In part two of my investigation into whether or not I should upgrade to SR4 I was wondering if some of you veterans could tell me what you miss that was dropped from SR3 to SR4. And for that matter, what don't you miss?
I most definitely don't miss having to douse every scene of a run with kerosene and light it on fire to prevent being tracked or exploded. I also don't miss deckers being best played as NPCs.
| QUOTE (Aaron) |
| I most definitely don't miss having to douse every scene of a run with kerosene and light it on fire to prevent being tracked or exploded. I also don't miss deckers being best played as NPCs. |
Not really sure what Aaron means about the tracing thing (Or why his paranoia isn;t equally valid under SR4
), but I can try tackling Decking for you...
Basically, Augmented Reality. AR gives the world a "VR Overlay" that everyone interfaces with. Hackers, however, can do a lot more with this overlay. Basically, it makes the Matrix "out there" for the decker to interact with. So for starters, it means there's no reason to stay at home in the basement while you Deck. That's the flavor stuff, anyways.
Now for rules. For starters, the rules are cleaner and pretty simple (though I will admit/agree that the Matrix section is somewhat cluttered). Fewer things to keep track of, fewer rolls to make, on behalf of both the player and the GM.
The second is that everything happens in "Real Time" rather than that goofy "Matrix Time" that used to exist. Matrix Time (Speed of thought stuff) was never really defined well, was confusing, and just really made decking a pain in the arse to deal with.
The third is that it's usually easiest to interface with a node or network directly, rather than hacking your way through a chain of nodes. So the hacker goes ON the run with the other PCs. You come across a locked door? Hack the lock. Security cameras a problem? Hack the buildings security and turn them off, or edit them to recieve a feedback loop. Sec guards got you pinned down? Hack their personal commlinks and feed them some false location data on you and your party.
Bull
| QUOTE (GoblynByte @ Jul 30 2006, 09:06 AM) |
| And what did you mean by needing to scrap the place in order to avoid being traced? |
Excellent. It's sounding like SR4 will be a worthwhile upgrade. All the fears and perceptions I had on the new edition were either simply not true, or actually added to the falvor the game. Differences in rules really didn't worry me much as quite often that can be equated to brass on the Titanic; it's all going down anyway. You're either comfortable with the rules or aren't. But it sounds like the nips and tucks they did make actually encourage a bit more "in your face" gaming. Odd that I imagined it would do quite the opposite.
Thanks all!
| QUOTE (Charon) |
| At this point, after a first read through SR4, it doesn't seem that there are rules to use ritual sorcery with a material link ; you need a spotter to astrally assense the target and lead the group. This in turns probably results in oh so slighlty less paranoid runner. Not sure this won't change after the magic book comes out, though. |
well, given that voodoo isnt in the main book, and voodoo magic have all kinds of way to use magic over material and symbolic links, i would agree with grinder...
| QUOTE (GoblynByte) |
| In part two of my investigation into whether or not I should upgrade to SR4 I was wondering if some of you veterans could tell me what you miss that was dropped from SR3 to SR4. And for that matter, what don't you miss? |
hmm, i wouldnt say the vehicle rules are that diffrent from the old ones...
but thats just my opinion...
i miss floating TNs.
that's about it.
I miss my handful of dice and a TN 2...
Sure, it's petty, but there was something satifying about rolling 15 dice for a TN 2 from an ambush situation. Runners and NPCs alike died at the hands of my sniper without a chance of survival.
Yes, I know there are ways of doing the same type of thing in SR4, but I can sit on my rocking chair and remember the good old days.
I miss my 26 dice karma pool.. it was occasionally useful.
I don't miss the constant challenge of going between instant TPK or absolutely no challenge for the runner team.
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