Here is one that at least causes me questions.
Pg 332 (2nd printing) - under table.
The cost of Eye Recording Unit is listed as 2000 and the cost of Image Link is listed as 500.
Both have the * stating that these are included in the Cybereyes basic system. The cost of the Cybereyes basic system (rating 1 - minimum rating) is listed as 500. the text under cybereyes basic systems states that both the image link and eye recording unit are included (at no extra cost) with the Cybereyes basic system.
Some of these numbers appear to be wrong.
I guess that these prices are given to add the items to other equipment - but that means that the cybereyes basic system is really good bargain for 500 (worth 2500 by individual components alone).
I'm sure I'll come up with more as I wade through the material in more depth.
You can get both Recording units and Image link separate from eyes. The basic systems are cheaper but you might not want full replacements. For instance, if I ONLY wanted Image link and Recorders it would only cost .2 essence and I keep my natural vision (like low-light for elves).
It makes sense if you think of the cost of cyber being more than the physical parts. Adding an image link and recording unit to living eyeballs is a trickier procedure than replacing eyes with cybereyes with an image link and recording unit.
yep, a cybereye would have most of the required electronics in place allready for those two extra's. its just a matter of tapping into the image sensor (for the recording bit) and the DNI (for the image link bit).
biggest question is: can you buy a cybereye (noit have it installed), rip out the recording and image link electronics, and then sell said electronics as full implants?
could turn into the SR4 version of the survivor knife
I would say: Surgery costs are included in cyberware price tags.
Thats why the "rip out and sell" procedure would not work in my world.
| QUOTE (Serbitar) |
| I would say: Surgery costs are included in cyberware price tags. Thats why the "rip out and sell" procedure would not work in my world. |
This logic is askew.
To look at it from another angle: if it would be possible to make a profit this way, some people would do it, most certainly lowering the price for the natural-eye implants along the way. Up to the point where it wouldn't be profitable any more.
So one must conclude, there's no profit in it
.
In my world, fencing with cyberware and used cyberware is totally up to the gm, as he determines the "surgery costs". Of do you really think that all the money in aluminium bone lacing goes into the value of the aluminium and not into surgery costs?
| QUOTE (Serbitar) |
| In my world, fencing with cyberware and used cyberware is totally up to the gm, as he determines the "surgery costs". Of do you really think that all the money in aluminium bone lacing goes into the value of the aluminium and not into surgery costs? |
Fencing most cyberware would be hard, I think. All biomedical appliances are custom-fit to the wearer/implantee. A cyber-eye that fits my skull is most likely not going to fit yours. Ditto an arm. Anything with a direct neural interface, such as wired reflexes or skill wires, in one body is going to operate with a completely different neural map in a different body. I imagine that one could easily use second-hand cyberware as spare parts, but holding some 'ware for sale just in case somebody that could use it comes along is a long-shot gamble, at best.
That being said, there are a few cyberware systems that could be tranfserred directly from one (ex-)person to another. As far as I can tell they are:
irdeggman, the text is fine. It's your logic that's lacking. Essence loss is not a measure of the surgery required - it's just the invasiveness on the body. The cost of the parts is only a couple hundred. Players trying to sell an eye recording unit will get pennies because of this. There is no abuse.
| QUOTE (ShadowDragon) |
| irdeggman, the text is fine. It's your logic that's lacking. Essence loss is not a measure of the surgery required - it's just the invasiveness on the body. The cost of the parts is only a couple hundred. Players trying to sell an eye recording unit will get pennies because of this. There is no abuse. |
There may well be rules for surgery costs and quite possibly rules for designing your own 'ware in armoury. Whether or not the GM wants to determine surgery costs or just use the base value of the 'ware listed as inclusive of surgery, depends on how much of a money sink he needs.
If my players were looting everything in sight and accumulating more money than I was comfortable with then surgery costs would probably increase (among other expenses eg. blackmarket price rises due to a govt crackdown.)
As for claiming cybereyes and pulling out the parts for image-link and eye-recording device to sell seperately, that suggests that the standalone 'ware and the integrated 'ware are interchangable. This is not stated anywhere, and the price difference suggests they are quite different pieces of 'ware.
