Ok, I’m gonna stretch the possibilities a little.
Could I do this?
I have a SB Microskimmer with a Camera, (Image Link, Smartlink and Image Enhancement 3). It sits at the other side of the warehouse I’ve snuck into. Im presently hidden behind a crate while an unknown assailant is taking pot shots at me.
According to the image feed from the drone the attacker is hiding behind a wall (Good Cover) and shooting through a small hole, I can hardly see the gun – but the drone has a full body view of the assailant.
According to SR4 a subscription list of a device is System X2. A pistol with a smartlink would be a rating 3 (Standard Electronic Device) and can have 6 other devices subscribed.
I assign the Drone smartlink to subscribe to the gun (usign the signal of my commlink that the gun is linked through) and my own implanted smartlink to subscribe to the gun too.
My image link shows the drones POW where my pistol shot should hit according to the data it gets from the gun and centers the crosshair on the fully visible target. My own gun aims at a spot a few inches beside the protruding barrel according to my own POW where the targeting reticule is aimed at the area where the attacker is shooting from.
What modifiers would apply?
Visibility modifiers: Yes
Blind Fire: No (I see him)
Good Cover: No (I STILL see him)
Shooting through Barriers: Yes (There is still a wall between us)
Having a drone giving tactical information is quite useful but I wonder if I would even need to equip the drone with a smartlink in the first place, wouldn’t the image link be enough?
| QUOTE (The Jopp @ Jul 18 2006, 02:54 PM) |
| Could I do this? |
| QUOTE (Rotbart van Dainig) |
| In fact, you would just subscribe the drone and use Edit to transform the image from the drone to conform to your your PoV, then overlay it - making the barrier virtually transparent. |
Hmmmm. My first thought is i dont like this idea although i cant think of any reason why. Besides drones what about other characters who can tranmit their data to the rest of the team. If a runner and a bad guy are in a room hiding from each other and the target has good cover from the runner does that mean the guy with the heavy machine gun with XX ammo can unload into the target through a wall and have it count as good cover instead of blind fire? The target still gets the barrier.
This would be great for needle ammo. It would totally bypass barriers or only count them as half and have like -2 or -4 damage to a gun. Its totally weak but it lets you easily shoot through walls and stuff.
I dont have enough experience to comment on this though.
hmm, this to me sounds a bit like a indirect fire test, like what they had in SR3 cannon companion...
| QUOTE (hobgoblin) |
| hmm, this to me sounds a bit like a indirect fire test, like what they had in SR3 cannon companion... |
thing is, unless the drone is located at exactly the same height as the users eyes, and looking in the same direction, at best you can get a outline or aproximation of where the person is related to your own location.
i dont think they have developed a esper device in SR yes, so you cant extract data on hidden surfaces from video or still images...
I'd allow this. Why? Because it's cool, fairly situation-specific, and hard to abuse. I like my players to get creative.
I did say "hard to abuse," not impossible. Were it to be abused, I'd have to narrow its applicability considerably.
-S
| QUOTE (hobgoblin) |
| thing is, unless the drone is located at exactly the same height as the users eyes, and looking in the same direction, at best you can get a outline or aproximation of where the person is related to your own location. |
The issue with GPS location is the margin of error. In good units today it's something like +/1 one meter. That's fine for navigating ten thousand miles across a mountain range, in fact it's great! However, in a gunfight it means you can miss your target by three feet, which is not so great.
I'd allow this kind of bounced targetting if someone spent an action using the appropriate computer based skills to put it all together - just something else for the hackers in the bunch, I suppose. You could always use it for grenades, of course
| QUOTE (hobgoblin) |
| thing is, unless the drone is located at exactly the same height as the users eyes, and looking in the same direction, at best you can get a outline or aproximation of where the person is related to your own location. |
It is blind fire... you don't see him, your drone does. So in effect you can use your drone to spot the enemies location, but you still can't see him.
In this situation, if your character doesn't know where he is being shot at from, and a drone tells him where the enemy is, you can either take a simple to observe and try to spot the enemy from your vantage point, or you can fire blindly.
