Printable Version of Topic

Click here to view this topic in its original format

Dumpshock Forums _ Shadowrun _ The Most Recent Street Magic Thread

Posted by: Kalvan Jul 29 2006, 07:52 PM

What's in it? When's it coming out? (in general print, that is) What does everybody think of it? what are everyone's expectations about it?

Inquiring minds want to know! (Please discuss)

Posted by: Cynic project Jul 29 2006, 07:55 PM

Well, would you rtaher have somethign right now or something right?

Posted by: Kalvan Jul 29 2006, 08:05 PM

I simply wish to stimulate discussion on the volume in question.

That said, I would much rather have a realistic release date that is X amount of time in the future, rather than a wonderfully quick release date that keeps getting pushed back.

I'm willing to wait as long is it takes, and not a day sooner.

Posted by: Adam Jul 29 2006, 08:15 PM

Street Magic previews will start hitting ShadowrunRPG.com next week.

Posted by: SL James Jul 29 2006, 08:55 PM

I've been under the assumption for a while that it is targeted for Gencon.

Posted by: fool Jul 29 2006, 09:13 PM

we'll definitely see it in august....2007

Posted by: Ancient History Jul 29 2006, 09:14 PM

If it hasnae sold out by then. nyahnyah.gif

Posted by: BishopMcQ Jul 30 2006, 05:04 AM

QUOTE (Kalvan)
What's in it?  When's it coming out?  (in general print, that is) What does everybody think of it?  what are everyone's expectations about it?

Inquiring minds want to know!  (Please discuss)

What's in it?
--Advanced rules on Magic and magical stuff in the sixth world.

When's it coming out?
--Before it's sequel and after the PDF release.

What does everybody think of it?
--Most opinions are undecided, but many look forward to the release.

What are everyone's expectations about it?
--Universal expectations are for letters and numbers to be compiled in a syntax and structure which communicates thought in a commonly held language. Beyond that, a general conversion and update for material from Grimoire and MitS is believed to be due.

Posted by: Bull Jul 30 2006, 10:11 AM

Based on Rob's comments at Origins and Gen Con last year regarding the expansion books, expect to see more world info regarding the subject matter. I gathered from his comments that the book would look a little more like Awakenings from 2nd ed than the Grimoire or MiTS. More flavor and world stuff, plus all the magical goodies they could throw into the book.

Bull

Posted by: Synner Jul 30 2006, 12:50 PM

In terms of rules, Street Magic will include "advanced rules for alternate magic traditions, initiation and metamagic, enchanting, new spells and adept powers, the metaplanes of astral space, and a host of magical threats". It will revise and update most of the material previously seen in the SR3 sourcebooks Magic in the Shadows, Target: Awakened Lands, Target: Wastelands, the 2 SOTAs, and magic rules from the various location books. Street Magic is indeed crammed with every magical goody we could fit and it also adds plenty of all-new rules material.

But that's not all. As Bull (and Rob) noted it will also contain more fluff (both the fiction pieces that now introduce each SR4 chapter and actual world information/in character pieces to contextualize the rules material - in the vein of Awakenings).

Posted by: Grinder Jul 30 2006, 01:15 PM

I already love the book. love.gif Hopefully a preview will be available soon.

Posted by: Zen Shooter01 Jul 30 2006, 01:18 PM

I, as ever, stand here with my money in my hand. Waiting.

Posted by: Grinder Jul 30 2006, 01:25 PM

Isn't that dangerous? biggrin.gif

Posted by: Zen Shooter01 Jul 30 2006, 02:09 PM

There's a danger that I will die of old age before the next SR book comes out, yes. I am glad that the company has at least virtually abandoned the idea of release dates at all. I remember the days of waiting three to six months past the announced date for books to wander out. Now without official release dates, there's less to be frustrated about.

Posted by: knasser Jul 30 2006, 02:26 PM

QUOTE (Zen Shooter01)
There's a danger that I will die of old age before the next SR book comes out, yes. I am glad that the company has at least virtually abandoned the idea of release dates at all. I remember the days of waiting three to six months past the announced date for books to wander out. Now without official release dates, there's less to be frustrated about.


So by keeping your expectations low, you achieve happiness. There's just something... wrong, there. smile.gif

I can't wait for this book. I want it NOW!

