Contrary to the topic description, I was actually fairly seriously wondering how combat heavy most games tend to be - and how that's reflected in terms of career-long body counts.
Will the fact many people view excessive killing as unprofessional show up? Or will the people who suggest killing everyone on site and all the witnesses in a two block radius dominate?
I believe the record for one of my characters stands at about 55. (though I'm being intentionally conservative)
EDIT (to combine multiple answers and clarify, since I found I was confusing myself and starting to give out contradictory answers - please ignore anything elsewhere in the thread):
I'm asking for a lifetime total for one character - preferably either your favorite / longest runinng one, or the one you consider most typical of your style of play - not necessarily your highest "scoring" one.
are you talking total, or the highest count for a single run? either way, i'm at >100.
(...)
Is this just in one round, or one combat or lifetime achievement?
For lifetime achievement I'm pretty sure my rigger character is well over a hundred, counting all the people in vehicles who've died from crash damage in vehicles he shot up, and counting the innocent bystanders he ran over. ![]()
I think the most in one round is.. hard to say, probably around 10. Yeah easily around 10.
| QUOTE (Lagomorph @ Jul 18 2006, 03:12 PM) |
| Is this just in one round, or one combat or lifetime achievement? |
| QUOTE (mmu1 @ Jul 18 2006, 02:08 PM) |
| Career total for your highest-scoring |
I can only make a rough guess. I mean, one or two bombings, a few gang fights and regular odd-ball hijinks will increase the body count of just about any runner, over a long enough career.
My favorite character has killed off somewhere between 20 and 50 people (SR3 adept), but to be fair he had a sociopathic personality and loved his Dikoted Ares Monosword and his killing hands S.
My favourite and longest played char, a dwarf decker/face (sr3), has killed less then 20, as far as I remember.
I should mention, she was pretty good in a gunfight, just tended to avoid them. (SMG 6(7), meat initiative 10+1W6, combat pool iirc 12 dice, and a tendency to fight smart).
I'm guessing about 5-20 cause I never really keep track.
My longest-run character was a face/decker, so he probably had under 10... The second-oldest was a shaman who probably had a dozen from a certain ghoul incident, alone... Then there were two mercenaries, who both tended to kill anything that moved, but neither saw much play...
And then there's my current adept, who's chalked up about 10 kills in around three weeks of play. But he's a sociopath. He once got the shaman he was working with to let himself be stabbed, just to see if he'd let him do it.
What can I say? Anti-vehicle mines, AGTM's, light machine guns and claymore mines tend to leave things a little messy.
I played an elven ki-adept for six years irl. Ended up with ~400 points of karma and many many runs under his belt. I guess he killed nearly 100 people.
Very much lost count.
I mean.. the character did crowd control with an LMG, and then shot a chopper down on it..
Of course, the ones he's indirectly responsible for are far, far more numerous, and the ones that are the responsibility of the people trying to off him are even more numerous then that, so he's "technically" a good guy
You should probably modify the nature of the poll slightly. Direct kills? Not so many. Indirect kills (involving demolitions gone wrong, starting a riot, driving a luxury yacht with it's defense systems online up onto a gang-controlled beach, etc) it's a hell of a lot higher.
Oh, do bug spirits count?
and what about shedim?
I still haven't played many sessions and my character is pretty pacifistic, but I do have a body count from a mall run. Long story short, I hacked a Weapons World defense system and used the gun turrets to mow down a bunch of flesh-form bugs. I never found out the exact tally from that, but I would guess that it was about a few dozen. Oh, and I helped the team's tank kill the two true-forms that attacked him, using a pair of Steel Lynxes (also hacked) to fire on them. I think the tank was the one to strike the killing blows, though.
Zero, as far as I know. Look for updated figures Friday morning
Let's see, the pyro Fire-mage, simply lost count, well over 200.
But the highest-"scorer" is the newbie decker, who needed a distraction for the team while we were trying to loot a convoy in down-town Seattle.
So what'd he do?
Screwed with the municiple traffic grid.