Until you actually spot the enemy I'd give you the -6 and make you use intuition. If you tried to spot the enemy I'd give you bonus dice equal to your drone's sensor rating. If you did spot the enemy I'd reduce the blind fire modifier to good cover and give you a -4.
If you didn't have a drone you would have no choice but to fire blind fire and also give you a -4 to spot the enemy on your observation roll because of his good cover. With the drone I'd give you back some dice equal to your sensor rating to spot the enemy.
Now as far as subscribing devices, you can subscribe your guns smartgun link to your drone. But then your drone gets the bonuses when firing the gun, not you. And since you have the gun it doesn't make much since. Also, if you wanted to use your drone to fire at the enemy you could use all the normal rules to do that (assuming your drone had a gun).
For my two cents, I'd call it blind fire. Though because you have the drone back there, I would say that you qualify for the extra dice from enhanced AR information.
+1--Drone can transmit video feed etc.
+2 --Drone can transmit Video feed etc, plus Smartlink info.
+3--Drone can transmit Video, Smartlink, and telemetry via rangefinder and gps.
Feel free to substitute Blind Fire for good cover depending on the situation.
I had this come up the other day. The way I handled it was to give the -6 penalty from blind fire, but give the maximum AR bonus of +3 (since in my case the character had two cameras on the target giving a very accurate position, see pg 208 for the sidebar on AR modifiers) Also, I let the character use Agility rather than Intuition, since she did have something to aim specifically at. Oh, and of course firing through a barrier gave the target some armor (in this case mirrored ballistic glass). So all in all, the only penalties I gave were effectively -3 dice and some armor for the target.
edit: Wow, posted the same time as McQuillan. Funny that I said basically the same thing.
| QUOTE (CradleWorm) |
| It is blind fire... you don't see him, your drone does. So in effect you can use your drone to spot the enemies location, but you still can't see him. |
| QUOTE (Moon-Hawk) |
| Also, I let the character use Agility rather than Intuition, since she did have something to aim specifically at. |
| QUOTE (The Jopp) |
| Where does it state that I use Intuition when using blind fire? |
| QUOTE (The Jopp) |
| I would use the drone to create an AR enviroment where I can see my target and then shoot using my own gun that I'm holding. How would that normally require intuition? |
McQuillan does it the way that I do it. The drone is able to provide up to a +3 AR bonus to the shooter. That's it.
A buddy of mine is a sniper on a rooftop across the way. I'm hiding out on the rooftop he's covering, out of ammunition, and trying to avoid getting shot by the other guy on the rooftop. Sadly, with all the big HVAC conduits and ducts and everything else on the rooftop (and the fact that he's aware there's a sniper) the guy stalking me isn't in my sniper buddy's line of sight.
If i stick the (empty) gun around the corner, I can get a guncam image of where, exactly, my opponent is. With Edit, I can do the math for my sniper buddy, or if he's more of the dedicated marksman type he probably has the equipment to do it himself. Then, while I'm getting laughed at for pointing an empty gun at someone, my sniper buddy makes his shot, taking the penalty for blind fire but getting a +2 or +3 from the AR bonus, partially counteracting the -6 for blind fire. If I'm lucky (and if he's good), that APDS round is going to go right through the sheet metal ducting and give my stalker a real big surprise.
| QUOTE (Rotbart van Dainig) | ||
That doesn't really matter: Edit can extrapolate a 3D-Version of the scene. That can, depending on GM judgement, directly be used or incorporated into a MapSoft to achieve the desired overlay result. |
If the drone or character has an active edit program the character should be able to create a virtual representation of the target and the (lets assume a room) behind a wall.
Not only would the character gain useful tactical information about the target and the room itself.
Removing visibility penalties like blind fire would be wrong and the AR bonus would definitely apply.