Posted by: Grinder Jul 30 2006, 02:50 PM

He doesn't chose his nickname by accident, I guess. biggrin.gif He reached the next step to enlightment: there are no release dates.

Posted by: Zen Shooter01 Jul 30 2006, 04:15 PM

It's the tao of FanPro - there are release dates, but no products.

There are products, but no release dates.

When you can snatch the D6 from my hand, your training will be complete.

Posted by: hobgoblin Jul 30 2006, 04:25 PM

hmm, more like awakenings? given that its one of my favorite books (any book that have a shadowtalk free-for-all section is a potential favorite to me) this sounds very very promising.

Posted by: Adam Jul 30 2006, 04:36 PM

Alright, giving you the choice of parts of Peter's list:

"advanced rules for alternate magic traditions, initiation and metamagic, enchanting, the metaplanes of astral space, and a host of magical threats".

What do you want to see a preview of first?

Posted by: Grinder Jul 30 2006, 04:41 PM

Magical threats and alternate magic traditions. smile.gif

edit: thank you for giving us a possibility to choose! smile.gif

Posted by: Teux Jul 30 2006, 04:45 PM

I'm a sucker for new spells myself, but I'd love to see new traditions as well.

Hmm, to think of it, all that stuff sounds interesting. Choosing is hard!


Posted by: Casazil Jul 30 2006, 06:27 PM

initiation would be my choice here it is by far the most important to my characters as i would think this section would help me know more about just how much better my characters can get with initiation.

As a second magical threats would help so my characters know what to watch out for while going about there business.

Of course your only doing a preview so I can't really say how usefull anything you put up can be as I doubt your gonna post the whole chapter.

Posted by: Grinder Jul 30 2006, 06:30 PM

QUOTE (Casazil)
initiation would be my choice here it is by far the most important to my characters as i would think this section would help me know more about just how much better my characters can get with initiation.

Isn't Initiation covered in the SR4 BBB?

Posted by: Synner Jul 30 2006, 06:48 PM

Basic Initiation and Metamagics are indeed covered in the BBB. Street Magic adds stuff like group initiation and ordeals to the mix. It also features 20+ metamagic abilities not covered in the BBB...

Posted by: emo samurai Jul 30 2006, 07:18 PM

THREATS!!! And focus-building.

Posted by: Casper Jul 30 2006, 07:51 PM

QUOTE (Adam)
Alright, giving you the choice of parts of Peter's list:

"advanced rules for alternate magic traditions, initiation and metamagic, enchanting, the metaplanes of astral space, and a host of magical threats".

What do you want to see a preview of first?

A front cover would be cool and some examples of the fiction.


Posted by: Zen Shooter01 Jul 30 2006, 07:55 PM

Initiation and metamagic. Is divining in SM?

Posted by: Synner Jul 30 2006, 09:27 PM

QUOTE
Initiation and metamagic. Is divining in SM?

Yes.

Posted by: Samaels Ghost Jul 30 2006, 09:32 PM

QUOTE (Synner)
Basic Initiation and Metamagics are indeed covered in the BBB. Street Magic adds stuff like group initiation and ordeals to the mix. It also features 20+ metamagic abilities not covered in the BBB...

20+!!!! Rock on! I originally thought that this book would be one that our gaming group bought together, but I am seriously considering buying my own copy now!

Posted by: Grinder Jul 30 2006, 09:49 PM

QUOTE (Synner)
Basic Initiation and Metamagics are indeed covered in the BBB. Street Magic adds stuff like group initiation and ordeals to the mix. It also features 20+ metamagic abilities not covered in the BBB...

love.gif

Posted by: Synner Jul 30 2006, 10:08 PM

QUOTE (Grinder)
QUOTE (Synner @ Jul 30 2006, 07:48 PM)
Basic Initiation and Metamagics are indeed covered in the BBB. Street Magic adds stuff like group initiation and ordeals to the mix. It also features 20+ metamagic abilities not covered in the BBB...

love.gif

In all fairness, only a handful of these are entirely new.

But on the other hand that kind of variety extends to all the chapters.

Posted by: fool Jul 30 2006, 10:53 PM

variety rocks.
But so does being able to buy the thing.
It sounds like it's living up exactly to my expectations.
Hopefully some new threats for those jaded runners who've "been there run that." (not me, I hardly ever get to actually play.)
More plot hooks would be nice too. Like WTF is up with certain magically oriented groups.. Draco Foundation, DIMR, New Atlaantis etc.
scatter.gif

Posted by: emo samurai Jul 31 2006, 12:09 AM

Dude, blood charms from the Theran Empire.

