Raygun:
I was just perusing your site and, just in case I missed anything--
do you have any rules regarding wildcat cartridges (non-standard cartridges, I mean), and handloaded ammunition?
Thanks in advance.
--Foreigner
With the grainyness of SR rules, handloading should be a simple cost saving. Maybe 15% off regular ammo costs? Would require at least 1 (or maybe 2) in a relevant skill and the appropriate tools ('shop' sized?, probably too bit to fit in a bag, so can't be kit sized).
For damange and range of cartridges not canonized by Raygun, just make something up, he has enough sample points that just about anything not already statted up can be interpolated.
maybe for really well-formed cartridges, you could get a -1TN at extreme range or somesuch.
Better to extend the range categories, 3-5% increase maybe?
Why not just use existing rules for match ammo? Handloading really has no place in combat, though, unless your setting is post apocalyptic or undersupplied partisan insurgency.
Post-apocalypse is likelier, I think. I doubt any actual insurgency has ever relied on handloading ammunition to any significant degree. Anyway, the only real difference rules-wise would be acquisition.
Thanks, everybody.
A.E.: That's pretty much what I figured, but I thought I'd ask the resident authority on firearms in SR just to be sure. ![]()
--Foreigner
Just a thought. It might be possible to fit the needed tools into a small bag if you only had to work with 1-2 calibers. This would include a small press, power measure (scale) and prime/deprime tool that may or may not be part of the press. Using this would probably make the process very slow. Maybe something like 3-4 hours/50 rounds possibly slower if it was a threaded press instead of a leverage press. Something like the Lyman tools in use in the early 20th century.
I doubt the average runner (is there such a thing?) would have much use for it. I imagined this to be in use by some crazed fanatic making exotic material bullets, like the holy werewolf hunter making cartridges with little crosses on them and silver bullets at his basement shrine.
| QUOTE (PlainWhiteSocks) |
| I doubt the average runner (is there such a thing?) would have much use for it. I imagined this to be in use by some crazed fanatic making exotic material bullets, like the holy werewolf hunter making cartridges with little crosses on them and silver bullets at his basement shrine. |
Wait wait wait!! Uh... Yeah.
I don't have and special rules for wildcatting or handloading. With most wildcats, you're looking at maybe a 10-20% increase in velocity over a parent case. There's really not a lot of reason to make rules for that kind of thing. You give it a +1 Power, or bump it up a range level and call it whatever and that's pretty much all you'd need to do as far as that goes.
But I do have rules for a few specialized wildcat cartridges, namely the Whisper series. They're in the Ammunition by Caliber section.
As far as handloading rules, you could say that with a Handloading Kit (say, like a http://www.midwayusa.com/eproductpage.exe/showproduct?saleitemid=624416, at about 100¥ with a couple of sets of dies, and it will fit in a backpack) you could pump out, say, 50 rounds an hour. With a Handloading Shop (like a http://dillonprecision.com/template/p.cfm?maj=24&dyn=1&cookieClean=1, about 600¥) you could do about 1,000 rounds and hour, and with a Handloading Factory (20,000¥) you could pump out, say, 50,000 rounds an hour. There could be all kinds of levels between, it's up to you. With the kit and shop, you could also throw some skill into it to bump up the rds/hr count.
| QUOTE (otomik) |
| In some of our earlier discussions a few pistols like the CZ-52 came up which is capable of firing a powerful SMG-type load of 7.62x25mm Tokarev. Raygun ended up buying one, a lot of people have talked about it being the average joe's FN57 pistol. |
| QUOTE |
| Some people have continued to play with the Tokarev cartridge, a saboted version called .22 Reed Express is now available. |
| QUOTE |
| http://www.ktordnance.com/kto/index.php |
didn't mean to steal your thunder or anything raygun, you answered some of my earliest real questions about guns, I remember asking what a "slide" is on a pistol.
| QUOTE |
| In Dillon? I was just there a few weeks ago. Never heard of these guys. |
| QUOTE (otomik @ Jul 26 2006, 10:07 PM) |
| didn't mean to steal your thunder or anything raygun, you answered some of my earliest real questions about guns, I remember asking what a "slide" is on a pistol. |
| QUOTE |
| yeah, there was some bruha surrounding their gun build and ice cream social, I love the concept, to actually make your own 1911 or AR from what is legally a hunk of steel. Maybe a more realistic shadowrunner wouldn't even use a brand name gun, the cottage gun industry would be very open source (like in john browning's day), one could cobble together most anything from existing design elements. |
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