http://www.wired.com/wired/archive/14.07/images/found.jpg
Where're the crosshairs?
These are AR contacts, Smartlink costs extra.
meh. if it can't help you shoot people, what's the point?
cool stuff
highly interesting
There would have to be an easy way of turning it off if you needed to though. I can see someone hacking into your commlink and displaying a black screen on you contact.
BANG! you blind.
I've got a group of runners, 4/6 of them are Awakened. They think contacts are the shit... hoo boy, vision mods without Essence loss!
Next time corpsec hits them, I'm thinking about doing just that as an opener
See, UNLIKE 'hey, stop hitting yourself', blacking out AR contacts (or goggles, or whatever) is a perfectly reasonable cyberwarfare attack. It'd even be reasonable against cybereyes, assuming the eyes had an imagelink and were subscribed to the commlink.
You could have a lot of fun playing with their audio, too.
all cybereyes come with a imagelink as default and can be subscribed to a comlink, so...
*nod* Right. The eyes CAN be subscribed to your PAN...but there i s (or at least, would be in a game I ran) the option of turning off the receiver, just like I assume AR goggles have a push-button control to turn THEM off. Contacts, though, not so much...you'd need to remove them. If the evil security hacker blacks out your goggles, it forces you to spend an action turning them off (and costs you whatever vision mods the goggles were granting). If he blacks out your contacts, you're screwed. You need to take them out, which probably means you need to take off your gloves first, as well as your helmet, and then you have to stand really still while you mess with your eyes. It's all bad.
I assume that all cyberware that has wireless capability also includes a way to 'go deaf' and deactivate that capability...and that turning the wireless on and off is done via nervous-system control, not via your commlink. Any other design would be...extremely foolish. Having your wireless devices hacked isn't something that only happens to runners and secuity guards. Joe Average has to worry about everything from wireless worms designed to infect commlinks and then fill your AR vision with ancient flat-vid images ('All your eyes are belong to us? What does THAT mean?') to that punk technomancer pre-teen in the apartment next door who's been messing with him ever since Joe complained about him running in the hall.
If something like that happens, you need a fast way of isolating your 'ware from whatever is messing with it.
SR4 specificaly talk about all devices having the posibility to turn of the wireless system (p304)...
| QUOTE (Shrike30) |
| I've got a group of runners, 4/6 of them are Awakened. They think contacts are the shit... hoo boy, vision mods without Essence loss! Next time corpsec hits them, I'm thinking about doing just that as an opener |
Two adepts (one face twink, one monowhip twink), one Spellcasting-only mage, and one shaman who goes spirits of doom with spellcasting as a backup.
| QUOTE (Shrike30) |
| Two adepts (one face twink, one monowhip twink), one Spellcasting-only mage, and one shaman who goes spirits of doom with spellcasting as a backup. |
They're aware of this. Happily, I can use that to make life hard (or force them onto the Astral).
| QUOTE |
| There would have to be an easy way of turning it off if you needed to though. I can see someone hacking into your commlink and displaying a black screen on you contact. |
Not if they hacked your commlink to get to your contacts.
The "easy off" for contacts involves taking them out. If you care about your (several thousand nuyen) contacts, that's not something you want to do quickly.
| QUOTE (Shrike30) |
| Not if they hacked your commlink to get to your contacts. The "easy off" for contacts involves taking them out. If you care about your (several thousand nuyen) contacts, that's not something you want to do quickly. |
They don't think you can black out AR contacts. It just isn't a feature that makes sense to put in. What possible use could there be for making oneself blind? Especially with the biological function to do so oneself. Spamming up the AR sure(there are rules for it also), but completely blacked out doesn't make sense. Everything in AR is most likely transparent so worst case scenario you don't walk over a cliff while watching full "screen" movies(so blacking out the AR display would only grey everything out). Now a really neat trick to hacking vision is to switch each other's feeds so Runner A sees through Runner B's eyes, etc.
Gustave, they also mention that there is software to make AR replace the weather, which implies that they can fully replace what the sky looks like. If that were hacked, they could make every thing look like black moonless sky..