Posted by: Grinder Jul 31 2006, 04:49 AM

We already have it in SR4. It's called "cyberware". biggrin.gif

@Synner: as long as every chapter has some new ideas and brings the old stuff to SR4, I'm happy. smile.gif

Posted by: NightmareX Jul 31 2006, 02:28 PM

QUOTE (Synner)
It will revise and update most of the material previously seen in the SR3 sourcebooks......But that's not all. As Bull (and Rob) noted it will also contain more fluff (both the fiction pieces that now introduce each SR4 chapter and actual world information/in character pieces to contextualize the rules material - in the vein of Awakenings).

QUOTE (Synner)
Basic Initiation and Metamagics are indeed covered in the BBB. Street Magic adds stuff like group initiation and ordeals to the mix. It also features 20+ metamagic abilities not covered in the BBB...

love.gif love.gif love.gif love.gif love.gif

Need ....Street Magic......NOW!!!

Posted by: knasser Jul 31 2006, 05:45 PM

QUOTE (Adam)

What do you want to see a preview of first?


Table of contents - please! Give me something to salivate over! biggrin.gif

Posted by: mfb Jul 31 2006, 05:53 PM

dunno if it's too late, but we just discovered something about enchanting in another thread. under SR3 rules, a talismonger can gather 10kg of gold ore every 20 days, or 5kg of refined gold (assuming that refining, in this case, involves smelting out many of the impurities). currently, a troy ounce of gold is worth over $600, and there are over 33 troy ounces in one kg. even assuming that the refined gold isn't pure enough to get the 2070 equivalent of a full $600/troy ounce, that's still a lot of very valuable material that can be very easily gathered.

Posted by: hobgoblin Jul 31 2006, 06:04 PM

isnt refined for making the material ready for being used in fetishes?
it could be so physicaly full of impurities that it cant be worth much, but the talismonger prosess makes it magicaly "pure".

Posted by: Moon-Hawk Jul 31 2006, 06:39 PM

Sure, but even if you allow for it to be 50% (or more) coal there's still more than enough gold to be worth quite a bit.

Posted by: hobgoblin Jul 31 2006, 06:50 PM

maybe so...

maybe its a case of them thinking grams but going with KG so that one cant carry it in a pocket simply?

kinda like what have been pointed out with explosives, it seems that what a gram of the stuff could potentialy do in real life, have turned into a kilogram in SR or something.

hmm, could it be that fasa (and now fanpro) are pulling a "nasa"?

Posted by: Synner Aug 1 2006, 08:58 AM

Your wish is our command... well sorta. http://www.shadowrunrpg.com/wordpress/?p=135. And yes, it is off to the printers. Darn, but that cover came out good. Great work, Jason.

Posted by: Ophis Aug 1 2006, 09:06 AM

Yeah just had a look, very nice. I look forward to seeing what the new spirits are like.

Posted by: Grinder Aug 1 2006, 09:14 AM

Thanks Synner, that was quick smile.gif

Posted by: Kalvan Aug 1 2006, 12:06 PM

Is it just me, or does any one else think that the Magical Group in Ms. Steingraber's piece must be The Village People? rollin.gif

Posted by: Cardul Aug 2 2006, 01:47 PM

QUOTE (Synner)
Your wish is our command... well sorta. http://www.shadowrunrpg.com/wordpress/?p=135. And yes, it is off to the printers. Darn, but that cover came out good. Great work, Jason.

192 pages? that is larger the Magic int he Shadows...and considering a good chunk of what was in MitS is in the Core Book now......this is going to be interesting...

Posted by: Brahm Aug 2 2006, 01:58 PM

QUOTE (Cardul)
QUOTE (Synner @ Aug 1 2006, 03:58 AM)
Your wish is our command... well sorta. http://www.shadowrunrpg.com/wordpress/?p=135. And yes, it is off to the printers. Darn, but that cover came out good. Great work, Jason.

192 pages? that is larger the Magic int he Shadows...and considering a good chunk of what was in MitS is in the Core Book now......this is going to be interesting...

