What's in it? When's it coming out? (in general print, that is) What does everybody think of it? what are everyone's expectations about it?
Inquiring minds want to know! (Please discuss)
Well, would you rtaher have somethign right now or something right?
I simply wish to stimulate discussion on the volume in question.
That said, I would much rather have a realistic release date that is X amount of time in the future, rather than a wonderfully quick release date that keeps getting pushed back.
I'm willing to wait as long is it takes, and not a day sooner.
Street Magic previews will start hitting ShadowrunRPG.com next week.
I've been under the assumption for a while that it is targeted for Gencon.
we'll definitely see it in august....2007
If it hasnae sold out by then.
| QUOTE (Kalvan) |
| What's in it? When's it coming out? (in general print, that is) What does everybody think of it? what are everyone's expectations about it? Inquiring minds want to know! (Please discuss) |
Based on Rob's comments at Origins and Gen Con last year regarding the expansion books, expect to see more world info regarding the subject matter. I gathered from his comments that the book would look a little more like Awakenings from 2nd ed than the Grimoire or MiTS. More flavor and world stuff, plus all the magical goodies they could throw into the book.
Bull
In terms of rules, Street Magic will include "advanced rules for alternate magic traditions, initiation and metamagic, enchanting, new spells and adept powers, the metaplanes of astral space, and a host of magical threats". It will revise and update most of the material previously seen in the SR3 sourcebooks Magic in the Shadows, Target: Awakened Lands, Target: Wastelands, the 2 SOTAs, and magic rules from the various location books. Street Magic is indeed crammed with every magical goody we could fit and it also adds plenty of all-new rules material.
But that's not all. As Bull (and Rob) noted it will also contain more fluff (both the fiction pieces that now introduce each SR4 chapter and actual world information/in character pieces to contextualize the rules material - in the vein of Awakenings).
I already love the book.
Hopefully a preview will be available soon.
I, as ever, stand here with my money in my hand. Waiting.
Isn't that dangerous?
There's a danger that I will die of old age before the next SR book comes out, yes. I am glad that the company has at least virtually abandoned the idea of release dates at all. I remember the days of waiting three to six months past the announced date for books to wander out. Now without official release dates, there's less to be frustrated about.
| QUOTE (Zen Shooter01) |
| There's a danger that I will die of old age before the next SR book comes out, yes. I am glad that the company has at least virtually abandoned the idea of release dates at all. I remember the days of waiting three to six months past the announced date for books to wander out. Now without official release dates, there's less to be frustrated about. |
He doesn't chose his nickname by accident, I guess.
He reached the next step to enlightment: there are no release dates.
It's the tao of FanPro - there are release dates, but no products.
There are products, but no release dates.
When you can snatch the D6 from my hand, your training will be complete.
hmm, more like awakenings? given that its one of my favorite books (any book that have a shadowtalk free-for-all section is a potential favorite to me) this sounds very very promising.
Alright, giving you the choice of parts of Peter's list:
"advanced rules for alternate magic traditions, initiation and metamagic, enchanting, the metaplanes of astral space, and a host of magical threats".
What do you want to see a preview of first?
Magical threats and alternate magic traditions. ![]()
edit: thank you for giving us a possibility to choose!
I'm a sucker for new spells myself, but I'd love to see new traditions as well.
Hmm, to think of it, all that stuff sounds interesting. Choosing is hard!
initiation would be my choice here it is by far the most important to my characters as i would think this section would help me know more about just how much better my characters can get with initiation.
As a second magical threats would help so my characters know what to watch out for while going about there business.
Of course your only doing a preview so I can't really say how usefull anything you put up can be as I doubt your gonna post the whole chapter.
| QUOTE (Casazil) |
| initiation would be my choice here it is by far the most important to my characters as i would think this section would help me know more about just how much better my characters can get with initiation. |
Basic Initiation and Metamagics are indeed covered in the BBB. Street Magic adds stuff like group initiation and ordeals to the mix. It also features 20+ metamagic abilities not covered in the BBB...
THREATS!!! And focus-building.
| QUOTE (Adam) |
| Alright, giving you the choice of parts of Peter's list: "advanced rules for alternate magic traditions, initiation and metamagic, enchanting, the metaplanes of astral space, and a host of magical threats". What do you want to see a preview of first? |
Initiation and metamagic. Is divining in SM?
| QUOTE |
| Initiation and metamagic. Is divining in SM? |
| QUOTE (Synner) |
| Basic Initiation and Metamagics are indeed covered in the BBB. Street Magic adds stuff like group initiation and ordeals to the mix. It also features 20+ metamagic abilities not covered in the BBB... |
| QUOTE (Synner) |
| Basic Initiation and Metamagics are indeed covered in the BBB. Street Magic adds stuff like group initiation and ordeals to the mix. It also features 20+ metamagic abilities not covered in the BBB... |
| QUOTE (Grinder) | ||
|
variety rocks.
But so does being able to buy the thing.
It sounds like it's living up exactly to my expectations.
Hopefully some new threats for those jaded runners who've "been there run that." (not me, I hardly ever get to actually play.)
