I've been away for quite a while. Other games. Other projects. But I'm thinking seriously about getting back into SR. Well, actually I am going to get back into SR, but I'm trying to debate whether or not I want to delve into SR4 or stick with SR3. I have a fairly complete collection of SR3 (most of the core books that involve major rules systems), but that's about it. I didn't really buy any SR books until SR3, so my knowledge of previous editions is limited.
Here's my question, though ('bout time!). I once got the impression from someone in conversation that SR3 never made much of an attempt to acclimate newcomers to the game. For instance, they never printed an over abundance of gear illustrations because it was expected that everyone would already know what all the stuff looked like. Also, certain descriptions of historical events were left out or given inadiquate billing because, again, folks using SR3 were already to expected to have been veteran users of SR1 or SR2.
Is this true? Did I misunderstand or was this an incorrect impression?
Now, here's my next question. If the above impression is true, than does SR4 do a better job of introducing new players to the SR world? I noticed that they do include more pictures representing equipment and weapons, but that's the more obvious (and superficial) part. What about the world itself? Do they skim over stuff? Do they provide just as much, or even more world detail than SR3?
Again, I may be way off base on my understanding of the "abridged" nature of SR3. Just thought I would ask. I'd rather stick with SR3, at least until SR4 releases more material, but sometimes I get the impression I'm missing something from the SR setting by using SR3. Any input?
If you compare just the main SR3 book to the main SR4 book, SR4 offers more in the way of generalized setting information [in the Life on the Edge] chapter, but doesn't have a chapter on a specific setting [Seattle] like SR3 does.
I think the SR4 "Welcome to the Shadows" chapter also gives a broader overview than the SR3 version, but I wrote/updated that chapter, so I might not have a perfectly clear perspective on it.
The history chapter of SR4 is more condensed than the one in SR3.
Also, each SR4 chapter opens with a little bit of fiction, designed to introduce newer players to the world and give people a few ideas on how the concepts from that chapter may work in-game.
| QUOTE (Adam) |
| SR4 offers more in the way of generalized setting information [in the Life on the Edge] chapter, but doesn't have a chapter on a specific setting [Seattle] like SR3 does. |
Yes; Runner Havens covers Seattle and Hong Kong in-depth, and touches on several other cities as well. Future books [Corporate Enclaves and Feral Cities] covering other locations are planned.
And what of other information? Are books such as Rigger, The Matrix, and Magic in the Shadows going to be repeated in some manner (if you know or are allowed to disclose that information, that is)?
Yep. Street Magic will be the first one, followed by Unwired, Arsenal and Augmentations (don't know the order of that releases). And a rigger/ vehicle book too, I guess.
Grinder has things mostly right, although the order is:
Street Magic
Arsenal [guns, gear, and vehicles]
Emergence [plot book involving Technomancers]
Augmentation [cyberware, bioware, genetech, other body and mind mods]
Unwired [hacking and rigging]
Is there already a page count for the books?
And why is Augmentations so late?
| QUOTE (Adam) |
| Grinder has things mostly right, although the order is: Street Magic Arsenal [guns, gear, and vehicles] Emergence [plot book involving Technomancers] Augmentation [cyberware, bioware, genetech, other body and mind mods] Unwired [hacking and rigging] |
Well, the whole "edition" thing suggests it… (SR4 notwithstanding)
If I understand what you're talking about rightly, though, SR4 will not change the dearth of gear pictures/descriptions—they've been requested many times, and each time the response has been that the conditions that allowed the space devoted to each item in, say, the Street Samurai Catalogue no longer exist and probably will not exist again.
~J
| QUOTE (Kagetenshi) |
| Well, the whole "edition" thing suggests it… (SR4 notwithstanding) If I understand what you're talking about rightly, though, SR4 will not change the dearth of gear pictures/descriptions—they've been requested many times, and each time the response has been that the conditions that allowed the space devoted to each item in, say, the Street Samurai Catalogue no longer exist and probably will not exist again. ~J |
| QUOTE |
| Is there already a page count for the books? |
| QUOTE |
| And why is Augmentations so late? |
| QUOTE |
| So, any truth to the idea that SR3 is meant as an "update" for existing SR fans rather than a truly new game? |
With regards to gear and such, I've seen players playing since SR1 that own pretty much every book that don't know how gear looks. Part of it, at least to me, is that how the gear looks hasn't ever really been too much of an issue.
A gun is a gun, a sword is a sword, a car is a car and a truck is a truck. (And a horse is a horse, of course, of course ;P)
Now, this is also coming from the person who started the 'What do pocsecs look like' thread, but the reason I started that was to see what people had come up with as it was generally left alone.
The history is something that in most games I've played in ended up just being more backdrop than having anything to do with the game. Sure it caused events to happen, but rarely did you have an event that was directly tied into event X which happened in the past.