Or they can probably adjust the transparency, so if you make the spam totally opaque, they'd still be stuck with out vision.
| QUOTE (Shrike30) |
| They're aware of this. Happily, I can use that to make life hard (or force them onto the Astral). |
One runner of mine got two commlinks, one as his public comm thats a high grade standard out of the book and the other as a wireless disabled skinlink PAN server that is the only link to his public comm. He has alot of skinlinked items... from contacts to trodes... to a glowing and responsive nanotat keyboard on his arm.
Going with the whole strange flavor of the skinlink, he decided that his character has removed almost all his body hair (with either male nair or shaving... I don't know which I find more disturbing), with a close crew cut on top. I'm not entirely sure if a skinlink would actually do the whole static charge on the hairs.. but..
Then again... he's also a sniper adept with Post Traumatic Stress disorder that manifests as "flashbacks". (talk about psychological AR). Scary.
| QUOTE (Lagomorph) |
| Gustave, they also mention that there is software to make AR replace the weather, which implies that they can fully replace what the sky looks like. If that were hacked, they could make every thing look like black moonless sky.. Or they can probably adjust the transparency, so if you make the spam totally opaque, they'd still be stuck with out vision. |
i smell some cut and paste goofups...
| QUOTE (Lagomorph) |
| Gustave, they also mention that there is software to make AR replace the weather, which implies that they can fully replace what the sky looks like. If that were hacked, they could make every thing look like black moonless sky.. Or they can probably adjust the transparency, so if you make the spam totally opaque, they'd still be stuck with out vision. |
I agree, cut and paste errors, but I also think that VR would be less realistic as they can do almost anything in VR (ie Rogger Rabit with a minigun as a comic book store IC). Realism takes a definite back seat in the VR world, but I think it can do all the things AR can and more (because it is in your mind).
| QUOTE (hobgoblin) |
| i smell some cut and paste goofups... |
Of course contacts are capable of going completely black. I give you two words: Flare Compensation.
You detonate a flashbang in front of me. It's a few million candlepower, kind of like staring into the sun from the surface of Mercury. It's going to leave a huge blacked out spot in the center of my vision and the 190-decibel bang and percussion from the detonation on top of that is going to slap me silly.
Except... I've got my contacts in, and the flare compensation package, seeing that much raw light coming in, blacks them out entirely for the few milliseconds that the flashbang's explosive is burning in midair. I still catch some of the abuse from the flashbang (because the system has to react to it), but I'm protected from enough of it to only suffer half of the vision modifiers.
This means, however, that my contacts have the ability to go black. The intended use of this ability is in millisecond amounts, to protect the wearer from at least some of the effects of a blinding flash. Hack the contacts and leave it turned on permanently, though, and you've got a totally different use for these things.
| QUOTE (Nim) |
| If he blacks out your contacts, you're screwed. You need to take them out, which probably means you need to take off your gloves first, as well as your helmet, and then you have to stand really still while you mess with your eyes. It's all bad. |
| QUOTE (Gustave) |
| They don't think you can black out AR contacts. It just isn't a feature that makes sense to put in. What possible use could there be for making oneself blind? |
| QUOTE (hobgoblin) |
| [QUOTE=Nim,Jun 28 2006, 10:35 PM] If he blacks out your contacts, you're screwed. You need to take them out, which probably means you need to take off your gloves first, as well hmm, i did some reading in the book. and it looks like many of the visual enhancements can be buildt into a helmets visor. so if your wearing combat armor, why use contacts? |
EMCON?
I'm all for having functionality built into helmets, but there's something to be said for having goggles that clip ONTO your helmet, and thus are removable/swappable while still being worn essentially as a helmet. Just a little more bulk involved.
| QUOTE (Dr. Dodge) |
| "A spellcaster can target anyone or anything she can see directly with her natural vision. Physical cyber- or bio-enhancements paid for with Essence can be used to spot targets, but any technological visual aids that substitute themselves for the character’s own visual senses—cameras, electronic binoculars, Matrix feeds, etc.—cannot be used" |
They're more than welcome to use vision mods in the contacts or whatever on things like Perception tests, they're simply not allowed to use them for casting tests. This is mostly important for the vision modifiers applying to combat spells.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)