I was giving the team an updated Crashes/Injuries/Fatality every second turn - the incident is now classed as a terrorist attack and he wasn't even trying to kill people, just "Create multiple distractions".
Sure, raising a bridge with a busload of nuns and orphans is not going net you karma, but it makes for great colour commentary.
His reaction, after the first kill-count.
"I did WHAT?! I only increased the maximum speed and made people drive in reverse.....Oh, holy S#it!"
Later...
"Aww, F#ck me, how many, seriously...200, 300?"
"Uh, currently a confirmed count of 417 fatalities and almost triple that for reported injuries."
"......"
(Another player) "You're going to be spending a lot of downtime, aren't you?"
"Oh yes. In a dark room, with no one about...hey, that's what I do normally!"
Group: "Fap, fap, fap, fap!"
-Tir
Methinks someone had punishing the player in mind…
~J
| QUOTE (Taran) |
| Zero, as far as I know. Look for updated figures Friday morning |
| QUOTE (Shrike30) |
| You should probably modify the nature of the poll slightly. Direct kills? Not so many. Indirect kills (involving demolitions gone wrong, starting a riot, driving a luxury yacht with it's defense systems online up onto a gang-controlled beach, etc) it's a hell of a lot higher. Oh, do bug spirits count? |
I was remote rigging a tanker and screwed up so bad the GM said it ran into a building. Found out later in the news (next run) just how big the building was and that how much damage was done. After that my body count that I had been trying to keep low jumped a few hundred.
Do either of you have an idea of what Alex's current bodycount is? I've got a pretty accurate mage-fender count, but everyone else just gets lost in the haze.
Except the Russian compatriot. I remember him.
~J
Oh gods. I lost count for Nightmare somewhere in the middle of 2nd edition, but I can safely geusstimate he was well over 300 before Bug City came out. In the years since....
Let's put it this way, on the http://udel.edu/stu-org/galadrim/srii/funstuff/humanity/humanfull.htm I can safely answer question 78 as "Kid Stealth (unknown - possibly genocide)".
I had a dog shaman for a long time that was good at the combat thing, but mostly handled critters with termination and people with sleep spells (SR2).
| QUOTE (Kagetenshi) |
| Do either of you have an idea of what Alex's current bodycount is? I've got a pretty accurate mage-fender count, but everyone else just gets lost in the haze. |
As a player, my record for a single character is around 50. But that character was a twinked combat monkey in a game speciffically designed for twinked combat monkeys.
As a GM, my record PC body count is four characters. (of seven being played)
...for the original KK it was something like 30 - 35. If ghouls & spirits (including bugs) counted it would be between 55 - 60.
The undisputed winner on my Ares Body-Count-O-Meter would be my sniper bounty hunter Jill (My next longest running character). She easily racked up 100 kills (maybe more, I don't remember) in her career. On one mission it was almost like that scene from Hot Shots" with the counter ticking away in the corner of the screen.
The most impressive body count I've ever seen is held by Winston Harris, a character played by an old #s-run patron called Red_Foxx.
On top of the 100+ PC's and NPC's who fell before his light pistol and sniper rifle (this man slung acid into a dragon's face!), he also pushed the button which caused a chain of nuclear warhead detonations -- levelling a small third world country and wracking up an impressive kill count of over 3,000,000.
Whatta guy!
Which third-world country did he demolish, and how did he get into position to press The Button?
Well over 100.
Felix was an ambidextrous Gun-Fu adept I played back in SR2. He regularly rolled 35+ initiative, and with the way initiative was handled back then he would usually get 4-6 attacks before anyone else even moved. This resulted in large numbers of NPC's thrown at him, and a body count that escalated rapidly...
With my character, killing is ONLY as an unavoidable last resort.
Except in the case of avenging his murdered fiance a while back, then the little snot deserved it......after a long painful torture.
It had to be brindle my Troll Cat shaman she was nuts! RIP *sniff*
torz x
| QUOTE (ShadowDragon8685) |
| Which third-world country did he demolish, and how did he get into position to press The Button? |
An african third world country with nukes?