My big beef with SR was that there wasn't much in the way of atmosphere. They have all sorts of books on combat in magic, matrix, rigging and flesh, but they don't have many books on themeatic atmosphere besides location books. Shadowbeat was one, yes, and then we got things like the SSG and SOTA books, but they were few and far between. Look at CP2020 when it was out, there were Chromebooks which had items that while you may not want them (detatchable cyber fingers for example, or prayerware), it gave extra theme for the world. It helped to add the punk to the cyberpunk theme, which is something I felt that SR was lacking because it was focusing on cyber and magic which tended to make you more of a killer or whatever, but not on what made the person.
| QUOTE (GoblynByte @ Jul 29 2006, 06:03 PM) |
| But just glancing at SR4 I see that there at least are representative illustrations of the weapons (for instance). SR3 was almost completely devoid of any illustrations of weapons and completely devoid of any notations as to the identity of the pictures they did have. |
| QUOTE |
| Now, since nobody really knows what they don't know (whoa...deep) I was starting to wonder what it was I was missing in SR3 from SR1 and SR2. Do I need to start collecting earlier editions just to get the full story? |
| QUOTE |
| But what I mean is that this person I was speaking to implied that SR3 did not take new inductees into consideration when writing the game. He suggested that there was a lot of information left out because the authors felt that it was information the reader would already know. And not just "fluff" information. Information vital to a good working knowledge of the setting. |
| QUOTE (Drraagh) |
| My big beef with SR was that there wasn't much in the way of atmosphere. They have all sorts of books on combat in magic, matrix, rigging and flesh, but they don't have many books on themeatic atmosphere besides location books. Shadowbeat was one, yes, and then we got things like the SSG and SOTA books, but they were few and far between. Look at CP2020 when it was out, there were Chromebooks which had items that while you may not want them (detatchable cyber fingers for example, or prayerware), it gave extra theme for the world. It helped to add the punk to the cyberpunk theme, which is something I felt that SR was lacking because it was focusing on cyber and magic which tended to make you more of a killer or whatever, but not on what made the person. |
Ah, gunporn. You have so many appreciative fans.
Maybe what they need to do is release some more art books like the High Tevh & Low Life book. Have artists draw pictures of gear, weapons, items, etc and release it as a book. Or if someone is really bored, make their own web-based version of it. I took some stuff from the Urban Arcana and other D20 Modern books for some SR gear, even borrowed some of the groups from there to use as different non-corp orgs.
| QUOTE (Drraagh) |
| Maybe what they need to do is release some more art books like the High Tevh & Low Life book. Have artists draw pictures of gear, weapons, items, etc and release it as a book. Or if someone is really bored, make their own web-based version of it. I took some stuff from the Urban Arcana and other D20 Modern books for some SR gear, even borrowed some of the groups from there to use as different non-corp orgs. |
I don't care so much about the dearth of background materials since I feel like it's easiest and most fun to grab your own stuff from the 80s and/or apply the SR rules to an alternative setting. For example I had a friend who applied them to a steampunk setting and I once ran a 1960s campaign after playing too much No One Lives Forever.
| QUOTE (Platinum @ Jul 29 2006, 07:19 PM) |
| I hated that book. Why buy a book of just art? that is what google image search is for. |
| QUOTE (Adam Selene) |
| Find me a picture of an SR T-Bird then. |
It's a poor example because you can find it in the books....but Platinum said you shouldn't buy a book of SR art because google image search could find you all the SR art you need? You said google's no help......and now I'm confused.
Google doesn't have SR T-Birds.
Buying a book of SR art is pointless because google has SR images on it.
...and I can find it in Rigger 3.
...but if I had Rigger 3, why would I be looking for a pic of an SR T-Bird (other than the fact that when I say I want a pic of an SR T-Bird, I mean I want a real picture of it in action, not just a wireframe)
I suspect we're debating different things, but I'm too tired to sort it out tonight.
~J
| QUOTE (Adam) |
| Future books [Corporate Enclaves and Feral Cities] covering other locations are planned. |
| QUOTE (GoblynByte @ Jul 29 2006, 05:03 PM) |
| Now, since nobody really knows what they don't know (whoa...deep) I was starting to wonder what it was I was missing in SR3 from SR1 and SR2. Do I need to start collecting earlier editions just to get the full story? |
| QUOTE (Casazil) |
| Just wondering this is the first I have heard of these two books Corporate Enclaves and Feral Cities is this new info for us or did you mess up and just announce two new books ahead of time? |
| QUOTE (Adam) | ||
Augmentation and Arsenal are both heavily in progress, but there are only so many developer-hours to go around [even with Robyn and Peter handling development duties for some books now], and Arsenal and Street Magic were deemed to be more important to get finished first. |
| QUOTE (tisoz) |
| When you get hooked on SR, you will never feel you know what/how/why something has really happened, what is going on, or what future changes will shitcan your campaign. |
| QUOTE (Casazil @ Jul 30 2006, 07:22 AM) | ||
Just wondering this is the first I have heard of these two books Corporate Enclaves and Feral Cities is this new info for us or did you mess up and just announce two new books ahead of time? |
| QUOTE (Grinder) |
| Anyway, thanks for explaining it; good to know that Synner is there as second developer now. |
| QUOTE (Synner) | ||
Well, now the secret's out (actually some of those paying attention to the Street Magic product sheet on SRRPG.com had already caught on. Robyn and I have been recruited as developers-in-training |
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