More plot hooks would be nice too. Like WTF is up with certain magically oriented groups.. Draco Foundation, DIMR, New Atlaantis etc.
Dude, blood charms from the Theran Empire.
We already have it in SR4. It's called "cyberware". ![]()
@Synner: as long as every chapter has some new ideas and brings the old stuff to SR4, I'm happy.
| QUOTE (Synner) |
| It will revise and update most of the material previously seen in the SR3 sourcebooks......But that's not all. As Bull (and Rob) noted it will also contain more fluff (both the fiction pieces that now introduce each SR4 chapter and actual world information/in character pieces to contextualize the rules material - in the vein of Awakenings). |
| QUOTE (Synner) |
| Basic Initiation and Metamagics are indeed covered in the BBB. Street Magic adds stuff like group initiation and ordeals to the mix. It also features 20+ metamagic abilities not covered in the BBB... |
| QUOTE (Adam) |
| What do you want to see a preview of first? |
dunno if it's too late, but we just discovered something about enchanting in another thread. under SR3 rules, a talismonger can gather 10kg of gold ore every 20 days, or 5kg of refined gold (assuming that refining, in this case, involves smelting out many of the impurities). currently, a troy ounce of gold is worth over $600, and there are over 33 troy ounces in one kg. even assuming that the refined gold isn't pure enough to get the 2070 equivalent of a full $600/troy ounce, that's still a lot of very valuable material that can be very easily gathered.
isnt refined for making the material ready for being used in fetishes?
it could be so physicaly full of impurities that it cant be worth much, but the talismonger prosess makes it magicaly "pure".
Sure, but even if you allow for it to be 50% (or more) coal there's still more than enough gold to be worth quite a bit.
maybe so...
maybe its a case of them thinking grams but going with KG so that one cant carry it in a pocket simply?
kinda like what have been pointed out with explosives, it seems that what a gram of the stuff could potentialy do in real life, have turned into a kilogram in SR or something.
hmm, could it be that fasa (and now fanpro) are pulling a "nasa"?
Your wish is our command... well sorta. http://www.shadowrunrpg.com/wordpress/?p=135. And yes, it is off to the printers. Darn, but that cover came out good. Great work, Jason.
Yeah just had a look, very nice. I look forward to seeing what the new spirits are like.
Thanks Synner, that was quick
Is it just me, or does any one else think that the Magical Group in Ms. Steingraber's piece must be The Village People?
| QUOTE (Synner) |
| Your wish is our command... well sorta. http://www.shadowrunrpg.com/wordpress/?p=135. And yes, it is off to the printers. Darn, but that cover came out good. Great work, Jason. |
| QUOTE (Cardul) | ||
192 pages? that is larger the Magic int he Shadows...and considering a good chunk of what was in MitS is in the Core Book now......this is going to be interesting... |
They must be AWESOMER than the old ones.
And when is it coming out on PDF?
holy, thats a lot of stuff for one book.
I imagine that a lot of it didn't made the cut. There was some filler type stuff in those books that I personally wouldn't miss. Even accounting for a subjective opinion of what is filler and what is not there is stuff that could be condensed, combined, or tossed because of low interest and a general lack of AWESOME in some items, and occationally just a little too much AWESOME.
The funny thing is, two major Japanese magical traditions (Omnyodo and Shugendo), both far more conductive to Coproprate Culture (even Japanese Corporate Culture) than Shinto or Buddhist theurgy, are missing. The absense of the former is especially baffling, as it's experiencing a wave of popularity in Japanese pop culture even as we speak.
Oh, well. One can always try to homebrew it. :shrug:
| QUOTE (hobgoblin @ Aug 2 2006, 02:15 PM) |
| holy, thats a lot of stuff for one book. |
So are Talismongering and spell design to be replaced by "Arcana?"
| QUOTE (emo samurai) |
| So are Talismongering and spell design to be replaced by "Arcana?" |
Ah, yes. That pesky active skill listed right below Arcana.
I am kinda curious as to what Arcana will actually cover.
My first guess would be that it replaces Magical Theory, but Magic Theory seems like it is more a Knowledge skill than an Active one.
Maybe teaching spells to other mages?
<shrug>
You don't think it replaces Talismongering?
| QUOTE (SL James) |
| You don't think it replaces Talismongering? |
Arcana might be for something like acting on magical theory. Like Spell design, or maybe even dealing with magic effects. Like aligning, cleansing, or handling wards or circles or something.
I'm just saying that because it is suppose to be active, and it is Logic based. So that springs to my my the hermitic symbology stuff.
Arcana is indeed an active skill and it represents the physical and ritualistic translation of magical formula (all types of formulas) - to find out exactly what it does you'll need the book but you're on the right track. Perhaps the best parallel I can make is that it relates to Magical Theory Knowledge skill in the same way as (vehicle type) Mechanic skills relate to the Engineering Knowledge skill.
| QUOTE (Bull @ Aug 3 2006, 09:54 AM) | ||
Heh. You know, that's twice you've made me laugh in the last week. One of us is mellowing in our old age. |
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