They are gleaning from a lot of different sources. "...material previously seen in the SR3 sourcebooks Magic in the Shadows, Target: Awakened Lands, Target: Wastelands, the 2 SOTAs, and magic rules from the various location books."

I'm surprised they found even a couple of new Metamagics beyond that. I my concern of that is I hope those new ones don't come off as feeling forced to find something new, but instead feel like cool metamagics that fit in.

Posted by: emo samurai Aug 2 2006, 02:12 PM

They must be AWESOMER than the old ones.

And when is it coming out on PDF?

Posted by: hobgoblin Aug 2 2006, 02:15 PM

holy, thats a lot of stuff for one book.

Posted by: Brahm Aug 2 2006, 02:40 PM

I imagine that a lot of it didn't made the cut. There was some filler type stuff in those books that I personally wouldn't miss. Even accounting for a subjective opinion of what is filler and what is not there is stuff that could be condensed, combined, or tossed because of low interest and a general lack of AWESOME in some items, and occationally just a little too much AWESOME.

Posted by: Kalvan Aug 2 2006, 11:44 PM

The funny thing is, two major Japanese magical traditions (Omnyodo and Shugendo), both far more conductive to Coproprate Culture (even Japanese Corporate Culture) than Shinto or Buddhist theurgy, are missing. The absense of the former is especially baffling, as it's experiencing a wave of popularity in Japanese pop culture even as we speak.

Oh, well. One can always try to homebrew it. :shrug:

Posted by: Synner Aug 3 2006, 08:35 AM

QUOTE (hobgoblin @ Aug 2 2006, 02:15 PM)
holy, thats a lot of stuff for one book.

As you've probably all http://www.shadowrunrpg.com/resources/downloads/fanpro_streetmagic_preview1.pdf by now we did pack a lot of stuff into this one, and not only the updated material from previous books but new traditions, new metamagics, new magical groups, new spirits, new spells, new adept powers, new mentor spirits, and my personal favorite new fiction.

Stuff was definitely cut though that's not to say we'll be keeping it to ourselves.

Posted by: emo samurai Aug 3 2006, 01:09 PM

So are Talismongering and spell design to be replaced by "Arcana?"

Posted by: Bull Aug 3 2006, 01:43 PM

QUOTE (emo samurai)
So are Talismongering and spell design to be replaced by "Arcana?"

"Enchanting" would be the key skill for Talismongering, I'd assume.

Posted by: SL James Aug 3 2006, 02:55 PM

Ah, yes. That pesky active skill listed right below Arcana.

Posted by: Bull Aug 3 2006, 03:02 PM

I am kinda curious as to what Arcana will actually cover.

My first guess would be that it replaces Magical Theory, but Magic Theory seems like it is more a Knowledge skill than an Active one.

Maybe teaching spells to other mages?

<shrug>

Posted by: SL James Aug 3 2006, 03:44 PM

You don't think it replaces Talismongering?

Posted by: Bull Aug 3 2006, 03:54 PM

QUOTE (SL James)
You don't think it replaces Talismongering?

Heh. You know, that's twice you've made me laugh in the last week. One of us is mellowing in our old age.

Posted by: Brahm Aug 3 2006, 04:04 PM

Arcana might be for something like acting on magical theory. Like Spell design, or maybe even dealing with magic effects. Like aligning, cleansing, or handling wards or circles or something.

I'm just saying that because it is suppose to be active, and it is Logic based. So that springs to my my the hermitic symbology stuff.

Posted by: Synner Aug 3 2006, 06:36 PM

Arcana is indeed an active skill and it represents the physical and ritualistic translation of magical formula (all types of formulas) - to find out exactly what it does you'll need the book but you're on the right track. Perhaps the best parallel I can make is that it relates to Magical Theory Knowledge skill in the same way as (vehicle type) Mechanic skills relate to the Engineering Knowledge skill.

Posted by: SL James Aug 3 2006, 07:15 PM

QUOTE (Bull @ Aug 3 2006, 09:54 AM)
QUOTE (SL James @ Aug 3 2006, 10:44 AM)
You don't think it replaces Talismongering?

Heh. You know, that's twice you've made me laugh in the last week. One of us is mellowing in our old age.

???

Probably both. I know all my liquid hate has solidified into a black chunk of despair, so I know I've mellowed with regard to DS in the last week or so.

Anyway, Synner's explanation makes sense. See, this is why I shouldn't be posting at 5am: brain work no good.

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)