ok, everybody knows the problem:
according to the book a hacker roles hacking plus program and can default to logic if he ain't got the skill.
the crap about this is that most players would rather build a hacker without hacking but a high logic.
now, my houserule for this whole thing is this:
A hacker roles logic + hacking/program (whichever is lower).
The reason behind this is this, if u r a crack in computer graphic design and u have to use paintbrush, u r screwed, because u r limited by the program.
on the the other side, if u got photoshop, but don't know shit about how to use it properly, u will also end up with a crappy result.
this way all three values are included into the equation.
as for technomancers:
they should role Logic + hacking + complex form.
this is only fair because TMs are a) giant karma sinks and b) should have a real edge over normal hackers, which they don't ATM.
what do you think about this?
comments? suggestions?
Meh. I like the system the way it is. You can have your hacker/somethings and your something/hackers. And yes, you can substitute "technomancer" for "hacker" in the previous sentence. There's nothing that says a technomancer has to be all-out technomancer all the way, baby, woo.
And there is a lot of precedent for people with no skill using programs to "hack," e.g. http://www.catb.org/esr/jargon/html/S/script-kiddies.html.
Oh, and it's Logic - 1. (Boyle et al. 110)
| QUOTE (Aaron) |
| And there is a lot of precedent for people with no skill using programs to "hack," e.g. http://www.catb.org/esr/jargon/html/S/script-kiddies.html. |
technomancers do have things to give them an edge over hackers.
they're called sprites. and they are so disgustingly good it's not even funny.
on a side note, i personally prefer the logic + skill, limited successes by program rating method of houseruling.
| QUOTE (maeel) |
| right and as the definition u posted there also states, there tools are known, so they are no real threat.. |
I second the ruling Jaid mentioned, as it falls inline better with the other mechanics of the system.
| QUOTE (Jaid) |
| on a side note, i personally prefer the logic + skill, limited successes by program rating method of houseruling. |
@ Lagomorph: agreed!
Still, i think technomancers should be a bit more powerful, especially if u consider that a level 5 complexform cost 5GP while a lvl5 hacking program only cost 1GP, not to mention standard programs.
i agree that they got some bonuses for being technomancer, but a hacker with comparable capabilties is much cheaper... or better a hacker that cost the same as a technomancer,is much more powerful.
| QUOTE (Jaid) |
| on a side note, i personally prefer the logic + skill, limited successes by program rating method of houseruling. |
hrmf, whats all this bruhaha about defaulting?
it hands you logic-1 dice. enjoy...
| QUOTE (hobgoblin) |
| hrmf, whats all this bruhaha about defaulting? it hands you logic-1 dice. enjoy... |
I thought it was just the skill rating if you did not the program. Don't have my book handy at the moment. But I am sure it said it is skill + program. And Logic could not be defaulted to.
In theory (that is, by the RAW), you CAN default on hacking - but it would be the most stupid choice you could make, as you would only roll LOG-1 instead of Hacking+Program
| QUOTE ("RAW @ pg. 54") |
| Characters who default use only the linked attribute in their dice pool. Additionally, they suffer a –1 dice pool modifier. |
| QUOTE (Aaron) | ||
I'll bite. How would hacking tests work? How about the Analyze + Firewall to counter exploit attacks? Or would that switch to System + Firewall limited by Analyze? What about machines that aren't running Analyze at all, are they wide open to Exploit attacks? There's more, but I don't think I'd convince anyone who agrees with you. So, go ahead and use it. You'll find the inconsistencies and problems on your own. Then you'll probably house-rule that. Just make sure you write everything down. |
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