, but we all know germans love SR the most right? wink.gif

The long answer is at http://www.google.com/trends?q=shadowrun

The short answer is "oh, yeah."

The medium-sized answer is "Well, the annual Shadowrun Fan Film contest is in Germany."

Posted by: Lagomorph Jun 27 2006, 01:38 AM

With out RC on your LMG, the best you can hope for is suppressive fire.

Posted by: Dr. Dodge Jun 27 2006, 03:26 AM

QUOTE (Aaron @ Jun 26 2006, 05:36 PM)
QUOTE (Dr. Dodge @ Jun 26 2006, 04:22 PM)
it's in german, but we all know germans love SR the most right? wink.gif

The long answer is at http://www.google.com/trends?q=shadowrun

The short answer is "oh, yeah."

The medium-sized answer is "Well, the annual Shadowrun Fan Film contest is in Germany."

man the US is behind hungary!?!?

Posted by: Jaid Jun 27 2006, 03:36 AM

never mind hungary. the US is behind Canada. *Canada*

you know, the place with a little over 1/10 the population of the US?

and we're ahead of you? what's wrong with you wackos??? clearly you all need to get your act together and start playing shadowrun nyahnyah.gif

Posted by: James McMurray Jun 27 2006, 12:32 PM

Gimme some books to buy and I'll buy them. smile.gif

All you other countries are behind us because we know where to go for Shadowrun websites. We don't have to fumble our way through google searches. smile.gif

Posted by: Shrike30 Jun 27 2006, 06:29 PM

Bahaha...

Although there is some validity to that. I can't remember the last time I put "Shadowrun" into Google, but I've been posting here since the very late 90s.

Posted by: ronin3338 Jun 28 2006, 12:04 AM

QUOTE (Emrak)
Second question is...does anyone have a good, detailed map of Seattle? Showing the sprawl, etc....

Thanks

Alternately...

Hit your local bookstore and get a copy of "Seattle At A Glance"
It's a nice, laminated map showing downtown in pretty good detail. Then you can use a Sharpie, or print out some cool stickers and put them on to represent the "changes"

They last a long time, and if you go with stickers, you can make changes later on (if, say, your 'runners blow up a whole city block 'cause there's vampires)

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