Apart from the AR bonu one does get a live feed from the targets, always knowing where they are - that bonus is worth a lot more than the AR bonus.
| QUOTE (hobgoblin) |
| err, may i ask what book your reading from? |
| QUOTE (hobgoblin) |
| sure the edit progam can be used to create a 3d shape from say a laser or higher resolution radar scan, but at best you would get a single color 3d model in the shape of whoever is behind said wall. and then you would need to have a scanner on both sides of him to make sure you get all the data... |
| QUOTE (hobgoblin) |
| i would present it more like the classical hollywood heat vision, but using single color shapes. |
| QUOTE (hobgoblin) |
| and that is hardly equivalent to be wall becoming transparent (if so then you would be able to read the text of the t-shirt the enemy is wearing, watch the news on the tv behind him and so on). |
i read the part about being able to fake surveillance as the good old:
step 1: record a nice length of nothing happening from said sensor.
step 2: play said recording back in a loop.
to any observer it will seems like there is nothing happening in front of the sensor...
in the end its a question of what you (or your gm) put into the word alter (sadly a all to vague word to use in a rpg).
ugh, just recalled that there is "trid" available in SR. a trid camera should make you able to give a "3d" view of whatever the drone sees.
problem is that for it to be effective, the drone would have to be watching from the same angle that you are. not practical if the target is right up against a wall.
still, you could maybe have two drones capturing trid data from both sides and then merging that. there could still be some blank spots and i still dont think it would eliminate the blind fire modifier (alltho i may have the player roll logic rather then intuition given the extra data).
i kinda like the idea of applying the max modifier for AR assistance for a trick like that. atleast until a book comes out that gives rules for indirect fire, as i think this is more or less a variant of that.
| QUOTE (The Jopp) |
| Apart from the AR bonu one does get a live feed from the targets, always knowing where they are - that bonus is worth a lot more than the AR bonus. |
something tells me that im going to hope that this is a topic they cover in unwired (using AR data feeds as a targeting aid).
Drone sensors incorporate radar and proximity sensors, I'd imagine that with communication from the commlink that a 3d representation would be capable. And with triangulation between the target, shooters commlink and drone, that an accurate shot could probably be made, especially with aid from Smart Link data being shared between both the shooter and drone. I think that'd be worth a +3 AR bonus at least, or removing of blind fire.
That being said, there's no telling if the bullet would even make it through the wall or crate the target is hiding behind, but you should be able to pretty accurately shoot in the right direction.
Lilt: AR representation or no, you're still firing at an object you only have a relayed impression of. It's possible that there's a little lag in the image location, it's possible that your sensor network isn't perfect, it's possible that you don't have it perfectly superimposed over reality. You're also about to fire a bullet through an object, and bullets are not the most predictable of objects after they hit something. These various imperfections in the equation are one of the primary reasons that the AR bonus caps out at +3: AR isn't as good as RL.
Allowing stupidly good hackers to whip up a non-penalized shot through a wall with some security cameras and a really good Edit test seems a bit much.
Someone blind-firing through a wall with a smargun link and good sensor coverage is going to be almost entirely negating the -6 penalty for blind fire... he can shoot nearly as well through a wall as an unaugmented person could shoot were the wall not there. It's not directly offsetting the penalty, it's simply a bonus. Take away the wall but keep all of the sensor data feeding into the smartlinked shooter's PAN, and he's going to be at a +5.
hmm, where in the book does it say what the standard drone sensor package contains?
| QUOTE (hobgoblin) |
| i read the part about being able to fake surveillance as the good old |
| QUOTE (Rotbart van Dainig) | ||
Whoa - that's outdated since Virtual Realities 2.0. |
| QUOTE (hobgoblin) | ||||
some tricks never go out of style... |
to much work, and remember that a edit can only last for a combat turn anyways.