Alternatively it might just be an error on the part of the editors, the price containing too many 0s or on playtesting it being decided that the image link and recording unit be intergrated into the eye at no cost, as everyone always bought them, and the table not being updated.
hey, this reminds me of the time i got a new harddrive
A play in one act: "Why this scheme won't work"
me: "hey, i got this great new harddrive, can you guys hook it up for me? i dunno if it works"
techguy: "sure, lets see it"
*I hand them the harddrive*
tg: "aaah, a new laptop harddrive... and there's some mobo still attached... Alrighty, so, where's the laptop?"
me: "Oh, i left my tower out in the car, its kinda heavy and i wanted to make sure you could install it"
tg: "You want me to install this laptop harddrive... into a desktop computer..."
~fin~
| QUOTE (Aaron) |
| Fencing most cyberware would be hard, I think. All biomedical appliances are custom-fit to the wearer/implantee. A cyber-eye that fits my skull is most likely not going to fit yours. Ditto an arm. Anything with a direct neural interface, such as wired reflexes or skill wires, in one body is going to operate with a completely different neural map in a different body. I imagine that one could easily use second-hand cyberware as spare parts, but holding some 'ware for sale just in case somebody that could use it comes along is a long-shot gamble, at best. |
I would pay extra to do it one eye at a time. At no stage do I wish to be blind. So you snip one eye, blind in one eye, wait for the new cybereye to fire up, and then once you're sure it works, you do the other one.
Otherwise, I'm seeing way too many potential lawsuits for emotional distress.
Perhaps they hand you a trodenet, so you can watch each grizly detail from the Scoopers (aka the salesman) point of view. Just a thought
.
| QUOTE (Dender) |
| tg: "You want me to install this laptop harddrive... into a desktop computer..." |
If you're comfortable with letting a sixteen-year-old part-time worker who took a five-hour certification course at the YMCA scoop out your eyeballs and replace them with complex nanoelectronics then I doubt a little blindness will cause that much emotional suffering.
Besides, you can't sure the store or the mall. Both benefit from Soverign Immunity.
The great thing is that you can go next door and have an equally skilled technician drill a hole through your skull and your brain to install a datajack. ![]()
| QUOTE (Rotbart van Dainig) | ||
That's a quite common thing to do - the other way round, on the other hand... |
New question.
How do Knowedge skills work as far as determing cost?
I mean Knowledge skills cost 2 BP and specializations cost 1 BP. I got that part down.
But do these function the same as active skills and specialization.
For example I want a character with Security Procedures - Horizon and 4 ranks
The way the templated characters are laid out it looks as if each specializatin is treated as separate skill instead a skill with a specialization.
So would Security Procedures- Horizon rank 4 cost 4 BP (with 4 dice in the pool) or 9 BP (with 4 dice in the Security Procedures skill and 6 (4 + 2) in the Security Procedures - Horizon pool.
It just depends on how you want to buy it. Knowledge skills can be as specialized or as broad as you want, and it's up to the GM to determine how that affects the thresholds of tests.
Using your example, if a character has knowledge "Security Procedures" I would let them make tests to get general ideas of what they may encounter no matter where they're at. If they have Knowledge "Security Procedues for Horizon" I would give them much more accurate info about the area they're in while at Horizon, but drastically less info if they try to apply that knowledge elsewhere. Example:
Group is infiltrating Ares HQ (they're suicidal). The guy with knowledge (Security Procedures) makes his roll and learns that headquarters are usually more defended, he can expect lots of gaurds at certain chokepoints, matrix security will be top notch, and wards are often layered. The guy with knowledge (Horizon) would get information on how Horizon's HQ is defended, which may or may not apply at Ares, but can give a general idea.
| QUOTE (irdeggman) |
| So would Security Procedures- Horizon rank 4 cost 4 BP (with 4 dice in the pool) or 9 BP (with 4 dice in the Security Procedures skill and 6 (4 + 2) in the Security Procedures - Horizon pool. |
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