I sm starting a game soon, and I am going to GM Shadowrun. None of the other players have ever played SR before, thay hadn't even heard of it, besides seeing the SR Duels figures. After I explained it to them, they begged me to run it, so we had a character-making session Friday. It was a hoot!
We have.....
A japanese phys-ad ninja. A Real Ultimate Power type. Black PJ's and all. Except his prefered MA is Judo, 'cause that's what his player knows.
A super-pretty elven "Social Assasin" with 6 one-shot pistols that he pulls and drops, pulls and drops. I talked him out of the Soul Caliber chainsword thingy. I couldn't convice him that a small multi-shot weapon was more acceptable for an assasin, so I let it be.
A street Samurai with a one shot-missile laincher in each of his Cyberarms. loaded with white phosphorous, of course. I had to make rules for these guys, but the player is REALLY excited. He also carries an autocannon and lacks any other offensive skills whatsoever.
I had to bend alot of rules to let this motley group function, be they were genuinly having such a good time that I let them run with it. The characters are over the top, but not overpowered.
I think the first adventure will be a Resident Evil style slash-fest. These guys will dig it. After a few sessions, I will let them remake their guys and start over. I bet it will be fun, or at least funny.
Out of curiosity, what is the age and experience level of these players? Depending on how you run the game, these characters can be a lot of fun for a while, but (depending on the players) they'll probably move on to characters with more depth fairly quickly.
LOL. The re-making of characters after a bit sounds like a good idea. Make-sure you actually introduce the characters to the weak points so that they do decide that a change is good, no need to rub it in too much though.
| QUOTE (Lilt) |
| Make-sure you actually introduce the characters to the weak points so that they do decide that a change is good, no need to rub it in too much though. |
My thoughts exactly. They are young guys, but they are all pretty good roleplayers. This is their first time mixing fantasy with guns, so I figure I will let them get it out of their systems. Their first adventure will be a huge splatterfest. I expect they will want to start over in a few weeks when they get the hang of the system.
I am looking forward to it, myself. None of that pesky roleplaying for a few sessions!
Verra wise, grasshoppah. I have played in two groups that were new to SR when we started playing the game. Both of them were pretty much all brawn and no brains for the first few sessions, but that changed quickly. Letting the new guys get it out of their system is a great idea. Let them have fun, kill people, break their stuff, and blow shit up. Once they've gotten a feel for how the game system and the world of 2064 work, they'll want to change their characters around some without any prompting from you.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)