| QUOTE (hobgoblin) |
| hmm, where in the book does it say what the standard drone sensor package contains? |
| QUOTE (hobgoblin) |
| to much work, and remember that a edit can only last for a combat turn anyways. |
| QUOTE (Shrike30) |
| Lilt: AR representation or no, you're still firing at an object you only have a relayed impression of. It's possible that there's a little lag in the image location, it's possible that your sensor network isn't perfect, it's possible that you don't have it perfectly superimposed over reality. You're also about to fire a bullet through an object, and bullets are not the most predictable of objects after they hit something. These various imperfections in the equation are one of the primary reasons that the AR bonus caps out at +3: AR isn't as good as RL. Allowing stupidly good hackers to whip up a non-penalized shot through a wall with some security cameras and a really good Edit test seems a bit much. Someone blind-firing through a wall with a smargun link and good sensor coverage is going to be almost entirely negating the -6 penalty for blind fire... he can shoot nearly as well through a wall as an unaugmented person could shoot were the wall not there. It's not directly offsetting the penalty, it's simply a bonus. Take away the wall but keep all of the sensor data feeding into the smartlinked shooter's PAN, and he's going to be at a +5. |
| QUOTE (Rotbart van Dainig) | ||
Nope - you just can spoof one combat turn on the fly without hacking the camera. If you hack it, you can do pretty much what you want. |
| QUOTE (hobgoblin) |
| and at that point i would say that you dont need edit to screw around. just have it go into freeze frame mode or whatever (maybe get it to crash and supply some kind of error message). |
| QUOTE (Rotbart van Dainig) | ||
Come on - where's the style in that? It too obvious, too. |
| QUOTE (hobgoblin) |
| and if done right, they will be calling for tech support, not extra guards |
If the gun has smartlink you don't need the drone becuase your gun has a camera in it already. You can fire around corners with no penalty. Or maybe I am misunderstanding the point?
| QUOTE (Rotbart van Dainig) | ||
Both, actually - as there is nothing right. Freezing/looping it will trigger an alarm in even the most basic systems, and crashing it does so certainly. |
| QUOTE (Gustave) |
| If the gun has smartlink you don't need the drone becuase your gun has a camera in it already. You can fire around corners with no penalty. Or maybe I am misunderstanding the point? |
I still don't agree with the idea of it being Blind-Fire with an AR bonus. Largely because it's not blind fire as you can see the target, and if you're going to give someone an AR bonus then it should be applicable in other circumstances too.
If the 'one way mirror' is made transparent, which should be possible with AR, then there should be no penalties. I'm not saying that it'd be easy, but it's definately not impossible.
The suggested -6+3 system also takes hardly anything into account apart from the fact that there is something that can see the target and someone has taken an edit action. What if the target is behind cover to the spotter too? What if the person doing the editing has a dice pool of 2, or 20, to edit with?
It doesn't even have to be shooting through a barrier. Consider an RFID tag broadcasting a tiny AR bullseye over its location. The shooter need not know the RFID tag was there to shoot at the bullseye, it could be camofuaged against the background or something, but a hit to the bullseye would definately hit the RFID tag. Sure there might be penalties, the RFID tag and thus bullseye are very small, but these aren't blind-fire penalties.
I would impose a -6 dice penalty, but allow focused fire (-4 if you take a few actions working out positionind,-2 with battle tack FDDM [availability, suck up to the military]). Admit it’s a house rule And wait for arsenal to give me the full rules for spotters with and without battle tack FDDM software.
Remember its only cool, situation specific and hard to abuse until the team rigger starts sending cockroach drones forward all the time.
Send a cockroach drone under the door and look around, skitter to a convenient corner and send the image to the entire team waiting outside the room with big guns loaded with APDS to better travel threw the wall. Choose targets and open fire.
The scariest part is that most corp security units most probably already use this by relaying information from their cameras coupled with AR maps in full 3D.
What runners can use most corporations have already figured out and is already using it.
I also have some AR examples in the AR section of my SGM. But I think I have not gone so far.
As an additional guideline I would suggest that full battle coverage (3D floor plan + positional data of enemies + Camera Data of enemies) could give you the option to shoot with half the cover modifers round up (blind fire would turn to -3 cover) and apply the "shoot through barriers" rules.
-double post-
I think I'm going to stay away from having shooting at a target that "you can see" because AR is overlaying it on the wall you're looking at enter into the realm of having no penalties. As cool as bullets swisscheesing a building are, people tend to get annoyed when lead through the wall becomes the standard tactic.
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