Was it http://en.wikipedia.org/wiki/Tasmania or http://en.wikipedia.org/wiki/Tanzania?
Number of actual non-toxic non-mutant non-shedim non-flesh form non-infected non-(insert fav villianous quality) killed(as in dead, not just wounded and bleeding to death): 32
Number of dead toxic/mutant/shedim/blood spirit/etc killed: >100
My name sake is in the 50-100 and counting, my kung fu buddist Decker is zero and hopefully not counting ever. I include these two for the sake of completeness.
my personal kill count is in excess of 100, of course that includes animals, ghouls, mafia thugs, gangmembers, and other bits of detrius.
...if character background came into play, Leela would be in the >1,000 column since she was a demolitionist in the Croatian Resistance before coming to the UCAS to be a shadowrunner.
As a shadowrunner her two favourite weapons were lots of C12 with radio detonators she triggered using her Transducer implant and Gyrojet Pistol with G+ rounds.
"Think the magic woid and the building will fall down...and you'll win 10,000
Paraphrasing Groucho Marx from You Bet Your Life
a game I GMed wins here
the party obliterated a teocali, kiling over amillion from the radioactive fallout and nuclear blast
| QUOTE (Kremlin KOA) |
| a game I GMed wins here the party obliterated a teocali, kiling over amillion from the radioactive fallout and nuclear blast |
More kills than total recall...
like others many characters have been bastards, they do their job and screw over as many people as possible. of course they wrack up the enemies but it keeps the game alive. and the duffle bags of C4 don't help the body count any. Vindictive flaws don't help either.
| QUOTE (FanGirl) |
| Was it http://en.wikipedia.org/wiki/Tasmania or http://en.wikipedia.org/wiki/Tanzania? |
Sorry, totally lost count. Do you included spirits? Invae? Shedim? What about people killed by spirits I summoned?
Plus my favourite spell was Stun Ball, so they could be dead (and usually were) or just short of Deadly Physical. It usually depended on who well they soaked . . .
>100. By a couple hundreds. There were a few explosions, and that one batch of something icky in a water supply, so exact counts are iffy.
hey, quit kill-stealing. Italy dropped the icky stuff in the water supply!
If I kill Italy, do I inherit all his kills? That'd probably push it into the four-digit-number realm.
Telnet has never killed anyone. Any other number given would be slander!
But how many have his drones killed?
I'm not even being technical. You have to remember he started off his life as a ganger, long before he was running up against first-world militaries. He was probably over a dozen before he managed to get under 3 essence. Certainly over 100 before he even had a VCR.
Of course. I remember.
Luckily for him, if Armageddon kicks off again, Banded don't count as "people."
When you shoot someone with a 25mm aircraft cannon, you don't really kill them, they just kind of stop existing.
Edit: Anyway, over 15 years of in-game mercenary and shadow work, you tend to end up with a lot of blood on your hands. There's a reason Telnet is kind of a PTS paranoid. All said, I think I've played him 10 real years at this point.
Indeed. It makes me wonder how much blood some of my characters would have just based on their backstories.
| QUOTE (Raskolnikov) |
| Anyway, over 15 years of in-game mercenary and shadow work […] All said, I think I've played him 10 real years at this point. |
Ten years IRL time (IE, started in 1996), but fifteen years have passed in-game in that time (due to the recent timeline bump, I guess).
Oh, I certainly understand the theory behind it, it's just the practice of in-game time moving at almost real-time rates that boggles the mind ![]()
~J
I killed a preist in cold blood, so that should count for something extra, right? I also killed a man with a head-butt. Mostly I just shot people though.
Generally, some time passes between runs. I never had my character trying to make a run per night. That seems kind of strange. You need some time to lay low after a major operation, to see who's on your tail and deal with that. Additionally, there's always travel time, especially for mercenaries that operate across a wide portion of the globe.
We blew up the main intelligence/ govenrment building of a repressive regime to overthrow the government. Killed lots of torturers
and probably a few prisoners too
.
That's when the nukes started going off around the country. It was pretty narley.
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